FoldingSet.cpp revision 6118efa59ea751cb0790de860721695f5da819c1
1//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements a hash set that can be used to remove duplication of
11// nodes in a graph.  This code was originally created by Chris Lattner for use
12// with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
13// set.
14//
15//===----------------------------------------------------------------------===//
16
17#include "llvm/ADT/FoldingSet.h"
18#include "llvm/Support/Allocator.h"
19#include "llvm/Support/ErrorHandling.h"
20#include "llvm/Support/MathExtras.h"
21#include <cassert>
22#include <cstring>
23using namespace llvm;
24
25//===----------------------------------------------------------------------===//
26// FoldingSetNodeID Implementation
27
28/// Add* - Add various data types to Bit data.
29///
30void FoldingSetNodeID::AddPointer(const void *Ptr) {
31  // Note: this adds pointers to the hash using sizes and endianness that
32  // depend on the host.  It doesn't matter however, because hashing on
33  // pointer values in inherently unstable.  Nothing  should depend on the
34  // ordering of nodes in the folding set.
35  intptr_t PtrI = (intptr_t)Ptr;
36  Bits.push_back(unsigned(PtrI));
37  if (sizeof(intptr_t) > sizeof(unsigned))
38    Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
39}
40void FoldingSetNodeID::AddInteger(signed I) {
41  Bits.push_back(I);
42}
43void FoldingSetNodeID::AddInteger(unsigned I) {
44  Bits.push_back(I);
45}
46void FoldingSetNodeID::AddInteger(long I) {
47  AddInteger((unsigned long)I);
48}
49void FoldingSetNodeID::AddInteger(unsigned long I) {
50  if (sizeof(long) == sizeof(int))
51    AddInteger(unsigned(I));
52  else if (sizeof(long) == sizeof(long long)) {
53    AddInteger((unsigned long long)I);
54  } else {
55    llvm_unreachable("unexpected sizeof(long)");
56  }
57}
58void FoldingSetNodeID::AddInteger(long long I) {
59  AddInteger((unsigned long long)I);
60}
61void FoldingSetNodeID::AddInteger(unsigned long long I) {
62  AddInteger(unsigned(I));
63  if ((uint64_t)(int)I != I)
64    Bits.push_back(unsigned(I >> 32));
65}
66
67void FoldingSetNodeID::AddString(StringRef String) {
68  unsigned Size =  String.size();
69  Bits.push_back(Size);
70  if (!Size) return;
71
72  unsigned Units = Size / 4;
73  unsigned Pos = 0;
74  const unsigned *Base = (const unsigned*) String.data();
75
76  // If the string is aligned do a bulk transfer.
77  if (!((intptr_t)Base & 3)) {
78    Bits.append(Base, Base + Units);
79    Pos = (Units + 1) * 4;
80  } else {
81    // Otherwise do it the hard way.
82    for (Pos += 4; Pos <= Size; Pos += 4) {
83      unsigned V = ((unsigned char)String[Pos - 4] << 24) |
84                   ((unsigned char)String[Pos - 3] << 16) |
85                   ((unsigned char)String[Pos - 2] << 8) |
86                    (unsigned char)String[Pos - 1];
87      Bits.push_back(V);
88    }
89  }
90
91  // With the leftover bits.
92  unsigned V = 0;
93  // Pos will have overshot size by 4 - #bytes left over.
94  switch (Pos - Size) {
95  case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
96  case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
97  case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
98  default: return; // Nothing left.
99  }
100
101  Bits.push_back(V);
102}
103
104/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
105/// lookup the node in the FoldingSetImpl.
106unsigned FoldingSetNodeID::ComputeHash() const {
107  // This is adapted from SuperFastHash by Paul Hsieh.
108  unsigned Hash = static_cast<unsigned>(Bits.size());
109  for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
110    unsigned Data = *BP;
111    Hash         += Data & 0xFFFF;
112    unsigned Tmp  = ((Data >> 16) << 11) ^ Hash;
113    Hash          = (Hash << 16) ^ Tmp;
114    Hash         += Hash >> 11;
115  }
116
117  // Force "avalanching" of final 127 bits.
118  Hash ^= Hash << 3;
119  Hash += Hash >> 5;
120  Hash ^= Hash << 4;
121  Hash += Hash >> 17;
122  Hash ^= Hash << 25;
123  Hash += Hash >> 6;
124  return Hash;
125}
126
127/// operator== - Used to compare two nodes to each other.
128///
129bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS)const{
130  if (Bits.size() != RHS.Bits.size()) return false;
131  return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
132}
133
134/// Intern - Copy this node's data to a memory region allocated from the
135/// given allocator and return a FoldingSetNodeIDRef describing the
136/// interned data.
