FoldingSet.cpp revision 20cd13f54f2b1a6307016c47330045de13b140e2
1//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements a hash set that can be used to remove duplication of
11// nodes in a graph.  This code was originally created by Chris Lattner for use
12// with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
13// set.
14//
15//===----------------------------------------------------------------------===//
16
17#include "llvm/ADT/FoldingSet.h"
18#include "llvm/Support/MathExtras.h"
19#include <cassert>
20#include <cstring>
21using namespace llvm;
22
23//===----------------------------------------------------------------------===//
24// FoldingSetNodeID Implementation
25
26/// Add* - Add various data types to Bit data.
27///
28void FoldingSetNodeID::AddPointer(const void *Ptr) {
29  // Note: this adds pointers to the hash using sizes and endianness that
30  // depend on the host.  It doesn't matter however, because hashing on
31  // pointer values in inherently unstable.  Nothing  should depend on the
32  // ordering of nodes in the folding set.
33  intptr_t PtrI = (intptr_t)Ptr;
34  Bits.push_back(unsigned(PtrI));
35  if (sizeof(intptr_t) > sizeof(unsigned))
36    Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
37}
38void FoldingSetNodeID::AddInteger(signed I) {
39  Bits.push_back(I);
40}
41void FoldingSetNodeID::AddInteger(unsigned I) {
42  Bits.push_back(I);
43}
44void FoldingSetNodeID::AddInteger(long I) {
45  AddInteger((unsigned long)I);
46}
47void FoldingSetNodeID::AddInteger(unsigned long I) {
48  if (sizeof(long) == sizeof(int))
49    AddInteger(unsigned(I));
50  else if (sizeof(long) == sizeof(long long)) {
51    AddInteger((unsigned long long)I);
52  } else {
53    assert(0 && "unexpected sizeof(long)");
54  }
55}
56void FoldingSetNodeID::AddInteger(long long I) {
57  AddInteger((unsigned long long)I);
58}
59void FoldingSetNodeID::AddInteger(unsigned long long I) {
60  AddInteger(unsigned(I));
61  if ((uint64_t)(int)I != I)
62    Bits.push_back(unsigned(I >> 32));
63}
64void FoldingSetNodeID::AddFloat(float F) {
65  Bits.push_back(FloatToBits(F));
66}
67void FoldingSetNodeID::AddDouble(double D) {
68 AddInteger(DoubleToBits(D));
69}
70
71void FoldingSetNodeID::AddString(const char *String) {
72  unsigned Size = static_cast<unsigned>(strlen(String));
73  Bits.push_back(Size);
74  if (!Size) return;
75
76  unsigned Units = Size / 4;
77  unsigned Pos = 0;
78  const unsigned *Base = (const unsigned *)String;
79
80  // If the string is aligned do a bulk transfer.
81  if (!((intptr_t)Base & 3)) {
82    Bits.append(Base, Base + Units);
83    Pos = (Units + 1) * 4;
84  } else {
85    // Otherwise do it the hard way.
86    for ( Pos += 4; Pos <= Size; Pos += 4) {
87      unsigned V = ((unsigned char)String[Pos - 4] << 24) |
88                   ((unsigned char)String[Pos - 3] << 16) |
89                   ((unsigned char)String[Pos - 2] << 8) |
90                    (unsigned char)String[Pos - 1];
91      Bits.push_back(V);
92    }
93  }
94
95  // With the leftover bits.
96  unsigned V = 0;
97  // Pos will have overshot size by 4 - #bytes left over.
98  switch (Pos - Size) {
99  case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
100  case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
101  case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
102  default: return; // Nothing left.
103  }
104
105  Bits.push_back(V);
106}
107
108void FoldingSetNodeID::AddString(const std::string &String) {
109  unsigned Size = static_cast<unsigned>(String.size());
110  Bits.push_back(Size);
111  if (!Size) return;
112
113  unsigned Units = Size / 4;
114  unsigned Pos = 0;
115  const unsigned *Base = (const unsigned *)String.data();
116
117  // If the string is aligned do a bulk transfer.
118  if (!((intptr_t)Base & 3)) {
119    Bits.append(Base, Base + Units);
120    Pos = (Units + 1) * 4;
121  } else {
122    // Otherwise do it the hard way.
123    for ( Pos += 4; Pos <= Size; Pos += 4) {
124      unsigned V = ((unsigned char)String[Pos - 4] << 24) |
125                   ((unsigned char)String[Pos - 3] << 16) |
126                   ((unsigned char)String[Pos - 2] << 8) |
127                    (unsigned char)String[Pos - 1];
128      Bits.push_back(V);
129    }
130  }
131
132  // With the leftover bits.
133  unsigned V = 0;
134  // Pos will have overshot size by 4 - #bytes left over.
