ScheduleDAG.cpp revision ae54818483f6bf256064956c24de57d72f33e3fe
1//===---- ScheduleDAG.cpp - Implement the ScheduleDAG class ---------------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This implements the ScheduleDAG class, which is a base class used by
11// scheduling implementation classes.
12//
13//===----------------------------------------------------------------------===//
14
15#define DEBUG_TYPE "pre-RA-sched"
16#include "llvm/CodeGen/ScheduleDAG.h"
17#include "llvm/Target/TargetMachine.h"
18#include "llvm/Target/TargetInstrInfo.h"
19#include "llvm/Target/TargetRegisterInfo.h"
20#include "llvm/Support/Debug.h"
21#include <climits>
22using namespace llvm;
23
24ScheduleDAG::ScheduleDAG(SelectionDAG *dag, MachineBasicBlock *bb,
25                         const TargetMachine &tm)
26  : DAG(dag), BB(bb), TM(tm), MRI(BB->getParent()->getRegInfo()) {
27  TII = TM.getInstrInfo();
28  MF  = BB->getParent();
29  TRI = TM.getRegisterInfo();
30  TLI = TM.getTargetLowering();
31  ConstPool = MF->getConstantPool();
32}
33
34ScheduleDAG::~ScheduleDAG() {}
35
36/// CalculateDepths - compute depths using algorithms for the longest
37/// paths in the DAG
38void ScheduleDAG::CalculateDepths() {
39  unsigned DAGSize = SUnits.size();
40  std::vector<SUnit*> WorkList;
41  WorkList.reserve(DAGSize);
42
43  // Initialize the data structures
44  for (unsigned i = 0, e = DAGSize; i != e; ++i) {
45    SUnit *SU = &SUnits[i];
46    unsigned Degree = SU->Preds.size();
47    // Temporarily use the Depth field as scratch space for the degree count.
48    SU->Depth = Degree;
49
50    // Is it a node without dependencies?
51    if (Degree == 0) {
52        assert(SU->Preds.empty() && "SUnit should have no predecessors");
53        // Collect leaf nodes
54        WorkList.push_back(SU);
55    }
56  }
57
58  // Process nodes in the topological order
59  while (!WorkList.empty()) {
60    SUnit *SU = WorkList.back();
61    WorkList.pop_back();
62    unsigned SUDepth = 0;
63
64    // Use dynamic programming:
65    // When current node is being processed, all of its dependencies
66    // are already processed.
67    // So, just iterate over all predecessors and take the longest path
68    for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
69         I != E; ++I) {
70      unsigned PredDepth = I->Dep->Depth;
71      if (PredDepth+1 > SUDepth) {
72          SUDepth = PredDepth + 1;
73      }
74    }
75
76    SU->Depth = SUDepth;
77
78    // Update degrees of all nodes depending on current SUnit
79    for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
80         I != E; ++I) {
81      SUnit *SU = I->Dep;
82      if (!--SU->Depth)
83        // If all dependencies of the node are processed already,
84        // then the longest path for the node can be computed now
85        WorkList.push_back(SU);
86    }
87  }
88}
89
90/// CalculateHeights - compute heights using algorithms for the longest
91/// paths in the DAG
92void ScheduleDAG::CalculateHeights() {
93  unsigned DAGSize = SUnits.size();
94  std::vector<SUnit*> WorkList;
95  WorkList.reserve(DAGSize);
96
97  // Initialize the data structures
98  for (unsigned i = 0, e = DAGSize; i != e; ++i) {
99    SUnit *SU = &SUnits[i];
100    unsigned Degree = SU->Succs.size();
101    // Temporarily use the Height field as scratch space for the degree count.
102    SU->Height = Degree;
103
104    // Is it a node without dependencies?
105    if (Degree == 0) {
106        assert(SU->Succs.empty() && "Something wrong");
107        assert(WorkList.empty() && "Should be empty");
108        // Collect leaf nodes
109        WorkList.push_back(SU);
110    }
111  }
112
113  // Process nodes in the topological order
114  while (!WorkList.empty()) {
115    SUnit *SU = WorkList.back();
116    WorkList.pop_back();
117    unsigned SUHeight = 0;
118
119    // Use dynamic programming:
120    // When current node is being processed, all of its dependencies
121    // are already processed.
122    // So, just iterate over all successors and take the longest path
123    for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
124         I != E; ++I) {
125      unsigned SuccHeight = I->Dep->Height;
126      if (SuccHeight+1 > SUHeight) {
127          SUHeight = SuccHeight + 1;
128      }
129    }
130
131    SU->Height = SUHeight;
132
133    // Update degrees of all nodes depending on current SUnit
134    for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
135         I != E; ++I) {
136      SUnit *SU = I->Dep;
137      if (!--SU->Height)
138        // If all dependencies of the node are processed already,
139        // then the longest path for the node can be computed now
140        WorkList.push_back(SU);
141    }
142  }
143}
144
145/// dump - dump the schedule.
