1#ifndef RNNDB_NV50_3D_XML
2#define RNNDB_NV50_3D_XML
3
4/* Autogenerated file, DO NOT EDIT manually!
5
6This file was generated by the rules-ng-ng headergen tool in this git repository:
7http://0x04.net/cgit/index.cgi/rules-ng-ng
8git clone git://0x04.net/rules-ng-ng
9
10The rules-ng-ng source files this header was generated from are:
11- rnndb/nv50_3d.xml      (  65226 bytes, from 2012-01-28 13:46:30)
12- ./rnndb/copyright.xml  (   6452 bytes, from 2011-08-11 18:25:12)
13- ./rnndb/nv_defs.xml    (   4437 bytes, from 2011-08-11 18:25:12)
14- ./rnndb/nv50_defs.xml  (   5468 bytes, from 2011-08-11 18:25:12)
15- ./rnndb/nvchipsets.xml (   3617 bytes, from 2011-08-11 18:25:12)
16- ./rnndb/nv_3ddefs.xml  (  16394 bytes, from 2011-08-11 18:25:12)
17- ./rnndb/nv_object.xml  (  12672 bytes, from 2011-08-11 18:25:12)
18
19Copyright (C) 2006-2012 by the following authors:
20- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
21- Ben Skeggs (darktama, darktama_)
22- B. R. <koala_br@users.sourceforge.net> (koala_br)
23- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
24- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
25- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
26- Dmitry Baryshkov
27- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
28- EdB <edb_@users.sf.net> (edb_)
29- Erik Waling <erikwailing@users.sf.net> (erikwaling)
30- Francisco Jerez <currojerez@riseup.net> (curro)
31- imirkin <imirkin@users.sf.net> (imirkin)
32- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
33- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
34- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
35- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
36- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
37- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
38- Mark Carey <mark.carey@gmail.com> (careym)
39- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
40- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
41- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
42- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
43- Peter Popov <ironpeter@users.sf.net> (ironpeter)
44- Richard Hughes <hughsient@users.sf.net> (hughsient)
45- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
46- Serge Martin
47- Simon Raffeiner
48- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
49- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
50- sturmflut <sturmflut@users.sf.net> (sturmflut)
51- Sylvain Munaut <tnt@246tNt.com>
52- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
53- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
54- Younes Manton <younes.m@gmail.com> (ymanton)
55
56Permission is hereby granted, free of charge, to any person obtaining
57a copy of this software and associated documentation files (the
58"Software"), to deal in the Software without restriction, including
59without limitation the rights to use, copy, modify, merge, publish,