135  switch (Pos - Size) {
136  case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
137  case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
138  case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
139  default: return; // Nothing left.
140  }
141
142  Bits.push_back(V);
143}
144
145/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
146/// lookup the node in the FoldingSetImpl.
147unsigned FoldingSetNodeID::ComputeHash() const {
148  // This is adapted from SuperFastHash by Paul Hsieh.
149  unsigned Hash = static_cast<unsigned>(Bits.size());
150  for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
151    unsigned Data = *BP;
152    Hash         += Data & 0xFFFF;
153    unsigned Tmp  = ((Data >> 16) << 11) ^ Hash;
154    Hash          = (Hash << 16) ^ Tmp;
155    Hash         += Hash >> 11;
156  }
157
158  // Force "avalanching" of final 127 bits.
159  Hash ^= Hash << 3;
160  Hash += Hash >> 5;
161  Hash ^= Hash << 4;
162  Hash += Hash >> 17;
163  Hash ^= Hash << 25;
164  Hash += Hash >> 6;
165  return Hash;
166}
167
168/// operator== - Used to compare two nodes to each other.
169///
170bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS)const{
171  if (Bits.size() != RHS.Bits.size()) return false;
172  return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
173}
174
175
176//===----------------------------------------------------------------------===//
177/// Helper functions for FoldingSetImpl.
178
179/// GetNextPtr - In order to save space, each bucket is a
180/// singly-linked-list. In order to make deletion more efficient, we make
181/// the list circular, so we can delete a node without computing its hash.
182/// The problem with this is that the start of the hash buckets are not
183/// Nodes.  If NextInBucketPtr is a bucket pointer, this method returns null:
184/// use GetBucketPtr when this happens.
185static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) {
186  // The low bit is set if this is the pointer back to the bucket.
187  if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)
188    return 0;
189
190  return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
191}
192
193
194/// testing.
195static void **GetBucketPtr(void *NextInBucketPtr) {
196  intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr);
197  assert((Ptr & 1) && "Not a bucket pointer");
198  return reinterpret_cast<void**>(Ptr & ~intptr_t(1));
199}
200
201/// GetBucketFor - Hash the specified node ID and return the hash bucket for
202/// the specified ID.
203static void **GetBucketFor(const FoldingSetNodeID &ID,
204                           void **Buckets, unsigned NumBuckets) {
205  // NumBuckets is always a power of 2.
206  unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
207  return Buckets + BucketNum;
208}
209
210//===----------------------------------------------------------------------===//
211// FoldingSetImpl Implementation
212
213FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) {
214  assert(5 < Log2InitSize && Log2InitSize < 32 &&
215         "Initial hash table size out of range");
216  NumBuckets = 1 << Log2InitSize;
217  Buckets = new void*[NumBuckets+1];
218  clear();
219}
220FoldingSetImpl::~FoldingSetImpl() {
221  delete [] Buckets;
222}
223void FoldingSetImpl::clear() {
224  // Set all but the last bucket to null pointers.
225  memset(Buckets, 0, NumBuckets*sizeof(void*));
226
227  // Set the very last bucket to be a non-null "pointer".
228  Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
229
230  // Reset the node count to zero.
231  NumNodes = 0;
232}
233
234/// GrowHashTable - Double the size of the hash table and rehash everything.
235///
236void FoldingSetImpl::GrowHashTable() {
237  void **OldBuckets = Buckets;
238  unsigned OldNumBuckets = NumBuckets;
239  NumBuckets <<= 1;
240
241  // Clear out new buckets.
242  Buckets = new void*[NumBuckets+1];
243  clear();
244
245  // Walk the old buckets, rehashing nodes into their new place.
246  FoldingSetNodeID ID;
247  for (unsigned i = 0; i != OldNumBuckets; ++i) {
248    void *Probe = OldBuckets[i];
249    if (!Probe) continue;
250    while (Node *NodeInBucket = GetNextPtr(Probe)) {
251      // Figure out the next link, remove NodeInBucket from the old link.
252      Probe = NodeInBucket->getNextInBucket();
253      NodeInBucket->SetNextInBucket(0);
254
255      // Insert the node into the new bucket, after recomputing the hash.
256      GetNodeProfile(ID, NodeInBucket);
257      InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets));
258      ID.clear();
259    }
260  }
261
262  delete[] OldBuckets;
263}
264
265/// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
266/// return it.  If not, return the insertion token that will make insertion
267/// faster.
268FoldingSetImpl::Node
269*FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
270                                     void *&InsertPos) {
271
272  void **Bucket = GetBucketFor(ID, Buckets, NumBuckets);
273  void *Probe = *Bucket;
274
275  InsertPos = 0;
276
277  FoldingSetNodeID OtherID;
278  while (Node *NodeInBucket = GetNextPtr(Probe)) {
279    GetNodeProfile(OtherID, NodeInBucket);
280    if (OtherID == ID)
281      return NodeInBucket;
282
283    Probe = NodeInBucket->getNextInBucket();
284    OtherID.clear();
285  }
286
287  // Didn't find the node, return null with the bucket as the InsertPos.
