1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#ifndef I915_REG_H
30#define I915_REG_H
31
32
33#define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
34
35#define CMD_3D (0x3<<29)
36
37#define PRIM3D_INLINE		(CMD_3D | (0x1f<<24))
38#define PRIM3D_TRILIST		(0x0<<18)
39#define PRIM3D_TRISTRIP 	(0x1<<18)
40#define PRIM3D_TRISTRIP_RVRSE	(0x2<<18)
41#define PRIM3D_TRIFAN		(0x3<<18)
42#define PRIM3D_POLY		(0x4<<18)
43#define PRIM3D_LINELIST 	(0x5<<18)
44#define PRIM3D_LINESTRIP	(0x6<<18)
45#define PRIM3D_RECTLIST 	(0x7<<18)
46#define PRIM3D_POINTLIST	(0x8<<18)
47#define PRIM3D_DIB		(0x9<<18)
48#define PRIM3D_CLEAR_RECT	(0xa<<18)
49#define PRIM3D_ZONE_INIT	(0xd<<18)
50#define PRIM3D_MASK		(0x1f<<18)
51
52/* p137 */
53#define _3DSTATE_AA_CMD			(CMD_3D | (0x06<<24))
54#define AA_LINE_ECAAR_WIDTH_ENABLE	(1<<16)
55#define AA_LINE_ECAAR_WIDTH_0_5 	0
56#define AA_LINE_ECAAR_WIDTH_1_0		(1<<14)
57#define AA_LINE_ECAAR_WIDTH_2_0 	(2<<14)
58#define AA_LINE_ECAAR_WIDTH_4_0 	(3<<14)
59#define AA_LINE_REGION_WIDTH_ENABLE	(1<<8)
60#define AA_LINE_REGION_WIDTH_0_5	0
61#define AA_LINE_REGION_WIDTH_1_0	(1<<6)
62#define AA_LINE_REGION_WIDTH_2_0	(2<<6)
63#define AA_LINE_REGION_WIDTH_4_0	(3<<6)
64
65/* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/
66#define _3DSTATE_BACKFACE_STENCIL_OPS    (CMD_3D | (0x8<<24))
67#define BFO_ENABLE_STENCIL_REF          (1<<23)
68#define BFO_STENCIL_REF_SHIFT           15
69#define BFO_STENCIL_REF_MASK            (0xff<<15)
70#define BFO_ENABLE_STENCIL_FUNCS        (1<<14)
71#define BFO_STENCIL_TEST_SHIFT          11
72#define BFO_STENCIL_TEST_MASK           (0x7<<11)
73#define BFO_STENCIL_FAIL_SHIFT          8
74#define BFO_STENCIL_FAIL_MASK           (0x7<<8)
75#define BFO_STENCIL_PASS_Z_FAIL_SHIFT   5
76#define BFO_STENCIL_PASS_Z_FAIL_MASK    (0x7<<5)
77#define BFO_STENCIL_PASS_Z_PASS_SHIFT   2
78#define BFO_STENCIL_PASS_Z_PASS_MASK    (0x7<<2)
79#define BFO_ENABLE_STENCIL_TWO_SIDE     (1<<1)
80#define BFO_STENCIL_TWO_SIDE            (1<<0)
81
82
83/* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */
84#define _3DSTATE_BACKFACE_STENCIL_MASKS    (CMD_3D | (0x9<<24))
85#define BFM_ENABLE_STENCIL_TEST_MASK      (1<<17)
86#define BFM_ENABLE_STENCIL_WRITE_MASK     (1<<16)
87#define BFM_STENCIL_TEST_MASK_SHIFT       8
88#define BFM_STENCIL_TEST_MASK_MASK        (0xff<<8)
89#define BFM_STENCIL_WRITE_MASK_SHIFT      0
90#define BFM_STENCIL_WRITE_MASK_MASK       (0xff<<0)
91
92
93
94/* 3DSTATE_BIN_CONTROL p141 */
95
96/* p143 */
97#define _3DSTATE_BUF_INFO_CMD	(CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
98/* Dword 1 */
99#define BUF_3D_ID_COLOR_BACK	(0x3<<24)
100#define BUF_3D_ID_DEPTH 	(0x7<<24)
101#define BUF_3D_USE_FENCE	(1<<23)
102#define BUF_3D_TILED_SURFACE	(1<<22)
103#define BUF_3D_TILE_WALK_X	0
104#define BUF_3D_TILE_WALK_Y	(1<<21)
105#define BUF_3D_PITCH(x)         (((x)/4)<<2)
106/* Dword 2 */
107#define BUF_3D_ADDR(x)		((x) & ~0x3)
108
109
110/* 3DSTATE_CHROMA_KEY */
111
112/* 3DSTATE_CLEAR_PARAMETERS, p150 */
113#define _3DSTATE_CLEAR_PARAMETERS	(CMD_3D | (0x1d<<24) | (0x9c<<16) | 5)
114/* Dword 1 */
115#define CLEARPARAM_CLEAR_RECT		(1 << 16)
116#define CLEARPARAM_ZONE_INIT		(0 << 16)
117#define CLEARPARAM_WRITE_COLOR		(1 << 2)
118#define CLEARPARAM_WRITE_DEPTH		(1 << 1)
119#define CLEARPARAM_WRITE_STENCIL	(1 << 0)
120
121/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
122#define _3DSTATE_CONST_BLEND_COLOR_CMD	(CMD_3D | (0x1d<<24) | (0x88<<16))
123
124
125
126/* 3DSTATE_COORD_SET_BINDINGS, p154 */
127#define _3DSTATE_COORD_SET_BINDINGS      (CMD_3D | (0x16<<24))
128#define CSB_TCB(iunit, eunit)           ((eunit)<<(iunit*3))
129
130/* p156 */
131#define _3DSTATE_DFLT_DIFFUSE_CMD	(CMD_3D | (0x1d<<24) | (0x99<<16))
132
133/* p157 */
134#define _3DSTATE_DFLT_SPEC_CMD		(CMD_3D | (0x1d<<24) | (0x9a<<16))
135
136/* p158 */
137#define _3DSTATE_DFLT_Z_CMD		(CMD_3D | (0x1d<<24) | (0x98<<16))
138
139
140/* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */
141#define _3DSTATE_DEPTH_OFFSET_SCALE       (CMD_3D | (0x1d<<24) | (0x97<<16))
142/* scale in dword 1 */
143
144
145/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
146#define _3DSTATE_DEPTH_SUBRECT_DISABLE    (CMD_3D | (0x1c<<24) | (0x11<<19) | 0x2)
147
148/* p161 */
149#define _3DSTATE_DST_BUF_VARS_CMD	(CMD_3D | (0x1d<<24) | (0x85<<16))
150/* Dword 1 */
151#define CLASSIC_EARLY_DEPTH             (1<<31)
152#define TEX_DEFAULT_COLOR_OGL           (0<<30)
