RegAllocBasic.cpp revision a9783663398baf1289683fc7326430b89963f38e
1//===-- RegAllocBasic.cpp - Basic Register Allocator ----------------------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file defines the RABasic function pass, which provides a minimal
11// implementation of the basic register allocator.
12//
13//===----------------------------------------------------------------------===//
14
15#define DEBUG_TYPE "regalloc"
16#include "RegAllocBase.h"
17#include "LiveDebugVariables.h"
18#include "RenderMachineFunction.h"
19#include "Spiller.h"
20#include "VirtRegMap.h"
21#include "llvm/Analysis/AliasAnalysis.h"
22#include "llvm/Function.h"
23#include "llvm/PassAnalysisSupport.h"
24#include "llvm/CodeGen/CalcSpillWeights.h"
25#include "llvm/CodeGen/LiveIntervalAnalysis.h"
26#include "llvm/CodeGen/LiveRangeEdit.h"
27#include "llvm/CodeGen/LiveStackAnalysis.h"
28#include "llvm/CodeGen/MachineFunctionPass.h"
29#include "llvm/CodeGen/MachineInstr.h"
30#include "llvm/CodeGen/MachineLoopInfo.h"
31#include "llvm/CodeGen/MachineRegisterInfo.h"
32#include "llvm/CodeGen/Passes.h"
33#include "llvm/CodeGen/RegAllocRegistry.h"
34#include "llvm/Target/TargetMachine.h"
35#include "llvm/Target/TargetOptions.h"
36#include "llvm/Target/TargetRegisterInfo.h"
37#include "llvm/Support/Debug.h"
38#include "llvm/Support/raw_ostream.h"
39
40#include <cstdlib>
41#include <queue>
42
43using namespace llvm;
44
45static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator",
46                                      createBasicRegisterAllocator);
47
48namespace {
49  struct CompSpillWeight {
50    bool operator()(LiveInterval *A, LiveInterval *B) const {
51      return A->weight < B->weight;
52    }
53  };
54}
55
56namespace {
57/// RABasic provides a minimal implementation of the basic register allocation
58/// algorithm. It prioritizes live virtual registers by spill weight and spills
59/// whenever a register is unavailable. This is not practical in production but
60/// provides a useful baseline both for measuring other allocators and comparing
61/// the speed of the basic algorithm against other styles of allocators.
62class RABasic : public MachineFunctionPass, public RegAllocBase
63{
64  // context
65  MachineFunction *MF;
66
67#ifndef NDEBUG
68  // analyses
69  RenderMachineFunction *RMF;
70#endif
71
72  // state
73  std::auto_ptr<Spiller> SpillerInstance;
74  std::priority_queue<LiveInterval*, std::vector<LiveInterval*>,
75                      CompSpillWeight> Queue;
76
77  // Scratch space.  Allocated here to avoid repeated malloc calls in
78  // selectOrSplit().
79  BitVector UsableRegs;
80
81public:
82  RABasic();
83
84  /// Return the pass name.
85  virtual const char* getPassName() const {
86    return "Basic Register Allocator";
87  }
88
89  /// RABasic analysis usage.
90  virtual void getAnalysisUsage(AnalysisUsage &AU) const;
91
92  virtual void releaseMemory();
93
94  virtual Spiller &spiller() { return *SpillerInstance; }
95
96  virtual float getPriority(LiveInterval *LI) { return LI->weight; }
97
98  virtual void enqueue(LiveInterval *LI) {
99    Queue.push(LI);
100  }
101
102  virtual LiveInterval *dequeue() {
103    if (Queue.empty())
104      return 0;
105    LiveInterval *LI = Queue.top();
106    Queue.pop();
107    return LI;
108  }
109
110  virtual unsigned selectOrSplit(LiveInterval &VirtReg,
111                                 SmallVectorImpl<LiveInterval*> &SplitVRegs);
112
113  /// Perform register allocation.
114  virtual bool runOnMachineFunction(MachineFunction &mf);
115
116  // Helper for spilling all live virtual registers currently unified under preg
117  // that interfere with the most recently queried lvr.  Return true if spilling
118  // was successful, and append any new spilled/split intervals to splitLVRs.
