MachineSink.cpp revision ecb436f195e55e6bf84713b54efd6c621a9ddbfe
1//===-- MachineSink.cpp - Sinking for machine instructions ----------------===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file is distributed under the University of Illinois Open Source 6// License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9// 10// This pass 11// 12//===----------------------------------------------------------------------===// 13 14#define DEBUG_TYPE "machine-sink" 15#include "llvm/CodeGen/Passes.h" 16#include "llvm/CodeGen/MachineRegisterInfo.h" 17#include "llvm/CodeGen/MachineDominators.h" 18#include "llvm/Target/TargetRegisterInfo.h" 19#include "llvm/Target/TargetInstrInfo.h" 20#include "llvm/Target/TargetMachine.h" 21#include "llvm/ADT/Statistic.h" 22#include "llvm/Support/Compiler.h" 23#include "llvm/Support/Debug.h" 24using namespace llvm; 25 26STATISTIC(NumSunk, "Number of machine instructions sunk"); 27 28namespace { 29 class VISIBILITY_HIDDEN MachineSinking : public MachineFunctionPass { 30 const TargetMachine *TM; 31 const TargetInstrInfo *TII; 32 MachineFunction *CurMF; // Current MachineFunction 33 MachineRegisterInfo *RegInfo; // Machine register information 34 MachineDominatorTree *DT; // Machine dominator tree for the current Loop 35 36 public: 37 static char ID; // Pass identification 38 MachineSinking() : MachineFunctionPass(&ID) {} 39 40 virtual bool runOnMachineFunction(MachineFunction &MF); 41 42 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 43 AU.setPreservesCFG(); 44 MachineFunctionPass::getAnalysisUsage(AU); 45 AU.addRequired<MachineDominatorTree>(); 46 AU.addPreserved<MachineDominatorTree>(); 47 } 48 private: 49 bool ProcessBlock(MachineBasicBlock &MBB); 50 bool SinkInstruction(MachineInstr *MI, bool &SawStore); 51 bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB) const; 52 }; 53} // end anonymous namespace 54 55char MachineSinking::ID = 0; 56static RegisterPass<MachineSinking> 57X("machine-sink", "Machine code sinking"); 58 59FunctionPass *llvm::createMachineSinkingPass() { return new MachineSinking(); } 60 61/// AllUsesDominatedByBlock - Return true if all uses of the specified register 62/// occur in blocks dominated by the specified block. 63bool MachineSinking::AllUsesDominatedByBlock(unsigned Reg, 64 MachineBasicBlock *MBB) const { 65 assert(TargetRegisterInfo::isVirtualRegister(Reg) && 66 "Only makes sense for vregs"); 67 for (MachineRegisterInfo::reg_iterator I = RegInfo->reg_begin(Reg), 68 E = RegInfo->reg_end(); I != E; ++I) { 69 if (I.getOperand().isDef()) continue; // ignore def. 70 71 // Determine the block of the use. 72 MachineInstr *UseInst = &*I; 73 MachineBasicBlock *UseBlock = UseInst->getParent(); 74 if (UseInst->getOpcode() == TargetInstrInfo::PHI) { 75 // PHI nodes use the operand in the predecessor block, not the block with 76 // the PHI. 77 UseBlock = UseInst->getOperand(I.getOperandNo()+1).getMBB(); 78 } 79 // Check that it dominates. 80 if (!DT->dominates(MBB, UseBlock)) 81 return false; 82 } 83 return true; 84} 85 86 87 88bool MachineSinking::runOnMachineFunction(MachineFunction &MF) { 89 DOUT << "******** Machine Sinking ********\n"; 90 91 CurMF = &MF; 92 TM = &CurMF->getTarget(); 93 TII = TM->getInstrInfo(); 94 RegInfo = &CurMF->getRegInfo(); 95 DT = &getAnalysis<MachineDominatorTree>(); 96 97 bool EverMadeChange = false; 98 99 while (1) { 100 bool MadeChange = false; 101 102 // Process all basic blocks. 103 for (MachineFunction::iterator I = CurMF->begin(), E = CurMF->end(); 104 I != E; ++I) 105 MadeChange |= ProcessBlock(*I); 106 107 // If this iteration over the code changed anything, keep iterating. 108 if (!MadeChange) break; 109 EverMadeChange = true; 110 } 111 return EverMadeChange; 112} 113 114bool MachineSinking::ProcessBlock(MachineBasicBlock &MBB) { 115 // Can't sink anything out of a block that has less than two successors. 116 if (MBB.succ_size() <= 1 || MBB.empty()) return false; 117 118 bool MadeChange = false; 119 120 // Walk the basic block bottom-up. Remember if we saw a store. 121 MachineBasicBlock::iterator I = MBB.end(); 122 --I; 123 bool ProcessedBegin, SawStore = false; 124 do { 125 MachineInstr *MI = I; // The instruction to sink. 126 127 // Predecrement I (if it's not begin) so that it isn't invalidated by 128 // sinking. 129 ProcessedBegin = I == MBB.begin(); 130 if (!ProcessedBegin) 131 --I; 132 133 if (SinkInstruction(MI, SawStore)) 134 ++NumSunk, MadeChange = true; 135 136 // If we just processed the first instruction in the block, we're done. 137 } while (!ProcessedBegin); 138 139 return MadeChange; 140} 141 142/// SinkInstruction - Determine whether it is safe to sink the specified machine 143/// instruction out of its current block into a successor. 144bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) { 145 // Check if it's safe to move the instruction. 146 if (!MI->isSafeToMove(TII, SawStore)) 147 return false; 148 149 // FIXME: This should include support for sinking instructions within the 150 // block they are currently in to shorten the live ranges. We often get 151 // instructions sunk into the top of a large block, but it would be better to 152 // also sink them down before their first use in the block. This xform has to 153 // be careful not to *increase* register pressure though, e.g. sinking 154 // "x = y + z" down if it kills y and z would increase the live ranges of y 155 // and z only the shrink the live range of x. 156 157 // Loop over all the operands of the specified instruction. If there is 158 // anything we can't handle, bail out. 159 MachineBasicBlock *ParentBlock = MI->getParent(); 160 161 // SuccToSinkTo - This is the successor to sink this instruction to, once we 162 // decide. 163 MachineBasicBlock *SuccToSinkTo = 0; 164 165 for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { 166 const MachineOperand &MO = MI->getOperand(i); 167 if (!MO.isReg()) continue; // Ignore non-register operands. 168 169 unsigned Reg = MO.getReg(); 170 if (Reg == 0) continue; 171 172 if (TargetRegisterInfo::isPhysicalRegister(Reg)) { 173 // If this is a physical register use, we can't move it. If it is a def, 174 // we can move it, but only if the def is dead. 175 if (MO.isUse() || !MO.isDead()) 176 return false; 177 } else { 178 // Virtual register uses are always safe to sink. 179 if (MO.isUse()) continue; 180 181 // If it's not safe to move defs of the register class, then abort. 182 if (!TII->isSafeToMoveRegClassDefs(RegInfo->getRegClass(Reg))) 183 return false; 184 185 // FIXME: This picks a successor to sink into based on having one 186 // successor that dominates all the uses. However, there are cases where 187 // sinking can happen but where the sink point isn't a successor. For 188 // example: 189 // x = computation 190 // if () {} else {} 191 // use x 192 // the instruction could be sunk over the whole diamond for the 193 // if/then/else (or loop, etc), allowing it to be sunk into other blocks 194 // after that. 195 196 // Virtual register defs can only be sunk if all their uses are in blocks 197 // dominated by one of the successors. 198 if (SuccToSinkTo) { 199 // If a previous operand picked a block to sink to, then this operand 200 // must be sinkable to the same block. 201 if (!AllUsesDominatedByBlock(Reg, SuccToSinkTo)) 202 return false; 203 continue; 204 } 205 206 // Otherwise, we should look at all the successors and decide which one 207 // we should sink to. 208 for (MachineBasicBlock::succ_iterator SI = ParentBlock->succ_begin(), 209 E = ParentBlock->succ_end(); SI != E; ++SI) { 210 if (AllUsesDominatedByBlock(Reg, *SI)) { 211 SuccToSinkTo = *SI; 212 break; 213 } 214 } 215 216 // If we couldn't find a block to sink to, ignore this instruction. 217 if (SuccToSinkTo == 0) 218 return false; 219 } 220 } 221 222 // If there are no outputs, it must have side-effects. 223 if (SuccToSinkTo == 0) 224 return false; 225 226 // It's not safe to sink instructions to EH landing pad. Control flow into 227 // landing pad is implicitly defined. 228 if (SuccToSinkTo->isLandingPad()) 229 return false; 230 231 // If is not possible to sink an instruction into its own block. This can 232 // happen with loops. 233 if (MI->getParent() == SuccToSinkTo) 234 return false; 235 236 DEBUG(cerr << "Sink instr " << *MI); 237 DEBUG(cerr << "to block " << *SuccToSinkTo); 238 239 // If the block has multiple predecessors, this would introduce computation on 240 // a path that it doesn't already exist. We could split the critical edge, 241 // but for now we just punt. 242 // FIXME: Split critical edges if not backedges. 243 if (SuccToSinkTo->pred_size() > 1) { 244 DEBUG(cerr << " *** PUNTING: Critical edge found\n"); 245 return false; 246 } 247 248 // Determine where to insert into. Skip phi nodes. 249 MachineBasicBlock::iterator InsertPos = SuccToSinkTo->begin(); 250 while (InsertPos != SuccToSinkTo->end() && 251 InsertPos->getOpcode() == TargetInstrInfo::PHI) 252 ++InsertPos; 253 254 // Move the instruction. 255 SuccToSinkTo->splice(InsertPos, ParentBlock, MI, 256 ++MachineBasicBlock::iterator(MI)); 257 return true; 258} 259