60distribute, sublicense, and/or sell copies of the Software, and to
61permit persons to whom the Software is furnished to do so, subject to
62the following conditions:
63
64The above copyright notice and this permission notice (including the
65next paragraph) shall be included in all copies or substantial
66portions of the Software.
67
68THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
69EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
70MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
71IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
72LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
73OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
74WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
75*/
76
77
78
79#define NV50_3D_DMA_NOTIFY					0x00000180
80
81#define NV50_3D_DMA_ZETA					0x00000184
82
83#define NV50_3D_DMA_QUERY					0x00000188
84
85#define NV50_3D_DMA_VTXBUF					0x0000018c
86
87#define NV50_3D_DMA_LOCAL					0x00000190
88
89#define NV50_3D_DMA_STACK					0x00000194
90
91#define NV50_3D_DMA_CODE_CB					0x00000198
92
93#define NV50_3D_DMA_TSC						0x0000019c
94
95#define NV50_3D_DMA_TIC						0x000001a0
96
97#define NV50_3D_DMA_TEXTURE					0x000001a4
98
99#define NV50_3D_DMA_STRMOUT					0x000001a8
100
101#define NV50_3D_DMA_CLIPID					0x000001ac
102
103#define NV50_3D_DMA_COLOR(i0)				       (0x000001c0 + 0x4*(i0))
104#define NV50_3D_DMA_COLOR__ESIZE				0x00000004
105#define NV50_3D_DMA_COLOR__LEN					0x00000008
106
107#define NV50_3D_RT(i0)					       (0x00000200 + 0x20*(i0))
108#define NV50_3D_RT__ESIZE					0x00000020
109#define NV50_3D_RT__LEN						0x00000008
110
111#define NV50_3D_RT_ADDRESS_HIGH(i0)			       (0x00000200 + 0x20*(i0))
112
113#define NV50_3D_RT_ADDRESS_LOW(i0)			       (0x00000204 + 0x20*(i0))
114
115#define NV50_3D_RT_FORMAT(i0)				       (0x00000208 + 0x20*(i0))
116
117#define NV50_3D_RT_TILE_MODE(i0)			       (0x0000020c + 0x20*(i0))
118#define NV50_3D_RT_TILE_MODE_X__MASK				0x0000000f
119#define NV50_3D_RT_TILE_MODE_X__SHIFT				0
120#define NV50_3D_RT_TILE_MODE_Y__MASK				0x000000f0
121#define NV50_3D_RT_TILE_MODE_Y__SHIFT				4
122#define NV50_3D_RT_TILE_MODE_Z__MASK				0x00000f00
123#define NV50_3D_RT_TILE_MODE_Z__SHIFT				8
124
125#define NV50_3D_RT_LAYER_STRIDE(i0)			       (0x00000210 + 0x20*(i0))
126#define NV50_3D_RT_LAYER_STRIDE__SHR				2
127
128#define NV50_3D_RT_UNK14(i0)				       (0x00000214 + 0x20*(i0))
129
130#define NV50_3D_VTX_ATTR_1F(i0)				       (0x00000300 + 0x4*(i0))
131#define NV50_3D_VTX_ATTR_1F__ESIZE				0x00000004
132#define NV50_3D_VTX_ATTR_1F__LEN				0x00000010
133
134#define NV50_3D_VTX_ATTR_2H(i0)				       (0x00000340 + 0x4*(i0))
135#define NV50_3D_VTX_ATTR_2H__ESIZE				0x00000004
136#define NV50_3D_VTX_ATTR_2H__LEN				0x00000010
137#define NV50_3D_VTX_ATTR_2H_X__MASK				0x0000ffff
138#define NV50_3D_VTX_ATTR_2H_X__SHIFT				0
139#define NV50_3D_VTX_ATTR_2H_Y__MASK				0xffff0000
