VirtRegMap.cpp revision b0f31bf19b9cd0107900728123d4848eae462e6c
1//===-- llvm/CodeGen/VirtRegMap.cpp - Virtual Register Map ----------------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file was developed by the LLVM research group and is distributed under
6// the University of Illinois Open Source License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements the VirtRegMap class.
11//
12// It also contains implementations of the the Spiller interface, which, given a
13// virtual register map and a machine function, eliminates all virtual
14// references by replacing them with physical register references - adding spill
15// code as necessary.
16//
17//===----------------------------------------------------------------------===//
18
19#define DEBUG_TYPE "spiller"
20#include "VirtRegMap.h"
21#include "llvm/Function.h"
22#include "llvm/CodeGen/MachineFrameInfo.h"
23#include "llvm/CodeGen/MachineFunction.h"
24#include "llvm/CodeGen/SSARegMap.h"
25#include "llvm/Target/TargetMachine.h"
26#include "llvm/Target/TargetInstrInfo.h"
27#include "llvm/Support/CommandLine.h"
28#include "llvm/Support/Debug.h"
29#include "llvm/ADT/Statistic.h"
30#include "llvm/ADT/STLExtras.h"
31#include <algorithm>
32using namespace llvm;
33
34namespace {
35  Statistic<> NumSpills("spiller", "Number of register spills");
36  Statistic<> NumStores("spiller", "Number of stores added");
37  Statistic<> NumLoads ("spiller", "Number of loads added");
38  Statistic<> NumReused("spiller", "Number of values reused");
39  Statistic<> NumDSE   ("spiller", "Number of dead stores elided");
40
41  enum SpillerName { simple, local };
42
43  cl::opt<SpillerName>
44  SpillerOpt("spiller",
45             cl::desc("Spiller to use: (default: local)"),
46             cl::Prefix,
47             cl::values(clEnumVal(simple, "  simple spiller"),
48                        clEnumVal(local,  "  local spiller"),
49                        clEnumValEnd),
50             cl::init(local));
51}
52
53//===----------------------------------------------------------------------===//
54//  VirtRegMap implementation
55//===----------------------------------------------------------------------===//
56
57void VirtRegMap::grow() {
58  Virt2PhysMap.grow(MF.getSSARegMap()->getLastVirtReg());
59  Virt2StackSlotMap.grow(MF.getSSARegMap()->getLastVirtReg());
60}
61
62int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) {
63  assert(MRegisterInfo::isVirtualRegister(virtReg));
64  assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
65         "attempt to assign stack slot to already spilled register");
66  const TargetRegisterClass* RC = MF.getSSARegMap()->getRegClass(virtReg);
67  int frameIndex = MF.getFrameInfo()->CreateStackObject(RC->getSize(),
68                                                        RC->getAlignment());
69  Virt2StackSlotMap[virtReg] = frameIndex;
70  ++NumSpills;
71  return frameIndex;
72}
73
74void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex) {
75  assert(MRegisterInfo::isVirtualRegister(virtReg));
76  assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
77         "attempt to assign stack slot to already spilled register");
78  Virt2StackSlotMap[virtReg] = frameIndex;
79}
80
81void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *OldMI,
82                            unsigned OpNo, MachineInstr *NewMI) {
83  // Move previous memory references folded to new instruction.
