FoldingSet.cpp revision 27dba671c3f158a33c8cbdf5196a6fd16489be03
1//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements a hash set that can be used to remove duplication of
11// nodes in a graph.  This code was originally created by Chris Lattner for use
12// with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
13// set.
14//
15//===----------------------------------------------------------------------===//
16
17#include "llvm/ADT/FoldingSet.h"
18#include "llvm/Support/ErrorHandling.h"
19#include "llvm/Support/MathExtras.h"
20#include <cassert>
21#include <cstring>
22using namespace llvm;
23
24//===----------------------------------------------------------------------===//
25// FoldingSetNodeID Implementation
26
27/// Add* - Add various data types to Bit data.
28///
29void FoldingSetNodeID::AddPointer(const void *Ptr) {
30  // Note: this adds pointers to the hash using sizes and endianness that
31  // depend on the host.  It doesn't matter however, because hashing on
32  // pointer values in inherently unstable.  Nothing  should depend on the
33  // ordering of nodes in the folding set.
34  intptr_t PtrI = (intptr_t)Ptr;
35  Bits.push_back(unsigned(PtrI));
36  if (sizeof(intptr_t) > sizeof(unsigned))
37    Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
38}
39void FoldingSetNodeID::AddInteger(signed I) {
40  Bits.push_back(I);
41}
42void FoldingSetNodeID::AddInteger(unsigned I) {
43  Bits.push_back(I);
44}
45void FoldingSetNodeID::AddInteger(long I) {
46  AddInteger((unsigned long)I);
47}
48void FoldingSetNodeID::AddInteger(unsigned long I) {
49  if (sizeof(long) == sizeof(int))
50    AddInteger(unsigned(I));
51  else if (sizeof(long) == sizeof(long long)) {
52    AddInteger((unsigned long long)I);
53  } else {
54    llvm_unreachable("unexpected sizeof(long)");
55  }
56}
57void FoldingSetNodeID::AddInteger(long long I) {
58  AddInteger((unsigned long long)I);
59}
60void FoldingSetNodeID::AddInteger(unsigned long long I) {
61  AddInteger(unsigned(I));
62  if ((uint64_t)(int)I != I)
63    Bits.push_back(unsigned(I >> 32));
64}
65
66void FoldingSetNodeID::AddString(StringRef String) {
67  unsigned Size =  String.size();
68  Bits.push_back(Size);
69  if (!Size) return;
70
71  unsigned Units = Size / 4;
72  unsigned Pos = 0;
73  const unsigned *Base = (const unsigned*) String.data();
74
75  // If the string is aligned do a bulk transfer.
76  if (!((intptr_t)Base & 3)) {
77    Bits.append(Base, Base + Units);
78    Pos = (Units + 1) * 4;
79  } else {
80    // Otherwise do it the hard way.
81    for (Pos += 4; Pos <= Size; Pos += 4) {
82      unsigned V = ((unsigned char)String[Pos - 4] << 24) |
83                   ((unsigned char)String[Pos - 3] << 16) |
84                   ((unsigned char)String[Pos - 2] << 8) |
85                    (unsigned char)String[Pos - 1];
86      Bits.push_back(V);
87    }
88  }
89
90  // With the leftover bits.
91  unsigned V = 0;
92  // Pos will have overshot size by 4 - #bytes left over.
93  switch (Pos - Size) {
94  case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
95  case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
96  case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
97  default: return; // Nothing left.
98  }
99
100  Bits.push_back(V);
101}
102
103/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
104/// lookup the node in the FoldingSetImpl.
105unsigned FoldingSetNodeID::ComputeHash() const {
106  // This is adapted from SuperFastHash by Paul Hsieh.
107  unsigned Hash = static_cast<unsigned>(Bits.size());
108  for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
109    unsigned Data = *BP;
110    Hash         += Data & 0xFFFF;
111    unsigned Tmp  = ((Data >> 16) << 11) ^ Hash;
112    Hash          = (Hash << 16) ^ Tmp;
113    Hash         += Hash >> 11;
114  }
115
116  // Force "avalanching" of final 127 bits.
117  Hash ^= Hash << 3;
118  Hash += Hash >> 5;
119  Hash ^= Hash << 4;
120  Hash += Hash >> 17;
121  Hash ^= Hash << 25;
122  Hash += Hash >> 6;
123  return Hash;
124}
125
126/// operator== - Used to compare two nodes to each other.
