CrashRecoveryContext.cpp revision 36b56886974eae4f9c5ebc96befd3e7bfe5de338
1//===--- CrashRecoveryContext.cpp - Crash Recovery ------------------------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9
10#include "llvm/Support/CrashRecoveryContext.h"
11#include "llvm/ADT/SmallString.h"
12#include "llvm/Config/config.h"
13#include "llvm/Support/ErrorHandling.h"
14#include "llvm/Support/ManagedStatic.h"
15#include "llvm/Support/Mutex.h"
16#include "llvm/Support/ThreadLocal.h"
17#include <cstdio>
18#include <setjmp.h>
19using namespace llvm;
20
21namespace {
22
23struct CrashRecoveryContextImpl;
24
25static ManagedStatic<sys::ThreadLocal<const CrashRecoveryContextImpl> > CurrentContext;
26
27struct CrashRecoveryContextImpl {
28  CrashRecoveryContext *CRC;
29  std::string Backtrace;
30  ::jmp_buf JumpBuffer;
31  volatile unsigned Failed : 1;
32  unsigned SwitchedThread : 1;
33
34public:
35  CrashRecoveryContextImpl(CrashRecoveryContext *CRC) : CRC(CRC),
36                                                        Failed(false),
37                                                        SwitchedThread(false) {
38    CurrentContext->set(this);
39  }
40  ~CrashRecoveryContextImpl() {
41    if (!SwitchedThread)
42      CurrentContext->erase();
43  }
44
45  /// \brief Called when the separate crash-recovery thread was finished, to
46  /// indicate that we don't need to clear the thread-local CurrentContext.
47  void setSwitchedThread() { SwitchedThread = true; }
48
49  void HandleCrash() {
50    // Eliminate the current context entry, to avoid re-entering in case the
51    // cleanup code crashes.
52    CurrentContext->erase();
53
54    assert(!Failed && "Crash recovery context already failed!");
55    Failed = true;
56
57    // FIXME: Stash the backtrace.
58
59    // Jump back to the RunSafely we were called under.
60    longjmp(JumpBuffer, 1);
61  }
62};
63
64}
65
66static ManagedStatic<sys::Mutex> gCrashRecoveryContextMutex;
67static bool gCrashRecoveryEnabled = false;
68
69static ManagedStatic<sys::ThreadLocal<const CrashRecoveryContextCleanup> >
70       tlIsRecoveringFromCrash;
71
72CrashRecoveryContextCleanup::~CrashRecoveryContextCleanup() {}
73
74CrashRecoveryContext::~CrashRecoveryContext() {
75  // Reclaim registered resources.
76  CrashRecoveryContextCleanup *i = head;
77  tlIsRecoveringFromCrash->set(head);
78  while (i) {
79    CrashRecoveryContextCleanup *tmp = i;
80    i = tmp->next;
81    tmp->cleanupFired = true;
82    tmp->recoverResources();
83    delete tmp;
84  }
85  tlIsRecoveringFromCrash->erase();
86
87  CrashRecoveryContextImpl *CRCI = (CrashRecoveryContextImpl *) Impl;
88  delete CRCI;
89}
90
91bool CrashRecoveryContext::isRecoveringFromCrash() {
92  return tlIsRecoveringFromCrash->get() != 0;
93}
94
95CrashRecoveryContext *CrashRecoveryContext::GetCurrent() {
96  if (!gCrashRecoveryEnabled)
97    return 0;
98
99  const CrashRecoveryContextImpl *CRCI = CurrentContext->get();
100  if (!CRCI)
101    return 0;
102
103  return CRCI->CRC;
104}
105
106void CrashRecoveryContext::registerCleanup(CrashRecoveryContextCleanup *cleanup)
107{
108  if (!cleanup)
109    return;
110  if (head)
111    head->prev = cleanup;
112  cleanup->next = head;
113  head = cleanup;
114}
115
116void
117CrashRecoveryContext::unregisterCleanup(CrashRecoveryContextCleanup *cleanup) {
118  if (!cleanup)
119    return;
120  if (cleanup == head) {
121    head = cleanup->next;
122    if (head)
123      head->prev = 0;
124  }
125  else {
126    cleanup->prev->next = cleanup->next;
127    if (cleanup->next)
128      cleanup->next->prev = cleanup->prev;
129  }
130  delete cleanup;
131}
132
133#ifdef LLVM_ON_WIN32
134
135#include "Windows/WindowsSupport.h"
136
137// On Windows, we can make use of vectored exception handling to
138// catch most crashing situations.  Note that this does mean
139// we will be alerted of exceptions *before* structured exception
140// handling has the opportunity to catch it.  But that isn't likely
141// to cause problems because nowhere in the project is SEH being
142// used.