84  MI2VirtMapTy::iterator IP = MI2VirtMap.lower_bound(NewMI);
85  for (MI2VirtMapTy::iterator I = MI2VirtMap.lower_bound(OldMI),
86         E = MI2VirtMap.end(); I != E && I->first == OldMI; ) {
87    MI2VirtMap.insert(IP, std::make_pair(NewMI, I->second));
88    MI2VirtMap.erase(I++);
89  }
90
91  ModRef MRInfo;
92  if (!OldMI->getOperand(OpNo).isDef()) {
93    assert(OldMI->getOperand(OpNo).isUse() && "Operand is not use or def?");
94    MRInfo = isRef;
95  } else {
96    MRInfo = OldMI->getOperand(OpNo).isUse() ? isModRef : isMod;
97  }
98
99  // add new memory reference
100  MI2VirtMap.insert(IP, std::make_pair(NewMI, std::make_pair(VirtReg, MRInfo)));
101}
102
103void VirtRegMap::print(std::ostream &OS) const {
104  const MRegisterInfo* MRI = MF.getTarget().getRegisterInfo();
105
106  OS << "********** REGISTER MAP **********\n";
107  for (unsigned i = MRegisterInfo::FirstVirtualRegister,
108         e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i) {
109    if (Virt2PhysMap[i] != (unsigned)VirtRegMap::NO_PHYS_REG)
110      OS << "[reg" << i << " -> " << MRI->getName(Virt2PhysMap[i]) << "]\n";
111
112  }
113
114  for (unsigned i = MRegisterInfo::FirstVirtualRegister,
115         e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i)
116    if (Virt2StackSlotMap[i] != VirtRegMap::NO_STACK_SLOT)
117      OS << "[reg" << i << " -> fi#" << Virt2StackSlotMap[i] << "]\n";
118  OS << '\n';
119}
120
121void VirtRegMap::dump() const { print(std::cerr); }
122
123
124//===----------------------------------------------------------------------===//
125// Simple Spiller Implementation
126//===----------------------------------------------------------------------===//
127
128Spiller::~Spiller() {}
129
130namespace {
131  struct SimpleSpiller : public Spiller {
132    bool runOnMachineFunction(MachineFunction& mf, const VirtRegMap &VRM);
133  };
134}
135
136bool SimpleSpiller::runOnMachineFunction(MachineFunction &MF,
137                                         const VirtRegMap &VRM) {
138  DEBUG(std::cerr << "********** REWRITE MACHINE CODE **********\n");
139  DEBUG(std::cerr << "********** Function: "
140                  << MF.getFunction()->getName() << '\n');
141  const TargetMachine &TM = MF.getTarget();
142  const MRegisterInfo &MRI = *TM.getRegisterInfo();
143  bool *PhysRegsUsed = MF.getUsedPhysregs();
144
145  // LoadedRegs - Keep track of which vregs are loaded, so that we only load
146  // each vreg once (in the case where a spilled vreg is used by multiple
147  // operands).  This is always smaller than the number of operands to the
148  // current machine instr, so it should be small.
149  std::vector<unsigned> LoadedRegs;
150
151  for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end();
152       MBBI != E; ++MBBI) {
153    DEBUG(std::cerr << MBBI->getBasicBlock()->getName() << ":\n");
154    MachineBasicBlock &MBB = *MBBI;
155    for (MachineBasicBlock::iterator MII = MBB.begin(),
156           E = MBB.end(); MII != E; ++MII) {
157      MachineInstr &MI = *MII;
158      for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
159        MachineOperand &MO = MI.getOperand(i);
160        if (MO.isRegister() && MO.getReg() &&
161            MRegisterInfo::isVirtualRegister(MO.getReg())) {
162          unsigned VirtReg = MO.getReg();
163          unsigned PhysReg = VRM.getPhys(VirtReg);
164          if (VRM.hasStackSlot(VirtReg)) {
165            int StackSlot = VRM.getStackSlot(VirtReg);
166
167            if (MO.isUse() &&
168                std::find(LoadedRegs.begin(), LoadedRegs.end(), VirtReg)
169                           == LoadedRegs.end()) {
170              MRI.loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot);
171              LoadedRegs.push_back(VirtReg);
172              ++NumLoads;
173              DEBUG(std::cerr << '\t' << *prior(MII));
174            }
175
176            if (MO.isDef()) {
177              MRI.storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot);
178              ++NumStores;
179            }
180          }
181          PhysRegsUsed[PhysReg] = true;
182          MI.SetMachineOperandReg(i, PhysReg);
183        }
184      }
185      DEBUG(std::cerr << '\t' << MI);
186      LoadedRegs.clear();
187    }
188  }
189  return true;
190}
191
192//===----------------------------------------------------------------------===//
193//  Local Spiller Implementation
194//===----------------------------------------------------------------------===//
195
196namespace {
197  /// LocalSpiller - This spiller does a simple pass over the machine basic
198  /// block to attempt to keep spills in registers as much as possible for
199  /// blocks that have low register pressure (the vreg may be spilled due to
200  /// register pressure in other blocks).
