FoldingSet.cpp revision 8d4dd79526c434b9346d810dbee5a91e63b86bdf
1//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements a hash set that can be used to remove duplication of
11// nodes in a graph.  This code was originally created by Chris Lattner for use
12// with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
13// set.
14//
15//===----------------------------------------------------------------------===//
16
17#include "llvm/ADT/FoldingSet.h"
18#include "llvm/Support/Allocator.h"
19#include "llvm/Support/ErrorHandling.h"
20#include "llvm/Support/MathExtras.h"
21#include "llvm/Support/Host.h"
22#include <cassert>
23#include <cstring>
24using namespace llvm;
25
26//===----------------------------------------------------------------------===//
27// FoldingSetNodeIDRef Implementation
28
29/// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
30/// used to lookup the node in the FoldingSetImpl.
31unsigned FoldingSetNodeIDRef::ComputeHash() const {
32  // This is adapted from SuperFastHash by Paul Hsieh.
33  unsigned Hash = static_cast<unsigned>(Size);
34  for (const unsigned *BP = Data, *E = BP+Size; BP != E; ++BP) {
35    unsigned Data = *BP;
36    Hash         += Data & 0xFFFF;
37    unsigned Tmp  = ((Data >> 16) << 11) ^ Hash;
38    Hash          = (Hash << 16) ^ Tmp;
39    Hash         += Hash >> 11;
40  }
41
42  // Force "avalanching" of final 127 bits.
43  Hash ^= Hash << 3;
44  Hash += Hash >> 5;
45  Hash ^= Hash << 4;
46  Hash += Hash >> 17;
47  Hash ^= Hash << 25;
48  Hash += Hash >> 6;
49  return Hash;
50}
51
52bool FoldingSetNodeIDRef::operator==(FoldingSetNodeIDRef RHS) const {
53  if (Size != RHS.Size) return false;
54  return memcmp(Data, RHS.Data, Size*sizeof(*Data)) == 0;
55}
56
57//===----------------------------------------------------------------------===//
58// FoldingSetNodeID Implementation
59
60/// Add* - Add various data types to Bit data.
61///
62void FoldingSetNodeID::AddPointer(const void *Ptr) {
63  // Note: this adds pointers to the hash using sizes and endianness that
64  // depend on the host.  It doesn't matter however, because hashing on
65  // pointer values in inherently unstable.  Nothing  should depend on the
66  // ordering of nodes in the folding set.
67  Bits.append(reinterpret_cast<unsigned *>(&Ptr),
68              reinterpret_cast<unsigned *>(&Ptr+1));
69}
70void FoldingSetNodeID::AddInteger(signed I) {
71  Bits.push_back(I);
72}
73void FoldingSetNodeID::AddInteger(unsigned I) {
74  Bits.push_back(I);
75}
76void FoldingSetNodeID::AddInteger(long I) {
77  AddInteger((unsigned long)I);
78}
79void FoldingSetNodeID::AddInteger(unsigned long I) {
80  if (sizeof(long) == sizeof(int))
81    AddInteger(unsigned(I));
82  else if (sizeof(long) == sizeof(long long)) {
83    AddInteger((unsigned long long)I);
84  } else {
85    llvm_unreachable("unexpected sizeof(long)");
86  }
87}
88void FoldingSetNodeID::AddInteger(long long I) {
89  AddInteger((unsigned long long)I);
90}
91void FoldingSetNodeID::AddInteger(unsigned long long I) {
92  AddInteger(unsigned(I));
93  if ((uint64_t)(unsigned)I != I)
94    Bits.push_back(unsigned(I >> 32));
95}
96
97void FoldingSetNodeID::AddString(StringRef String) {
98  unsigned Size =  String.size();
99  Bits.push_back(Size);
100  if (!Size) return;
101
102  unsigned Units = Size / 4;
103  unsigned Pos = 0;
104  const unsigned *Base = (const unsigned*) String.data();
105
106  // If the string is aligned do a bulk transfer.