146void ScheduleDAG::dumpSchedule() const {
147  for (unsigned i = 0, e = Sequence.size(); i != e; i++) {
148    if (SUnit *SU = Sequence[i])
149      SU->dump(this);
150    else
151      cerr << "**** NOOP ****\n";
152  }
153}
154
155
156/// Run - perform scheduling.
157///
158void ScheduleDAG::Run() {
159  Schedule();
160
161  DOUT << "*** Final schedule ***\n";
162  DEBUG(dumpSchedule());
163  DOUT << "\n";
164}
165
166/// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or
167/// a group of nodes flagged together.
168void SUnit::dump(const ScheduleDAG *G) const {
169  cerr << "SU(" << NodeNum << "): ";
170  G->dumpNode(this);
171}
172
173void SUnit::dumpAll(const ScheduleDAG *G) const {
174  dump(G);
175
176  cerr << "  # preds left       : " << NumPredsLeft << "\n";
177  cerr << "  # succs left       : " << NumSuccsLeft << "\n";
178  cerr << "  Latency            : " << Latency << "\n";
179  cerr << "  Depth              : " << Depth << "\n";
180  cerr << "  Height             : " << Height << "\n";
181
182  if (Preds.size() != 0) {
183    cerr << "  Predecessors:\n";
184    for (SUnit::const_succ_iterator I = Preds.begin(), E = Preds.end();
185         I != E; ++I) {
186      if (I->isCtrl)
187        cerr << "   ch  #";
188      else
189        cerr << "   val #";
190      cerr << I->Dep << " - SU(" << I->Dep->NodeNum << ")";
191      if (I->isSpecial)
192        cerr << " *";
193      cerr << "\n";
194    }
195  }
196  if (Succs.size() != 0) {
197    cerr << "  Successors:\n";
198    for (SUnit::const_succ_iterator I = Succs.begin(), E = Succs.end();
199         I != E; ++I) {
200      if (I->isCtrl)
201        cerr << "   ch  #";
202      else
203        cerr << "   val #";
204      cerr << I->Dep << " - SU(" << I->Dep->NodeNum << ")";
205      if (I->isSpecial)
206        cerr << " *";
207      cerr << "\n";
208    }
209  }
210  cerr << "\n";
211}
212
213#ifndef NDEBUG
214/// VerifySchedule - Verify that all SUnits were scheduled and that
215/// their state is consistent.
216///
217void ScheduleDAG::VerifySchedule(bool isBottomUp) {
218  bool AnyNotSched = false;
219  unsigned DeadNodes = 0;
220  unsigned Noops = 0;
221  for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
222    if (!SUnits[i].isScheduled) {
223      if (SUnits[i].NumPreds == 0 && SUnits[i].NumSuccs == 0) {
224        ++DeadNodes;
225        continue;
226      }
227      if (!AnyNotSched)
228        cerr << "*** Scheduling failed! ***\n";
229      SUnits[i].dump(this);
230      cerr << "has not been scheduled!\n";
231      AnyNotSched = true;
232    }
233    if (SUnits[i].isScheduled && SUnits[i].Cycle > (unsigned)INT_MAX) {
234      if (!AnyNotSched)
235        cerr << "*** Scheduling failed! ***\n";
236      SUnits[i].dump(this);
237      cerr << "has an unexpected Cycle value!\n";
238      AnyNotSched = true;
239    }
240    if (isBottomUp) {
241      if (SUnits[i].NumSuccsLeft != 0) {
242        if (!AnyNotSched)
243          cerr << "*** Scheduling failed! ***\n";
244        SUnits[i].dump(this);
245        cerr << "has successors left!\n";
246        AnyNotSched = true;
247      }
248    } else {
249      if (SUnits[i].NumPredsLeft != 0) {
250        if (!AnyNotSched)
251          cerr << "*** Scheduling failed! ***\n";
252        SUnits[i].dump(this);
253        cerr << "has predecessors left!\n";
254        AnyNotSched = true;
255      }
256    }
257  }
258  for (unsigned i = 0, e = Sequence.size(); i != e; ++i)
259    if (!Sequence[i])
260      ++Noops;
261  assert(!AnyNotSched);
262  assert(Sequence.size() + DeadNodes - Noops == SUnits.size() &&
263         "The number of nodes scheduled doesn't match the expected number!");
264}
265#endif
266