MachineSink.cpp revision aad193a7e9f8eb4b558e16c2b54c31dee54f5f1e
1//===-- MachineSink.cpp - Sinking for machine instructions ----------------===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file is distributed under the University of Illinois Open Source 6// License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9// 10// This pass 11// 12//===----------------------------------------------------------------------===// 13 14#define DEBUG_TYPE "machine-sink" 15#include "llvm/CodeGen/Passes.h" 16#include "llvm/CodeGen/MachineRegisterInfo.h" 17#include "llvm/CodeGen/MachineDominators.h" 18#include "llvm/Target/MRegisterInfo.h" 19#include "llvm/Target/TargetInstrInfo.h" 20#include "llvm/Target/TargetMachine.h" 21#include "llvm/ADT/SmallVector.h" 22#include "llvm/ADT/Statistic.h" 23#include "llvm/Support/Compiler.h" 24#include "llvm/Support/Debug.h" 25using namespace llvm; 26 27STATISTIC(NumSunk, "Number of machine instructions sunk"); 28 29namespace { 30 class VISIBILITY_HIDDEN MachineSinking : public MachineFunctionPass { 31 const TargetMachine *TM; 32 const TargetInstrInfo *TII; 33 MachineFunction *CurMF; // Current MachineFunction 34 MachineRegisterInfo *RegInfo; // Machine register information 35 MachineDominatorTree *DT; // Machine dominator tree for the current Loop 36 37 public: 38 static char ID; // Pass identification 39 MachineSinking() : MachineFunctionPass((intptr_t)&ID) {} 40 41 virtual bool runOnMachineFunction(MachineFunction &MF); 42 43 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 44 MachineFunctionPass::getAnalysisUsage(AU); 45 AU.addRequired<MachineDominatorTree>(); 46 AU.addPreserved<MachineDominatorTree>(); 47 } 48 private: 49 bool ProcessBlock(MachineBasicBlock &MBB); 50 bool SinkInstruction(MachineInstr *MI, bool &SawStore); 51 bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB) const; 52 }; 53 54 char MachineSinking::ID = 0; 55 RegisterPass<MachineSinking> X("machine-sink", "Machine code sinking"); 56} // end anonymous namespace 57 58FunctionPass *llvm::createMachineSinkingPass() { return new MachineSinking(); } 59 60/// AllUsesDominatedByBlock - Return true if all uses of the specified register 61/// occur in blocks dominated by the specified block. 62bool MachineSinking::AllUsesDominatedByBlock(unsigned Reg, 63 MachineBasicBlock *MBB) const { 64 assert(MRegisterInfo::isVirtualRegister(Reg) && "Only makes sense for vregs"); 65 for (MachineRegisterInfo::reg_iterator I = RegInfo->reg_begin(Reg), 66 E = RegInfo->reg_end(); I != E; ++I) { 67 if (I.getOperand().isDef()) continue; // ignore def. 68 69 // Determine the block of the use. 70 MachineInstr *UseInst = &*I; 71 MachineBasicBlock *UseBlock = UseInst->getParent(); 72 if (UseInst->getOpcode() == TargetInstrInfo::PHI) { 73 // PHI nodes use the operand in the predecessor block, not the block with 74 // the PHI. 75 UseBlock = UseInst->getOperand(I.getOperandNo()+1).getMBB(); 76 } 77 // Check that it dominates. 78 if (!DT->dominates(MBB, UseBlock)) 79 return false; 80 } 81 return true; 82} 83 84 85 86bool MachineSinking::runOnMachineFunction(MachineFunction &MF) { 87 DOUT << "******** Machine Sinking ********\n"; 88 89 CurMF = &MF; 90 TM = &CurMF->getTarget(); 91 TII = TM->getInstrInfo(); 92 RegInfo = &CurMF->getRegInfo(); 93 DT = &getAnalysis<MachineDominatorTree>(); 94 95 bool EverMadeChange = false; 96 97 while (1) { 98 bool MadeChange = false; 99 100 // Process all basic blocks. 101 for (MachineFunction::iterator I = CurMF->begin(), E = CurMF->end(); 102 I != E; ++I) 103 MadeChange |= ProcessBlock(*I); 104 105 // If this iteration over the code changed anything, keep iterating. 106 if (!MadeChange) break; 107 EverMadeChange = true; 108 } 109 return EverMadeChange; 110} 111 112bool MachineSinking::ProcessBlock(MachineBasicBlock &MBB) { 113 bool MadeChange = false; 114 115 // Can't sink anything out of a block that has less than two successors. 116 if (MBB.succ_size() <= 1) return false; 117 118 // Walk the basic block bottom-up. Remember if we saw a store. 119 bool SawStore = false; 120 for (MachineBasicBlock::iterator I = MBB.end(); I != MBB.begin(); ){ 121 MachineBasicBlock::iterator LastIt = I; 122 if (SinkInstruction(--I, SawStore)) { 123 I = LastIt; 124 ++NumSunk; 125 } 126 } 127 128 return MadeChange; 129} 130 131/// SinkInstruction - Determine whether it is safe to sink the specified machine 132/// instruction out of its current block into a successor. 133bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) { 134 const TargetInstrDesc &TID = MI->getDesc(); 135 136 // Ignore stuff that we obviously can't sink. 137 if (TID.mayStore() || TID.isCall()) { 138 SawStore = true; 139 return false; 140 } 141 if (TID.isReturn() || TID.isBranch() || TID.hasUnmodeledSideEffects()) 142 return false; 143 144 // See if this instruction does a load. If so, we have to guarantee that the 145 // loaded value doesn't change between the load and the end of block. The 146 // check for isInvariantLoad gives the targe the chance to classify the load 147 // as always returning a constant, e.g. a constant pool load. 148 if (TID.mayLoad() && !TII->isInvariantLoad(MI)) { 149 // Otherwise, this is a real load. If there is a store between the load and 150 // end of block, we can't sink the load. 151 // 152 // FIXME: we can't do this transformation until we know that the load is 153 // not volatile, and machineinstrs don't keep this info. :( 154 // 155 //if (SawStore) 156 return false; 157 } 158 159 // FIXME: This should include support for sinking instructions within the 160 // block they are currently in to shorten the live ranges. We often get 161 // instructions sunk into the top of a large block, but it would be better to 162 // also sink them down before their first use in the block. This xform has to 163 // be careful not to *increase* register pressure though, e.g. sinking 164 // "x = y + z" down if it kills y and z would increase the live ranges of y 165 // and z only the shrink the live range of x. 166 167 // Loop over all the operands of the specified instruction. If there is 168 // anything we can't handle, bail out. 169 MachineBasicBlock *ParentBlock = MI->getParent(); 170 171 // SuccToSinkTo - This is the successor to sink this instruction to, once we 172 // decide. 173 MachineBasicBlock *SuccToSinkTo = 0; 174 175 for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { 176 const MachineOperand &MO = MI->getOperand(i); 177 if (!MO.isReg()) continue; // Ignore non-register operands. 178 179 unsigned Reg = MO.getReg(); 180 if (Reg == 0) continue; 181 182 if (MRegisterInfo::isPhysicalRegister(Reg)) { 183 // If this is a physical register use, we can't move it. If it is a def, 184 // we can move it, but only if the def is dead. 185 if (MO.isUse() || !MO.isDead()) 186 return false; 187 } else { 188 // Virtual register uses are always safe to sink. 189 if (MO.isUse()) continue; 190 191 // FIXME: This picks a successor to sink into based on having one 192 // successor that dominates all the uses. However, there are cases where 193 // sinking can happen but where the sink point isn't a successor. For 194 // example: 195 // x = computation 196 // if () {} else {} 197 // use x 198 // the instruction could be sunk over the whole diamond for the 199 // if/then/else (or loop, etc), allowing it to be sunk into other blocks 200 // after that. 201 202 // Virtual register defs can only be sunk if all their uses are in blocks 203 // dominated by one of the successors. 204 if (SuccToSinkTo) { 205 // If a previous operand picked a block to sink to, then this operand 206 // must be sinkable to the same block. 207 if (!AllUsesDominatedByBlock(Reg, SuccToSinkTo)) 208 return false; 209 continue; 210 } 211 212 // Otherwise, we should look at all the successors and decide which one 213 // we should sink to. 214 for (MachineBasicBlock::succ_iterator SI = ParentBlock->succ_begin(), 215 E = ParentBlock->succ_end(); SI != E; ++SI) { 216 if (AllUsesDominatedByBlock(Reg, *SI)) { 217 SuccToSinkTo = *SI; 218 break; 219 } 220 } 221 222 // If we couldn't find a block to sink to, ignore this instruction. 223 if (SuccToSinkTo == 0) 224 return false; 225 } 226 } 227 228 // If there are no outputs, it must have side-effects. 229 if (SuccToSinkTo == 0) 230 return false; 231 232 DEBUG(cerr << "Sink instr " << *MI); 233 DEBUG(cerr << "to block " << *SuccToSinkTo); 234 235 // If the block has multiple predecessors, this would introduce computation on 236 // a path that it doesn't already exist. We could split the critical edge, 237 // but for now we just punt. 238 // FIXME: Split critical edges if not backedges. 239 if (SuccToSinkTo->pred_size() > 1) { 240 DEBUG(cerr << " *** PUNTING: Critical edge found\n"); 241 return false; 242 } 243 244 // Determine where to insert into. Skip phi nodes. 245 MachineBasicBlock::iterator InsertPos = SuccToSinkTo->begin(); 246 while (InsertPos != SuccToSinkTo->end() && 247 InsertPos->getOpcode() == TargetInstrInfo::PHI) 248 ++InsertPos; 249 250 // Move the instruction. 251 SuccToSinkTo->splice(InsertPos, ParentBlock, MI, 252 ++MachineBasicBlock::iterator(MI)); 253 return true; 254} 255