143//
144// Vectored exception handling is built on top of SEH, and so it
145// works on a per-thread basis.
146//
147// The vectored exception handler functionality was added in Windows
148// XP, so if support for older versions of Windows is required,
149// it will have to be added.
150//
151// If we want to support as far back as Win2k, we could use the
152// SetUnhandledExceptionFilter API, but there's a risk of that
153// being entirely overwritten (it's not a chain).
154
155static LONG CALLBACK ExceptionHandler(PEXCEPTION_POINTERS ExceptionInfo)
156{
157  // Lookup the current thread local recovery object.
158  const CrashRecoveryContextImpl *CRCI = CurrentContext->get();
159
160  if (!CRCI) {
161    // Something has gone horribly wrong, so let's just tell everyone
162    // to keep searching
163    CrashRecoveryContext::Disable();
164    return EXCEPTION_CONTINUE_SEARCH;
165  }
166
167  // TODO: We can capture the stack backtrace here and store it on the
168  // implementation if we so choose.
169
170  // Handle the crash
171  const_cast<CrashRecoveryContextImpl*>(CRCI)->HandleCrash();
172
173  // Note that we don't actually get here because HandleCrash calls
174  // longjmp, which means the HandleCrash function never returns.
175  llvm_unreachable("Handled the crash, should have longjmp'ed out of here");
176}
177
178// Because the Enable and Disable calls are static, it means that
179// there may not actually be an Impl available, or even a current
180// CrashRecoveryContext at all.  So we make use of a thread-local
181// exception table.  The handles contained in here will either be
182// non-NULL, valid VEH handles, or NULL.
183static sys::ThreadLocal<const void> sCurrentExceptionHandle;
184
185void CrashRecoveryContext::Enable() {
186  sys::ScopedLock L(*gCrashRecoveryContextMutex);
187
188  if (gCrashRecoveryEnabled)
189    return;
190
191  gCrashRecoveryEnabled = true;
192
193  // We can set up vectored exception handling now.  We will install our
194  // handler as the front of the list, though there's no assurances that
195  // it will remain at the front (another call could install itself before
196  // our handler).  This 1) isn't likely, and 2) shouldn't cause problems.
197  PVOID handle = ::AddVectoredExceptionHandler(1, ExceptionHandler);
198  sCurrentExceptionHandle.set(handle);
199}
200
201void CrashRecoveryContext::Disable() {
202  sys::ScopedLock L(*gCrashRecoveryContextMutex);
203
204  if (!gCrashRecoveryEnabled)
205    return;
206
207  gCrashRecoveryEnabled = false;
208
209  PVOID currentHandle = const_cast<PVOID>(sCurrentExceptionHandle.get());
210  if (currentHandle) {
211    // Now we can remove the vectored exception handler from the chain
212    ::RemoveVectoredExceptionHandler(currentHandle);
213
214    // Reset the handle in our thread-local set.
215    sCurrentExceptionHandle.set(NULL);
216  }
217}
218
219#else
220
221// Generic POSIX implementation.
222//
223// This implementation relies on synchronous signals being delivered to the
224// current thread. We use a thread local object to keep track of the active
225// crash recovery context, and install signal handlers to invoke HandleCrash on
226// the active object.
227//
228// This implementation does not to attempt to chain signal handlers in any
229// reliable fashion -- if we get a signal outside of a crash recovery context we
230// simply disable crash recovery and raise the signal again.
231
232#include <signal.h>
233
234static const int Signals[] = { SIGABRT, SIGBUS, SIGFPE, SIGILL, SIGSEGV, SIGTRAP };
235static const unsigned NumSignals = sizeof(Signals) / sizeof(Signals[0]);
236static struct sigaction PrevActions[NumSignals];
237
238static void CrashRecoverySignalHandler(int Signal) {
239  // Lookup the current thread local recovery object.
