MachineFunction.cpp revision f5a86f45e75ec744c203270ffa03659eb0a220c1
1//===-- MachineFunction.cpp -----------------------------------------------===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file is distributed under the University of Illinois Open Source 6// License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9// 10// Collect native machine code information for a function. This allows 11// target-specific information about the generated code to be stored with each 12// function. 13// 14//===----------------------------------------------------------------------===// 15 16#include "llvm/DerivedTypes.h" 17#include "llvm/Function.h" 18#include "llvm/Instructions.h" 19#include "llvm/ADT/STLExtras.h" 20#include "llvm/Config/config.h" 21#include "llvm/CodeGen/MachineConstantPool.h" 22#include "llvm/CodeGen/MachineFunction.h" 23#include "llvm/CodeGen/MachineFunctionPass.h" 24#include "llvm/CodeGen/MachineFrameInfo.h" 25#include "llvm/CodeGen/MachineInstr.h" 26#include "llvm/CodeGen/MachineJumpTableInfo.h" 27#include "llvm/CodeGen/MachineRegisterInfo.h" 28#include "llvm/CodeGen/Passes.h" 29#include "llvm/Target/TargetData.h" 30#include "llvm/Target/TargetLowering.h" 31#include "llvm/Target/TargetMachine.h" 32#include "llvm/Target/TargetFrameInfo.h" 33#include "llvm/Support/GraphWriter.h" 34#include "llvm/Support/raw_ostream.h" 35using namespace llvm; 36 37namespace { 38 struct Printer : public MachineFunctionPass { 39 static char ID; 40 41 raw_ostream &OS; 42 const std::string Banner; 43 44 Printer(raw_ostream &os, const std::string &banner) 45 : MachineFunctionPass(&ID), OS(os), Banner(banner) {} 46 47 const char *getPassName() const { return "MachineFunction Printer"; } 48 49 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 50 AU.setPreservesAll(); 51 MachineFunctionPass::getAnalysisUsage(AU); 52 } 53 54 bool runOnMachineFunction(MachineFunction &MF) { 55 OS << Banner; 56 MF.print(OS); 57 return false; 58 } 59 }; 60 char Printer::ID = 0; 61} 62 63/// Returns a newly-created MachineFunction Printer pass. The default banner is 64/// empty. 65/// 66FunctionPass *llvm::createMachineFunctionPrinterPass(raw_ostream &OS, 67 const std::string &Banner){ 68 return new Printer(OS, Banner); 69} 70 71//===---------------------------------------------------------------------===// 72// MachineFunction implementation 73//===---------------------------------------------------------------------===// 74 75// Out of line virtual method. 76MachineFunctionInfo::~MachineFunctionInfo() {} 77 78void ilist_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) { 79 MBB->getParent()->DeleteMachineBasicBlock(MBB); 80} 81 82MachineFunction::MachineFunction(Function *F, 83 const TargetMachine &TM) 84 : Fn(F), Target(TM) { 85 if (TM.getRegisterInfo()) 86 RegInfo = new (Allocator.Allocate<MachineRegisterInfo>()) 87 MachineRegisterInfo(*TM.getRegisterInfo()); 88 else 89 RegInfo = 0; 90 MFInfo = 0; 91 FrameInfo = new (Allocator.Allocate<MachineFrameInfo>()) 92 MachineFrameInfo(*TM.getFrameInfo()); 93 ConstantPool = new (Allocator.Allocate<MachineConstantPool>()) 94 MachineConstantPool(TM.getTargetData()); 95 Alignment = TM.getTargetLowering()->getFunctionAlignment(F); 96 97 // Set up jump table. 98 const TargetData &TD = *TM.getTargetData(); 99 bool IsPic = TM.getRelocationModel() == Reloc::PIC_; 100 unsigned EntrySize = IsPic ? 4 : TD.getPointerSize(); 101 unsigned TyAlignment = IsPic ? 