107  if (!((intptr_t)Base & 3)) {
108    Bits.append(Base, Base + Units);
109    Pos = (Units + 1) * 4;
110  } else {
111    // Otherwise do it the hard way.
112    // To be compatible with above bulk transfer, we need to take endianness
113    // into account.
114    if (sys::isBigEndianHost()) {
115      for (Pos += 4; Pos <= Size; Pos += 4) {
116        unsigned V = ((unsigned char)String[Pos - 4] << 24) |
117                     ((unsigned char)String[Pos - 3] << 16) |
118                     ((unsigned char)String[Pos - 2] << 8) |
119                      (unsigned char)String[Pos - 1];
120        Bits.push_back(V);
121      }
122    } else {
123      assert(sys::isLittleEndianHost() && "Unexpected host endianness");
124      for (Pos += 4; Pos <= Size; Pos += 4) {
125        unsigned V = ((unsigned char)String[Pos - 1] << 24) |
126                     ((unsigned char)String[Pos - 2] << 16) |
127                     ((unsigned char)String[Pos - 3] << 8) |
128                      (unsigned char)String[Pos - 4];
129        Bits.push_back(V);
130      }
131    }
132  }
133
134  // With the leftover bits.
135  unsigned V = 0;
136  // Pos will have overshot size by 4 - #bytes left over.
137  // No need to take endianness into account here - this is always executed.
138  switch (Pos - Size) {
139  case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
140  case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
141  case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
142  default: return; // Nothing left.
143  }
144
145  Bits.push_back(V);
146}
147
148// AddNodeID - Adds the Bit data of another ID to *this.
149void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID &ID) {
150  Bits.append(ID.Bits.begin(), ID.Bits.end());
151}
152
153/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
154/// lookup the node in the FoldingSetImpl.
155unsigned FoldingSetNodeID::ComputeHash() const {
156  return FoldingSetNodeIDRef(Bits.data(), Bits.size()).ComputeHash();
157}
158
159/// operator== - Used to compare two nodes to each other.
160///
161bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS)const{
162  return *this == FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size());
163}
164
165/// operator== - Used to compare two nodes to each other.
166///
167bool FoldingSetNodeID::operator==(FoldingSetNodeIDRef RHS) const {
168  return FoldingSetNodeIDRef(Bits.data(), Bits.size()) == RHS;
169}
170
171/// Intern - Copy this node's data to a memory region allocated from the
172/// given allocator and return a FoldingSetNodeIDRef describing the
173/// interned data.
174FoldingSetNodeIDRef
175FoldingSetNodeID::Intern(BumpPtrAllocator &Allocator) const {
176  unsigned *New = Allocator.Allocate<unsigned>(Bits.size());
177  std::uninitialized_copy(Bits.begin(), Bits.end(), New);
178  return FoldingSetNodeIDRef(New, Bits.size());
179}
180
181//===----------------------------------------------------------------------===//
182/// Helper functions for FoldingSetImpl.
183
184/// GetNextPtr - In order to save space, each bucket is a
185/// singly-linked-list. In order to make deletion more efficient, we make
186/// the list circular, so we can delete a node without computing its hash.
187/// The problem with this is that the start of the hash buckets are not
188/// Nodes.  If NextInBucketPtr is a bucket pointer, this method returns null:
189/// use GetBucketPtr when this happens.
190static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) {
191  // The low bit is set if this is the pointer back to the bucket.
192  if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)
193    return 0;
194
195  return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
196}
197
198
199/// testing.
200static void **GetBucketPtr(void *NextInBucketPtr) {
201  intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr);
202  assert((Ptr & 1) && "Not a bucket pointer");
203  return reinterpret_cast<void**>(Ptr & ~intptr_t(1));
204}
205
206/// GetBucketFor - Hash the specified node ID and return the hash bucket for
207/// the specified ID.
