RegAllocBasic.cpp revision 36b56886974eae4f9c5ebc96befd3e7bfe5de338
1//===-- RegAllocBasic.cpp - Basic Register Allocator ----------------------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file defines the RABasic function pass, which provides a minimal
11// implementation of the basic register allocator.
12//
13//===----------------------------------------------------------------------===//
14
15#define DEBUG_TYPE "regalloc"
16#include "llvm/CodeGen/Passes.h"
17#include "AllocationOrder.h"
18#include "LiveDebugVariables.h"
19#include "RegAllocBase.h"
20#include "Spiller.h"
21#include "llvm/Analysis/AliasAnalysis.h"
22#include "llvm/CodeGen/CalcSpillWeights.h"
23#include "llvm/CodeGen/LiveIntervalAnalysis.h"
24#include "llvm/CodeGen/LiveRangeEdit.h"
25#include "llvm/CodeGen/LiveRegMatrix.h"
26#include "llvm/CodeGen/LiveStackAnalysis.h"
27#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
28#include "llvm/CodeGen/MachineFunctionPass.h"
29#include "llvm/CodeGen/MachineInstr.h"
30#include "llvm/CodeGen/MachineLoopInfo.h"
31#include "llvm/CodeGen/MachineRegisterInfo.h"
32#include "llvm/CodeGen/RegAllocRegistry.h"
33#include "llvm/CodeGen/VirtRegMap.h"
34#include "llvm/PassAnalysisSupport.h"
35#include "llvm/Support/Debug.h"
36#include "llvm/Support/raw_ostream.h"
37#include "llvm/Target/TargetMachine.h"
38#include "llvm/Target/TargetRegisterInfo.h"
39#include <cstdlib>
40#include <queue>
41
42using namespace llvm;
43
44static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator",
45                                      createBasicRegisterAllocator);
46
47namespace {
48  struct CompSpillWeight {
49    bool operator()(LiveInterval *A, LiveInterval *B) const {
50      return A->weight < B->weight;
51    }
52  };
53}
54
55namespace {
56/// RABasic provides a minimal implementation of the basic register allocation
57/// algorithm. It prioritizes live virtual registers by spill weight and spills
58/// whenever a register is unavailable. This is not practical in production but
59/// provides a useful baseline both for measuring other allocators and comparing
60/// the speed of the basic algorithm against other styles of allocators.
61class RABasic : public MachineFunctionPass, public RegAllocBase
62{
63  // context
64  MachineFunction *MF;
65
66  // state
67  std::unique_ptr<Spiller> SpillerInstance;
68  std::priority_queue<LiveInterval*, std::vector<LiveInterval*>,
69                      CompSpillWeight> Queue;
70
71  // Scratch space.  Allocated here to avoid repeated malloc calls in
72  // selectOrSplit().
73  BitVector UsableRegs;
74
75public:
76  RABasic();
77
78  /// Return the pass name.
79  const char* getPassName() const override {
80    return "Basic Register Allocator";
81  }
82
83  /// RABasic analysis usage.
84  void getAnalysisUsage(AnalysisUsage &AU) const override;
85
86  void releaseMemory() override;
87
88  Spiller &spiller() override { return *SpillerInstance; }
89
90  void enqueue(LiveInterval *LI) override {
91    Queue.push(LI);
92  }
93
94  LiveInterval *dequeue() override {
95    if (Queue.empty())
96      return 0;
97    LiveInterval *LI = Queue.top();
98    Queue.pop();
99    return LI;
100  }
101
102  unsigned selectOrSplit(LiveInterval &VirtReg,
103                         SmallVectorImpl<unsigned> &SplitVRegs) override;
104
105  /// Perform register allocation.
106  bool runOnMachineFunction(MachineFunction &mf) override;
107
108  // Helper for spilling all live virtual registers currently unified under preg
109  // that interfere with the most recently queried lvr.  Return true if spilling
110  // was successful, and append any new spilled/split intervals to splitLVRs.
111  bool spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
112                          SmallVectorImpl<unsigned> &SplitVRegs);
113
114  static char ID;
115};
116
117char RABasic::ID = 0;
118
119} // end anonymous namespace
120
121RABasic::RABasic(): MachineFunctionPass(ID) {
122  initializeLiveDebugVariablesPass(*PassRegistry::getPassRegistry());
123  initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
124  initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
125  initializeRegisterCoalescerPass(*PassRegistry::getPassRegistry());
126  initializeMachineSchedulerPass(*PassRegistry::getPassRegistry());
127  initializeLiveStacksPass(*PassRegistry::getPassRegistry());
128  initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
129  initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
130  initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
131  initializeLiveRegMatrixPass(*PassRegistry::getPassRegistry());
132}
133
134void RABasic::getAnalysisUsage(AnalysisUsage &AU) const {
135  AU.setPreservesCFG();
136  AU.addRequired<AliasAnalysis>();
137  AU.addPreserved<AliasAnalysis>();
138  AU.addRequired<LiveIntervals>();
139  AU.addPreserved<LiveIntervals>();
140  AU.addPreserved<SlotIndexes>();
141  AU.addRequired<LiveDebugVariables>();
142  AU.addPreserved<LiveDebugVariables>();
143  AU.addRequired<LiveStacks>();
144  AU.addPreserved<LiveStacks>();
145  AU.addRequired<MachineBlockFrequencyInfo>();
146  AU.addPreserved<MachineBlockFrequencyInfo>();
147  AU.addRequiredID(MachineDominatorsID);
148  AU.addPreservedID(MachineDominatorsID);
149  AU.addRequired<MachineLoopInfo>();
150  AU.addPreserved<MachineLoopInfo>();
151  AU.addRequired<VirtRegMap>();
152  AU.addPreserved<VirtRegMap>();
153  AU.addRequired<LiveRegMatrix>();
154  AU.addPreserved<LiveRegMatrix>();
155  MachineFunctionPass::getAnalysisUsage(AU);
156}
157
158void RABasic::releaseMemory() {
159  SpillerInstance.reset(0);
160}
161
162
163// Spill or split all live virtual registers currently unified under PhysReg
164// that interfere with VirtReg. The newly spilled or split live intervals are
165// returned by appending them to SplitVRegs.
