MachineFunction.cpp revision c7973eb023472b13237076954240d915c30c2c69
1//===-- MachineFunction.cpp -----------------------------------------------===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file is distributed under the University of Illinois Open Source 6// License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9// 10// Collect native machine code information for a function. This allows 11// target-specific information about the generated code to be stored with each 12// function. 13// 14//===----------------------------------------------------------------------===// 15 16#include "llvm/DerivedTypes.h" 17#include "llvm/Function.h" 18#include "llvm/Instructions.h" 19#include "llvm/ADT/STLExtras.h" 20#include "llvm/Config/config.h" 21#include "llvm/CodeGen/MachineConstantPool.h" 22#include "llvm/CodeGen/MachineFunction.h" 23#include "llvm/CodeGen/MachineFunctionPass.h" 24#include "llvm/CodeGen/MachineFrameInfo.h" 25#include "llvm/CodeGen/MachineInstr.h" 26#include "llvm/CodeGen/MachineJumpTableInfo.h" 27#include "llvm/CodeGen/MachineRegisterInfo.h" 28#include "llvm/CodeGen/Passes.h" 29#include "llvm/Target/TargetData.h" 30#include "llvm/Target/TargetLowering.h" 31#include "llvm/Target/TargetMachine.h" 32#include "llvm/Target/TargetFrameInfo.h" 33#include "llvm/Support/Compiler.h" 34#include "llvm/Support/GraphWriter.h" 35#include "llvm/Support/raw_ostream.h" 36using namespace llvm; 37 38namespace { 39 struct VISIBILITY_HIDDEN Printer : public MachineFunctionPass { 40 static char ID; 41 42 raw_ostream &OS; 43 const std::string Banner; 44 45 Printer(raw_ostream &os, const std::string &banner) 46 : MachineFunctionPass(&ID), OS(os), Banner(banner) {} 47 48 const char *getPassName() const { return "MachineFunction Printer"; } 49 50 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 51 AU.setPreservesAll(); 52 MachineFunctionPass::getAnalysisUsage(AU); 53 } 54 55 bool runOnMachineFunction(MachineFunction &MF) { 56 OS << Banner; 57 MF.print(OS); 58 return false; 59 } 60 }; 61 char Printer::ID = 0; 62} 63 64/// Returns a newly-created MachineFunction Printer pass. The default banner is 65/// empty. 66/// 67FunctionPass *llvm::createMachineFunctionPrinterPass(raw_ostream &OS, 68 const std::string &Banner){ 69 return new Printer(OS, Banner); 70} 71 72//===---------------------------------------------------------------------===// 73// MachineFunction implementation 74//===---------------------------------------------------------------------===// 75 76// Out of line virtual method. 77MachineFunctionInfo::~MachineFunctionInfo() {} 78 79void ilist_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) { 80 MBB->getParent()->DeleteMachineBasicBlock(MBB); 81} 82 83MachineFunction::MachineFunction(Function *F, 84 const TargetMachine &TM) 85 : Fn(F), Target(TM) { 86 if (TM.getRegisterInfo()) 87 RegInfo = new (Allocator.Allocate<MachineRegisterInfo>()) 88 MachineRegisterInfo(*TM.getRegisterInfo()); 89 else 90 RegInfo = 0; 91 MFInfo = 0; 92 FrameInfo = new (Allocator.Allocate<MachineFrameInfo>()) 93 MachineFrameInfo(*TM.getFrameInfo()); 94 ConstantPool = new (Allocator.Allocate<MachineConstantPool>()) 95 MachineConstantPool(TM.getTargetData()); 96 Alignment = TM.getTargetLowering()->getFunctionAlignment(F); 97 98 // Set up jump table. 99 const TargetData &TD = *TM.getTargetData(); 100 bool IsPic = TM.getRelocationModel() == Reloc::PIC_; 101 unsigned EntrySize = IsPic ? 4 : TD.getPointerSize(); 102 unsigned TyAlignment = IsPic ? 