1/**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "pipe/p_screen.h"
30#include "util/u_memory.h"
31#include "lp_debug.h"
32#include "lp_fence.h"
33
34
35/**
36 * Create a new fence object.
37 *
38 * The rank will be the number of bins in the scene.  Whenever a rendering
39 * thread hits a fence command, it'll increment the fence counter.  When
40 * the counter == the rank, the fence is finished.
41 *
42 * \param rank  the expected finished value of the fence counter.
43 */
44struct lp_fence *
45lp_fence_create(unsigned rank)
46{
47   static int fence_id;
48   struct lp_fence *fence = CALLOC_STRUCT(lp_fence);
49
50   if (!fence)
51      return NULL;
52
53   pipe_reference_init(&fence->reference, 1);
54
55   pipe_mutex_init(fence->mutex);
56   pipe_condvar_init(fence->signalled);
57
58   fence->id = fence_id++;
59   fence->rank = rank;
60
61   if (LP_DEBUG & DEBUG_FENCE)
62      debug_printf("%s %d\n", __FUNCTION__, fence->id);
63
64   return fence;
65}
66
67
68/** Destroy a fence.  Called when refcount hits zero. */
69void
70lp_fence_destroy(struct lp_fence *fence)
71{
72   if (LP_DEBUG & DEBUG_FENCE)
73      debug_printf("%s %d\n", __FUNCTION__, fence->id);
74
75   pipe_mutex_destroy(fence->mutex);
76   pipe_condvar_destroy(fence->signalled);
77   FREE(fence);
78}
79
80
81/**
82 * Called by the rendering threads to increment the fence counter.
83 * When the counter == the rank, the fence is finished.
84 */
85void
86lp_fence_signal(struct lp_fence *fence)
87{
88   if (LP_DEBUG & DEBUG_FENCE)
89      debug_printf("%s %d\n", __FUNCTION__, fence->id);
90
91   pipe_mutex_lock(fence->mutex);
92
93   fence->count++;
94   assert(fence->count <= fence->rank);
95
96   if (LP_DEBUG & DEBUG_FENCE)
97      debug_printf("%s count=%u rank=%u\n", __FUNCTION__,
98                   fence->count, fence->rank);
99
100   /* Wakeup all threads waiting on the mutex:
101    */
102   pipe_condvar_broadcast(fence->signalled);
103
104   pipe_mutex_unlock(fence->mutex);
105}
106
107boolean
108lp_fence_signalled(struct lp_fence *f)
109{
110   return f->count == f->rank;
111}
112
113void
114lp_fence_wait(struct lp_fence *f)
115{
116   if (LP_DEBUG & DEBUG_FENCE)
117      debug_printf("%s %d\n", __FUNCTION__, f->id);
118
119   pipe_mutex_lock(f->mutex);
120   assert(f->issued);
121   while (f->count < f->rank) {
122      pipe_condvar_wait(f->signalled, f->mutex);
123   }
124   pipe_mutex_unlock(f->mutex);
125}
126
127
128