288  InsertPos = Bucket;
289  return 0;
290}
291
292/// InsertNode - Insert the specified node into the folding set, knowing that it
293/// is not already in the map.  InsertPos must be obtained from
294/// FindNodeOrInsertPos.
295void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
296  assert(N->getNextInBucket() == 0);
297  // Do we need to grow the hashtable?
298  if (NumNodes+1 > NumBuckets*2) {
299    GrowHashTable();
300    FoldingSetNodeID ID;
301    GetNodeProfile(ID, N);
302    InsertPos = GetBucketFor(ID, Buckets, NumBuckets);
303  }
304
305  ++NumNodes;
306
307  /// The insert position is actually a bucket pointer.
308  void **Bucket = static_cast<void**>(InsertPos);
309
310  void *Next = *Bucket;
311
312  // If this is the first insertion into this bucket, its next pointer will be
313  // null.  Pretend as if it pointed to itself, setting the low bit to indicate
314  // that it is a pointer to the bucket.
315  if (Next == 0)
316    Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1);
317
318  // Set the node's next pointer, and make the bucket point to the node.
319  N->SetNextInBucket(Next);
320  *Bucket = N;
321}
322
323/// RemoveNode - Remove a node from the folding set, returning true if one was
324/// removed or false if the node was not in the folding set.
325bool FoldingSetImpl::RemoveNode(Node *N) {
326  // Because each bucket is a circular list, we don't need to compute N's hash
327  // to remove it.
328  void *Ptr = N->getNextInBucket();
329  if (Ptr == 0) return false;  // Not in folding set.
330
331  --NumNodes;
332  N->SetNextInBucket(0);
333
334  // Remember what N originally pointed to, either a bucket or another node.
335  void *NodeNextPtr = Ptr;
336
337  // Chase around the list until we find the node (or bucket) which points to N.
338  while (true) {
339    if (Node *NodeInBucket = GetNextPtr(Ptr)) {
340      // Advance pointer.
341      Ptr = NodeInBucket->getNextInBucket();
342
343      // We found a node that points to N, change it to point to N's next node,
344      // removing N from the list.
345      if (Ptr == N) {
346        NodeInBucket->SetNextInBucket(NodeNextPtr);
347        return true;
348      }
349    } else {
350      void **Bucket = GetBucketPtr(Ptr);
351      Ptr = *Bucket;
352
353      // If we found that the bucket points to N, update the bucket to point to
354      // whatever is next.
355      if (Ptr == N) {
356        *Bucket = NodeNextPtr;
357        return true;
358      }
359    }
360  }
361}
362
363/// GetOrInsertNode - If there is an existing simple Node exactly
364/// equal to the specified node, return it.  Otherwise, insert 'N' and it
365/// instead.
366FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
367  FoldingSetNodeID ID;
368  GetNodeProfile(ID, N);
369  void *IP;
370  if (Node *E = FindNodeOrInsertPos(ID, IP))
371    return E;
372  InsertNode(N, IP);
373  return N;
374}
375
376//===----------------------------------------------------------------------===//
377// FoldingSetIteratorImpl Implementation
378
379FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) {
380  // Skip to the first non-null non-self-cycle bucket.
381  while (*Bucket != reinterpret_cast<void*>(-1) &&
382         (*Bucket == 0 || GetNextPtr(*Bucket) == 0))
383    ++Bucket;
384
385  NodePtr = static_cast<FoldingSetNode*>(*Bucket);
386}
387
388void FoldingSetIteratorImpl::advance() {
389  // If there is another link within this bucket, go to it.
390  void *Probe = NodePtr->getNextInBucket();
391
392  if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe))
393    NodePtr = NextNodeInBucket;
394  else {
395    // Otherwise, this is the last link in this bucket.
396    void **Bucket = GetBucketPtr(Probe);
397
398    // Skip to the next non-null non-self-cycle bucket.
399    do {
400      ++Bucket;
401    } while (*Bucket != reinterpret_cast<void*>(-1) &&
402             (*Bucket == 0 || GetNextPtr(*Bucket) == 0));
403
404    NodePtr = static_cast<FoldingSetNode*>(*Bucket);
405  }
406}
407
408//===----------------------------------------------------------------------===//
409// FoldingSetBucketIteratorImpl Implementation
410
411FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) {
412  Ptr = (*Bucket == 0 || GetNextPtr(*Bucket) == 0) ? (void*) Bucket : *Bucket;
413}
414