102 TD.getABITypeAlignment(Type::getInt32Ty(F->getContext())) 103 : TD.getPointerABIAlignment(); 104 JumpTableInfo = new (Allocator.Allocate<MachineJumpTableInfo>()) 105 MachineJumpTableInfo(EntrySize, TyAlignment); 106} 107 108MachineFunction::~MachineFunction() { 109 BasicBlocks.clear(); 110 InstructionRecycler.clear(Allocator); 111 BasicBlockRecycler.clear(Allocator); 112 if (RegInfo) { 113 RegInfo->~MachineRegisterInfo(); 114 Allocator.Deallocate(RegInfo); 115 } 116 if (MFInfo) { 117 MFInfo->~MachineFunctionInfo(); 118 Allocator.Deallocate(MFInfo); 119 } 120 FrameInfo->~MachineFrameInfo(); Allocator.Deallocate(FrameInfo); 121 ConstantPool->~MachineConstantPool(); Allocator.Deallocate(ConstantPool); 122 JumpTableInfo->~MachineJumpTableInfo(); Allocator.Deallocate(JumpTableInfo); 123} 124 125 126/// RenumberBlocks - This discards all of the MachineBasicBlock numbers and 127/// recomputes them. This guarantees that the MBB numbers are sequential, 128/// dense, and match the ordering of the blocks within the function. If a 129/// specific MachineBasicBlock is specified, only that block and those after 130/// it are renumbered. 131void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) { 132 if (empty()) { MBBNumbering.clear(); return; } 133 MachineFunction::iterator MBBI, E = end(); 134 if (MBB == 0) 135 MBBI = begin(); 136 else 137 MBBI = MBB; 138 139 // Figure out the block number this should have. 140 unsigned BlockNo = 0; 141 if (MBBI != begin()) 142 BlockNo = prior(MBBI)->getNumber()+1; 143 144 for (; MBBI != E; ++MBBI, ++BlockNo) { 145 if (MBBI->getNumber() != (int)BlockNo) { 146 // Remove use of the old number. 147 if (MBBI->getNumber() != -1) { 148 assert(MBBNumbering[MBBI->getNumber()] == &*MBBI && 149 "MBB number mismatch!"); 150 MBBNumbering[MBBI->getNumber()] = 0; 151 } 152 153 // If BlockNo is already taken, set that block's number to -1. 154 if (MBBNumbering[BlockNo]) 155 MBBNumbering[BlockNo]->setNumber(-1); 156 157 MBBNumbering[BlockNo] = MBBI; 158 MBBI->setNumber(BlockNo); 159 } 160 } 161 162 // Okay, all the blocks are renumbered. If we have compactified the block 163 // numbering, shrink MBBNumbering now. 164 assert(BlockNo <= MBBNumbering.size() && "Mismatch!"); 165 MBBNumbering.resize(BlockNo); 166} 167 168/// CreateMachineInstr - Allocate a new MachineInstr. Use this instead 169/// of `new MachineInstr'. 170/// 171MachineInstr * 172MachineFunction::CreateMachineInstr(const TargetInstrDesc &TID, 173 DebugLoc DL, bool NoImp) { 174 return new (InstructionRecycler.Allocate<MachineInstr>(Allocator)) 175 MachineInstr(TID, DL, NoImp); 176} 177 178/// CloneMachineInstr - Create a new MachineInstr which is a copy of the 179/// 'Orig' instruction, identical in all ways except the the instruction 180/// has no parent, prev, or next. 181/// 182MachineInstr * 183MachineFunction::CloneMachineInstr(const MachineInstr *Orig) { 184 return new (InstructionRecycler.Allocate<MachineInstr>(Allocator)) 185 MachineInstr(*this, *Orig); 186} 187 188/// DeleteMachineInstr - Delete the given MachineInstr. 189/// 190void 191MachineFunction::DeleteMachineInstr(MachineInstr *MI) { 192 MI->~MachineInstr(); 193 InstructionRecycler.Deallocate(Allocator, MI); 194} 195 196/// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this 197/// instead of `new MachineBasicBlock'. 198/// 199MachineBasicBlock * 200MachineFunction::CreateMachineBasicBlock(const BasicBlock *bb) { 201 return new (BasicBlockRecycler.Allocate<MachineBasicBlock>(Allocator)) 202 MachineBasicBlock(*this, bb); 203} 204 205/// DeleteMachineBasicBlock - Delete the given MachineBasicBlock. 