1
2See the OpenGL ARB enum registry at http://www.opengl.org/registry/api/enum.spec
3
4Blocks allocated to Mesa:
5       0x8750-0x875F
6       0x8BB0-0x8BBF
7
8
9GL_MESA_packed_depth_stencil
10	GL_DEPTH_STENCIL_MESA            0x8750
11	GL_UNSIGNED_INT_24_8_MESA        0x8751
12	GL_UNSIGNED_INT_8_24_REV_MESA    0x8752
13	GL_UNSIGNED_SHORT_15_1_MESA      0x8753
14	GL_UNSIGNED_SHORT_1_15_REV_MESA  0x8754
15
16GL_MESA_trace.spec:
17	GL_TRACE_ALL_BITS_MESA           0xFFFF
18	GL_TRACE_OPERATIONS_BIT_MESA     0x0001
19	GL_TRACE_PRIMITIVES_BIT_MESA     0x0002
20	GL_TRACE_ARRAYS_BIT_MESA         0x0004
21	GL_TRACE_TEXTURES_BIT_MESA       0x0008
22	GL_TRACE_PIXELS_BIT_MESA         0x0010
23	GL_TRACE_ERRORS_BIT_MESA         0x0020
24	GL_TRACE_MASK_MESA               0x8755
25	GL_TRACE_NAME_MESA               0x8756
26
27MESA_ycbcr_texture.spec:
28	GL_YCBCR_MESA                    0x8757
29	GL_UNSIGNED_SHORT_8_8_MESA       0x85BA /* same as Apple's */
30	GL_UNSIGNED_SHORT_8_8_REV_MESA   0x85BB /* same as Apple's */
31
32GL_MESA_pack_invert.spec
33	GL_PACK_INVERT_MESA              0x8758
34
35GL_MESA_shader_debug.spec: (obsolete)
36        GL_DEBUG_OBJECT_MESA             0x8759
37        GL_DEBUG_PRINT_MESA              0x875A
38        GL_DEBUG_ASSERT_MESA             0x875B
39
40GL_MESA_program_debug.spec: (obsolete)
41	GL_FRAGMENT_PROGRAM_CALLBACK_MESA      0x????
42	GL_VERTEX_PROGRAM_CALLBACK_MESA        0x????
43	GL_FRAGMENT_PROGRAM_POSITION_MESA      0x????
44	GL_VERTEX_PROGRAM_POSITION_MESA        0x????
45	GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x????
46	GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x????
47	GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA   0x????
48	GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA   0x????
49
50GL_MESAX_texture_stack:
51	GL_TEXTURE_1D_STACK_MESAX            0x8759
52	GL_TEXTURE_2D_STACK_MESAX            0x875A
53	GL_PROXY_TEXTURE_1D_STACK_MESAX      0x875B
54	GL_PROXY_TEXTURE_2D_STACK_MESAX      0x875C
55	GL_TEXTURE_1D_STACK_BINDING_MESAX    0x875D
56	GL_TEXTURE_2D_STACK_BINDING_MESAX    0x875E
57
58