MachineSink.cpp revision 7f7f365665a22e1b4397d0924f24b929607f9690
1//===-- MachineSink.cpp - Sinking for machine instructions ----------------===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file is distributed under the University of Illinois Open Source 6// License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9// 10// This pass 11// 12//===----------------------------------------------------------------------===// 13 14#define DEBUG_TYPE "machine-sink" 15#include "llvm/CodeGen/Passes.h" 16#include "llvm/CodeGen/MachineRegisterInfo.h" 17#include "llvm/CodeGen/MachineDominators.h" 18#include "llvm/Target/TargetRegisterInfo.h" 19#include "llvm/Target/TargetInstrInfo.h" 20#include "llvm/Target/TargetMachine.h" 21#include "llvm/ADT/SmallVector.h" 22#include "llvm/ADT/Statistic.h" 23#include "llvm/Support/Compiler.h" 24#include "llvm/Support/Debug.h" 25using namespace llvm; 26 27STATISTIC(NumSunk, "Number of machine instructions sunk"); 28 29namespace { 30 class VISIBILITY_HIDDEN MachineSinking : public MachineFunctionPass { 31 const TargetMachine *TM; 32 const TargetInstrInfo *TII; 33 MachineFunction *CurMF; // Current MachineFunction 34 MachineRegisterInfo *RegInfo; // Machine register information 35 MachineDominatorTree *DT; // Machine dominator tree for the current Loop 36 37 public: 38 static char ID; // Pass identification 39 MachineSinking() : MachineFunctionPass(&ID) {} 40 41 virtual bool runOnMachineFunction(MachineFunction &MF); 42 43 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 44 MachineFunctionPass::getAnalysisUsage(AU); 45 AU.addRequired<MachineDominatorTree>(); 46 AU.addPreserved<MachineDominatorTree>(); 47 } 48 private: 49 bool ProcessBlock(MachineBasicBlock &MBB); 50 bool SinkInstruction(MachineInstr *MI, bool &SawStore); 51 bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB) const; 52 }; 53} // end anonymous namespace 54 55char MachineSinking::ID = 0; 56static RegisterPass<MachineSinking> 57X("machine-sink", "Machine code sinking"); 58 59FunctionPass *llvm::createMachineSinkingPass() { return new MachineSinking(); } 60 61/// AllUsesDominatedByBlock - Return true if all uses of the specified register 62/// occur in blocks dominated by the specified block. 63bool MachineSinking::AllUsesDominatedByBlock(unsigned Reg, 64 MachineBasicBlock *MBB) const { 65 assert(TargetRegisterInfo::isVirtualRegister(Reg) && 66 "Only makes sense for vregs"); 67 for (MachineRegisterInfo::reg_iterator I = RegInfo->reg_begin(Reg), 68 E = RegInfo->reg_end(); I != E; ++I) { 69 if (I.getOperand().isDef()) continue; // ignore def. 70 71 // Determine the block of the use. 72 MachineInstr *UseInst = &*I; 73 MachineBasicBlock *UseBlock = UseInst->getParent(); 74 if (UseInst->getOpcode() == TargetInstrInfo::PHI) { 75 // PHI nodes use the operand in the predecessor block, not the block with 76 // the PHI. 77 UseBlock = UseInst->getOperand(I.getOperandNo()+1).getMBB(); 78 } 79 // Check that it dominates. 80 if (!DT->dominates(MBB, UseBlock)) 81 return false; 82 } 83 return true; 84} 85 86 87 88bool MachineSinking::runOnMachineFunction(MachineFunction &MF) { 89 DOUT << "******** Machine Sinking ********\n"; 90 91 CurMF = &MF; 92 TM = &CurMF->getTarget(); 93 TII = TM->getInstrInfo(); 94 RegInfo = &CurMF->getRegInfo(); 95 DT = &getAnalysis<MachineDominatorTree>(); 96 97 bool EverMadeChange = false; 98 99 while (1) { 100 bool MadeChange = false; 101 102 // Process all basic blocks. 103 for (MachineFunction::iterator I = CurMF->begin(), E = CurMF->end(); 104 I != E; ++I) 105 MadeChange |= ProcessBlock(*I); 106 107 // If this iteration over the code changed anything, keep iterating. 108 if (!MadeChange) break; 109 EverMadeChange = true; 110 } 111 return EverMadeChange; 112} 113 114bool MachineSinking::ProcessBlock(MachineBasicBlock &MBB) { 115 bool MadeChange = false; 116 117 // Can't sink anything out of a block that has less than two successors. 118 if (MBB.succ_size() <= 1) return false; 119 120 // Walk the basic block bottom-up. Remember if we saw a store. 