206/// 207void 208MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) { 209 assert(MBB->getParent() == this && "MBB parent mismatch!"); 210 MBB->~MachineBasicBlock(); 211 BasicBlockRecycler.Deallocate(Allocator, MBB); 212} 213 214MachineMemOperand * 215MachineFunction::getMachineMemOperand(const Value *v, unsigned f, 216 int64_t o, uint64_t s, 217 unsigned base_alignment) { 218 return new (Allocator.Allocate<MachineMemOperand>()) 219 MachineMemOperand(v, f, o, s, base_alignment); 220} 221 222MachineMemOperand * 223MachineFunction::getMachineMemOperand(const MachineMemOperand *MMO, 224 int64_t Offset, uint64_t Size) { 225 return new (Allocator.Allocate<MachineMemOperand>()) 226 MachineMemOperand(MMO->getValue(), MMO->getFlags(), 227 int64_t(uint64_t(MMO->getOffset()) + 228 uint64_t(Offset)), 229 Size, MMO->getBaseAlignment()); 230} 231 232MachineInstr::mmo_iterator 233MachineFunction::allocateMemRefsArray(unsigned long Num) { 234 return Allocator.Allocate<MachineMemOperand *>(Num); 235} 236 237std::pair<MachineInstr::mmo_iterator, MachineInstr::mmo_iterator> 238MachineFunction::extractLoadMemRefs(MachineInstr::mmo_iterator Begin, 239 MachineInstr::mmo_iterator End) { 240 // Count the number of load mem refs. 241 unsigned Num = 0; 242 for (MachineInstr::mmo_iterator I = Begin; I != End; ++I) 243 if ((*I)->isLoad()) 244 ++Num; 245 246 // Allocate a new array and populate it with the load information. 247 MachineInstr::mmo_iterator Result = allocateMemRefsArray(Num); 248 unsigned Index = 0; 249 for (MachineInstr::mmo_iterator I = Begin; I != End; ++I) { 250 if ((*I)->isLoad()) { 251 if (!(*I)->isStore()) 252 // Reuse the MMO. 253 Result[Index] = *I; 254 else { 255 // Clone the MMO and unset the store flag. 256 MachineMemOperand *JustLoad = 257 getMachineMemOperand((*I)->getValue(), 258 (*I)->getFlags() & ~MachineMemOperand::MOStore, 259 (*I)->getOffset(), (*I)->getSize(), 260 (*I)->getBaseAlignment()); 261 Result[Index] = JustLoad; 262 } 263 ++Index; 264 } 265 } 266 return std::make_pair(Result, Result + Num); 267} 268 269std::pair<MachineInstr::mmo_iterator, MachineInstr::mmo_iterator> 270MachineFunction::extractStoreMemRefs(MachineInstr::mmo_iterator Begin, 271 MachineInstr::mmo_iterator End) { 272 // Count the number of load mem refs. 273 unsigned Num = 0; 274 for (MachineInstr::mmo_iterator I = Begin; I != End; ++I) 275 if ((*I)->isStore()) 276 ++Num; 277 278 // Allocate a new array and populate it with the store information. 279 MachineInstr::mmo_iterator Result = allocateMemRefsArray(Num); 280 unsigned Index = 0; 281 for (MachineInstr::mmo_iterator I = Begin; I != End; ++I) { 282 if ((*I)->isStore()) { 283 if (!(*I)->isLoad()) 284 // Reuse the MMO. 285 Result[Index] = *I; 286 else { 287 // Clone the MMO and unset the load flag. 288 MachineMemOperand *JustStore = 289 getMachineMemOperand((*I)->getValue(), 290 (*I)->getFlags() & ~MachineMemOperand::MOLoad, 291 (*I)->getOffset(), (*I)->getSize(), 292 (*I)->getBaseAlignment()); 293 Result[Index] = JustStore; 294 } 295 ++Index; 296 } 297 } 298 return std::make_pair(Result, Result + Num); 299} 300 301void MachineFunction::dump() const { 302 print(errs()); 303} 304 305void MachineFunction::print(raw_ostream &OS) const { 306 OS << "# Machine code for " << Fn->getName() << "():\n"; 307 308 // Print Frame Information 309 FrameInfo->print(*this, OS); 310 311 // Print JumpTable Information 312 JumpTableInfo->print(OS); 313 314 // Print Constant Pool 315 ConstantPool->print(OS); 316 317 const TargetRegisterInfo *TRI = getTarget().getRegisterInfo(); 