201  class LocalSpiller : public Spiller {
202    const MRegisterInfo *MRI;
203    const TargetInstrInfo *TII;
204  public:
205    bool runOnMachineFunction(MachineFunction &MF, const VirtRegMap &VRM) {
206      MRI = MF.getTarget().getRegisterInfo();
207      TII = MF.getTarget().getInstrInfo();
208      DEBUG(std::cerr << "\n**** Local spiller rewriting function '"
209                      << MF.getFunction()->getName() << "':\n");
210
211      for (MachineFunction::iterator MBB = MF.begin(), E = MF.end();
212           MBB != E; ++MBB)
213        RewriteMBB(*MBB, VRM);
214      return true;
215    }
216  private:
217    void RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM);
218    void ClobberPhysReg(unsigned PR, std::map<int, unsigned> &SpillSlots,
219                        std::map<unsigned, int> &PhysRegs);
220    void ClobberPhysRegOnly(unsigned PR, std::map<int, unsigned> &SpillSlots,
221                            std::map<unsigned, int> &PhysRegs);
222  };
223}
224
225void LocalSpiller::ClobberPhysRegOnly(unsigned PhysReg,
226                                      std::map<int, unsigned> &SpillSlots,
227                                      std::map<unsigned, int> &PhysRegs) {
228  std::map<unsigned, int>::iterator I = PhysRegs.find(PhysReg);
229  if (I != PhysRegs.end()) {
230    int Slot = I->second;
231    PhysRegs.erase(I);
232    assert(SpillSlots[Slot] == PhysReg && "Bidirectional map mismatch!");
233    SpillSlots.erase(Slot);
234    DEBUG(std::cerr << "PhysReg " << MRI->getName(PhysReg)
235          << " clobbered, invalidating SS#" << Slot << "\n");
236
237  }
238}
239
240void LocalSpiller::ClobberPhysReg(unsigned PhysReg,
241                                  std::map<int, unsigned> &SpillSlots,
242                                  std::map<unsigned, int> &PhysRegs) {
243  for (const unsigned *AS = MRI->getAliasSet(PhysReg); *AS; ++AS)
244    ClobberPhysRegOnly(*AS, SpillSlots, PhysRegs);
245  ClobberPhysRegOnly(PhysReg, SpillSlots, PhysRegs);
246}
247
248
249// ReusedOp - For each reused operand, we keep track of a bit of information, in
250// case we need to rollback upon processing a new operand.  See comments below.
251namespace {
252  struct ReusedOp {
253    // The MachineInstr operand that reused an available value.
254    unsigned Operand;
255
256    // StackSlot - The spill slot of the value being reused.
257    unsigned StackSlot;
258
259    // PhysRegReused - The physical register the value was available in.
260    unsigned PhysRegReused;
261
262    // AssignedPhysReg - The physreg that was assigned for use by the reload.
263    unsigned AssignedPhysReg;
264
265    ReusedOp(unsigned o, unsigned ss, unsigned prr, unsigned apr)
266      : Operand(o), StackSlot(ss), PhysRegReused(prr), AssignedPhysReg(apr) {}
267  };
268}
269
270
271/// rewriteMBB - Keep track of which spills are available even after the
272/// register allocator is done with them.  If possible, avoid reloading vregs.
273void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) {
274
275  // SpillSlotsAvailable - This map keeps track of all of the spilled virtual
276  // register values that are still available, due to being loaded to stored to,
277  // but not invalidated yet.
278  std::map<int, unsigned> SpillSlotsAvailable;
279
280  // PhysRegsAvailable - This is the inverse of SpillSlotsAvailable, indicating
281  // which physregs are in use holding a stack slot value.
282  std::map<unsigned, int> PhysRegsAvailable;
283
284  DEBUG(std::cerr << MBB.getBasicBlock()->getName() << ":\n");
285
286  std::vector<ReusedOp> ReusedOperands;
287
288  // DefAndUseVReg - When we see a def&use operand that is spilled, keep track
289  // of it.  ".first" is the machine operand index (should always be 0 for now),
290  // and ".second" is the virtual register that is spilled.