140#define NV50_3D_VTX_ATTR_2H_Y__SHIFT				16
141
142#define NV50_3D_VTX_ATTR_2F_X(i0)			       (0x00000380 + 0x8*(i0))
143#define NV50_3D_VTX_ATTR_2F_X__ESIZE				0x00000008
144#define NV50_3D_VTX_ATTR_2F_X__LEN				0x00000010
145
146#define NV50_3D_VTX_ATTR_2F_Y(i0)			       (0x00000384 + 0x8*(i0))
147#define NV50_3D_VTX_ATTR_2F_Y__ESIZE				0x00000008
148#define NV50_3D_VTX_ATTR_2F_Y__LEN				0x00000010
149
150#define NV50_3D_VTX_ATTR_3F_X(i0)			       (0x00000400 + 0x10*(i0))
151#define NV50_3D_VTX_ATTR_3F_X__ESIZE				0x00000010
152#define NV50_3D_VTX_ATTR_3F_X__LEN				0x00000010
153
154#define NV50_3D_VTX_ATTR_3F_Y(i0)			       (0x00000404 + 0x10*(i0))
155#define NV50_3D_VTX_ATTR_3F_Y__ESIZE				0x00000010
156#define NV50_3D_VTX_ATTR_3F_Y__LEN				0x00000010
157
158#define NV50_3D_VTX_ATTR_3F_Z(i0)			       (0x00000408 + 0x10*(i0))
159#define NV50_3D_VTX_ATTR_3F_Z__ESIZE				0x00000010
160#define NV50_3D_VTX_ATTR_3F_Z__LEN				0x00000010
161
162#define NV50_3D_VTX_ATTR_4F_X(i0)			       (0x00000500 + 0x10*(i0))
163#define NV50_3D_VTX_ATTR_4F_X__ESIZE				0x00000010
164#define NV50_3D_VTX_ATTR_4F_X__LEN				0x00000010
165
166#define NV50_3D_VTX_ATTR_4F_Y(i0)			       (0x00000504 + 0x10*(i0))
167#define NV50_3D_VTX_ATTR_4F_Y__ESIZE				0x00000010
168#define NV50_3D_VTX_ATTR_4F_Y__LEN				0x00000010
169
170#define NV50_3D_VTX_ATTR_4F_Z(i0)			       (0x00000508 + 0x10*(i0))
171#define NV50_3D_VTX_ATTR_4F_Z__ESIZE				0x00000010
172#define NV50_3D_VTX_ATTR_4F_Z__LEN				0x00000010
173
174#define NV50_3D_VTX_ATTR_4F_W(i0)			       (0x0000050c + 0x10*(i0))
175#define NV50_3D_VTX_ATTR_4F_W__ESIZE				0x00000010
176#define NV50_3D_VTX_ATTR_4F_W__LEN				0x00000010
177
178#define NV50_3D_VTX_ATTR_4H_0(i0)			       (0x00000600 + 0x8*(i0))
179#define NV50_3D_VTX_ATTR_4H_0__ESIZE				0x00000008
180#define NV50_3D_VTX_ATTR_4H_0__LEN				0x00000010
181#define NV50_3D_VTX_ATTR_4H_0_X__MASK				0x0000ffff
182#define NV50_3D_VTX_ATTR_4H_0_X__SHIFT				0
183#define NV50_3D_VTX_ATTR_4H_0_Y__MASK				0xffff0000
184#define NV50_3D_VTX_ATTR_4H_0_Y__SHIFT				16
185
186#define NV50_3D_VTX_ATTR_4H_1(i0)			       (0x00000604 + 0x8*(i0))
187#define NV50_3D_VTX_ATTR_4H_1__ESIZE				0x00000008
188#define NV50_3D_VTX_ATTR_4H_1__LEN				0x00000010
189#define NV50_3D_VTX_ATTR_4H_1_Z__MASK				0x0000ffff
190#define NV50_3D_VTX_ATTR_4H_1_Z__SHIFT				0
191#define NV50_3D_VTX_ATTR_4H_1_W__MASK				0xffff0000
192#define NV50_3D_VTX_ATTR_4H_1_W__SHIFT				16
193
194#define NV50_3D_VTX_ATTR_2I(i0)				       (0x00000680 + 0x4*(i0))
195#define NV50_3D_VTX_ATTR_2I__ESIZE				0x00000004
196#define NV50_3D_VTX_ATTR_2I__LEN				0x00000010
197#define NV50_3D_VTX_ATTR_2I_X__MASK				0x0000ffff
198#define NV50_3D_VTX_ATTR_2I_X__SHIFT				0
199#define NV50_3D_VTX_ATTR_2I_Y__MASK				0xffff0000
200#define NV50_3D_VTX_ATTR_2I_Y__SHIFT				16
201
202#define NV50_3D_VTX_ATTR_2NI(i0)			       (0x000006c0 + 0x4*(i0))
203#define NV50_3D_VTX_ATTR_2NI__ESIZE				0x00000004