153#define TEX_DEFAULT_COLOR_D3D           (1<<30)
154#define ZR_EARLY_DEPTH                  (1<<29)
155#define LOD_PRECLAMP_OGL                (1<<28)
156#define LOD_PRECLAMP_D3D                (0<<28)
157#define DITHER_FULL_ALWAYS              (0<<26)
158#define DITHER_FULL_ON_FB_BLEND         (1<<26)
159#define DITHER_CLAMPED_ALWAYS           (2<<26)
160#define LINEAR_GAMMA_BLEND_32BPP        (1<<25)
161#define DEBUG_DISABLE_ENH_DITHER        (1<<24)
162#define DSTORG_HORT_BIAS(x)		((x)<<20)
163#define DSTORG_VERT_BIAS(x)		((x)<<16)
164#define COLOR_4_2_2_CHNL_WRT_ALL	0
165#define COLOR_4_2_2_CHNL_WRT_Y		(1<<12)
166#define COLOR_4_2_2_CHNL_WRT_CR		(2<<12)
167#define COLOR_4_2_2_CHNL_WRT_CB		(3<<12)
168#define COLOR_4_2_2_CHNL_WRT_CRCB	(4<<12)
169#define COLOR_BUF_8BIT			0
170#define COLOR_BUF_RGB555 		(1<<8)
171#define COLOR_BUF_RGB565 		(2<<8)
172#define COLOR_BUF_ARGB8888		(3<<8)
173#define COLOR_BUF_YCRCB_SWAP		(4<<8)
174#define COLOR_BUF_YCRCB_NORMAL		(5<<8)
175#define COLOR_BUF_YCRCB_SWAPUV		(6<<8)
176#define COLOR_BUF_YCRCB_SWAPUVY		(7<<8)
177#define COLOR_BUF_ARGB4444		(8<<8)
178#define COLOR_BUF_ARGB1555		(9<<8)
179#define COLOR_BUF_ARGB2101010		(10<<8)
180#define DEPTH_FRMT_16_FIXED		0
181#define DEPTH_FRMT_16_FLOAT		(1<<2)
182#define DEPTH_FRMT_24_FIXED_8_OTHER	(2<<2)
183#define VERT_LINE_STRIDE_1		(1<<1)
184#define VERT_LINE_STRIDE_0		(0<<1)
185#define VERT_LINE_STRIDE_OFS_1		1
186#define VERT_LINE_STRIDE_OFS_0		0
187
188/* p166 */
189#define _3DSTATE_DRAW_RECT_CMD		(CMD_3D|(0x1d<<24)|(0x80<<16)|3)
190/* Dword 1 */
191#define DRAW_RECT_DIS_DEPTH_OFS 	(1<<30)
192#define DRAW_DITHER_OFS_X(x)		((x)<<26)
193#define DRAW_DITHER_OFS_Y(x)		((x)<<24)
194/* Dword 2 */
195#define DRAW_YMIN(x)			((x)<<16)
196#define DRAW_XMIN(x)			(x)
197/* Dword 3 */
198#define DRAW_YMAX(x)			((x)<<16)
199#define DRAW_XMAX(x)			(x)
200/* Dword 4 */
201#define DRAW_YORG(x)			((x)<<16)
202#define DRAW_XORG(x)			(x)
203
204
205/* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */
206
207/* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */
208
209
210/* _3DSTATE_FOG_COLOR, p173 */
211#define _3DSTATE_FOG_COLOR_CMD		(CMD_3D|(0x15<<24))
212#define FOG_COLOR_RED(x)		((x)<<16)
213#define FOG_COLOR_GREEN(x)		((x)<<8)
214#define FOG_COLOR_BLUE(x)		(x)
215
216/* _3DSTATE_FOG_MODE, p174 */
217#define _3DSTATE_FOG_MODE_CMD		(CMD_3D|(0x1d<<24)|(0x89<<16)|2)
218/* Dword 1 */
219#define FMC1_FOGFUNC_MODIFY_ENABLE	(1<<31)
220#define FMC1_FOGFUNC_VERTEX		(0<<28)
221#define FMC1_FOGFUNC_PIXEL_EXP		(1<<28)
222#define FMC1_FOGFUNC_PIXEL_EXP2		(2<<28)
223#define FMC1_FOGFUNC_PIXEL_LINEAR	(3<<28)
224#define FMC1_FOGFUNC_MASK		(3<<28)
225#define FMC1_FOGINDEX_MODIFY_ENABLE     (1<<27)
226#define FMC1_FOGINDEX_Z		        (0<<25)
227#define FMC1_FOGINDEX_W   		(1<<25)
228#define FMC1_C1_C2_MODIFY_ENABLE	(1<<24)
229#define FMC1_DENSITY_MODIFY_ENABLE	(1<<23)
230#define FMC1_C1_ONE      	        (1<<13)
231#define FMC1_C1_MASK		        (0xffff<<4)
232/* Dword 2 */
233#define FMC2_C2_ONE		        (1<<16)
234/* Dword 3 */
235#define FMC3_D_ONE      		(1<<16)
236
237
238
239/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */
240#define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD	(CMD_3D|(0x0b<<24))
241#define IAB_MODIFY_ENABLE	        (1<<23)
242#define IAB_ENABLE       	        (1<<22)
243#define IAB_MODIFY_FUNC         	(1<<21)
244#define IAB_FUNC_SHIFT          	16
245#define IAB_MODIFY_SRC_FACTOR   	(1<<11)
246#define IAB_SRC_FACTOR_SHIFT		6
247#define IAB_SRC_FACTOR_MASK		(BLENDFACT_MASK<<6)
248#define IAB_MODIFY_DST_FACTOR	        (1<<5)
249#define IAB_DST_FACTOR_SHIFT		0
250#define IAB_DST_FACTOR_MASK		(BLENDFACT_MASK<<0)
251
252
253#define BLENDFUNC_ADD			0x0
254#define BLENDFUNC_SUBTRACT		0x1
255#define BLENDFUNC_REVERSE_SUBTRACT	0x2
256#define BLENDFUNC_MIN			0x3
257#define BLENDFUNC_MAX			0x4
258#define BLENDFUNC_MASK			0x7
259
260/* 3DSTATE_LOAD_INDIRECT, p180 */
261
262#define _3DSTATE_LOAD_INDIRECT	        (CMD_3D|(0x1d<<24)|(0x7<<16))
263#define LI0_STATE_STATIC_INDIRECT       (0x01<<8)
264#define LI0_STATE_DYNAMIC_INDIRECT      (0x02<<8)
265#define LI0_STATE_SAMPLER               (0x04<<8)
266#define LI0_STATE_MAP                   (0x08<<8)
267#define LI0_STATE_PROGRAM               (0x10<<8)
268#define LI0_STATE_CONSTANTS             (0x20<<8)
269
270#define SIS0_BUFFER_ADDRESS(x)          ((x)&~0x3)
271#define SIS0_FORCE_LOAD                 (1<<1)