103 TD.getABITypeAlignment(Type::getInt32Ty(F->getContext())) 104 : TD.getPointerABIAlignment(); 105 JumpTableInfo = new (Allocator.Allocate<MachineJumpTableInfo>()) 106 MachineJumpTableInfo(EntrySize, TyAlignment); 107} 108 109MachineFunction::~MachineFunction() { 110 BasicBlocks.clear(); 111 InstructionRecycler.clear(Allocator); 112 BasicBlockRecycler.clear(Allocator); 113 if (RegInfo) { 114 RegInfo->~MachineRegisterInfo(); 115 Allocator.Deallocate(RegInfo); 116 } 117 if (MFInfo) { 118 MFInfo->~MachineFunctionInfo(); 119 Allocator.Deallocate(MFInfo); 120 } 121 FrameInfo->~MachineFrameInfo(); Allocator.Deallocate(FrameInfo); 122 ConstantPool->~MachineConstantPool(); Allocator.Deallocate(ConstantPool); 123 JumpTableInfo->~MachineJumpTableInfo(); Allocator.Deallocate(JumpTableInfo); 124} 125 126 127/// RenumberBlocks - This discards all of the MachineBasicBlock numbers and 128/// recomputes them. This guarantees that the MBB numbers are sequential, 129/// dense, and match the ordering of the blocks within the function. If a 130/// specific MachineBasicBlock is specified, only that block and those after 131/// it are renumbered. 132void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) { 133 if (empty()) { MBBNumbering.clear(); return; } 134 MachineFunction::iterator MBBI, E = end(); 135 if (MBB == 0) 136 MBBI = begin(); 137 else 138 MBBI = MBB; 139 140 // Figure out the block number this should have. 141 unsigned BlockNo = 0; 142 if (MBBI != begin()) 143 BlockNo = prior(MBBI)->getNumber()+1; 144 145 for (; MBBI != E; ++MBBI, ++BlockNo) { 146 if (MBBI->getNumber() != (int)BlockNo) { 147 // Remove use of the old number. 148 if (MBBI->getNumber() != -1) { 149 assert(MBBNumbering[MBBI->getNumber()] == &*MBBI && 150 "MBB number mismatch!"); 151 MBBNumbering[MBBI->getNumber()] = 0; 152 } 153 154 // If BlockNo is already taken, set that block's number to -1. 155 if (MBBNumbering[BlockNo]) 156 MBBNumbering[BlockNo]->setNumber(-1); 157 158 MBBNumbering[BlockNo] = MBBI; 159 MBBI->setNumber(BlockNo); 160 } 161 } 162 163 // Okay, all the blocks are renumbered. If we have compactified the block 164 // numbering, shrink MBBNumbering now. 165 assert(BlockNo <= MBBNumbering.size() && "Mismatch!"); 166 MBBNumbering.resize(BlockNo); 167} 168 169/// CreateMachineInstr - Allocate a new MachineInstr. Use this instead 170/// of `new MachineInstr'. 171/// 172MachineInstr * 173MachineFunction::CreateMachineInstr(const TargetInstrDesc &TID, 174 DebugLoc DL, bool NoImp) { 175 return new (InstructionRecycler.Allocate<MachineInstr>(Allocator)) 176 MachineInstr(TID, DL, NoImp); 177} 178 179/// CloneMachineInstr - Create a new MachineInstr which is a copy of the 180/// 'Orig' instruction, identical in all ways except the the instruction 181/// has no parent, prev, or next. 182/// 183MachineInstr * 184MachineFunction::CloneMachineInstr(const MachineInstr *Orig) { 185 return new (InstructionRecycler.Allocate<MachineInstr>(Allocator)) 186 MachineInstr(*this, *Orig); 187} 188 189/// DeleteMachineInstr - Delete the given MachineInstr. 190/// 191void 192MachineFunction::DeleteMachineInstr(MachineInstr *MI) { 193 MI->~MachineInstr(); 194 InstructionRecycler.Deallocate(Allocator, MI); 195} 196 197/// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this 198/// instead of `new MachineBasicBlock'. 199/// 200MachineBasicBlock * 201MachineFunction::CreateMachineBasicBlock(const BasicBlock *bb) { 202 return new (BasicBlockRecycler.Allocate<MachineBasicBlock>(Allocator)) 203 MachineBasicBlock(*this, bb); 204} 205 206/// DeleteMachineBasicBlock - Delete the given MachineBasicBlock. 