137FoldingSetNodeIDRef
138FoldingSetNodeID::Intern(BumpPtrAllocator &Allocator) const {
139  unsigned *New = Allocator.Allocate<unsigned>(Bits.size());
140  std::uninitialized_copy(Bits.begin(), Bits.end(), New);
141  return FoldingSetNodeIDRef(New, Bits.size());
142}
143
144//===----------------------------------------------------------------------===//
145/// Helper functions for FoldingSetImpl.
146
147/// GetNextPtr - In order to save space, each bucket is a
148/// singly-linked-list. In order to make deletion more efficient, we make
149/// the list circular, so we can delete a node without computing its hash.
150/// The problem with this is that the start of the hash buckets are not
151/// Nodes.  If NextInBucketPtr is a bucket pointer, this method returns null:
152/// use GetBucketPtr when this happens.
153static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) {
154  // The low bit is set if this is the pointer back to the bucket.
155  if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)
156    return 0;
157
158  return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
159}
160
161
162/// testing.
163static void **GetBucketPtr(void *NextInBucketPtr) {
164  intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr);
165  assert((Ptr & 1) && "Not a bucket pointer");
166  return reinterpret_cast<void**>(Ptr & ~intptr_t(1));
167}
168
169/// GetBucketFor - Hash the specified node ID and return the hash bucket for
170/// the specified ID.
171static void **GetBucketFor(const FoldingSetNodeID &ID,
172                           void **Buckets, unsigned NumBuckets) {
173  // NumBuckets is always a power of 2.
174  unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
175  return Buckets + BucketNum;
176}
177
178/// AllocateBuckets - Allocated initialized bucket memory.
179static void **AllocateBuckets(unsigned NumBuckets) {
180  void **Buckets = static_cast<void**>(calloc(NumBuckets+1, sizeof(void*)));
181  // Set the very last bucket to be a non-null "pointer".
182  Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
183  return Buckets;
184}
185
186//===----------------------------------------------------------------------===//
187// FoldingSetImpl Implementation
188
189FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) {
190  assert(5 < Log2InitSize && Log2InitSize < 32 &&
191         "Initial hash table size out of range");
192  NumBuckets = 1 << Log2InitSize;
193  Buckets = AllocateBuckets(NumBuckets);
194  NumNodes = 0;
195}
196FoldingSetImpl::~FoldingSetImpl() {
197  free(Buckets);
198}
199void FoldingSetImpl::clear() {
200  // Set all but the last bucket to null pointers.
201  memset(Buckets, 0, NumBuckets*sizeof(void*));
202
203  // Set the very last bucket to be a non-null "pointer".
204  Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
205
206  // Reset the node count to zero.
207  NumNodes = 0;
208}
209
210/// GrowHashTable - Double the size of the hash table and rehash everything.
211///
212void FoldingSetImpl::GrowHashTable() {
213  void **OldBuckets = Buckets;
214  unsigned OldNumBuckets = NumBuckets;
215  NumBuckets <<= 1;
216
217  // Clear out new buckets.
218  Buckets = AllocateBuckets(NumBuckets);
219  NumNodes = 0;
220
221  // Walk the old buckets, rehashing nodes into their new place.
222  FoldingSetNodeID ID;
223  for (unsigned i = 0; i != OldNumBuckets; ++i) {
224    void *Probe = OldBuckets[i];
225    if (!Probe) continue;
226    while (Node *NodeInBucket = GetNextPtr(Probe)) {
227      // Figure out the next link, remove NodeInBucket from the old link.
228      Probe = NodeInBucket->getNextInBucket();
229      NodeInBucket->SetNextInBucket(0);
230
231      // Insert the node into the new bucket, after recomputing the hash.
232      GetNodeProfile(ID, NodeInBucket);
233      InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets));
234      ID.clear();
235    }
236  }
237
238  free(OldBuckets);
239}
240
241/// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
242/// return it.  If not, return the insertion token that will make insertion
243/// faster.
244FoldingSetImpl::Node
245*FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
246                                     void *&InsertPos) {
247
248  void **Bucket = GetBucketFor(ID, Buckets, NumBuckets);
249  void *Probe = *Bucket;
250
251  InsertPos = 0;
252
253  FoldingSetNodeID OtherID;
254  while (Node *NodeInBucket = GetNextPtr(Probe)) {
255    GetNodeProfile(OtherID, NodeInBucket);
256    if (OtherID == ID)
257      return NodeInBucket;
258
259    Probe = NodeInBucket->getNextInBucket();
260    OtherID.clear();
261  }
262
263  // Didn't find the node, return null with the bucket as the InsertPos.