208static void **GetBucketFor(unsigned Hash, void **Buckets, unsigned NumBuckets) {
209  // NumBuckets is always a power of 2.
210  unsigned BucketNum = Hash & (NumBuckets-1);
211  return Buckets + BucketNum;
212}
213
214/// AllocateBuckets - Allocated initialized bucket memory.
215static void **AllocateBuckets(unsigned NumBuckets) {
216  void **Buckets = static_cast<void**>(calloc(NumBuckets+1, sizeof(void*)));
217  // Set the very last bucket to be a non-null "pointer".
218  Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
219  return Buckets;
220}
221
222//===----------------------------------------------------------------------===//
223// FoldingSetImpl Implementation
224
225FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) {
226  assert(5 < Log2InitSize && Log2InitSize < 32 &&
227         "Initial hash table size out of range");
228  NumBuckets = 1 << Log2InitSize;
229  Buckets = AllocateBuckets(NumBuckets);
230  NumNodes = 0;
231}
232FoldingSetImpl::~FoldingSetImpl() {
233  free(Buckets);
234}
235void FoldingSetImpl::clear() {
236  // Set all but the last bucket to null pointers.
237  memset(Buckets, 0, NumBuckets*sizeof(void*));
238
239  // Set the very last bucket to be a non-null "pointer".
240  Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
241
242  // Reset the node count to zero.
243  NumNodes = 0;
244}
245
246/// GrowHashTable - Double the size of the hash table and rehash everything.
247///
248void FoldingSetImpl::GrowHashTable() {
249  void **OldBuckets = Buckets;
250  unsigned OldNumBuckets = NumBuckets;
251  NumBuckets <<= 1;
252
253  // Clear out new buckets.
254  Buckets = AllocateBuckets(NumBuckets);
255  NumNodes = 0;
256
257  // Walk the old buckets, rehashing nodes into their new place.
258  FoldingSetNodeID TempID;
259  for (unsigned i = 0; i != OldNumBuckets; ++i) {
260    void *Probe = OldBuckets[i];
261    if (!Probe) continue;
262    while (Node *NodeInBucket = GetNextPtr(Probe)) {
263      // Figure out the next link, remove NodeInBucket from the old link.
264      Probe = NodeInBucket->getNextInBucket();
265      NodeInBucket->SetNextInBucket(0);
266
267      // Insert the node into the new bucket, after recomputing the hash.
268      InsertNode(NodeInBucket,
269                 GetBucketFor(ComputeNodeHash(NodeInBucket, TempID),
270                              Buckets, NumBuckets));
271      TempID.clear();
272    }
273  }
274
275  free(OldBuckets);
276}
277
278/// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
279/// return it.  If not, return the insertion token that will make insertion
280/// faster.
281FoldingSetImpl::Node
282*FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
283                                     void *&InsertPos) {
284
285  void **Bucket = GetBucketFor(ID.ComputeHash(), Buckets, NumBuckets);
286  void *Probe = *Bucket;
287
288  InsertPos = 0;
289
290  FoldingSetNodeID TempID;
291  while (Node *NodeInBucket = GetNextPtr(Probe)) {
292    if (NodeEquals(NodeInBucket, ID, TempID))
293      return NodeInBucket;
294    TempID.clear();
295
296    Probe = NodeInBucket->getNextInBucket();
297  }
298
299  // Didn't find the node, return null with the bucket as the InsertPos.
300  InsertPos = Bucket;
301  return 0;
302}
303
304/// InsertNode - Insert the specified node into the folding set, knowing that it
305/// is not already in the map.  InsertPos must be obtained from
306/// FindNodeOrInsertPos.
307void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
308  assert(N->getNextInBucket() == 0);
309  // Do we need to grow the hashtable?
310  if (NumNodes+1 > NumBuckets*2) {
311    GrowHashTable();
312    FoldingSetNodeID TempID;
313    InsertPos = GetBucketFor(ComputeNodeHash(N, TempID), Buckets, NumBuckets);
314  }
315
316  ++NumNodes;
317
318  /// The insert position is actually a bucket pointer.