207/// 208void 209MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) { 210 assert(MBB->getParent() == this && "MBB parent mismatch!"); 211 MBB->~MachineBasicBlock(); 212 BasicBlockRecycler.Deallocate(Allocator, MBB); 213} 214 215MachineMemOperand * 216MachineFunction::getMachineMemOperand(const Value *v, unsigned f, 217 int64_t o, uint64_t s, 218 unsigned base_alignment) { 219 return new (Allocator.Allocate<MachineMemOperand>()) 220 MachineMemOperand(v, f, o, s, base_alignment); 221} 222 223MachineMemOperand * 224MachineFunction::getMachineMemOperand(const MachineMemOperand *MMO, 225 int64_t Offset, uint64_t Size) { 226 return new (Allocator.Allocate<MachineMemOperand>()) 227 MachineMemOperand(MMO->getValue(), MMO->getFlags(), 228 int64_t(uint64_t(MMO->getOffset()) + 229 uint64_t(Offset)), 230 Size, MMO->getBaseAlignment()); 231} 232 233MachineInstr::mmo_iterator 234MachineFunction::allocateMemRefsArray(unsigned long Num) { 235 return Allocator.Allocate<MachineMemOperand *>(Num); 236} 237 238std::pair<MachineInstr::mmo_iterator, MachineInstr::mmo_iterator> 239MachineFunction::extractLoadMemRefs(MachineInstr::mmo_iterator Begin, 240 MachineInstr::mmo_iterator End) { 241 // Count the number of load mem refs. 242 unsigned Num = 0; 243 for (MachineInstr::mmo_iterator I = Begin; I != End; ++I) 244 if ((*I)->isLoad()) 245 ++Num; 246 247 // Allocate a new array and populate it with the load information. 248 MachineInstr::mmo_iterator Result = allocateMemRefsArray(Num); 249 unsigned Index = 0; 250 for (MachineInstr::mmo_iterator I = Begin; I != End; ++I) { 251 if ((*I)->isLoad()) { 252 if (!(*I)->isStore()) 253 // Reuse the MMO. 254 Result[Index] = *I; 255 else { 256 // Clone the MMO and unset the store flag. 257 MachineMemOperand *JustLoad = 258 getMachineMemOperand((*I)->getValue(), 259 (*I)->getFlags() & ~MachineMemOperand::MOStore, 260 (*I)->getOffset(), (*I)->getSize(), 261 (*I)->getBaseAlignment()); 262 Result[Index] = JustLoad; 263 } 264 ++Index; 265 } 266 } 267 return std::make_pair(Result, Result + Num); 268} 269 270std::pair<MachineInstr::mmo_iterator, MachineInstr::mmo_iterator> 271MachineFunction::extractStoreMemRefs(MachineInstr::mmo_iterator Begin, 272 MachineInstr::mmo_iterator End) { 273 // Count the number of load mem refs. 274 unsigned Num = 0; 275 for (MachineInstr::mmo_iterator I = Begin; I != End; ++I) 276 if ((*I)->isStore()) 277 ++Num; 278 279 // Allocate a new array and populate it with the store information. 280 MachineInstr::mmo_iterator Result = allocateMemRefsArray(Num); 281 unsigned Index = 0; 282 for (MachineInstr::mmo_iterator I = Begin; I != End; ++I) { 283 if ((*I)->isStore()) { 284 if (!(*I)->isLoad()) 285 // Reuse the MMO. 286 Result[Index] = *I; 287 else { 288 // Clone the MMO and unset the load flag. 289 MachineMemOperand *JustStore = 290 getMachineMemOperand((*I)->getValue(), 291 (*I)->getFlags() & ~MachineMemOperand::MOLoad, 292 (*I)->getOffset(), (*I)->getSize(), 293 (*I)->getBaseAlignment()); 294 Result[Index] = JustStore; 295 } 296 ++Index; 297 } 298 } 299 return std::make_pair(Result, Result + Num); 300} 301 302void MachineFunction::dump() const { 303 print(errs()); 304} 305 306void MachineFunction::print(raw_ostream &OS) const { 307 OS << "# Machine code for " << Fn->getName() << "():\n"; 308 309 // Print Frame Information 310 FrameInfo->print(*this, OS); 311 312 // Print JumpTable Information 313 JumpTableInfo->print(OS); 314 315 // Print Constant Pool 316 ConstantPool->print(OS); 317 318 const TargetRegisterInfo *TRI = getTarget().getRegisterInfo(); 319 320 if (RegInfo && !RegInfo->livein_empty()) { 321 OS << "Live Ins:"; 322 for (MachineRegisterInfo::livein_iterator 323 I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) { 324 if (TRI) 325 OS << " " << TRI->getName(I->first); 326 else 327 OS << " Reg #" << I->first; 328 329 if (I->second) 330 OS << " in VR#" << I->second << ' '; 331 } 332 OS << '\n'; 333 } 334 if (RegInfo && !RegInfo->liveout_empty()) { 335 OS << "Live Outs:"; 336 for (MachineRegisterInfo::liveout_iterator 337 I = RegInfo->liveout_begin(), E = RegInfo->liveout_end(); I != E; ++I) 338 if (TRI) 339 OS << ' ' << TRI->getName(*I); 340 else 341 OS << " Reg #" << *I; 342 OS << '\n'; 343 } 344 345 for (const_iterator BB = begin(), E = end(); BB != E; ++BB) 346 BB->print(OS); 347 348 OS << "\n# End machine code for " << Fn->getName() << "().\n\n"; 349} 350 351namespace llvm { 352 template<> 353 struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits { 354 static std::string getGraphName(const MachineFunction *F) { 355 return "CFG for '" + F->getFunction()->getNameStr() + "' function"; 356 } 357 358 static std::string getNodeLabel(const MachineBasicBlock *Node, 359 const MachineFunction *Graph, 360 bool ShortNames) { 361 if (ShortNames && Node->getBasicBlock() && 362 !Node->getBasicBlock()->getName().empty()) 363 return Node->getBasicBlock()->getNameStr() + ":"; 364 365 std::string OutStr; 366 { 367 raw_string_ostream OSS(OutStr); 368 369 if (ShortNames) 370 OSS << Node->getNumber() << ':'; 371 else 372 Node->print(OSS); 373 } 374 375 if (OutStr[0] == '\n') OutStr.erase(OutStr.begin()); 376 377 // Process string output to make it nicer... 378 for (unsigned i = 0; i != OutStr.length(); ++i) 379 if (OutStr[i] == '\n') { // Left justify 380 OutStr[i] = '\\'; 381 OutStr.insert(OutStr.begin()+i+1, 'l'); 382 } 383 return OutStr; 384 } 385 }; 386} 387 388void MachineFunction::viewCFG() const 389{ 390#ifndef NDEBUG 391 ViewGraph(this, "mf" + getFunction()->getNameStr()); 392#else 393 errs() << "SelectionDAG::viewGraph is only available in debug builds on " 394 << "systems with Graphviz or gv!\n"; 395#endif // NDEBUG 396} 397 398void MachineFunction::viewCFGOnly() const 399{ 400#ifndef NDEBUG 401 ViewGraph(this, "mf" + getFunction()->getNameStr(), true); 402#else 403 errs() << "SelectionDAG::viewGraph is only available in debug builds on " 404 << "systems with Graphviz or gv!\n"; 405#endif // NDEBUG 406} 407 408/// addLiveIn - Add the specified physical register as a live-in value and 409/// create a corresponding virtual register for it. 410unsigned MachineFunction::addLiveIn(unsigned PReg, 411 const TargetRegisterClass *RC) { 412 assert(RC->contains(PReg) && "Not the correct regclass!"); 413 unsigned VReg = getRegInfo().createVirtualRegister(RC); 414 getRegInfo().addLiveIn(PReg, VReg); 415 return VReg; 416} 417 418/// getDebugLocTuple - Get the DebugLocTuple for a given DebugLoc object. 419DebugLocTuple MachineFunction::getDebugLocTuple(DebugLoc DL) const { 420 unsigned Idx = DL.getIndex(); 421 assert(Idx < DebugLocInfo.DebugLocations.size() && 422 "Invalid index into debug locations!"); 423 return DebugLocInfo.DebugLocations[Idx]; 424} 425 426//===----------------------------------------------------------------------===// 427// MachineFrameInfo implementation 428//===----------------------------------------------------------------------===// 429 430/// CreateFixedObject - Create a new object at a fixed location on the stack. 