318 319 if (RegInfo && !RegInfo->livein_empty()) { 320 OS << "Live Ins:"; 321 for (MachineRegisterInfo::livein_iterator 322 I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) { 323 if (TRI) 324 OS << " " << TRI->getName(I->first); 325 else 326 OS << " Reg #" << I->first; 327 328 if (I->second) 329 OS << " in VR#" << I->second << ' '; 330 } 331 OS << '\n'; 332 } 333 if (RegInfo && !RegInfo->liveout_empty()) { 334 OS << "Live Outs:"; 335 for (MachineRegisterInfo::liveout_iterator 336 I = RegInfo->liveout_begin(), E = RegInfo->liveout_end(); I != E; ++I) 337 if (TRI) 338 OS << ' ' << TRI->getName(*I); 339 else 340 OS << " Reg #" << *I; 341 OS << '\n'; 342 } 343 344 for (const_iterator BB = begin(), E = end(); BB != E; ++BB) 345 BB->print(OS); 346 347 OS << "\n# End machine code for " << Fn->getName() << "().\n\n"; 348} 349 350namespace llvm { 351 template<> 352 struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits { 353 static std::string getGraphName(const MachineFunction *F) { 354 return "CFG for '" + F->getFunction()->getNameStr() + "' function"; 355 } 356 357 static std::string getNodeLabel(const MachineBasicBlock *Node, 358 const MachineFunction *Graph, 359 bool ShortNames) { 360 if (ShortNames && Node->getBasicBlock() && 361 !Node->getBasicBlock()->getName().empty()) 362 return Node->getBasicBlock()->getNameStr() + ":"; 363 364 std::string OutStr; 365 { 366 raw_string_ostream OSS(OutStr); 367 368 if (ShortNames) 369 OSS << Node->getNumber() << ':'; 370 else 371 Node->print(OSS); 372 } 373 374 if (OutStr[0] == '\n') OutStr.erase(OutStr.begin()); 375 376 // Process string output to make it nicer... 377 for (unsigned i = 0; i != OutStr.length(); ++i) 378 if (OutStr[i] == '\n') { // Left justify 379 OutStr[i] = '\\'; 380 OutStr.insert(OutStr.begin()+i+1, 'l'); 381 } 382 return OutStr; 383 } 384 }; 385} 386 387void MachineFunction::viewCFG() const 388{ 389#ifndef NDEBUG 390 ViewGraph(this, "mf" + getFunction()->getNameStr()); 391#else 392 errs() << "SelectionDAG::viewGraph is only available in debug builds on " 393 << "systems with Graphviz or gv!\n"; 394#endif // NDEBUG 395} 396 397void MachineFunction::viewCFGOnly() const 398{ 399#ifndef NDEBUG 400 ViewGraph(this, "mf" + getFunction()->getNameStr(), true); 401#else 402 errs() << "SelectionDAG::viewGraph is only available in debug builds on " 403 << "systems with Graphviz or gv!\n"; 404#endif // NDEBUG 405} 406 407/// addLiveIn - Add the specified physical register as a live-in value and 408/// create a corresponding virtual register for it. 409unsigned MachineFunction::addLiveIn(unsigned PReg, 410 const TargetRegisterClass *RC) { 411 assert(RC->contains(PReg) && "Not the correct regclass!"); 412 unsigned VReg = getRegInfo().createVirtualRegister(RC); 413 getRegInfo().addLiveIn(PReg, VReg); 414 return VReg; 415} 416 417/// getDebugLocTuple - Get the DebugLocTuple for a given DebugLoc object. 418DebugLocTuple MachineFunction::getDebugLocTuple(DebugLoc DL) const { 419 unsigned Idx = DL.getIndex(); 420 assert(Idx < DebugLocInfo.DebugLocations.size() && 421 "Invalid index into debug locations!"); 422 return DebugLocInfo.DebugLocations[Idx]; 423} 424 425//===----------------------------------------------------------------------===// 426// MachineFrameInfo implementation 427//===----------------------------------------------------------------------===// 428 429/// CreateFixedObject - Create a new object at a fixed location on the stack. 