272#define SIS0_BUFFER_VALID               (1<<0)
273#define SIS1_BUFFER_LENGTH(x)           ((x)&0xff)
274
275#define DIS0_BUFFER_ADDRESS(x)          ((x)&~0x3)
276#define DIS0_BUFFER_RESET               (1<<1)
277#define DIS0_BUFFER_VALID               (1<<0)
278
279#define SSB0_BUFFER_ADDRESS(x)          ((x)&~0x3)
280#define SSB0_FORCE_LOAD                 (1<<1)
281#define SSB0_BUFFER_VALID               (1<<0)
282#define SSB1_BUFFER_LENGTH(x)           ((x)&0xff)
283
284#define MSB0_BUFFER_ADDRESS(x)          ((x)&~0x3)
285#define MSB0_FORCE_LOAD                 (1<<1)
286#define MSB0_BUFFER_VALID               (1<<0)
287#define MSB1_BUFFER_LENGTH(x)           ((x)&0xff)
288
289#define PSP0_BUFFER_ADDRESS(x)          ((x)&~0x3)
290#define PSP0_FORCE_LOAD                 (1<<1)
291#define PSP0_BUFFER_VALID               (1<<0)
292#define PSP1_BUFFER_LENGTH(x)           ((x)&0xff)
293
294#define PSC0_BUFFER_ADDRESS(x)          ((x)&~0x3)
295#define PSC0_FORCE_LOAD                 (1<<1)
296#define PSC0_BUFFER_VALID               (1<<0)
297#define PSC1_BUFFER_LENGTH(x)           ((x)&0xff)
298
299
300
301
302
303/* _3DSTATE_RASTERIZATION_RULES */
304#define _3DSTATE_RASTER_RULES_CMD	(CMD_3D|(0x07<<24))
305#define ENABLE_POINT_RASTER_RULE	(1<<15)
306#define OGL_POINT_RASTER_RULE		(1<<13)
307#define ENABLE_TEXKILL_3D_4D            (1<<10)
308#define TEXKILL_3D                      (0<<9)
309#define TEXKILL_4D                      (1<<9)
310#define ENABLE_LINE_STRIP_PROVOKE_VRTX	(1<<8)
311#define ENABLE_TRI_FAN_PROVOKE_VRTX	(1<<5)
312#define LINE_STRIP_PROVOKE_VRTX(x)	((x)<<6)
313#define TRI_FAN_PROVOKE_VRTX(x) 	((x)<<3)
314
315/* _3DSTATE_SCISSOR_ENABLE, p256 */
316#define _3DSTATE_SCISSOR_ENABLE_CMD	(CMD_3D|(0x1c<<24)|(0x10<<19))
317#define ENABLE_SCISSOR_RECT		((1<<1) | 1)
318#define DISABLE_SCISSOR_RECT		(1<<1)
319
320/* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */
321#define _3DSTATE_SCISSOR_RECT_0_CMD	(CMD_3D|(0x1d<<24)|(0x81<<16)|1)
322/* Dword 1 */
323#define SCISSOR_RECT_0_YMIN(x)		((x)<<16)
324#define SCISSOR_RECT_0_XMIN(x)		(x)
325/* Dword 2 */
326#define SCISSOR_RECT_0_YMAX(x)		((x)<<16)
327#define SCISSOR_RECT_0_XMAX(x)		(x)
328
329/* p189 */
330#define _3DSTATE_LOAD_STATE_IMMEDIATE_1   ((0x3<<29)|(0x1d<<24)|(0x04<<16))
331#define I1_LOAD_S(n)                      (1<<(4+n))
332
333#define S0_VB_OFFSET_MASK              0xffffffc
334#define S0_AUTO_CACHE_INV_DISABLE      (1<<0)
335
336#define S1_VERTEX_WIDTH_SHIFT          24
337#define S1_VERTEX_WIDTH_MASK           (0x3f<<24)
338#define S1_VERTEX_PITCH_SHIFT          16
339#define S1_VERTEX_PITCH_MASK           (0x3f<<16)
340
341#define TEXCOORDFMT_2D                 0x0
342#define TEXCOORDFMT_3D                 0x1
343#define TEXCOORDFMT_4D                 0x2
344#define TEXCOORDFMT_1D                 0x3
345#define TEXCOORDFMT_2D_16              0x4
346#define TEXCOORDFMT_4D_16              0x5
347#define TEXCOORDFMT_NOT_PRESENT        0xf
348#define S2_TEXCOORD_FMT0_MASK            0xf
349#define S2_TEXCOORD_FMT1_SHIFT           4
350#define S2_TEXCOORD_FMT(unit, type)    ((type)<<(unit*4))
351#define S2_TEXCOORD_NONE               (~0)
352
353/* S3 not interesting */
354
355#define S4_POINT_WIDTH_SHIFT           23
356#define S4_POINT_WIDTH_MASK            (0x1ff<<23)
357#define S4_LINE_WIDTH_SHIFT            19
358#define S4_LINE_WIDTH_ONE              (0x2<<19)
359#define S4_LINE_WIDTH_MASK             (0xf<<19)
360#define S4_FLATSHADE_ALPHA             (1<<18)
361#define S4_FLATSHADE_FOG               (1<<17)
362#define S4_FLATSHADE_SPECULAR          (1<<16)
363#define S4_FLATSHADE_COLOR             (1<<15)
364#define S4_CULLMODE_BOTH	       (0<<13)
365#define S4_CULLMODE_NONE	       (1<<13)
366#define S4_CULLMODE_CW		       (2<<13)
367#define S4_CULLMODE_CCW		       (3<<13)
368#define S4_CULLMODE_MASK	       (3<<13)
369#define S4_VFMT_POINT_WIDTH            (1<<12)
370#define S4_VFMT_SPEC_FOG               (1<<11)
371#define S4_VFMT_COLOR                  (1<<10)
372#define S4_VFMT_DEPTH_OFFSET           (1<<9)
373#define S4_VFMT_XYZ     	       (1<<6)
374#define S4_VFMT_XYZW     	       (2<<6)
375#define S4_VFMT_XY     		       (3<<6)
376#define S4_VFMT_XYW     	       (4<<6)
377#define S4_VFMT_XYZW_MASK              (7<<6)
378#define S4_FORCE_DEFAULT_DIFFUSE       (1<<5)
379#define S4_FORCE_DEFAULT_SPECULAR      (1<<4)
380#define S4_LOCAL_DEPTH_OFFSET_ENABLE   (1<<3)
