PrologEpilogInserter.cpp revision 3563015b0df358cfc4ec310eb0df195015ea54a5
1//===-- PrologEpilogInserter.cpp - Insert Prolog/Epilog code in function --===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file was developed by the LLVM research group and is distributed under
6// the University of Illinois Open Source License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This pass is responsible for finalizing the functions frame layout, saving
11// callee saved registers, and for emitting prolog & epilog code for the
12// function.
13//
14// This pass must be run after register allocation.  After this pass is
15// executed, it is illegal to construct MO_FrameIndex operands.
16//
17//===----------------------------------------------------------------------===//
18
19#include "llvm/CodeGen/Passes.h"
20#include "llvm/CodeGen/MachineFunctionPass.h"
21#include "llvm/CodeGen/MachineInstr.h"
22#include "llvm/CodeGen/MachineFrameInfo.h"
23#include "llvm/Target/TargetMachine.h"
24#include "llvm/Target/MRegisterInfo.h"
25#include "llvm/Target/TargetFrameInfo.h"
26#include "llvm/Target/TargetInstrInfo.h"
27using namespace llvm;
28
29namespace {
30  struct PEI : public MachineFunctionPass {
31    const char *getPassName() const {
32      return "Prolog/Epilog Insertion & Frame Finalization";
33    }
34
35    /// runOnMachineFunction - Insert prolog/epilog code and replace abstract
36    /// frame indexes with appropriate references.
37    ///
38    bool runOnMachineFunction(MachineFunction &Fn) {
39      // Scan the function for modified caller saved registers and insert spill
40      // code for any caller saved registers that are modified.  Also calculate
41      // the MaxCallFrameSize and HasCalls variables for the function's frame
42      // information and eliminates call frame pseudo instructions.
43      calculateCallerSavedRegisters(Fn);
44
45      // Add the code to save and restore the caller saved registers
46      saveCallerSavedRegisters(Fn);
47
48      // Allow the target machine to make final modifications to the function
49      // before the frame layout is finalized.
50      Fn.getTarget().getRegisterInfo()->processFunctionBeforeFrameFinalized(Fn);
51
52      // Calculate actual frame offsets for all of the abstract stack objects...
53      calculateFrameObjectOffsets(Fn);
54
55      // Add prolog and epilog code to the function.  This function is required
56      // to align the stack frame as necessary for any stack variables or
57      // called functions.  Because of this, calculateCallerSavedRegisters
58      // must be called before this function in order to set the HasCalls
59      // and MaxCallFrameSize variables.
60      insertPrologEpilogCode(Fn);
61
62      // Replace all MO_FrameIndex operands with physical register references
63      // and actual offsets.
64      //
65      replaceFrameIndices(Fn);
66
67      RegsToSave.clear();
68      StackSlots.clear();
69      return true;
70    }
71
72  private:
73    std::vector<unsigned> RegsToSave;
74    std::vector<int> StackSlots;
75
76    void calculateCallerSavedRegisters(MachineFunction &Fn);
77    void saveCallerSavedRegisters(MachineFunction &Fn);
78    void calculateFrameObjectOffsets(MachineFunction &Fn);
79    void replaceFrameIndices(MachineFunction &Fn);
80    void insertPrologEpilogCode(MachineFunction &Fn);
81  };
82}
83
84
85/// createPrologEpilogCodeInserter - This function returns a pass that inserts
86/// prolog and epilog code, and eliminates abstract frame references.
87///
88FunctionPass *llvm::createPrologEpilogCodeInserter() { return new PEI(); }
89
90
91/// calculateCallerSavedRegisters - Scan the function for modified caller saved
92/// registers.  Also calculate the MaxCallFrameSize and HasCalls variables for
93/// the function's frame information and eliminates call frame pseudo
94/// instructions.
95///
96void PEI::calculateCallerSavedRegisters(MachineFunction &Fn) {
97  const MRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();
98  const TargetFrameInfo *TFI = Fn.getTarget().getFrameInfo();
99  const TargetInstrInfo &TII = *Fn.getTarget().getInstrInfo();
100
101  // Get the callee saved register list...
102  const unsigned *CSRegs = RegInfo->getCalleeSaveRegs();
103
104  // Get the function call frame set-up and tear-down instruction opcode
105  int FrameSetupOpcode   = RegInfo->getCallFrameSetupOpcode();
106  int FrameDestroyOpcode = RegInfo->getCallFrameDestroyOpcode();
107
108  // Early exit for targets which have no callee saved registers and no call
109  // frame setup/destroy pseudo instructions.