204#define NV50_3D_VTX_ATTR_2NI__LEN				0x00000010
205#define NV50_3D_VTX_ATTR_2NI_X__MASK				0x0000ffff
206#define NV50_3D_VTX_ATTR_2NI_X__SHIFT				0
207#define NV50_3D_VTX_ATTR_2NI_Y__MASK				0xffff0000
208#define NV50_3D_VTX_ATTR_2NI_Y__SHIFT				16
209
210#define NV50_3D_VTX_ATTR_4I_0(i0)			       (0x00000700 + 0x8*(i0))
211#define NV50_3D_VTX_ATTR_4I_0__ESIZE				0x00000008
212#define NV50_3D_VTX_ATTR_4I_0__LEN				0x00000010
213#define NV50_3D_VTX_ATTR_4I_0_X__MASK				0x0000ffff
214#define NV50_3D_VTX_ATTR_4I_0_X__SHIFT				0
215#define NV50_3D_VTX_ATTR_4I_0_Y__MASK				0xffff0000
216#define NV50_3D_VTX_ATTR_4I_0_Y__SHIFT				16
217
218#define NV50_3D_VTX_ATTR_4I_1(i0)			       (0x00000704 + 0x8*(i0))
219#define NV50_3D_VTX_ATTR_4I_1__ESIZE				0x00000008
220#define NV50_3D_VTX_ATTR_4I_1__LEN				0x00000010
221#define NV50_3D_VTX_ATTR_4I_1_Z__MASK				0x0000ffff
222#define NV50_3D_VTX_ATTR_4I_1_Z__SHIFT				0
223#define NV50_3D_VTX_ATTR_4I_1_W__MASK				0xffff0000
224#define NV50_3D_VTX_ATTR_4I_1_W__SHIFT				16
225
226#define NV50_3D_VTX_ATTR_4NI_0(i0)			       (0x00000780 + 0x8*(i0))
227#define NV50_3D_VTX_ATTR_4NI_0__ESIZE				0x00000008
228#define NV50_3D_VTX_ATTR_4NI_0__LEN				0x00000010
229#define NV50_3D_VTX_ATTR_4NI_0_X__MASK				0x0000ffff
230#define NV50_3D_VTX_ATTR_4NI_0_X__SHIFT				0
231#define NV50_3D_VTX_ATTR_4NI_0_Y__MASK				0xffff0000
232#define NV50_3D_VTX_ATTR_4NI_0_Y__SHIFT				16
233
234#define NV50_3D_VTX_ATTR_4NI_1(i0)			       (0x00000784 + 0x8*(i0))
235#define NV50_3D_VTX_ATTR_4NI_1__ESIZE				0x00000008
236#define NV50_3D_VTX_ATTR_4NI_1__LEN				0x00000010
237#define NV50_3D_VTX_ATTR_4NI_1_Z__MASK				0x0000ffff
238#define NV50_3D_VTX_ATTR_4NI_1_Z__SHIFT				0
239#define NV50_3D_VTX_ATTR_4NI_1_W__MASK				0xffff0000
240#define NV50_3D_VTX_ATTR_4NI_1_W__SHIFT				16
241
242#define NV50_3D_VTX_ATTR_4UB(i0)			       (0x00000800 + 0x4*(i0))
243#define NV50_3D_VTX_ATTR_4UB__ESIZE				0x00000004
244#define NV50_3D_VTX_ATTR_4UB__LEN				0x00000010
245#define NV50_3D_VTX_ATTR_4UB_X__MASK				0x000000ff
246#define NV50_3D_VTX_ATTR_4UB_X__SHIFT				0
247#define NV50_3D_VTX_ATTR_4UB_Y__MASK				0x0000ff00
248#define NV50_3D_VTX_ATTR_4UB_Y__SHIFT				8
249#define NV50_3D_VTX_ATTR_4UB_Z__MASK				0x00ff0000
250#define NV50_3D_VTX_ATTR_4UB_Z__SHIFT				16
251#define NV50_3D_VTX_ATTR_4UB_W__MASK				0xff000000
252#define NV50_3D_VTX_ATTR_4UB_W__SHIFT				24
253
254#define NV50_3D_VTX_ATTR_4B(i0)				       (0x00000840 + 0x4*(i0))
255#define NV50_3D_VTX_ATTR_4B__ESIZE				0x00000004
256#define NV50_3D_VTX_ATTR_4B__LEN				0x00000010
257#define NV50_3D_VTX_ATTR_4B_X__MASK				0x000000ff
258#define NV50_3D_VTX_ATTR_4B_X__SHIFT				0
259#define NV50_3D_VTX_ATTR_4B_Y__MASK				0x0000ff00
260#define NV50_3D_VTX_ATTR_4B_Y__SHIFT				8
261#define NV50_3D_VTX_ATTR_4B_Z__MASK				0x00ff0000
262#define NV50_3D_VTX_ATTR_4B_Z__SHIFT				16
263#define NV50_3D_VTX_ATTR_4B_W__MASK				0xff000000
264#define NV50_3D_VTX_ATTR_4B_W__SHIFT				24