264  InsertPos = Bucket;
265  return 0;
266}
267
268/// InsertNode - Insert the specified node into the folding set, knowing that it
269/// is not already in the map.  InsertPos must be obtained from
270/// FindNodeOrInsertPos.
271void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
272  assert(N->getNextInBucket() == 0);
273  // Do we need to grow the hashtable?
274  if (NumNodes+1 > NumBuckets*2) {
275    GrowHashTable();
276    FoldingSetNodeID ID;
277    GetNodeProfile(ID, N);
278    InsertPos = GetBucketFor(ID, Buckets, NumBuckets);
279  }
280
281  ++NumNodes;
282
283  /// The insert position is actually a bucket pointer.
284  void **Bucket = static_cast<void**>(InsertPos);
285
286  void *Next = *Bucket;
287
288  // If this is the first insertion into this bucket, its next pointer will be
289  // null.  Pretend as if it pointed to itself, setting the low bit to indicate
290  // that it is a pointer to the bucket.
291  if (Next == 0)
292    Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1);
293
294  // Set the node's next pointer, and make the bucket point to the node.
295  N->SetNextInBucket(Next);
296  *Bucket = N;
297}
298
299/// RemoveNode - Remove a node from the folding set, returning true if one was
300/// removed or false if the node was not in the folding set.
301bool FoldingSetImpl::RemoveNode(Node *N) {
302  // Because each bucket is a circular list, we don't need to compute N's hash
303  // to remove it.
304  void *Ptr = N->getNextInBucket();
305  if (Ptr == 0) return false;  // Not in folding set.
306
307  --NumNodes;
308  N->SetNextInBucket(0);
309
310  // Remember what N originally pointed to, either a bucket or another node.
311  void *NodeNextPtr = Ptr;
312
313  // Chase around the list until we find the node (or bucket) which points to N.
314  while (true) {
315    if (Node *NodeInBucket = GetNextPtr(Ptr)) {
316      // Advance pointer.
317      Ptr = NodeInBucket->getNextInBucket();
318
319      // We found a node that points to N, change it to point to N's next node,
320      // removing N from the list.
321      if (Ptr == N) {
322        NodeInBucket->SetNextInBucket(NodeNextPtr);
323        return true;
324      }
325    } else {
326      void **Bucket = GetBucketPtr(Ptr);
327      Ptr = *Bucket;
328
329      // If we found that the bucket points to N, update the bucket to point to
330      // whatever is next.
331      if (Ptr == N) {
332        *Bucket = NodeNextPtr;
333        return true;
334      }
335    }
336  }
337}
338
339/// GetOrInsertNode - If there is an existing simple Node exactly
340/// equal to the specified node, return it.  Otherwise, insert 'N' and it
341/// instead.
342FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
343  FoldingSetNodeID ID;
344  GetNodeProfile(ID, N);
345  void *IP;
346  if (Node *E = FindNodeOrInsertPos(ID, IP))
347    return E;
348  InsertNode(N, IP);
349  return N;
350}
351
352//===----------------------------------------------------------------------===//
353// FoldingSetIteratorImpl Implementation
354
355FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) {
356  // Skip to the first non-null non-self-cycle bucket.
357  while (*Bucket != reinterpret_cast<void*>(-1) &&
358         (*Bucket == 0 || GetNextPtr(*Bucket) == 0))
359    ++Bucket;
360
361  NodePtr = static_cast<FoldingSetNode*>(*Bucket);
362}
363
364void FoldingSetIteratorImpl::advance() {
365  // If there is another link within this bucket, go to it.
366  void *Probe = NodePtr->getNextInBucket();
367
368  if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe))
369    NodePtr = NextNodeInBucket;
370  else {
371    // Otherwise, this is the last link in this bucket.
372    void **Bucket = GetBucketPtr(Probe);
373
374    // Skip to the next non-null non-self-cycle bucket.
375    do {
376      ++Bucket;
377    } while (*Bucket != reinterpret_cast<void*>(-1) &&
378             (*Bucket == 0 || GetNextPtr(*Bucket) == 0));
379
380    NodePtr = static_cast<FoldingSetNode*>(*Bucket);
381  }
382}
383
384//===----------------------------------------------------------------------===//
385// FoldingSetBucketIteratorImpl Implementation
386
387FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) {
388  Ptr = (*Bucket == 0 || GetNextPtr(*Bucket) == 0) ? (void*) Bucket : *Bucket;
389}
390