110  if ((CSRegs == 0 || CSRegs[0] == 0) &&
111      FrameSetupOpcode == -1 && FrameDestroyOpcode == -1)
112    return;
113
114  unsigned MaxCallFrameSize = 0;
115  bool HasCalls = false;
116
117  for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB)
118    for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); )
119      if (I->getOpcode() == FrameSetupOpcode ||
120          I->getOpcode() == FrameDestroyOpcode) {
121        assert(I->getNumOperands() == 1 && "Call Frame Setup/Destroy Pseudo"
122               " instructions should have a single immediate argument!");
123        unsigned Size = I->getOperand(0).getImmedValue();
124        if (Size > MaxCallFrameSize) MaxCallFrameSize = Size;
125        HasCalls = true;
126        RegInfo->eliminateCallFramePseudoInstr(Fn, *BB, I++);
127      } else {
128        ++I;
129      }
130
131  MachineFrameInfo *FFI = Fn.getFrameInfo();
132  FFI->setHasCalls(HasCalls);
133  FFI->setMaxCallFrameSize(MaxCallFrameSize);
134
135  // Now figure out which *callee saved* registers are modified by the current
136  // function, thus needing to be saved and restored in the prolog/epilog.
137  //
138  const bool *PhysRegsUsed = Fn.getUsedPhysregs();
139  for (unsigned i = 0; CSRegs[i]; ++i) {
140    unsigned Reg = CSRegs[i];
141    if (PhysRegsUsed[Reg]) {
142      RegsToSave.push_back(Reg);  // If the reg is modified, save it!
143    } else {
144      for (const unsigned *AliasSet = RegInfo->getAliasSet(Reg);
145           *AliasSet; ++AliasSet) {  // Check alias registers too.
146        if (PhysRegsUsed[*AliasSet]) {
147          RegsToSave.push_back(Reg);
148          break;
149        }
150      }
151    }
152  }
153
154  if (RegsToSave.empty())
155    return;   // Early exit if no caller saved registers are modified!
156
157  unsigned NumFixedSpillSlots;
158  const std::pair<unsigned,int> *FixedSpillSlots =
159    TFI->getCalleeSaveSpillSlots(NumFixedSpillSlots);
160
161  // Now that we know which registers need to be saved and restored, allocate
162  // stack slots for them.
163  for (unsigned i = 0, e = RegsToSave.size(); i != e; ++i) {
164    unsigned Reg = RegsToSave[i];
165
166    // Check to see if this physreg must be spilled to a particular stack slot
167    // on this target.
168    const std::pair<unsigned,int> *FixedSlot = FixedSpillSlots;
169    while (FixedSlot != FixedSpillSlots+NumFixedSpillSlots &&
170           FixedSlot->first != Reg)
171      ++FixedSlot;
172
173    int FrameIdx;
174    if (FixedSlot == FixedSpillSlots+NumFixedSpillSlots) {
175      // Nope, just spill it anywhere convenient.
176      FrameIdx = FFI->CreateStackObject(RegInfo->getSpillSize(Reg)/8,
177                                        RegInfo->getSpillAlignment(Reg)/8);
178    } else {
179      // Spill it to the stack where we must.
180      FrameIdx = FFI->CreateFixedObject(RegInfo->getSpillSize(Reg)/8,
181                                        FixedSlot->second);
182    }
183    StackSlots.push_back(FrameIdx);
184  }
185}
186
187/// saveCallerSavedRegisters -  Insert spill code for any caller saved registers
188/// that are modified in the function.
189///
190void PEI::saveCallerSavedRegisters(MachineFunction &Fn) {
191  // Early exit if no caller saved registers are modified!
192  if (RegsToSave.empty())
193    return;
194
195  const MRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();
196
197  // Now that we have a stack slot for each register to be saved, insert spill
198  // code into the entry block.
199  MachineBasicBlock *MBB = Fn.begin();
200  MachineBasicBlock::iterator I = MBB->begin();
201  for (unsigned i = 0, e = RegsToSave.size(); i != e; ++i) {
202    // Insert the spill to the stack frame.
203    RegInfo->storeRegToStackSlot(*MBB, I, RegsToSave[i], StackSlots[i]);
204  }
205
206  // Add code to restore the callee-save registers in each exiting block.
207  const TargetInstrInfo &TII = *Fn.getTarget().getInstrInfo();
208  for (MachineFunction::iterator FI = Fn.begin(), E = Fn.end(); FI != E; ++FI)
209    // If last instruction is a return instruction, add an epilogue.
210    if (!FI->empty() && TII.isReturn(FI->back().getOpcode())) {
211      MBB = FI;
212      I = MBB->end(); --I;
213
214      for (unsigned i = 0, e = RegsToSave.size(); i != e; ++i) {
215        RegInfo->loadRegFromStackSlot(*MBB, I, RegsToSave[i], StackSlots[i]);
216        assert(I != MBB->begin() &&
217               "loadRegFromStackSlot didn't insert any code!");
218        --I;  // Insert in reverse order
219      }
220    }
221}
222
223
224/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
225/// abstract stack objects.
