Spiller.h revision 1c2a730810e1039c1fcce2386a3e924a5efaddad
1//===-- llvm/CodeGen/Spiller.h - Spiller -*- C++ -*------------------------===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file is distributed under the University of Illinois Open Source 6// License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9 10#ifndef LLVM_CODEGEN_SPILLER_H 11#define LLVM_CODEGEN_SPILLER_H 12 13#include "llvm/ADT/SmallVector.h" 14#include <vector> 15 16namespace llvm { 17 18 class LiveInterval; 19 class MachineFunction; 20 class MachineFunctionPass; 21 class SlotIndex; 22 class VirtRegMap; 23 24 /// Spiller interface. 25 /// 26 /// Implementations are utility classes which insert spill or remat code on 27 /// demand. 28 class Spiller { 29 public: 30 virtual ~Spiller() = 0; 31 32 /// spill - Spill the given live interval. The method used will depend on 33 /// the Spiller implementation selected. 34 /// 35 /// @param li The live interval to be spilled. 36 /// @param spillIs A list of intervals that are about to be spilled, 37 /// and so cannot be used for remat etc. 38 /// @param newIntervals The newly created intervals will be appended here. 39 /// @param earliestIndex The earliest point for splitting. (OK, it's another 40 /// pointer to the allocator guts). 41 virtual void spill(LiveInterval *li, 42 std::vector<LiveInterval*> &newIntervals, 43 SmallVectorImpl<LiveInterval*> &spillIs, 44 SlotIndex *earliestIndex = 0) = 0; 45 46 }; 47 48 /// Create and return a spiller object, as specified on the command line. 49 Spiller* createSpiller(MachineFunctionPass &pass, 50 MachineFunction &mf, 51 VirtRegMap &vrm); 52} 53 54#endif 55