319  void **Bucket = static_cast<void**>(InsertPos);
320
321  void *Next = *Bucket;
322
323  // If this is the first insertion into this bucket, its next pointer will be
324  // null.  Pretend as if it pointed to itself, setting the low bit to indicate
325  // that it is a pointer to the bucket.
326  if (Next == 0)
327    Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1);
328
329  // Set the node's next pointer, and make the bucket point to the node.
330  N->SetNextInBucket(Next);
331  *Bucket = N;
332}
333
334/// RemoveNode - Remove a node from the folding set, returning true if one was
335/// removed or false if the node was not in the folding set.
336bool FoldingSetImpl::RemoveNode(Node *N) {
337  // Because each bucket is a circular list, we don't need to compute N's hash
338  // to remove it.
339  void *Ptr = N->getNextInBucket();
340  if (Ptr == 0) return false;  // Not in folding set.
341
342  --NumNodes;
343  N->SetNextInBucket(0);
344
345  // Remember what N originally pointed to, either a bucket or another node.
346  void *NodeNextPtr = Ptr;
347
348  // Chase around the list until we find the node (or bucket) which points to N.
349  while (true) {
350    if (Node *NodeInBucket = GetNextPtr(Ptr)) {
351      // Advance pointer.
352      Ptr = NodeInBucket->getNextInBucket();
353
354      // We found a node that points to N, change it to point to N's next node,
355      // removing N from the list.
356      if (Ptr == N) {
357        NodeInBucket->SetNextInBucket(NodeNextPtr);
358        return true;
359      }
360    } else {
361      void **Bucket = GetBucketPtr(Ptr);
362      Ptr = *Bucket;
363
364      // If we found that the bucket points to N, update the bucket to point to
365      // whatever is next.
366      if (Ptr == N) {
367        *Bucket = NodeNextPtr;
368        return true;
369      }
370    }
371  }
372}
373
374/// GetOrInsertNode - If there is an existing simple Node exactly
375/// equal to the specified node, return it.  Otherwise, insert 'N' and it
376/// instead.
377FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
378  FoldingSetNodeID ID;
379  GetNodeProfile(N, ID);
380  void *IP;
381  if (Node *E = FindNodeOrInsertPos(ID, IP))
382    return E;
383  InsertNode(N, IP);
384  return N;
385}
386
387//===----------------------------------------------------------------------===//
388// FoldingSetIteratorImpl Implementation
389
390FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) {
391  // Skip to the first non-null non-self-cycle bucket.
392  while (*Bucket != reinterpret_cast<void*>(-1) &&
393         (*Bucket == 0 || GetNextPtr(*Bucket) == 0))
394    ++Bucket;
395
396  NodePtr = static_cast<FoldingSetNode*>(*Bucket);
397}
398
399void FoldingSetIteratorImpl::advance() {
400  // If there is another link within this bucket, go to it.
401  void *Probe = NodePtr->getNextInBucket();
402
403  if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe))
404    NodePtr = NextNodeInBucket;
405  else {
406    // Otherwise, this is the last link in this bucket.
407    void **Bucket = GetBucketPtr(Probe);
408
409    // Skip to the next non-null non-self-cycle bucket.
410    do {
411      ++Bucket;
412    } while (*Bucket != reinterpret_cast<void*>(-1) &&
413             (*Bucket == 0 || GetNextPtr(*Bucket) == 0));
414
415    NodePtr = static_cast<FoldingSetNode*>(*Bucket);
416  }
417}
418
419//===----------------------------------------------------------------------===//
420// FoldingSetBucketIteratorImpl Implementation
421
422FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) {
423  Ptr = (*Bucket == 0 || GetNextPtr(*Bucket) == 0) ? (void*) Bucket : *Bucket;
424}
425