127///
128bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS)const{
129  if (Bits.size() != RHS.Bits.size()) return false;
130  return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
131}
132
133
134//===----------------------------------------------------------------------===//
135/// Helper functions for FoldingSetImpl.
136
137/// GetNextPtr - In order to save space, each bucket is a
138/// singly-linked-list. In order to make deletion more efficient, we make
139/// the list circular, so we can delete a node without computing its hash.
140/// The problem with this is that the start of the hash buckets are not
141/// Nodes.  If NextInBucketPtr is a bucket pointer, this method returns null:
142/// use GetBucketPtr when this happens.
143static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) {
144  // The low bit is set if this is the pointer back to the bucket.
145  if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)
146    return 0;
147
148  return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
149}
150
151
152/// testing.
153static void **GetBucketPtr(void *NextInBucketPtr) {
154  intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr);
155  assert((Ptr & 1) && "Not a bucket pointer");
156  return reinterpret_cast<void**>(Ptr & ~intptr_t(1));
157}
158
159/// GetBucketFor - Hash the specified node ID and return the hash bucket for
160/// the specified ID.
161static void **GetBucketFor(const FoldingSetNodeID &ID,
162                           void **Buckets, unsigned NumBuckets) {
163  // NumBuckets is always a power of 2.
164  unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
165  return Buckets + BucketNum;
166}
167
168//===----------------------------------------------------------------------===//
169// FoldingSetImpl Implementation
170
171FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) {
172  assert(5 < Log2InitSize && Log2InitSize < 32 &&
173         "Initial hash table size out of range");
174  NumBuckets = 1 << Log2InitSize;
175  Buckets = new void*[NumBuckets+1];
176  clear();
177}
178FoldingSetImpl::~FoldingSetImpl() {
179  delete [] Buckets;
180}
181void FoldingSetImpl::clear() {
182  // Set all but the last bucket to null pointers.
183  memset(Buckets, 0, NumBuckets*sizeof(void*));
184
185  // Set the very last bucket to be a non-null "pointer".
186  Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
187
188  // Reset the node count to zero.
189  NumNodes = 0;
190}
191
192/// GrowHashTable - Double the size of the hash table and rehash everything.
193///
194void FoldingSetImpl::GrowHashTable() {
195  void **OldBuckets = Buckets;
196  unsigned OldNumBuckets = NumBuckets;
197  NumBuckets <<= 1;
198
199  // Clear out new buckets.
200  Buckets = new void*[NumBuckets+1];
201  clear();
202
203  // Walk the old buckets, rehashing nodes into their new place.
204  FoldingSetNodeID ID;
205  for (unsigned i = 0; i != OldNumBuckets; ++i) {
206    void *Probe = OldBuckets[i];
207    if (!Probe) continue;
208    while (Node *NodeInBucket = GetNextPtr(Probe)) {
209      // Figure out the next link, remove NodeInBucket from the old link.
210      Probe = NodeInBucket->getNextInBucket();
211      NodeInBucket->SetNextInBucket(0);
212
213      // Insert the node into the new bucket, after recomputing the hash.
214      GetNodeProfile(ID, NodeInBucket);
215      InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets));
216      ID.clear();
217    }
218  }
219
220  delete[] OldBuckets;
221}
222
223/// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
224/// return it.  If not, return the insertion token that will make insertion
225/// faster.
226FoldingSetImpl::Node
227*FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
228                                     void *&InsertPos) {
229
230  void **Bucket = GetBucketFor(ID, Buckets, NumBuckets);
231  void *Probe = *Bucket;
232
233  InsertPos = 0;
234
235  FoldingSetNodeID OtherID;
236  while (Node *NodeInBucket = GetNextPtr(Probe)) {
237    GetNodeProfile(OtherID, NodeInBucket);
238    if (OtherID == ID)
239      return NodeInBucket;
240
241    Probe = NodeInBucket->getNextInBucket();
242    OtherID.clear();
243  }
244
245  // Didn't find the node, return null with the bucket as the InsertPos.
246  InsertPos = Bucket;
247  return 0;
248}
249
250/// InsertNode - Insert the specified node into the folding set, knowing that it
251/// is not already in the map.  InsertPos must be obtained from
252/// FindNodeOrInsertPos.