119  bool spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
120                          SmallVectorImpl<LiveInterval*> &SplitVRegs);
121
122  void spillReg(LiveInterval &VirtReg, unsigned PhysReg,
123                SmallVectorImpl<LiveInterval*> &SplitVRegs);
124
125  static char ID;
126};
127
128char RABasic::ID = 0;
129
130} // end anonymous namespace
131
132RABasic::RABasic(): MachineFunctionPass(ID) {
133  initializeLiveDebugVariablesPass(*PassRegistry::getPassRegistry());
134  initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
135  initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
136  initializeRegisterCoalescerPass(*PassRegistry::getPassRegistry());
137  initializeMachineSchedulerPass(*PassRegistry::getPassRegistry());
138  initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry());
139  initializeLiveStacksPass(*PassRegistry::getPassRegistry());
140  initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
141  initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
142  initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
143  initializeRenderMachineFunctionPass(*PassRegistry::getPassRegistry());
144}
145
146void RABasic::getAnalysisUsage(AnalysisUsage &AU) const {
147  AU.setPreservesCFG();
148  AU.addRequired<AliasAnalysis>();
149  AU.addPreserved<AliasAnalysis>();
150  AU.addRequired<LiveIntervals>();
151  AU.addPreserved<LiveIntervals>();
152  AU.addPreserved<SlotIndexes>();
153  AU.addRequired<LiveDebugVariables>();
154  AU.addPreserved<LiveDebugVariables>();
155  AU.addRequired<CalculateSpillWeights>();
156  AU.addRequired<LiveStacks>();
157  AU.addPreserved<LiveStacks>();
158  AU.addRequiredID(MachineDominatorsID);
159  AU.addPreservedID(MachineDominatorsID);
160  AU.addRequired<MachineLoopInfo>();
161  AU.addPreserved<MachineLoopInfo>();
162  AU.addRequired<VirtRegMap>();
163  AU.addPreserved<VirtRegMap>();
164  DEBUG(AU.addRequired<RenderMachineFunction>());
165  MachineFunctionPass::getAnalysisUsage(AU);
166}
167
168void RABasic::releaseMemory() {
169  SpillerInstance.reset(0);
170  RegAllocBase::releaseMemory();
171}
172
173// Helper for spillInterferences() that spills all interfering vregs currently
174// assigned to this physical register.
175void RABasic::spillReg(LiveInterval& VirtReg, unsigned PhysReg,
176                       SmallVectorImpl<LiveInterval*> &SplitVRegs) {
177  LiveIntervalUnion::Query &Q = query(VirtReg, PhysReg);
178  assert(Q.seenAllInterferences() && "need collectInterferences()");
179  const SmallVectorImpl<LiveInterval*> &PendingSpills = Q.interferingVRegs();
180
181  for (SmallVectorImpl<LiveInterval*>::const_iterator I = PendingSpills.begin(),
182         E = PendingSpills.end(); I != E; ++I) {
183    LiveInterval &SpilledVReg = **I;
184    DEBUG(dbgs() << "extracting from " <<
185          TRI->getName(PhysReg) << " " << SpilledVReg << '\n');
186
187    // Deallocate the interfering vreg by removing it from the union.
188    // A LiveInterval instance may not be in a union during modification!
189    unassign(SpilledVReg, PhysReg);
190
191    // Spill the extracted interval.
192    LiveRangeEdit LRE(&SpilledVReg, SplitVRegs, *MF, *LIS, VRM);
193    spiller().spill(LRE);
194  }
195  // After extracting segments, the query's results are invalid. But keep the
196  // contents valid until we're done accessing pendingSpills.
197  Q.clear();
198}
199
200// Spill or split all live virtual registers currently unified under PhysReg
201// that interfere with VirtReg. The newly spilled or split live intervals are
202// returned by appending them to SplitVRegs.
203bool RABasic::spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
204                                 SmallVectorImpl<LiveInterval*> &SplitVRegs) {
205  // Record each interference and determine if all are spillable before mutating
206  // either the union or live intervals.
207  unsigned NumInterferences = 0;
208  // Collect interferences assigned to any alias of the physical register.
209  for (MCRegAliasIterator AI(PhysReg, TRI, true); AI.isValid(); ++AI) {
210    LiveIntervalUnion::Query &QAlias = query(VirtReg, *AI);
211    NumInterferences += QAlias.collectInterferingVRegs();
212    if (QAlias.seenUnspillableVReg()) {
213      return false;
214    }
215  }
216  DEBUG(dbgs() << "spilling " << TRI->getName(PhysReg) <<
217        " interferences with " << VirtReg << "\n");
218  assert(NumInterferences > 0 && "expect interference");
219
220  // Spill each interfering vreg allocated to PhysReg or an alias.