240  const CrashRecoveryContextImpl *CRCI = CurrentContext->get();
241
242  if (!CRCI) {
243    // We didn't find a crash recovery context -- this means either we got a
244    // signal on a thread we didn't expect it on, the application got a signal
245    // outside of a crash recovery context, or something else went horribly
246    // wrong.
247    //
248    // Disable crash recovery and raise the signal again. The assumption here is
249    // that the enclosing application will terminate soon, and we won't want to
250    // attempt crash recovery again.
251    //
252    // This call of Disable isn't thread safe, but it doesn't actually matter.
253    CrashRecoveryContext::Disable();
254    raise(Signal);
255
256    // The signal will be thrown once the signal mask is restored.
257    return;
258  }
259
260  // Unblock the signal we received.
261  sigset_t SigMask;
262  sigemptyset(&SigMask);
263  sigaddset(&SigMask, Signal);
264  sigprocmask(SIG_UNBLOCK, &SigMask, 0);
265
266  if (CRCI)
267    const_cast<CrashRecoveryContextImpl*>(CRCI)->HandleCrash();
268}
269
270void CrashRecoveryContext::Enable() {
271  sys::ScopedLock L(*gCrashRecoveryContextMutex);
272
273  if (gCrashRecoveryEnabled)
274    return;
275
276  gCrashRecoveryEnabled = true;
277
278  // Setup the signal handler.
279  struct sigaction Handler;
280  Handler.sa_handler = CrashRecoverySignalHandler;
281  Handler.sa_flags = 0;
282  sigemptyset(&Handler.sa_mask);
283
284  for (unsigned i = 0; i != NumSignals; ++i) {
285    sigaction(Signals[i], &Handler, &PrevActions[i]);
286  }
287}
288
289void CrashRecoveryContext::Disable() {
290  sys::ScopedLock L(*gCrashRecoveryContextMutex);
291
292  if (!gCrashRecoveryEnabled)
293    return;
294
295  gCrashRecoveryEnabled = false;
296
297  // Restore the previous signal handlers.
298  for (unsigned i = 0; i != NumSignals; ++i)
299    sigaction(Signals[i], &PrevActions[i], 0);
300}
301
302#endif
303
304bool CrashRecoveryContext::RunSafely(void (*Fn)(void*), void *UserData) {
305  // If crash recovery is disabled, do nothing.
306  if (gCrashRecoveryEnabled) {
307    assert(!Impl && "Crash recovery context already initialized!");
308    CrashRecoveryContextImpl *CRCI = new CrashRecoveryContextImpl(this);
309    Impl = CRCI;
310
311    if (setjmp(CRCI->JumpBuffer) != 0) {
312      return false;
313    }
314  }
315
316  Fn(UserData);
317  return true;
318}
319
320void CrashRecoveryContext::HandleCrash() {
321  CrashRecoveryContextImpl *CRCI = (CrashRecoveryContextImpl *) Impl;
322  assert(CRCI && "Crash recovery context never initialized!");
323  CRCI->HandleCrash();
324}
325
326const std::string &CrashRecoveryContext::getBacktrace() const {
327  CrashRecoveryContextImpl *CRC = (CrashRecoveryContextImpl *) Impl;
328  assert(CRC && "Crash recovery context never initialized!");
329  assert(CRC->Failed && "No crash was detected!");
330  return CRC->Backtrace;
331}
332
333//
334
335namespace {
336struct RunSafelyOnThreadInfo {
337  void (*Fn)(void*);
338  void *Data;
339  CrashRecoveryContext *CRC;
340  bool Result;
341};
342}
343
344static void RunSafelyOnThread_Dispatch(void *UserData) {
345  RunSafelyOnThreadInfo *Info =
346    reinterpret_cast<RunSafelyOnThreadInfo*>(UserData);
347  Info->Result = Info->CRC->RunSafely(Info->Fn, Info->Data);
348}
349bool CrashRecoveryContext::RunSafelyOnThread(void (*Fn)(void*), void *UserData,
350                                             unsigned RequestedStackSize) {
351  RunSafelyOnThreadInfo Info = { Fn, UserData, this, false };
352  llvm_execute_on_thread(RunSafelyOnThread_Dispatch, &Info, RequestedStackSize);
353  if (CrashRecoveryContextImpl *CRC = (CrashRecoveryContextImpl *)Impl)
354    CRC->setSwitchedThread();
355  return Info.Result;
356}
357