226///
227void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) {
228  const TargetFrameInfo &TFI = *Fn.getTarget().getFrameInfo();
229
230  bool StackGrowsDown =
231    TFI.getStackGrowthDirection() == TargetFrameInfo::StackGrowsDown;
232
233  // Loop over all of the stack objects, assigning sequential addresses...
234  MachineFrameInfo *FFI = Fn.getFrameInfo();
235
236  unsigned StackAlignment = TFI.getStackAlignment();
237
238  // Start at the beginning of the local area.
239  // The Offset is the distance from the stack top in the direction
240  // of stack growth -- so it's always positive.
241  int Offset = TFI.getOffsetOfLocalArea();
242  if (StackGrowsDown)
243    Offset = -Offset;
244  assert(Offset >= 0
245         && "Local area offset should be in direction of stack growth");
246
247  // If there are fixed sized objects that are preallocated in the local area,
248  // non-fixed objects can't be allocated right at the start of local area.
249  // We currently don't support filling in holes in between fixed sized objects,
250  // so we adjust 'Offset' to point to the end of last fixed sized
251  // preallocated object.
252  for (int i = FFI->getObjectIndexBegin(); i != 0; ++i) {
253    int FixedOff;
254    if (StackGrowsDown) {
255      // The maximum distance from the stack pointer is at lower address of
256      // the object -- which is given by offset. For down growing stack
257      // the offset is negative, so we negate the offset to get the distance.
258      FixedOff = -FFI->getObjectOffset(i);
259    } else {
260      // The maximum distance from the start pointer is at the upper
261      // address of the object.
262      FixedOff = FFI->getObjectOffset(i) + FFI->getObjectSize(i);
263    }
264    if (FixedOff > Offset) Offset = FixedOff;
265  }
266
267  for (unsigned i = 0, e = FFI->getObjectIndexEnd(); i != e; ++i) {
268    // If stack grows down, we need to add size of find the lowest
269    // address of the object.
270    if (StackGrowsDown)
271      Offset += FFI->getObjectSize(i);
272
273    unsigned Align = FFI->getObjectAlignment(i);
274    assert(Align <= StackAlignment && "Cannot align stack object to higher "
275           "alignment boundary than the stack itself!");
276    Offset = (Offset+Align-1)/Align*Align;   // Adjust to Alignment boundary...
277
278    if (StackGrowsDown) {
279      FFI->setObjectOffset(i, -Offset);        // Set the computed offset
280    } else {
281      FFI->setObjectOffset(i, Offset);
282      Offset += FFI->getObjectSize(i);
283    }
284  }
285
286  // Align the final stack pointer offset, but only if there are calls in the
287  // function.  This ensures that any calls to subroutines have their stack
288  // frames suitable aligned.
289  if (FFI->hasCalls())
290    Offset = (Offset+StackAlignment-1)/StackAlignment*StackAlignment;
291
292  // Set the final value of the stack pointer...
293  FFI->setStackSize(Offset+TFI.getOffsetOfLocalArea());
294}
295
296
297/// insertPrologEpilogCode - Scan the function for modified caller saved
298/// registers, insert spill code for these caller saved registers, then add
299/// prolog and epilog code to the function.
300///
301void PEI::insertPrologEpilogCode(MachineFunction &Fn) {
302  // Add prologue to the function...
303  Fn.getTarget().getRegisterInfo()->emitPrologue(Fn);
304
305  // Add epilogue to restore the callee-save registers in each exiting block
306  const TargetInstrInfo &TII = *Fn.getTarget().getInstrInfo();
307  for (MachineFunction::iterator I = Fn.begin(), E = Fn.end(); I != E; ++I) {
308    // If last instruction is a return instruction, add an epilogue
309    if (!I->empty() && TII.isReturn(I->back().getOpcode()))
310      Fn.getTarget().getRegisterInfo()->emitEpilogue(Fn, *I);
311  }
312}
313
314
315/// replaceFrameIndices - Replace all MO_FrameIndex operands with physical
316/// register references and actual offsets.
317///
318void PEI::replaceFrameIndices(MachineFunction &Fn) {
319  if (!Fn.getFrameInfo()->hasStackObjects()) return; // Nothing to do?
320
321  const TargetMachine &TM = Fn.getTarget();
322  assert(TM.getRegisterInfo() && "TM::getRegisterInfo() must be implemented!");
323  const MRegisterInfo &MRI = *TM.getRegisterInfo();
324
325  for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB)
326    for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
327      for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
328        if (I->getOperand(i).isFrameIndex()) {
329          // If this instruction has a FrameIndex operand, we need to use that
330          // target machine register info object to eliminate it.
331          MRI.eliminateFrameIndex(I);
332          break;
333        }
334}
335