291  std::vector<std::pair<unsigned, unsigned> > DefAndUseVReg;
292
293  // MaybeDeadStores - When we need to write a value back into a stack slot,
294  // keep track of the inserted store.  If the stack slot value is never read
295  // (because the value was used from some available register, for example), and
296  // subsequently stored to, the original store is dead.  This map keeps track
297  // of inserted stores that are not used.  If we see a subsequent store to the
298  // same stack slot, the original store is deleted.
299  std::map<int, MachineInstr*> MaybeDeadStores;
300
301  bool *PhysRegsUsed = MBB.getParent()->getUsedPhysregs();
302
303  for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
304       MII != E; ) {
305    MachineInstr &MI = *MII;
306    MachineBasicBlock::iterator NextMII = MII; ++NextMII;
307
308    ReusedOperands.clear();
309    DefAndUseVReg.clear();
310
311    // Process all of the spilled uses and all non spilled reg references.
312    for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
313      MachineOperand &MO = MI.getOperand(i);
314      if (MO.isRegister() && MO.getReg() &&
315          MRegisterInfo::isVirtualRegister(MO.getReg())) {
316        unsigned VirtReg = MO.getReg();
317
318        if (!VRM.hasStackSlot(VirtReg)) {
319          // This virtual register was assigned a physreg!
320          unsigned Phys = VRM.getPhys(VirtReg);
321          PhysRegsUsed[Phys] = true;
322          MI.SetMachineOperandReg(i, Phys);
323        } else {
324          // Is this virtual register a spilled value?
325          if (MO.isUse()) {
326            int StackSlot = VRM.getStackSlot(VirtReg);
327            unsigned PhysReg;
328
329            // Check to see if this stack slot is available.
330            std::map<int, unsigned>::iterator SSI =
331              SpillSlotsAvailable.find(StackSlot);
332            if (SSI != SpillSlotsAvailable.end()) {
333              DEBUG(std::cerr << "Reusing SS#" << StackSlot << " from physreg "
334                              << MRI->getName(SSI->second) << " for vreg"
335                              << VirtReg <<" instead of reloading into physreg "
336                              << MRI->getName(VRM.getPhys(VirtReg)) << "\n");
337              // If this stack slot value is already available, reuse it!
338              PhysReg = SSI->second;
339              MI.SetMachineOperandReg(i, PhysReg);
340
341              // The only technical detail we have is that we don't know that
342              // PhysReg won't be clobbered by a reloaded stack slot that occurs
343              // later in the instruction.  In particular, consider 'op V1, V2'.
344              // If V1 is available in physreg R0, we would choose to reuse it
345              // here, instead of reloading it into the register the allocator
346              // indicated (say R1).  However, V2 might have to be reloaded
347              // later, and it might indicate that it needs to live in R0.  When
348              // this occurs, we need to have information available that
349              // indicates it is safe to use R1 for the reload instead of R0.
350              //
351              // To further complicate matters, we might conflict with an alias,
352              // or R0 and R1 might not be compatible with each other.  In this
353              // case, we actually insert a reload for V1 in R1, ensuring that
354              // we can get at R0 or its alias.
355              ReusedOperands.push_back(ReusedOp(i, StackSlot, PhysReg,
356                                                VRM.getPhys(VirtReg)));
357              ++NumReused;
358            } else {
359              // Otherwise, reload it and remember that we have it.
360              PhysReg = VRM.getPhys(VirtReg);
361
362            RecheckRegister:
363              // Note that, if we reused a register for a previous operand, the
364              // register we want to reload into might not actually be
365              // available.  If this occurs, use the register indicated by the
366              // reuser.
367              if (!ReusedOperands.empty())   // This is most often empty.
368                for (unsigned ro = 0, e = ReusedOperands.size(); ro != e; ++ro)
369                  if (ReusedOperands[ro].PhysRegReused == PhysReg) {
370                    // Yup, use the reload register that we didn't use before.
371                    PhysReg = ReusedOperands[ro].AssignedPhysReg;
372                    goto RecheckRegister;
373                  } else {
374                    ReusedOp &Op = ReusedOperands[ro];
375                    unsigned PRRU = Op.PhysRegReused;
376                    for (const unsigned *AS = MRI->getAliasSet(PRRU); *AS; ++AS)
377                      if (*AS == PhysReg) {
378                        // Okay, we found out that an alias of a reused register
379                        // was used.  This isn't good because it means we have
380                        // to undo a previous reuse.