430/// All fixed objects should be created before other objects are created for 431/// efficiency. By default, fixed objects are immutable. This returns an 432/// index with a negative value. 433/// 434int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset, 435 bool Immutable) { 436 assert(Size != 0 && "Cannot allocate zero size fixed stack objects!"); 437 Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset, Immutable)); 438 return -++NumFixedObjects; 439} 440 441 442BitVector 443MachineFrameInfo::getPristineRegs(const MachineBasicBlock *MBB) const { 444 assert(MBB && "MBB must be valid"); 445 const MachineFunction *MF = MBB->getParent(); 446 assert(MF && "MBB must be part of a MachineFunction"); 447 const TargetMachine &TM = MF->getTarget(); 448 const TargetRegisterInfo *TRI = TM.getRegisterInfo(); 449 BitVector BV(TRI->getNumRegs()); 450 451 // Before CSI is calculated, no registers are considered pristine. They can be 452 // freely used and PEI will make sure they are saved. 453 if (!isCalleeSavedInfoValid()) 454 return BV; 455 456 for (const unsigned *CSR = TRI->getCalleeSavedRegs(MF); CSR && *CSR; ++CSR) 457 BV.set(*CSR); 458 459 // The entry MBB always has all CSRs pristine. 460 if (MBB == &MF->front()) 461 return BV; 462 463 // On other MBBs the saved CSRs are not pristine. 464 const std::vector<CalleeSavedInfo> &CSI = getCalleeSavedInfo(); 465 for (std::vector<CalleeSavedInfo>::const_iterator I = CSI.begin(), 466 E = CSI.end(); I != E; ++I) 467 BV.reset(I->getReg()); 468 469 return BV; 470} 471 472 473void MachineFrameInfo::print(const MachineFunction &MF, raw_ostream &OS) const{ 474 const TargetFrameInfo *FI = MF.getTarget().getFrameInfo(); 475 int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0); 476 477 for (unsigned i = 0, e = Objects.size(); i != e; ++i) { 478 const StackObject &SO = Objects[i]; 479 OS << " <fi#" << (int)(i-NumFixedObjects) << ">: "; 480 if (SO.Size == ~0ULL) { 481 OS << "dead\n"; 482 continue; 483 } 484 if (SO.Size == 0) 485 OS << "variable sized"; 486 else 487 OS << "size is " << SO.Size << " byte" << (SO.Size != 1 ? "s," : ","); 488 OS << " alignment is " << SO.Alignment << " byte" 489 << (SO.Alignment != 1 ? "s," : ","); 490 491 if (i < NumFixedObjects) 492 OS << " fixed"; 493 if (i < NumFixedObjects || SO.SPOffset != -1) { 494 int64_t Off = SO.SPOffset - ValOffset; 495 OS << " at location [SP"; 496 if (Off > 0) 497 OS << "+" << Off; 498 else if (Off < 0) 499 OS << Off; 500 OS << "]"; 501 } 502 OS << "\n"; 503 } 504 505 if (HasVarSizedObjects) 506 OS << " Stack frame contains variable sized objects\n"; 507} 508 509void MachineFrameInfo::dump(const MachineFunction &MF) const { 510 print(MF, errs()); 511} 512 513//===----------------------------------------------------------------------===// 514// MachineJumpTableInfo implementation 515//===----------------------------------------------------------------------===// 516 517/// getJumpTableIndex - Create a new jump table entry in the jump table info 518/// or return an existing one. 519/// 520unsigned MachineJumpTableInfo::getJumpTableIndex( 521 const std::vector<MachineBasicBlock*> &DestBBs) { 522 assert(!DestBBs.empty() && "Cannot create an empty jump table!"); 523 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) 524 if (JumpTables[i].MBBs == DestBBs) 525 return i; 526 527 JumpTables.push_back(MachineJumpTableEntry(DestBBs)); 528 return JumpTables.size()-1; 529} 530 531/// ReplaceMBBInJumpTables - If Old is the target of any jump tables, update 532/// the jump tables to branch to New instead. 