README.txt revision 2d9823875ab678cdbbc4cea920fb686f8fd6030f
1//===---------------------------------------------------------------------===//
2
3Common register allocation / spilling problem:
4
5        mul lr, r4, lr
6        str lr, [sp, #+52]
7        ldr lr, [r1, #+32]
8        sxth r3, r3
9        ldr r4, [sp, #+52]
10        mla r4, r3, lr, r4
11
12can be:
13
14        mul lr, r4, lr
15        mov r4, lr
16        str lr, [sp, #+52]
17        ldr lr, [r1, #+32]
18        sxth r3, r3
19        mla r4, r3, lr, r4
20
21and then "merge" mul and mov:
22
23        mul r4, r4, lr
24        str lr, [sp, #+52]
25        ldr lr, [r1, #+32]
26        sxth r3, r3
27        mla r4, r3, lr, r4
28
29It also increase the likelyhood the store may become dead.
30
31//===---------------------------------------------------------------------===//
32
33I think we should have a "hasSideEffects" flag (which is automatically set for
34stuff that "isLoad" "isCall" etc), and the remat pass should eventually be able
35to remat any instruction that has no side effects, if it can handle it and if
36profitable.
37
38For now, I'd suggest having the remat stuff work like this:
39
401. I need to spill/reload this thing.
412. Check to see if it has side effects.
423. Check to see if it is simple enough: e.g. it only has one register
43destination and no register input.
444. If so, clone the instruction, do the xform, etc.
45
46Advantages of this are:
47
481. the .td file describes the behavior of the instructions, not the way the
49   algorithm should work.
502. as remat gets smarter in the future, we shouldn't have to be changing the .td
51   files.
523. it is easier to explain what the flag means in the .td file, because you
53   don't have to pull in the explanation of how the current remat algo works.
54
55Some potential added complexities:
56
571. Some instructions have to be glued to it's predecessor or successor. All of
58   the PC relative instructions and condition code setting instruction. We could
59   mark them as hasSideEffects, but that's not quite right. PC relative loads
60   from constantpools can be remat'ed, for example. But it requires more than
61   just cloning the instruction. Some instructions can be remat'ed but it
62   expands to more than one instruction. But allocator will have to make a
63   decision.
64
654. As stated in 3, not as simple as cloning in some cases. The target will have
66   to decide how to remat it. For example, an ARM 2-piece constant generation
67   instruction is remat'ed as a load from constantpool.
68
69//===---------------------------------------------------------------------===//
70
71bb27 ...
72        ...
73        %reg1037 = ADDri %reg1039, 1
74        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
75    Successors according to CFG: 0x8b03bf0 (#5)
76
77bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
78    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
79        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>
80
81Note ADDri is not a two-address instruction. However, its result %reg1037 is an
82operand of the PHI node in bb76 and its operand %reg1039 is the result of the
83PHI node. We should treat it as a two-address code and make sure the ADDri is
84scheduled after any node that reads %reg1039.
85
86//===---------------------------------------------------------------------===//
87
88Use local info (i.e. register scavenger) to assign it a free register to allow
89reuse:
90	ldr r3, [sp, #+4]
91	add r3, r3, #3
92	ldr r2, [sp, #+8]
93	add r2, r2, #2
94	ldr r1, [sp, #+4]  <==
95	add r1, r1, #1
96	ldr r0, [sp, #+4]
97	add r0, r0, #2
98
99//===---------------------------------------------------------------------===//
100
101LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
102effects:
103
104R1 = X + 4
105R2 = X + 7
106R3 = X + 15
107
108loop:
109load [i + R1]
110...
111load [i + R2]
112...
113load [i + R3]
114
115Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
116to implement proper re-materialization to handle this:
117
118R1 = X + 4
119R2 = X + 7
120R3 = X + 15
121
122loop:
123R1 = X + 4  @ re-materialized
124load [i + R1]
125...
126R2 = X + 7 @ re-materialized
127load [i + R2]
128...
129R3 = X + 15 @ re-materialized
130load [i + R3]
131
132Furthermore, with re-association, we can enable sharing:
133
134R1 = X + 4
135R2 = X + 7
136R3 = X + 15
137
138loop:
139T = i + X
140load [T + 4]
141...
142load [T + 7]
143...
144load [T + 15]
145//===---------------------------------------------------------------------===//
146
147It's not always a good idea to choose rematerialization over spilling. If all
148the load / store instructions would be folded then spilling is cheaper because
149it won't require new live intervals / registers. See 2003-05-31-LongShifts for
150an example.
151