431/// All fixed objects should be created before other objects are created for 432/// efficiency. By default, fixed objects are immutable. This returns an 433/// index with a negative value. 434/// 435int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset, 436 bool Immutable) { 437 assert(Size != 0 && "Cannot allocate zero size fixed stack objects!"); 438 Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset, Immutable)); 439 return -++NumFixedObjects; 440} 441 442 443BitVector 444MachineFrameInfo::getPristineRegs(const MachineBasicBlock *MBB) const { 445 assert(MBB && "MBB must be valid"); 446 const MachineFunction *MF = MBB->getParent(); 447 assert(MF && "MBB must be part of a MachineFunction"); 448 const TargetMachine &TM = MF->getTarget(); 449 const TargetRegisterInfo *TRI = TM.getRegisterInfo(); 450 BitVector BV(TRI->getNumRegs()); 451 452 // Before CSI is calculated, no registers are considered pristine. They can be 453 // freely used and PEI will make sure they are saved. 454 if (!isCalleeSavedInfoValid()) 455 return BV; 456 457 for (const unsigned *CSR = TRI->getCalleeSavedRegs(MF); CSR && *CSR; ++CSR) 458 BV.set(*CSR); 459 460 // The entry MBB always has all CSRs pristine. 461 if (MBB == &MF->front()) 462 return BV; 463 464 // On other MBBs the saved CSRs are not pristine. 465 const std::vector<CalleeSavedInfo> &CSI = getCalleeSavedInfo(); 466 for (std::vector<CalleeSavedInfo>::const_iterator I = CSI.begin(), 467 E = CSI.end(); I != E; ++I) 468 BV.reset(I->getReg()); 469 470 return BV; 471} 472 473 474void MachineFrameInfo::print(const MachineFunction &MF, raw_ostream &OS) const{ 475 const TargetFrameInfo *FI = MF.getTarget().getFrameInfo(); 476 int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0); 477 478 for (unsigned i = 0, e = Objects.size(); i != e; ++i) { 479 const StackObject &SO = Objects[i]; 480 OS << " <fi#" << (int)(i-NumFixedObjects) << ">: "; 481 if (SO.Size == ~0ULL) { 482 OS << "dead\n"; 483 continue; 484 } 485 if (SO.Size == 0) 486 OS << "variable sized"; 487 else 488 OS << "size is " << SO.Size << " byte" << (SO.Size != 1 ? "s," : ","); 489 OS << " alignment is " << SO.Alignment << " byte" 490 << (SO.Alignment != 1 ? "s," : ","); 491 492 if (i < NumFixedObjects) 493 OS << " fixed"; 494 if (i < NumFixedObjects || SO.SPOffset != -1) { 495 int64_t Off = SO.SPOffset - ValOffset; 496 OS << " at location [SP"; 497 if (Off > 0) 498 OS << "+" << Off; 499 else if (Off < 0) 500 OS << Off; 501 OS << "]"; 502 } 503 OS << "\n"; 504 } 505 506 if (HasVarSizedObjects) 507 OS << " Stack frame contains variable sized objects\n"; 508} 509 510void MachineFrameInfo::dump(const MachineFunction &MF) const { 511 print(MF, errs()); 512} 513 514//===----------------------------------------------------------------------===// 515// MachineJumpTableInfo implementation 516//===----------------------------------------------------------------------===// 517 518/// getJumpTableIndex - Create a new jump table entry in the jump table info 519/// or return an existing one. 520/// 521unsigned MachineJumpTableInfo::getJumpTableIndex( 522 const std::vector<MachineBasicBlock*> &DestBBs) { 523 assert(!DestBBs.empty() && "Cannot create an empty jump table!"); 524 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) 525 if (JumpTables[i].MBBs == DestBBs) 526 return i; 527 528 JumpTables.push_back(MachineJumpTableEntry(DestBBs)); 529 return JumpTables.size()-1; 530} 531 532/// ReplaceMBBInJumpTables - If Old is the target of any jump tables, update 533/// the jump tables to branch to New instead. 