533bool 534MachineJumpTableInfo::ReplaceMBBInJumpTables(MachineBasicBlock *Old, 535 MachineBasicBlock *New) { 536 assert(Old != New && "Not making a change?"); 537 bool MadeChange = false; 538 for (size_t i = 0, e = JumpTables.size(); i != e; ++i) { 539 MachineJumpTableEntry &JTE = JumpTables[i]; 540 for (size_t j = 0, e = JTE.MBBs.size(); j != e; ++j) 541 if (JTE.MBBs[j] == Old) { 542 JTE.MBBs[j] = New; 543 MadeChange = true; 544 } 545 } 546 return MadeChange; 547} 548 549void MachineJumpTableInfo::print(raw_ostream &OS) const { 550 // FIXME: this is lame, maybe we could print out the MBB numbers or something 551 // like {1, 2, 4, 5, 3, 0} 552 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) { 553 OS << " <jt#" << i << "> has " << JumpTables[i].MBBs.size() 554 << " entries\n"; 555 } 556} 557 558void MachineJumpTableInfo::dump() const { print(errs()); } 559 560 561//===----------------------------------------------------------------------===// 562// MachineConstantPool implementation 563//===----------------------------------------------------------------------===// 564 565const Type *MachineConstantPoolEntry::getType() const { 566 if (isMachineConstantPoolEntry()) 567 return Val.MachineCPVal->getType(); 568 return Val.ConstVal->getType(); 569} 570 571 572unsigned MachineConstantPoolEntry::getRelocationInfo() const { 573 if (isMachineConstantPoolEntry()) 574 return Val.MachineCPVal->getRelocationInfo(); 575 return Val.ConstVal->getRelocationInfo(); 576} 577 578MachineConstantPool::~MachineConstantPool() { 579 for (unsigned i = 0, e = Constants.size(); i != e; ++i) 580 if (Constants[i].isMachineConstantPoolEntry()) 581 delete Constants[i].Val.MachineCPVal; 582} 583 584/// getConstantPoolIndex - Create a new entry in the constant pool or return 585/// an existing one. User must specify the log2 of the minimum required 586/// alignment for the object. 587/// 588unsigned MachineConstantPool::getConstantPoolIndex(Constant *C, 589 unsigned Alignment) { 590 assert(Alignment && "Alignment must be specified!"); 591 if (Alignment > PoolAlignment) PoolAlignment = Alignment; 592 593 // Check to see if we already have this constant. 594 // 595 // FIXME, this could be made much more efficient for large constant pools. 596 for (unsigned i = 0, e = Constants.size(); i != e; ++i) 597 if (Constants[i].Val.ConstVal == C && 598 (Constants[i].getAlignment() & (Alignment - 1)) == 0) 599 return i; 600 601 Constants.push_back(MachineConstantPoolEntry(C, Alignment)); 602 return Constants.size()-1; 603} 604 605unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V, 606 unsigned Alignment) { 607 assert(Alignment && "Alignment must be specified!"); 608 if (Alignment > PoolAlignment) PoolAlignment = Alignment; 609 610 // Check to see if we already have this constant. 611 // 612 // FIXME, this could be made much more efficient for large constant pools. 613 int Idx = V->getExistingMachineCPValue(this, Alignment); 614 if (Idx != -1) 615 return (unsigned)Idx; 616 617 Constants.push_back(MachineConstantPoolEntry(V, Alignment)); 618 return Constants.size()-1; 619} 620 621void MachineConstantPool::print(raw_ostream &OS) const { 622 for (unsigned i = 0, e = Constants.size(); i != e; ++i) { 623 OS << " <cp#" << i << "> is"; 624 if (Constants[i].isMachineConstantPoolEntry()) 625 Constants[i].Val.MachineCPVal->print(OS); 626 else 627 OS << *(Value*)Constants[i].Val.ConstVal; 628 OS << " , alignment=" << Constants[i].getAlignment(); 629 OS << "\n"; 630 } 631} 632 633void MachineConstantPool::dump() const { print(errs()); } 634