253void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
254  assert(N->getNextInBucket() == 0);
255  // Do we need to grow the hashtable?
256  if (NumNodes+1 > NumBuckets*2) {
257    GrowHashTable();
258    FoldingSetNodeID ID;
259    GetNodeProfile(ID, N);
260    InsertPos = GetBucketFor(ID, Buckets, NumBuckets);
261  }
262
263  ++NumNodes;
264
265  /// The insert position is actually a bucket pointer.
266  void **Bucket = static_cast<void**>(InsertPos);
267
268  void *Next = *Bucket;
269
270  // If this is the first insertion into this bucket, its next pointer will be
271  // null.  Pretend as if it pointed to itself, setting the low bit to indicate
272  // that it is a pointer to the bucket.
273  if (Next == 0)
274    Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1);
275
276  // Set the node's next pointer, and make the bucket point to the node.
277  N->SetNextInBucket(Next);
278  *Bucket = N;
279}
280
281/// RemoveNode - Remove a node from the folding set, returning true if one was
282/// removed or false if the node was not in the folding set.
283bool FoldingSetImpl::RemoveNode(Node *N) {
284  // Because each bucket is a circular list, we don't need to compute N's hash
285  // to remove it.
286  void *Ptr = N->getNextInBucket();
287  if (Ptr == 0) return false;  // Not in folding set.
288
289  --NumNodes;
290  N->SetNextInBucket(0);
291
292  // Remember what N originally pointed to, either a bucket or another node.
293  void *NodeNextPtr = Ptr;
294
295  // Chase around the list until we find the node (or bucket) which points to N.
296  while (true) {
297    if (Node *NodeInBucket = GetNextPtr(Ptr)) {
298      // Advance pointer.
299      Ptr = NodeInBucket->getNextInBucket();
300
301      // We found a node that points to N, change it to point to N's next node,
302      // removing N from the list.
303      if (Ptr == N) {
304        NodeInBucket->SetNextInBucket(NodeNextPtr);
305        return true;
306      }
307    } else {
308      void **Bucket = GetBucketPtr(Ptr);
309      Ptr = *Bucket;
310
311      // If we found that the bucket points to N, update the bucket to point to
312      // whatever is next.
313      if (Ptr == N) {
314        *Bucket = NodeNextPtr;
315        return true;
316      }
317    }
318  }
319}
320
321/// GetOrInsertNode - If there is an existing simple Node exactly
322/// equal to the specified node, return it.  Otherwise, insert 'N' and it
323/// instead.
324FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
325  FoldingSetNodeID ID;
326  GetNodeProfile(ID, N);
327  void *IP;
328  if (Node *E = FindNodeOrInsertPos(ID, IP))
329    return E;
330  InsertNode(N, IP);
331  return N;
332}
333
334//===----------------------------------------------------------------------===//
335// FoldingSetIteratorImpl Implementation
336
337FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) {
338  // Skip to the first non-null non-self-cycle bucket.
339  while (*Bucket != reinterpret_cast<void*>(-1) &&
340         (*Bucket == 0 || GetNextPtr(*Bucket) == 0))
341    ++Bucket;
342
343  NodePtr = static_cast<FoldingSetNode*>(*Bucket);
344}
345
346void FoldingSetIteratorImpl::advance() {
347  // If there is another link within this bucket, go to it.
348  void *Probe = NodePtr->getNextInBucket();
349
350  if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe))
351    NodePtr = NextNodeInBucket;
352  else {
353    // Otherwise, this is the last link in this bucket.
354    void **Bucket = GetBucketPtr(Probe);
355
356    // Skip to the next non-null non-self-cycle bucket.
357    do {
358      ++Bucket;
359    } while (*Bucket != reinterpret_cast<void*>(-1) &&
360             (*Bucket == 0 || GetNextPtr(*Bucket) == 0));
361
362    NodePtr = static_cast<FoldingSetNode*>(*Bucket);
363  }
364}
365
366//===----------------------------------------------------------------------===//
367// FoldingSetBucketIteratorImpl Implementation
368
369FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) {
370  Ptr = (*Bucket == 0 || GetNextPtr(*Bucket) == 0) ? (void*) Bucket : *Bucket;
371}
372