121 bool SawStore = false; 122 for (MachineBasicBlock::iterator I = MBB.end(); I != MBB.begin(); ){ 123 MachineBasicBlock::iterator LastIt = I; 124 if (SinkInstruction(--I, SawStore)) { 125 I = LastIt; 126 ++NumSunk; 127 } 128 } 129 130 return MadeChange; 131} 132 133/// SinkInstruction - Determine whether it is safe to sink the specified machine 134/// instruction out of its current block into a successor. 135bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) { 136 // Check if it's safe to move the instruction. 137 if (!MI->isSafeToMove(TII, SawStore)) 138 return false; 139 140 // FIXME: This should include support for sinking instructions within the 141 // block they are currently in to shorten the live ranges. We often get 142 // instructions sunk into the top of a large block, but it would be better to 143 // also sink them down before their first use in the block. This xform has to 144 // be careful not to *increase* register pressure though, e.g. sinking 145 // "x = y + z" down if it kills y and z would increase the live ranges of y 146 // and z only the shrink the live range of x. 147 148 // Loop over all the operands of the specified instruction. If there is 149 // anything we can't handle, bail out. 150 MachineBasicBlock *ParentBlock = MI->getParent(); 151 152 // SuccToSinkTo - This is the successor to sink this instruction to, once we 153 // decide. 154 MachineBasicBlock *SuccToSinkTo = 0; 155 156 for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { 157 const MachineOperand &MO = MI->getOperand(i); 158 if (!MO.isRegister()) continue; // Ignore non-register operands. 159 160 unsigned Reg = MO.getReg(); 161 if (Reg == 0) continue; 162 163 if (TargetRegisterInfo::isPhysicalRegister(Reg)) { 164 // If this is a physical register use, we can't move it. If it is a def, 165 // we can move it, but only if the def is dead. 166 if (MO.isUse() || !MO.isDead()) 167 return false; 168 } else { 169 // Virtual register uses are always safe to sink. 170 if (MO.isUse()) continue; 171 172 // FIXME: This picks a successor to sink into based on having one 173 // successor that dominates all the uses. However, there are cases where 174 // sinking can happen but where the sink point isn't a successor. For 175 // example: 176 // x = computation 177 // if () {} else {} 178 // use x 179 // the instruction could be sunk over the whole diamond for the 180 // if/then/else (or loop, etc), allowing it to be sunk into other blocks 181 // after that. 182 183 // Virtual register defs can only be sunk if all their uses are in blocks 184 // dominated by one of the successors. 185 if (SuccToSinkTo) { 186 // If a previous operand picked a block to sink to, then this operand 187 // must be sinkable to the same block. 188 if (!AllUsesDominatedByBlock(Reg, SuccToSinkTo)) 189 return false; 190 continue; 191 } 192 193 // Otherwise, we should look at all the successors and decide which one 194 // we should sink to. 195 for (MachineBasicBlock::succ_iterator SI = ParentBlock->succ_begin(), 196 E = ParentBlock->succ_end(); SI != E; ++SI) { 197 if (AllUsesDominatedByBlock(Reg, *SI)) { 198 SuccToSinkTo = *SI; 199 break; 200 } 201 } 202 203 // If we couldn't find a block to sink to, ignore this instruction. 204 if (SuccToSinkTo == 0) 205 return false; 206 } 207 } 208 209 // If there are no outputs, it must have side-effects. 210 if (SuccToSinkTo == 0) 211 return false; 212 213 DEBUG(cerr << "Sink instr " << *MI); 214 DEBUG(cerr << "to block " << *SuccToSinkTo); 215 216 // If the block has multiple predecessors, this would introduce computation on 217 // a path that it doesn't already exist. We could split the critical edge, 218 // but for now we just punt. 219 // FIXME: Split critical edges if not backedges. 220 if (SuccToSinkTo->pred_size() > 1) { 221 DEBUG(cerr << " *** PUNTING: Critical edge found\n"); 222 return false; 223 } 224 225 // Determine where to insert into. Skip phi nodes. 226 MachineBasicBlock::iterator InsertPos = SuccToSinkTo->begin(); 227 while (InsertPos != SuccToSinkTo->end() && 228 InsertPos->getOpcode() == TargetInstrInfo::PHI) 229 ++InsertPos; 230 231 // Move the instruction. 232 SuccToSinkTo->splice(InsertPos, ParentBlock, MI, 233 ++MachineBasicBlock::iterator(MI)); 234 return true; 235} 236