381#define S4_VFMT_FOG_PARAM              (1<<2)
382#define S4_SPRITE_POINT_ENABLE         (1<<1)
383#define S4_LINE_ANTIALIAS_ENABLE       (1<<0)
384
385#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH   | 	\
386		      S4_VFMT_SPEC_FOG      |	\
387		      S4_VFMT_COLOR         |	\
388		      S4_VFMT_DEPTH_OFFSET  |	\
389		      S4_VFMT_XYZW_MASK     |	\
390		      S4_VFMT_FOG_PARAM)
391
392
393#define S5_WRITEDISABLE_ALPHA          (1<<31)
394#define S5_WRITEDISABLE_RED            (1<<30)
395#define S5_WRITEDISABLE_GREEN          (1<<29)
396#define S5_WRITEDISABLE_BLUE           (1<<28)
397#define S5_WRITEDISABLE_MASK           (0xf<<28)
398#define S5_FORCE_DEFAULT_POINT_SIZE    (1<<27)
399#define S5_LAST_PIXEL_ENABLE           (1<<26)
400#define S5_GLOBAL_DEPTH_OFFSET_ENABLE  (1<<25)
401#define S5_FOG_ENABLE                  (1<<24)
402#define S5_STENCIL_REF_SHIFT           16
403#define S5_STENCIL_REF_MASK            (0xff<<16)
404#define S5_STENCIL_TEST_FUNC_SHIFT     13
405#define S5_STENCIL_TEST_FUNC_MASK      (0x7<<13)
406#define S5_STENCIL_FAIL_SHIFT          10
407#define S5_STENCIL_FAIL_MASK           (0x7<<10)
408#define S5_STENCIL_PASS_Z_FAIL_SHIFT   7
409#define S5_STENCIL_PASS_Z_FAIL_MASK    (0x7<<7)
410#define S5_STENCIL_PASS_Z_PASS_SHIFT   4
411#define S5_STENCIL_PASS_Z_PASS_MASK    (0x7<<4)
412#define S5_STENCIL_WRITE_ENABLE        (1<<3)
413#define S5_STENCIL_TEST_ENABLE         (1<<2)
414#define S5_COLOR_DITHER_ENABLE         (1<<1)
415#define S5_LOGICOP_ENABLE              (1<<0)
416
417
418#define S6_ALPHA_TEST_ENABLE           (1<<31)
419#define S6_ALPHA_TEST_FUNC_SHIFT       28
420#define S6_ALPHA_TEST_FUNC_MASK        (0x7<<28)
421#define S6_ALPHA_REF_SHIFT             20
422#define S6_ALPHA_REF_MASK              (0xff<<20)
423#define S6_DEPTH_TEST_ENABLE           (1<<19)
424#define S6_DEPTH_TEST_FUNC_SHIFT       16
425#define S6_DEPTH_TEST_FUNC_MASK        (0x7<<16)
426#define S6_CBUF_BLEND_ENABLE           (1<<15)
427#define S6_CBUF_BLEND_FUNC_SHIFT       12
428#define S6_CBUF_BLEND_FUNC_MASK        (0x7<<12)
429#define S6_CBUF_SRC_BLEND_FACT_SHIFT   8
430#define S6_CBUF_SRC_BLEND_FACT_MASK    (0xf<<8)
431#define S6_CBUF_DST_BLEND_FACT_SHIFT   4
432#define S6_CBUF_DST_BLEND_FACT_MASK    (0xf<<4)
433#define S6_DEPTH_WRITE_ENABLE          (1<<3)
434#define S6_COLOR_WRITE_ENABLE          (1<<2)
435#define S6_TRISTRIP_PV_SHIFT           0
436#define S6_TRISTRIP_PV_MASK            (0x3<<0)
437
438#define S7_DEPTH_OFFSET_CONST_MASK     ~0
439
440
441
442#define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
443#define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
444#define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
445#define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
446
447
448
449
450/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
451
452/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
453#define _3DSTATE_MAP_PALETTE_LOAD_32    (CMD_3D|(0x1d<<24)|(0x8f<<16))
454/* subsequent dwords up to length (max 16) are ARGB8888 color values */
455
456/* _3DSTATE_MODES_4, p218 */
457#define _3DSTATE_MODES_4_CMD		(CMD_3D|(0x0d<<24))
458#define ENABLE_LOGIC_OP_FUNC		(1<<23)
459#define LOGIC_OP_FUNC(x)		((x)<<18)
460#define LOGICOP_MASK			(0xf<<18)
461#define MODE4_ENABLE_STENCIL_TEST_MASK	((1<<17)|(0xff00))
462#define ENABLE_STENCIL_TEST_MASK	(1<<17)
463#define STENCIL_TEST_MASK(x)		(((x)&0xff)<<8)
464#define MODE4_ENABLE_STENCIL_WRITE_MASK	((1<<16)|(0x00ff))
465#define ENABLE_STENCIL_WRITE_MASK	(1<<16)
466#define STENCIL_WRITE_MASK(x)		((x)&0xff)
467
468/* _3DSTATE_MODES_5, p220 */
469#define _3DSTATE_MODES_5_CMD		(CMD_3D|(0x0c<<24))
470#define PIPELINE_FLUSH_RENDER_CACHE	(1<<18)
471#define PIPELINE_FLUSH_TEXTURE_CACHE	(1<<16)
472
473
474/* p221 */
475#define _3DSTATE_PIXEL_SHADER_CONSTANTS  (CMD_3D|(0x1d<<24)|(0x6<<16))
476#define PS1_REG(n)                      (1<<(n))
477#define PS2_CONST_X(n)                  (n)
478#define PS3_CONST_Y(n)                  (n)
479#define PS4_CONST_Z(n)                  (n)
480#define PS5_CONST_W(n)                  (n)
481
482/* p222 */
483
484
485#define I915_MAX_TEX_INDIRECT 4
486#define I915_MAX_TEX_INSN     32
487#define I915_MAX_ALU_INSN     64
488#define I915_MAX_DECL_INSN    27
489#define I915_MAX_TEMPORARY    16
490
491
492/* Each instruction is 3 dwords long, though most don't require all
493 * this space.  Maximum of 123 instructions.  Smaller maxes per insn
494 * type.