265
266#define NV50_3D_VTX_ATTR_4NUB(i0)			       (0x00000880 + 0x4*(i0))
267#define NV50_3D_VTX_ATTR_4NUB__ESIZE				0x00000004
268#define NV50_3D_VTX_ATTR_4NUB__LEN				0x00000010
269#define NV50_3D_VTX_ATTR_4NUB_X__MASK				0x000000ff
270#define NV50_3D_VTX_ATTR_4NUB_X__SHIFT				0
271#define NV50_3D_VTX_ATTR_4NUB_Y__MASK				0x0000ff00
272#define NV50_3D_VTX_ATTR_4NUB_Y__SHIFT				8
273#define NV50_3D_VTX_ATTR_4NUB_Z__MASK				0x00ff0000
274#define NV50_3D_VTX_ATTR_4NUB_Z__SHIFT				16
275#define NV50_3D_VTX_ATTR_4NUB_W__MASK				0xff000000
276#define NV50_3D_VTX_ATTR_4NUB_W__SHIFT				24
277
278#define NV50_3D_VTX_ATTR_4NB(i0)			       (0x000008c0 + 0x4*(i0))
279#define NV50_3D_VTX_ATTR_4NB__ESIZE				0x00000004
280#define NV50_3D_VTX_ATTR_4NB__LEN				0x00000010
281#define NV50_3D_VTX_ATTR_4NB_X__MASK				0x000000ff
282#define NV50_3D_VTX_ATTR_4NB_X__SHIFT				0
283#define NV50_3D_VTX_ATTR_4NB_Y__MASK				0x0000ff00
284#define NV50_3D_VTX_ATTR_4NB_Y__SHIFT				8
285#define NV50_3D_VTX_ATTR_4NB_Z__MASK				0x00ff0000
286#define NV50_3D_VTX_ATTR_4NB_Z__SHIFT				16
287#define NV50_3D_VTX_ATTR_4NB_W__MASK				0xff000000
288#define NV50_3D_VTX_ATTR_4NB_W__SHIFT				24
289
290#define NV50_3D_VERTEX_ARRAY_FETCH(i0)			       (0x00000900 + 0x10*(i0))
291#define NV50_3D_VERTEX_ARRAY_FETCH__ESIZE			0x00000010
292#define NV50_3D_VERTEX_ARRAY_FETCH__LEN				0x00000010
293#define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK			0x00000fff
294#define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT		0
295#define NV50_3D_VERTEX_ARRAY_FETCH_ENABLE			0x20000000
296
297#define NV50_3D_VERTEX_ARRAY_START_HIGH(i0)		       (0x00000904 + 0x10*(i0))
298#define NV50_3D_VERTEX_ARRAY_START_HIGH__ESIZE			0x00000010
299#define NV50_3D_VERTEX_ARRAY_START_HIGH__LEN			0x00000010
300
301#define NV50_3D_VERTEX_ARRAY_START_LOW(i0)		       (0x00000908 + 0x10*(i0))
302#define NV50_3D_VERTEX_ARRAY_START_LOW__ESIZE			0x00000010
303#define NV50_3D_VERTEX_ARRAY_START_LOW__LEN			0x00000010
304
305#define NV50_3D_VERTEX_ARRAY_DIVISOR(i0)		       (0x0000090c + 0x10*(i0))
306#define NV50_3D_VERTEX_ARRAY_DIVISOR__ESIZE			0x00000010
307#define NV50_3D_VERTEX_ARRAY_DIVISOR__LEN			0x00000010
308
309#define NV50_3D_VIEWPORT_SCALE_X(i0)			       (0x00000a00 + 0x20*(i0))
310#define NV50_3D_VIEWPORT_SCALE_X__ESIZE				0x00000020
311#define NV50_3D_VIEWPORT_SCALE_X__LEN				0x00000010
312
313#define NV50_3D_VIEWPORT_SCALE_Y(i0)			       (0x00000a04 + 0x20*(i0))
314#define NV50_3D_VIEWPORT_SCALE_Y__ESIZE				0x00000020
315#define NV50_3D_VIEWPORT_SCALE_Y__LEN				0x00000010
316
317#define NV50_3D_VIEWPORT_SCALE_Z(i0)			       (0x00000a08 + 0x20*(i0))
318#define NV50_3D_VIEWPORT_SCALE_Z__ESIZE				0x00000020
319#define NV50_3D_VIEWPORT_SCALE_Z__LEN				0x00000010
320
321#define NV50_3D_VIEWPORT_TRANSLATE_X(i0)		       (0x00000a0c + 0x20*(i0))
322#define NV50_3D_VIEWPORT_TRANSLATE_X__ESIZE			0x00000020