381                        MRI->loadRegFromStackSlot(MBB, &MI, Op.AssignedPhysReg,
382                                                  Op.StackSlot);
383                        ClobberPhysReg(Op.AssignedPhysReg, SpillSlotsAvailable,
384                                       PhysRegsAvailable);
385
386                        // Any stores to this stack slot are not dead anymore.
387                        MaybeDeadStores.erase(Op.StackSlot);
388
389                        MI.SetMachineOperandReg(Op.Operand, Op.AssignedPhysReg);
390                        PhysRegsAvailable[Op.AssignedPhysReg] = Op.StackSlot;
391                        SpillSlotsAvailable[Op.StackSlot] = Op.AssignedPhysReg;
392                        PhysRegsAvailable.erase(Op.PhysRegReused);
393                        DEBUG(std::cerr << "Remembering SS#" << Op.StackSlot
394                              << " in physreg "
395                              << MRI->getName(Op.AssignedPhysReg) << "\n");
396                        ++NumLoads;
397                        DEBUG(std::cerr << '\t' << *prior(MII));
398
399                        DEBUG(std::cerr << "Reuse undone!\n");
400                        ReusedOperands.erase(ReusedOperands.begin()+ro);
401                        --NumReused;
402                        goto ContinueReload;
403                      }
404                  }
405            ContinueReload:
406              PhysRegsUsed[PhysReg] = true;
407              MRI->loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot);
408              // This invalidates PhysReg.
409              ClobberPhysReg(PhysReg, SpillSlotsAvailable, PhysRegsAvailable);
410
411              // Any stores to this stack slot are not dead anymore.
412              MaybeDeadStores.erase(StackSlot);
413
414              MI.SetMachineOperandReg(i, PhysReg);
415              PhysRegsAvailable[PhysReg] = StackSlot;
416              SpillSlotsAvailable[StackSlot] = PhysReg;
417              DEBUG(std::cerr << "Remembering SS#" << StackSlot <<" in physreg "
418                              << MRI->getName(PhysReg) << "\n");
419              ++NumLoads;
420              DEBUG(std::cerr << '\t' << *prior(MII));
421            }
422
423            // If this is both a def and a use, we need to emit a store to the
424            // stack slot after the instruction.  Keep track of D&U operands
425            // because we already changed it to a physreg here.
426            if (MO.isDef()) {
427              // Remember that this was a def-and-use operand, and that the
428              // stack slot is live after this instruction executes.
429              DefAndUseVReg.push_back(std::make_pair(i, VirtReg));
430            }
431          }
432        }
433      }
434    }
435
436    // Loop over all of the implicit defs, clearing them from our available
437    // sets.
438    for (const unsigned *ImpDef = TII->getImplicitDefs(MI.getOpcode());
439         *ImpDef; ++ImpDef) {
440      PhysRegsUsed[*ImpDef] = true;
441      ClobberPhysReg(*ImpDef, SpillSlotsAvailable, PhysRegsAvailable);
442    }
443
444    DEBUG(std::cerr << '\t' << MI);
445
446    // If we have folded references to memory operands, make sure we clear all
447    // physical registers that may contain the value of the spilled virtual
448    // register
449    VirtRegMap::MI2VirtMapTy::const_iterator I, End;
450    for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ++I) {
451      DEBUG(std::cerr << "Folded vreg: " << I->second.first << "  MR: "
452                      << I->second.second);
453      unsigned VirtReg = I->second.first;
454      VirtRegMap::ModRef MR = I->second.second;
455      if (VRM.hasStackSlot(VirtReg)) {
456        int SS = VRM.getStackSlot(VirtReg);
457        DEBUG(std::cerr << " - StackSlot: " << SS << "\n");
458
459        // If this reference is not a use, any previous store is now dead.
460        // Otherwise, the store to this stack slot is not dead anymore.
461        std::map<int, MachineInstr*>::iterator MDSI = MaybeDeadStores.find(SS);
462        if (MDSI != MaybeDeadStores.end()) {
463          if (MR & VirtRegMap::isRef)   // Previous store is not dead.
464            MaybeDeadStores.erase(MDSI);
465          else {
466            // If we get here, the store is dead, nuke it now.