495 */
496#define _3DSTATE_PIXEL_SHADER_PROGRAM    (CMD_3D|(0x1d<<24)|(0x5<<16))
497
498#define REG_TYPE_R                 0    /* temporary regs, no need to
499                                         * dcl, must be written before
500                                         * read -- Preserved between
501                                         * phases.
502                                         */
503#define REG_TYPE_T                 1    /* Interpolated values, must be
504                                         * dcl'ed before use.
505                                         *
506                                         * 0..7: texture coord,
507                                         * 8: diffuse spec,
508                                         * 9: specular color,
509                                         * 10: fog parameter in w.
510                                         */
511#define REG_TYPE_CONST             2    /* Restriction: only one const
512                                         * can be referenced per
513                                         * instruction, though it may be
514                                         * selected for multiple inputs.
515                                         * Constants not initialized
516                                         * default to zero.
517                                         */
518#define REG_TYPE_S                 3    /* sampler */
519#define REG_TYPE_OC                4    /* output color (rgba) */
520#define REG_TYPE_OD                5    /* output depth (w), xyz are
521                                         * temporaries.  If not written,
522                                         * interpolated depth is used?
523                                         */
524#define REG_TYPE_U                 6    /* unpreserved temporaries */
525#define REG_TYPE_MASK              0x7
526#define REG_NR_MASK                0xf
527
528
529/* REG_TYPE_T:
530 */
531#define T_TEX0     0
532#define T_TEX1     1
533#define T_TEX2     2
534#define T_TEX3     3
535#define T_TEX4     4
536#define T_TEX5     5
537#define T_TEX6     6
538#define T_TEX7     7
539#define T_DIFFUSE  8
540#define T_SPECULAR 9
541#define T_FOG_W    10           /* interpolated fog is in W coord */
542
543/* Arithmetic instructions */
544
545/* .replicate_swizzle == selection and replication of a particular
546 * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
547 */
548#define A0_NOP    (0x0<<24)     /* no operation */
549#define A0_ADD    (0x1<<24)     /* dst = src0 + src1 */
550#define A0_MOV    (0x2<<24)     /* dst = src0 */
551#define A0_MUL    (0x3<<24)     /* dst = src0 * src1 */
552#define A0_MAD    (0x4<<24)     /* dst = src0 * src1 + src2 */
553#define A0_DP2ADD (0x5<<24)     /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
554#define A0_DP3    (0x6<<24)     /* dst.xyzw = src0.xyz dot src1.xyz */
555#define A0_DP4    (0x7<<24)     /* dst.xyzw = src0.xyzw dot src1.xyzw */
556#define A0_FRC    (0x8<<24)     /* dst = src0 - floor(src0) */
557#define A0_RCP    (0x9<<24)     /* dst.xyzw = 1/(src0.replicate_swizzle) */
558#define A0_RSQ    (0xa<<24)     /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
559#define A0_EXP    (0xb<<24)     /* dst.xyzw = exp2(src0.replicate_swizzle) */
560#define A0_LOG    (0xc<<24)     /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
561#define A0_CMP    (0xd<<24)     /* dst = (src0 >= 0.0) ? src1 : src2 */
562#define A0_MIN    (0xe<<24)     /* dst = (src0 < src1) ? src0 : src1 */
563#define A0_MAX    (0xf<<24)     /* dst = (src0 >= src1) ? src0 : src1 */
564#define A0_FLR    (0x10<<24)    /* dst = floor(src0) */
565#define A0_MOD    (0x11<<24)    /* dst = src0 fmod 1.0 */
566#define A0_TRC    (0x12<<24)    /* dst = int(src0) */
567#define A0_SGE    (0x13<<24)    /* dst = src0 >= src1 ? 1.0 : 0.0 */
568#define A0_SLT    (0x14<<24)    /* dst = src0 < src1 ? 1.0 : 0.0 */
569#define A0_DEST_SATURATE                 (1<<22)
570#define A0_DEST_TYPE_SHIFT                19
571/* Allow: R, OC, OD, U */
572#define A0_DEST_NR_SHIFT                 14
573/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
574#define A0_DEST_CHANNEL_X                (1<<10)
575#define A0_DEST_CHANNEL_Y                (2<<10)
576#define A0_DEST_CHANNEL_Z                (4<<10)
577#define A0_DEST_CHANNEL_W                (8<<10)
578#define A0_DEST_CHANNEL_ALL              (0xf<<10)
579#define A0_DEST_CHANNEL_SHIFT            10
580#define A0_SRC0_TYPE_SHIFT               7
581#define A0_SRC0_NR_SHIFT                 2
582
583#define A0_DEST_CHANNEL_XY              (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
584#define A0_DEST_CHANNEL_XYZ             (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
585
586
587#define SRC_X        0
588#define SRC_Y        1
589#define SRC_Z        2
590#define SRC_W        3
591#define SRC_ZERO     4
592#define SRC_ONE      5
593
594#define A1_SRC0_CHANNEL_X_NEGATE         (1<<31)
595#define A1_SRC0_CHANNEL_X_SHIFT          28
596#define A1_SRC0_CHANNEL_Y_NEGATE         (1<<27)
597#define A1_SRC0_CHANNEL_Y_SHIFT          24
598#define A1_SRC0_CHANNEL_Z_NEGATE         (1<<23)
599#define A1_SRC0_CHANNEL_Z_SHIFT          20
600#define A1_SRC0_CHANNEL_W_NEGATE         (1<<19)
601#define A1_SRC0_CHANNEL_W_SHIFT          16
602#define A1_SRC1_TYPE_SHIFT               13
603#define A1_SRC1_NR_SHIFT                 8
604#define A1_SRC1_CHANNEL_X_NEGATE         (1<<7)
605#define A1_SRC1_CHANNEL_X_SHIFT          4
606#define A1_SRC1_CHANNEL_Y_NEGATE         (1<<3)
607#define A1_SRC1_CHANNEL_Y_SHIFT          0
608
609#define A2_SRC1_CHANNEL_Z_NEGATE         (1<<31)
610#define A2_SRC1_CHANNEL_Z_SHIFT          28
611#define A2_SRC1_CHANNEL_W_NEGATE         (1<<27)
612#define A2_SRC1_CHANNEL_W_SHIFT          24
613#define A2_SRC2_TYPE_SHIFT               21
614#define A2_SRC2_NR_SHIFT                 16
615#define A2_SRC2_CHANNEL_X_NEGATE         (1<<15)
616#define A2_SRC2_CHANNEL_X_SHIFT          12
617#define A2_SRC2_CHANNEL_Y_NEGATE         (1<<11)
618#define A2_SRC2_CHANNEL_Y_SHIFT          8
619#define A2_SRC2_CHANNEL_Z_NEGATE         (1<<7)
620#define A2_SRC2_CHANNEL_Z_SHIFT          4
621#define A2_SRC2_CHANNEL_W_NEGATE         (1<<3)
622#define A2_SRC2_CHANNEL_W_SHIFT          0
623
624
625
626/* Texture instructions */
627#define T0_TEXLD     (0x15<<24) /* Sample texture using predeclared
628                                 * sampler and address, and output
629                                 * filtered texel data to destination
630                                 * register */
631#define T0_TEXLDP    (0x16<<24) /* Same as texld but performs a
632                                 * perspective divide of the texture
633                                 * coordinate .xyz values by .w before
634                                 * sampling. */
635#define T0_TEXLDB    (0x17<<24) /* Same as texld but biases the
636                                 * computed LOD by w.  Only S4.6 two's
637                                 * comp is used.  This implies that a
638                                 * float to fixed conversion is
639                                 * done. */
640#define T0_TEXKILL   (0x18<<24) /* Does not perform a sampling
641                                 * operation.  Simply kills the pixel
642                                 * if any channel of the address
643                                 * register is < 0.0. */
644#define T0_DEST_TYPE_SHIFT                19
645/* Allow: R, OC, OD, U */
646/* Note: U (unpreserved) regs do not retain their values between
647 * phases (cannot be used for feedback)
648 *
649 * Note: oC and OD registers can only be used as the destination of a
650 * texture instruction once per phase (this is an implementation
651 * restriction).