221  for (MCRegAliasIterator AI(PhysReg, TRI, true); AI.isValid(); ++AI)
222    spillReg(VirtReg, *AI, SplitVRegs);
223  return true;
224}
225
226// Driver for the register assignment and splitting heuristics.
227// Manages iteration over the LiveIntervalUnions.
228//
229// This is a minimal implementation of register assignment and splitting that
230// spills whenever we run out of registers.
231//
232// selectOrSplit can only be called once per live virtual register. We then do a
233// single interference test for each register the correct class until we find an
234// available register. So, the number of interference tests in the worst case is
235// |vregs| * |machineregs|. And since the number of interference tests is
236// minimal, there is no value in caching them outside the scope of
237// selectOrSplit().
238unsigned RABasic::selectOrSplit(LiveInterval &VirtReg,
239                                SmallVectorImpl<LiveInterval*> &SplitVRegs) {
240  // Check for register mask interference.  When live ranges cross calls, the
241  // set of usable registers is reduced to the callee-saved ones.
242  bool CrossRegMasks = LIS->checkRegMaskInterference(VirtReg, UsableRegs);
243
244  // Populate a list of physical register spill candidates.
245  SmallVector<unsigned, 8> PhysRegSpillCands;
246
247  // Check for an available register in this class.
248  ArrayRef<unsigned> Order =
249    RegClassInfo.getOrder(MRI->getRegClass(VirtReg.reg));
250  for (ArrayRef<unsigned>::iterator I = Order.begin(), E = Order.end(); I != E;
251       ++I) {
252    unsigned PhysReg = *I;
253
254    // If PhysReg is clobbered by a register mask, it isn't useful for
255    // allocation or spilling.
256    if (CrossRegMasks && !UsableRegs.test(PhysReg))
257      continue;
258
259    // Check interference and as a side effect, intialize queries for this
260    // VirtReg and its aliases.
261    unsigned interfReg = checkPhysRegInterference(VirtReg, PhysReg);
262    if (interfReg == 0) {
263      // Found an available register.
264      return PhysReg;
265    }
266    LiveIntervalUnion::Query &IntfQ = query(VirtReg, interfReg);
267    IntfQ.collectInterferingVRegs(1);
268    LiveInterval *interferingVirtReg = IntfQ.interferingVRegs().front();
269
270    // The current VirtReg must either be spillable, or one of its interferences
271    // must have less spill weight.
272    if (interferingVirtReg->weight < VirtReg.weight ) {
273      PhysRegSpillCands.push_back(PhysReg);
274    }
275  }
276  // Try to spill another interfering reg with less spill weight.
277  for (SmallVectorImpl<unsigned>::iterator PhysRegI = PhysRegSpillCands.begin(),
278         PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) {
279
280    if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs)) continue;
281
282    assert(checkPhysRegInterference(VirtReg, *PhysRegI) == 0 &&
283           "Interference after spill.");
284    // Tell the caller to allocate to this newly freed physical register.
285    return *PhysRegI;
286  }
287
288  // No other spill candidates were found, so spill the current VirtReg.
289  DEBUG(dbgs() << "spilling: " << VirtReg << '\n');
290  if (!VirtReg.isSpillable())
291    return ~0u;
292  LiveRangeEdit LRE(&VirtReg, SplitVRegs, *MF, *LIS, VRM);
293  spiller().spill(LRE);
294
295  // The live virtual register requesting allocation was spilled, so tell
296  // the caller not to allocate anything during this round.
297  return 0;
298}
299
300bool RABasic::runOnMachineFunction(MachineFunction &mf) {
301  DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n"
302               << "********** Function: "
303               << ((Value*)mf.getFunction())->getName() << '\n');
304
305  MF = &mf;
306  DEBUG(RMF = &getAnalysis<RenderMachineFunction>());
307
308  RegAllocBase::init(getAnalysis<VirtRegMap>(), getAnalysis<LiveIntervals>());
309  SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM));
310
311  allocatePhysRegs();
312
313  // Diagnostic output before rewriting
314  DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *VRM << "\n");
315
316  // optional HTML output
317  DEBUG(RMF->renderMachineFunction("After basic register allocation.", VRM));
318
319  releaseMemory();
320  return true;
321}
322
323FunctionPass* llvm::createBasicRegisterAllocator()
324{
325  return new RABasic();
326}
327