166bool RABasic::spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
167                                 SmallVectorImpl<unsigned> &SplitVRegs) {
168  // Record each interference and determine if all are spillable before mutating
169  // either the union or live intervals.
170  SmallVector<LiveInterval*, 8> Intfs;
171
172  // Collect interferences assigned to any alias of the physical register.
173  for (MCRegUnitIterator Units(PhysReg, TRI); Units.isValid(); ++Units) {
174    LiveIntervalUnion::Query &Q = Matrix->query(VirtReg, *Units);
175    Q.collectInterferingVRegs();
176    if (Q.seenUnspillableVReg())
177      return false;
178    for (unsigned i = Q.interferingVRegs().size(); i; --i) {
179      LiveInterval *Intf = Q.interferingVRegs()[i - 1];
180      if (!Intf->isSpillable() || Intf->weight > VirtReg.weight)
181        return false;
182      Intfs.push_back(Intf);
183    }
184  }
185  DEBUG(dbgs() << "spilling " << TRI->getName(PhysReg) <<
186        " interferences with " << VirtReg << "\n");
187  assert(!Intfs.empty() && "expected interference");
188
189  // Spill each interfering vreg allocated to PhysReg or an alias.
190  for (unsigned i = 0, e = Intfs.size(); i != e; ++i) {
191    LiveInterval &Spill = *Intfs[i];
192
193    // Skip duplicates.
194    if (!VRM->hasPhys(Spill.reg))
195      continue;
196
197    // Deallocate the interfering vreg by removing it from the union.
198    // A LiveInterval instance may not be in a union during modification!
199    Matrix->unassign(Spill);
200
201    // Spill the extracted interval.
202    LiveRangeEdit LRE(&Spill, SplitVRegs, *MF, *LIS, VRM);
203    spiller().spill(LRE);
204  }
205  return true;
206}
207
208// Driver for the register assignment and splitting heuristics.
209// Manages iteration over the LiveIntervalUnions.
210//
211// This is a minimal implementation of register assignment and splitting that
212// spills whenever we run out of registers.
213//
214// selectOrSplit can only be called once per live virtual register. We then do a
215// single interference test for each register the correct class until we find an
216// available register. So, the number of interference tests in the worst case is
217// |vregs| * |machineregs|. And since the number of interference tests is
218// minimal, there is no value in caching them outside the scope of
219// selectOrSplit().
220unsigned RABasic::selectOrSplit(LiveInterval &VirtReg,
221                                SmallVectorImpl<unsigned> &SplitVRegs) {
222  // Populate a list of physical register spill candidates.
223  SmallVector<unsigned, 8> PhysRegSpillCands;
224
225  // Check for an available register in this class.
226  AllocationOrder Order(VirtReg.reg, *VRM, RegClassInfo);
227  while (unsigned PhysReg = Order.next()) {
228    // Check for interference in PhysReg
229    switch (Matrix->checkInterference(VirtReg, PhysReg)) {
230    case LiveRegMatrix::IK_Free:
231      // PhysReg is available, allocate it.
232      return PhysReg;
233
234    case LiveRegMatrix::IK_VirtReg:
235      // Only virtual registers in the way, we may be able to spill them.
236      PhysRegSpillCands.push_back(PhysReg);
237      continue;
238
239    default:
240      // RegMask or RegUnit interference.
241      continue;
242    }
243  }
244
245  // Try to spill another interfering reg with less spill weight.
246  for (SmallVectorImpl<unsigned>::iterator PhysRegI = PhysRegSpillCands.begin(),
247       PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) {
248    if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs))
249      continue;
250
251    assert(!Matrix->checkInterference(VirtReg, *PhysRegI) &&
252           "Interference after spill.");
253    // Tell the caller to allocate to this newly freed physical register.
254    return *PhysRegI;
255  }
256
257  // No other spill candidates were found, so spill the current VirtReg.
258  DEBUG(dbgs() << "spilling: " << VirtReg << '\n');
259  if (!VirtReg.isSpillable())
260    return ~0u;
261  LiveRangeEdit LRE(&VirtReg, SplitVRegs, *MF, *LIS, VRM);
262  spiller().spill(LRE);
263
264  // The live virtual register requesting allocation was spilled, so tell
265  // the caller not to allocate anything during this round.
266  return 0;
267}
268
269bool RABasic::runOnMachineFunction(MachineFunction &mf) {
270  DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n"
271               << "********** Function: "
272               << mf.getName() << '\n');
273
274  MF = &mf;
275  RegAllocBase::init(getAnalysis<VirtRegMap>(),
276                     getAnalysis<LiveIntervals>(),
277                     getAnalysis<LiveRegMatrix>());
278
279  calculateSpillWeightsAndHints(*LIS, *MF,
280                                getAnalysis<MachineLoopInfo>(),
281                                getAnalysis<MachineBlockFrequencyInfo>());
282
283  SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM));
284
285  allocatePhysRegs();
286
287  // Diagnostic output before rewriting
288  DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *VRM << "\n");
289
290  releaseMemory();
291  return true;
292}
293
294FunctionPass* llvm::createBasicRegisterAllocator()
295{
296  return new RABasic();
297}
298