652 */
653#define T0_DEST_NR_SHIFT                 14
654/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
655#define T0_SAMPLER_NR_SHIFT              0      /* This field ignored for TEXKILL */
656#define T0_SAMPLER_NR_MASK               (0xf<<0)
657
658#define T1_ADDRESS_REG_TYPE_SHIFT        24     /* Reg to use as texture coord */
659/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
660#define T1_ADDRESS_REG_NR_SHIFT          17
661#define T2_MBZ                           0
662
663/* Declaration instructions */
664#define D0_DCL       (0x19<<24) /* Declare a t (interpolated attrib)
665                                 * register or an s (sampler)
666                                 * register. */
667#define D0_SAMPLE_TYPE_SHIFT              22
668#define D0_SAMPLE_TYPE_2D                 (0x0<<22)
669#define D0_SAMPLE_TYPE_CUBE               (0x1<<22)
670#define D0_SAMPLE_TYPE_VOLUME             (0x2<<22)
671#define D0_SAMPLE_TYPE_MASK               (0x3<<22)
672
673#define D0_TYPE_SHIFT                19
674/* Allow: T, S */
675#define D0_NR_SHIFT                  14
676/* Allow T: 0..10, S: 0..15 */
677#define D0_CHANNEL_X                (1<<10)
678#define D0_CHANNEL_Y                (2<<10)
679#define D0_CHANNEL_Z                (4<<10)
680#define D0_CHANNEL_W                (8<<10)
681#define D0_CHANNEL_ALL              (0xf<<10)
682#define D0_CHANNEL_NONE             (0<<10)
683
684#define D0_CHANNEL_XY               (D0_CHANNEL_X|D0_CHANNEL_Y)
685#define D0_CHANNEL_XYZ              (D0_CHANNEL_XY|D0_CHANNEL_Z)
686
687/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
688 * or specular declarations.
689 *
690 * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
691 *
692 * Must be zero for S (sampler) dcls
693 */
694#define D1_MBZ                          0
695#define D2_MBZ                          0
696
697
698
699/* p207 */
700#define _3DSTATE_MAP_STATE               (CMD_3D|(0x1d<<24)|(0x0<<16))
701
702#define MS1_MAPMASK_SHIFT               0
703#define MS1_MAPMASK_MASK                (0x8fff<<0)
704
705#define MS2_UNTRUSTED_SURFACE           (1<<31)
706#define MS2_ADDRESS_MASK                0xfffffffc
707#define MS2_VERTICAL_LINE_STRIDE        (1<<1)
708#define MS2_VERTICAL_OFFSET             (1<<1)
709
710#define MS3_HEIGHT_SHIFT              21
711#define MS3_WIDTH_SHIFT               10
712#define MS3_PALETTE_SELECT            (1<<9)
713#define MS3_MAPSURF_FORMAT_SHIFT      7
714#define MS3_MAPSURF_FORMAT_MASK       (0x7<<7)
715#define    MAPSURF_8BIT		 	   (1<<7)
716#define    MAPSURF_16BIT		   (2<<7)
717#define    MAPSURF_32BIT		   (3<<7)
718#define    MAPSURF_422			   (5<<7)
719#define    MAPSURF_COMPRESSED		   (6<<7)
720#define    MAPSURF_4BIT_INDEXED		   (7<<7)
721#define MS3_MT_FORMAT_MASK         (0x7 << 3)
722#define MS3_MT_FORMAT_SHIFT        3
723#define    MT_4BIT_P4		           (7<<3)       /* SURFACE_4BIT_INDEXED */
724#define    MT_8BIT_I8		           (0<<3)       /* SURFACE_8BIT */
725#define    MT_8BIT_L8		           (1<<3)
726#define    MT_8BIT_A4P4		           (2<<3)
727#define    MT_8BIT_P4A4		           (3<<3)
728#define    MT_8BIT_A8		           (4<<3)
729#define    MT_8BIT_MONO8	           (5<<3)
730#define    MT_16BIT_RGB565 		   (0<<3)       /* SURFACE_16BIT */
731#define    MT_16BIT_ARGB1555		   (1<<3)
732#define    MT_16BIT_ARGB4444		   (2<<3)
733#define    MT_16BIT_AY88		   (3<<3)
734#define    MT_16BIT_88DVDU	           (5<<3)
735#define    MT_16BIT_BUMP_655LDVDU	   (6<<3)
736#define    MT_16BIT_I16	                   (7<<3)
737#define    MT_16BIT_L16	                   (8<<3)
738#define    MT_16BIT_A16	                   (9<<3)
739#define    MT_32BIT_ARGB8888		   (0<<3)       /* SURFACE_32BIT */
740#define    MT_32BIT_ABGR8888		   (1<<3)
741#define    MT_32BIT_XRGB8888		   (2<<3)
742#define    MT_32BIT_XBGR8888		   (3<<3)
743#define    MT_32BIT_QWVU8888		   (4<<3)
744#define    MT_32BIT_AXVU8888		   (5<<3)
745#define    MT_32BIT_LXVU8888	           (6<<3)
746#define    MT_32BIT_XLVU8888	           (7<<3)
747#define    MT_32BIT_ARGB2101010	           (8<<3)
748#define    MT_32BIT_ABGR2101010	           (9<<3)
749#define    MT_32BIT_AWVU2101010	           (0xA<<3)
750#define    MT_32BIT_GR1616	           (0xB<<3)
751#define    MT_32BIT_VU1616	           (0xC<<3)
752#define    MT_32BIT_xI824	           (0xD<<3)
753#define    MT_32BIT_xA824	           (0xE<<3)