534bool 535MachineJumpTableInfo::ReplaceMBBInJumpTables(MachineBasicBlock *Old, 536 MachineBasicBlock *New) { 537 assert(Old != New && "Not making a change?"); 538 bool MadeChange = false; 539 for (size_t i = 0, e = JumpTables.size(); i != e; ++i) { 540 MachineJumpTableEntry &JTE = JumpTables[i]; 541 for (size_t j = 0, e = JTE.MBBs.size(); j != e; ++j) 542 if (JTE.MBBs[j] == Old) { 543 JTE.MBBs[j] = New; 544 MadeChange = true; 545 } 546 } 547 return MadeChange; 548} 549 550void MachineJumpTableInfo::print(raw_ostream &OS) const { 551 // FIXME: this is lame, maybe we could print out the MBB numbers or something 552 // like {1, 2, 4, 5, 3, 0} 553 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) { 554 OS << " <jt#" << i << "> has " << JumpTables[i].MBBs.size() 555 << " entries\n"; 556 } 557} 558 559void MachineJumpTableInfo::dump() const { print(errs()); } 560 561 562//===----------------------------------------------------------------------===// 563// MachineConstantPool implementation 564//===----------------------------------------------------------------------===// 565 566const Type *MachineConstantPoolEntry::getType() const { 567 if (isMachineConstantPoolEntry()) 568 return Val.MachineCPVal->getType(); 569 return Val.ConstVal->getType(); 570} 571 572 573unsigned MachineConstantPoolEntry::getRelocationInfo() const { 574 if (isMachineConstantPoolEntry()) 575 return Val.MachineCPVal->getRelocationInfo(); 576 return Val.ConstVal->getRelocationInfo(); 577} 578 579MachineConstantPool::~MachineConstantPool() { 580 for (unsigned i = 0, e = Constants.size(); i != e; ++i) 581 if (Constants[i].isMachineConstantPoolEntry()) 582 delete Constants[i].Val.MachineCPVal; 583} 584 585/// getConstantPoolIndex - Create a new entry in the constant pool or return 586/// an existing one. User must specify the log2 of the minimum required 587/// alignment for the object. 588/// 589unsigned MachineConstantPool::getConstantPoolIndex(Constant *C, 590 unsigned Alignment) { 591 assert(Alignment && "Alignment must be specified!"); 592 if (Alignment > PoolAlignment) PoolAlignment = Alignment; 593 594 // Check to see if we already have this constant. 595 // 596 // FIXME, this could be made much more efficient for large constant pools. 597 for (unsigned i = 0, e = Constants.size(); i != e; ++i) 598 if (Constants[i].Val.ConstVal == C && 599 (Constants[i].getAlignment() & (Alignment - 1)) == 0) 600 return i; 601 602 Constants.push_back(MachineConstantPoolEntry(C, Alignment)); 603 return Constants.size()-1; 604} 605 606unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V, 607 unsigned Alignment) { 608 assert(Alignment && "Alignment must be specified!"); 609 if (Alignment > PoolAlignment) PoolAlignment = Alignment; 610 611 // Check to see if we already have this constant. 612 // 613 // FIXME, this could be made much more efficient for large constant pools. 614 int Idx = V->getExistingMachineCPValue(this, Alignment); 615 if (Idx != -1) 616 return (unsigned)Idx; 617 618 Constants.push_back(MachineConstantPoolEntry(V, Alignment)); 619 return Constants.size()-1; 620} 621 622void MachineConstantPool::print(raw_ostream &OS) const { 623 for (unsigned i = 0, e = Constants.size(); i != e; ++i) { 624 OS << " <cp#" << i << "> is"; 625 if (Constants[i].isMachineConstantPoolEntry()) 626 Constants[i].Val.MachineCPVal->print(OS); 627 else 628 OS << *(Value*)Constants[i].Val.ConstVal; 629 OS << " , alignment=" << Constants[i].getAlignment(); 630 OS << "\n"; 631 } 632} 633 634void MachineConstantPool::dump() const { print(errs()); } 635