467            assert(MR == VirtRegMap::isMod && "Can't be modref!");
468            MBB.erase(MDSI->second);
469            MaybeDeadStores.erase(MDSI);
470            ++NumDSE;
471          }
472        }
473
474        // If the spill slot value is available, and this is a new definition of
475        // the value, the value is not available anymore.
476        if (MR & VirtRegMap::isMod) {
477          std::map<int, unsigned>::iterator It = SpillSlotsAvailable.find(SS);
478          if (It != SpillSlotsAvailable.end()) {
479            PhysRegsAvailable.erase(It->second);
480            SpillSlotsAvailable.erase(It);
481          }
482        }
483      } else {
484        DEBUG(std::cerr << ": No stack slot!\n");
485      }
486    }
487
488    // Process all of the spilled defs.
489    for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
490      MachineOperand &MO = MI.getOperand(i);
491      if (MO.isRegister() && MO.getReg() && MO.isDef()) {
492        unsigned VirtReg = MO.getReg();
493
494        bool TakenCareOf = false;
495        if (!MRegisterInfo::isVirtualRegister(VirtReg)) {
496          // Check to see if this is a def-and-use vreg operand that we do need
497          // to insert a store for.
498          bool OpTakenCareOf = false;
499          if (MO.isUse() && !DefAndUseVReg.empty()) {
500            for (unsigned dau = 0, e = DefAndUseVReg.size(); dau != e; ++dau)
501              if (DefAndUseVReg[dau].first == i) {
502                VirtReg = DefAndUseVReg[dau].second;
503                OpTakenCareOf = true;
504                break;
505              }
506          }
507
508          if (!OpTakenCareOf) {
509            ClobberPhysReg(VirtReg, SpillSlotsAvailable, PhysRegsAvailable);
510            TakenCareOf = true;
511          }
512        }
513
514        if (!TakenCareOf) {
515          // The only vregs left are stack slot definitions.
516          int StackSlot    = VRM.getStackSlot(VirtReg);
517          unsigned PhysReg;
518
519          // If this is a def&use operand, and we used a different physreg for
520          // it than the one assigned, make sure to execute the store from the
521          // correct physical register.
522          if (MO.getReg() == VirtReg)
523            PhysReg = VRM.getPhys(VirtReg);
524          else
525            PhysReg = MO.getReg();
526
527          PhysRegsUsed[PhysReg] = true;
528          MRI->storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot);
529          DEBUG(std::cerr << "Store:\t" << *next(MII));
530          MI.SetMachineOperandReg(i, PhysReg);
531
532          // If there is a dead store to this stack slot, nuke it now.
533          MachineInstr *&LastStore = MaybeDeadStores[StackSlot];
534          if (LastStore) {
535            DEBUG(std::cerr << " Killed store:\t" << *LastStore);
536            ++NumDSE;
537            MBB.erase(LastStore);
538          }
539          LastStore = next(MII);
540
541          // If the stack slot value was previously available in some other
542          // register, change it now.  Otherwise, make the register available,
543          // in PhysReg.
544          std::map<int, unsigned>::iterator SSA =
545            SpillSlotsAvailable.find(StackSlot);
546          if (SSA != SpillSlotsAvailable.end()) {
547            // Remove the record for physreg.
548            PhysRegsAvailable.erase(SSA->second);
549            SpillSlotsAvailable.erase(SSA);
550          }
551          ClobberPhysReg(PhysReg, SpillSlotsAvailable, PhysRegsAvailable);
552
553          PhysRegsAvailable[PhysReg] = StackSlot;
554          SpillSlotsAvailable[StackSlot] = PhysReg;
555          DEBUG(std::cerr << "Updating SS#" << StackSlot <<" in physreg "
556                          << MRI->getName(PhysReg) << " for virtreg #"
557                          << VirtReg << "\n");
558
559          ++NumStores;
560          VirtReg = PhysReg;
561        }
562      }
563    }
564    MII = NextMII;
565  }
566}
567
568
569
570llvm::Spiller* llvm::createSpiller() {
571  switch (SpillerOpt) {
572  default: assert(0 && "Unreachable!");
573  case local:
574    return new LocalSpiller();
575  case simple:
576    return new SimpleSpiller();
577  }
578}
579