754#define    MT_32BIT_xL824	           (0xF<<3)
755#define    MT_422_YCRCB_SWAPY	           (0<<3)       /* SURFACE_422 */
756#define    MT_422_YCRCB_NORMAL	           (1<<3)
757#define    MT_422_YCRCB_SWAPUV	           (2<<3)
758#define    MT_422_YCRCB_SWAPUVY	           (3<<3)
759#define    MT_COMPRESS_DXT1		   (0<<3)       /* SURFACE_COMPRESSED */
760#define    MT_COMPRESS_DXT2_3	           (1<<3)
761#define    MT_COMPRESS_DXT4_5	           (2<<3)
762#define    MT_COMPRESS_FXT1		   (3<<3)
763#define    MT_COMPRESS_DXT1_RGB		   (4<<3)
764#define MS3_USE_FENCE_REGS              (1<<2)
765#define MS3_TILED_SURFACE             (1<<1)
766#define MS3_TILE_WALK_Y                (1<<0)
767
768#define MS4_PITCH_SHIFT                 21
769#define MS4_CUBE_FACE_ENA_NEGX          (1<<20)
770#define MS4_CUBE_FACE_ENA_POSX          (1<<19)
771#define MS4_CUBE_FACE_ENA_NEGY          (1<<18)
772#define MS4_CUBE_FACE_ENA_POSY          (1<<17)
773#define MS4_CUBE_FACE_ENA_NEGZ          (1<<16)
774#define MS4_CUBE_FACE_ENA_POSZ          (1<<15)
775#define MS4_CUBE_FACE_ENA_MASK          (0x3f<<15)
776#define MS4_MAX_LOD_SHIFT		9
777#define MS4_MAX_LOD_MASK		(0x3f<<9)
778#define MS4_MIP_LAYOUT_LEGACY           (0<<8)
779#define MS4_MIP_LAYOUT_BELOW_LPT        (0<<8)
780#define MS4_MIP_LAYOUT_RIGHT_LPT        (1<<8)
781#define MS4_VOLUME_DEPTH_SHIFT          0
782#define MS4_VOLUME_DEPTH_MASK           (0xff<<0)
783
784/* p244 */
785#define _3DSTATE_SAMPLER_STATE         (CMD_3D|(0x1d<<24)|(0x1<<16))
786
787#define SS1_MAPMASK_SHIFT               0
788#define SS1_MAPMASK_MASK                (0x8fff<<0)
789
790#define SS2_REVERSE_GAMMA_ENABLE        (1<<31)
791#define SS2_PACKED_TO_PLANAR_ENABLE     (1<<30)
792#define SS2_COLORSPACE_CONVERSION       (1<<29)
793#define SS2_CHROMAKEY_SHIFT             27
794#define SS2_BASE_MIP_LEVEL_SHIFT        22
795#define SS2_BASE_MIP_LEVEL_MASK         (0x1f<<22)
796#define SS2_MIP_FILTER_SHIFT            20
797#define SS2_MIP_FILTER_MASK             (0x3<<20)
798#define   MIPFILTER_NONE       	0
799#define   MIPFILTER_NEAREST	1
800#define   MIPFILTER_LINEAR	3
801#define SS2_MAG_FILTER_SHIFT          17
802#define SS2_MAG_FILTER_MASK           (0x7<<17)
803#define   FILTER_NEAREST	0
804#define   FILTER_LINEAR		1
805#define   FILTER_ANISOTROPIC	2
806#define   FILTER_4X4_1    	3
807#define   FILTER_4X4_2    	4
808#define   FILTER_4X4_FLAT 	5
809#define   FILTER_6X5_MONO   	6       /* XXX - check */
810#define SS2_MIN_FILTER_SHIFT          14
811#define SS2_MIN_FILTER_MASK           (0x7<<14)
812#define SS2_LOD_BIAS_SHIFT            5
813#define SS2_LOD_BIAS_ONE              (0x10<<5)
814#define SS2_LOD_BIAS_MASK             (0x1ff<<5)
815/* Shadow requires:
816 *  MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
817 *  FILTER_4X4_x  MIN and MAG filters
818 */
819#define SS2_SHADOW_ENABLE             (1<<4)
820#define SS2_MAX_ANISO_MASK            (1<<3)
821#define SS2_MAX_ANISO_2               (0<<3)
822#define SS2_MAX_ANISO_4               (1<<3)
823#define SS2_SHADOW_FUNC_SHIFT         0
824#define SS2_SHADOW_FUNC_MASK          (0x7<<0)
825/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
826
827#define SS3_MIN_LOD_SHIFT            24
828#define SS3_MIN_LOD_ONE              (0x10<<24)
829#define SS3_MIN_LOD_MASK             (0xff<<24)
830#define SS3_KILL_PIXEL_ENABLE        (1<<17)
831#define SS3_TCX_ADDR_MODE_SHIFT      12
832#define SS3_TCX_ADDR_MODE_MASK       (0x7<<12)
833#define   TEXCOORDMODE_WRAP		0
834#define   TEXCOORDMODE_MIRROR		1
835#define   TEXCOORDMODE_CLAMP_EDGE	2
836#define   TEXCOORDMODE_CUBE       	3
837#define   TEXCOORDMODE_CLAMP_BORDER	4
838#define   TEXCOORDMODE_MIRROR_ONCE      5
839#define SS3_TCY_ADDR_MODE_SHIFT      9
840#define SS3_TCY_ADDR_MODE_MASK       (0x7<<9)
841#define SS3_TCZ_ADDR_MODE_SHIFT      6
842#define SS3_TCZ_ADDR_MODE_MASK       (0x7<<6)
843#define SS3_NORMALIZED_COORDS        (1<<5)
844#define SS3_TEXTUREMAP_INDEX_SHIFT   1
845#define SS3_TEXTUREMAP_INDEX_MASK    (0xf<<1)
846#define SS3_DEINTERLACER_ENABLE      (1<<0)
847
848#define SS4_BORDER_COLOR_MASK        (~0)
849
850/* 3DSTATE_SPAN_STIPPLE, p258
851 */
852#define _3DSTATE_STIPPLE           ((0x3<<29)|(0x1d<<24)|(0x83<<16))
853#define ST1_ENABLE               (1<<16)
854#define ST1_MASK                 (0xffff)
855
856#define _3DSTATE_DEFAULT_Z          ((0x3<<29)|(0x1d<<24)|(0x98<<16))
857#define _3DSTATE_DEFAULT_DIFFUSE    ((0x3<<29)|(0x1d<<24)|(0x99<<16))
858#define _3DSTATE_DEFAULT_SPECULAR   ((0x3<<29)|(0x1d<<24)|(0x9a<<16))
859
860
861#define MI_FLUSH                   ((0<<29)|(4<<23))
862#define FLUSH_MAP_CACHE            (1<<0)
863#define INHIBIT_FLUSH_RENDER_CACHE (1<<2)
864#define MI_NOOP                    0
865
866
867#define CMD_3D (0x3<<29)
868
869
870#define _3DPRIMITIVE         ((0x3<<29)|(0x1f<<24))
871#define PRIM_INDIRECT            (1<<23)
872#define PRIM_INLINE              (0<<23)
873#define PRIM_INDIRECT_SEQUENTIAL (0<<17)
874#define PRIM_INDIRECT_ELTS       (1<<17)
875
876#define PRIM3D_TRILIST		(0x0<<18)
877#define PRIM3D_TRISTRIP 	(0x1<<18)
878#define PRIM3D_TRISTRIP_RVRSE	(0x2<<18)
879#define PRIM3D_TRIFAN		(0x3<<18)
880#define PRIM3D_POLY		(0x4<<18)
881#define PRIM3D_LINELIST 	(0x5<<18)
882#define PRIM3D_LINESTRIP	(0x6<<18)
883#define PRIM3D_RECTLIST 	(0x7<<18)
884#define PRIM3D_POINTLIST	(0x8<<18)
885#define PRIM3D_DIB		(0x9<<18)
886#define PRIM3D_MASK		(0x1f<<18)
887
888#define I915PACKCOLOR4444(r,g,b,a) \
889  ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
890
891#define I915PACKCOLOR1555(r,g,b,a) \
892  ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
893    ((a) ? 0x8000 : 0))
894
895#define I915PACKCOLOR565(r,g,b) \
896  ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
897
898#define I915PACKCOLOR8888(r,g,b,a) \
899  ((a<<24) | (r<<16) | (g<<8) | b)
900
901
902
903
904#define BR00_BITBLT_CLIENT   0x40000000
905#define BR00_OP_COLOR_BLT    0x10000000
906#define BR00_OP_SRC_COPY_BLT 0x10C00000
907#define BR13_SOLID_PATTERN   0x80000000
908
909#define XY_COLOR_BLT_CMD		((2<<29)|(0x50<<22)|0x4)
910#define XY_COLOR_BLT_WRITE_ALPHA	(1<<21)
911#define XY_COLOR_BLT_WRITE_RGB		(1<<20)
912
913#define XY_SRC_COPY_BLT_CMD             ((2<<29)|(0x53<<22)|6)
914#define XY_SRC_COPY_BLT_WRITE_ALPHA     (1<<21)
915#define XY_SRC_COPY_BLT_WRITE_RGB       (1<<20)
916
917#define MI_WAIT_FOR_EVENT               ((0x3<<23))
918#define MI_WAIT_FOR_PLANE_B_FLIP        (1<<6)
919#define MI_WAIT_FOR_PLANE_A_FLIP        (1<<2)
920
921#define MI_BATCH_BUFFER                 (0x30<<23)
922#define MI_BATCH_BUFFER_START           (0x31<<23)
923#define MI_BATCH_BUFFER_END             (0xa<<23)
924
925
926
927#define COMPAREFUNC_ALWAYS		0
928#define COMPAREFUNC_NEVER		0x1
929#define COMPAREFUNC_LESS		0x2
930#define COMPAREFUNC_EQUAL		0x3
931#define COMPAREFUNC_LEQUAL		0x4
932#define COMPAREFUNC_GREATER		0x5
933#define COMPAREFUNC_NOTEQUAL		0x6
934#define COMPAREFUNC_GEQUAL		0x7
935
936#define STENCILOP_KEEP			0
937#define STENCILOP_ZERO			0x1
938#define STENCILOP_REPLACE		0x2
939#define STENCILOP_INCRSAT		0x3
940#define STENCILOP_DECRSAT		0x4
941#define STENCILOP_INCR			0x5
942#define STENCILOP_DECR			0x6
943#define STENCILOP_INVERT		0x7
944
945#define LOGICOP_CLEAR			0
946#define LOGICOP_NOR			0x1
947#define LOGICOP_AND_INV 		0x2
948#define LOGICOP_COPY_INV		0x3
949#define LOGICOP_AND_RVRSE		0x4
950#define LOGICOP_INV			0x5
951#define LOGICOP_XOR			0x6
952#define LOGICOP_NAND			0x7
953#define LOGICOP_AND			0x8
954#define LOGICOP_EQUIV			0x9
955#define LOGICOP_NOOP			0xa
956#define LOGICOP_OR_INV			0xb
957#define LOGICOP_COPY			0xc
958#define LOGICOP_OR_RVRSE		0xd
959#define LOGICOP_OR			0xe
960#define LOGICOP_SET			0xf
961
962#define BLENDFACT_ZERO			0x01
963#define BLENDFACT_ONE			0x02
964#define BLENDFACT_SRC_COLR		0x03
965#define BLENDFACT_INV_SRC_COLR 		0x04
966#define BLENDFACT_SRC_ALPHA		0x05
967#define BLENDFACT_INV_SRC_ALPHA 	0x06
968#define BLENDFACT_DST_ALPHA		0x07
969#define BLENDFACT_INV_DST_ALPHA 	0x08
970#define BLENDFACT_DST_COLR		0x09
971#define BLENDFACT_INV_DST_COLR		0x0a
972#define BLENDFACT_SRC_ALPHA_SATURATE	0x0b
973#define BLENDFACT_CONST_COLOR		0x0c
974#define BLENDFACT_INV_CONST_COLOR	0x0d
975#define BLENDFACT_CONST_ALPHA		0x0e
976#define BLENDFACT_INV_CONST_ALPHA	0x0f
977#define BLENDFACT_MASK          	0x0f
978
979#define PCI_CHIP_I915_G			0x2582
980#define PCI_CHIP_I915_GM		0x2592
981#define PCI_CHIP_I945_G			0x2772
982#define PCI_CHIP_I945_GM		0x27A2
983#define PCI_CHIP_I945_GME		0x27AE
984#define PCI_CHIP_G33_G			0x29C2
985#define PCI_CHIP_Q35_G			0x29B2
986#define PCI_CHIP_Q33_G			0x29D2
987#define PCI_CHIP_PINEVIEW_G		0xA001
988#define PCI_CHIP_PINEVIEW_M		0xA011
989
990
991#endif
992