323#define NV50_3D_VIEWPORT_TRANSLATE_X__LEN			0x00000010
324
325#define NV50_3D_VIEWPORT_TRANSLATE_Y(i0)		       (0x00000a10 + 0x20*(i0))
326#define NV50_3D_VIEWPORT_TRANSLATE_Y__ESIZE			0x00000020
327#define NV50_3D_VIEWPORT_TRANSLATE_Y__LEN			0x00000010
328
329#define NV50_3D_VIEWPORT_TRANSLATE_Z(i0)		       (0x00000a14 + 0x20*(i0))
330#define NV50_3D_VIEWPORT_TRANSLATE_Z__ESIZE			0x00000020
331#define NV50_3D_VIEWPORT_TRANSLATE_Z__LEN			0x00000010
332
333#define NV50_3D_VIEWPORT_HORIZ(i0)			       (0x00000c00 + 0x10*(i0))
334#define NV50_3D_VIEWPORT_HORIZ__ESIZE				0x00000010
335#define NV50_3D_VIEWPORT_HORIZ__LEN				0x00000010
336#define NV50_3D_VIEWPORT_HORIZ_X__MASK				0x0000ffff
337#define NV50_3D_VIEWPORT_HORIZ_X__SHIFT				0
338#define NV50_3D_VIEWPORT_HORIZ_W__MASK				0xffff0000
339#define NV50_3D_VIEWPORT_HORIZ_W__SHIFT				16
340
341#define NV50_3D_VIEWPORT_VERT(i0)			       (0x00000c04 + 0x10*(i0))
342#define NV50_3D_VIEWPORT_VERT__ESIZE				0x00000010
343#define NV50_3D_VIEWPORT_VERT__LEN				0x00000010
344#define NV50_3D_VIEWPORT_VERT_Y__MASK				0x0000ffff
345#define NV50_3D_VIEWPORT_VERT_Y__SHIFT				0
346#define NV50_3D_VIEWPORT_VERT_H__MASK				0xffff0000
347#define NV50_3D_VIEWPORT_VERT_H__SHIFT				16
348
349#define NV50_3D_DEPTH_RANGE_NEAR(i0)			       (0x00000c08 + 0x10*(i0))
350#define NV50_3D_DEPTH_RANGE_NEAR__ESIZE				0x00000010
351#define NV50_3D_DEPTH_RANGE_NEAR__LEN				0x00000010
352
353#define NV50_3D_DEPTH_RANGE_FAR(i0)			       (0x00000c0c + 0x10*(i0))
354#define NV50_3D_DEPTH_RANGE_FAR__ESIZE				0x00000010
355#define NV50_3D_DEPTH_RANGE_FAR__LEN				0x00000010
356
357#define NV50_3D_CLIP_RECT_HORIZ(i0)			       (0x00000d00 + 0x8*(i0))
358#define NV50_3D_CLIP_RECT_HORIZ__ESIZE				0x00000008
359#define NV50_3D_CLIP_RECT_HORIZ__LEN				0x00000008
360#define NV50_3D_CLIP_RECT_HORIZ_MIN__MASK			0x0000ffff
361#define NV50_3D_CLIP_RECT_HORIZ_MIN__SHIFT			0
362#define NV50_3D_CLIP_RECT_HORIZ_MAX__MASK			0xffff0000
363#define NV50_3D_CLIP_RECT_HORIZ_MAX__SHIFT			16
364
365#define NV50_3D_CLIP_RECT_VERT(i0)			       (0x00000d04 + 0x8*(i0))
366#define NV50_3D_CLIP_RECT_VERT__ESIZE				0x00000008
367#define NV50_3D_CLIP_RECT_VERT__LEN				0x00000008
368#define NV50_3D_CLIP_RECT_VERT_MIN__MASK			0x0000ffff
369#define NV50_3D_CLIP_RECT_VERT_MIN__SHIFT			0
370#define NV50_3D_CLIP_RECT_VERT_MAX__MASK			0xffff0000
371#define NV50_3D_CLIP_RECT_VERT_MAX__SHIFT			16
372
373#define NV50_3D_CLIPID_REGION_HORIZ(i0)			       (0x00000d40 + 0x8*(i0))
374#define NV50_3D_CLIPID_REGION_HORIZ__ESIZE			0x00000008
375#define NV50_3D_CLIPID_REGION_HORIZ__LEN			0x00000004
376#define NV50_3D_CLIPID_REGION_HORIZ_X__MASK			0x0000ffff
377#define NV50_3D_CLIPID_REGION_HORIZ_X__SHIFT			0
378#define NV50_3D_CLIPID_REGION_HORIZ_W__MASK			0xffff0000
379#define NV50_3D_CLIPID_REGION_HORIZ_W__SHIFT			16
380
381#define NV50_3D_CLIPID_REGION_VERT(i0)			       (0x00000d44 + 0x8*(i0))
382#define NV50_3D_CLIPID_REGION_VERT__ESIZE			0x00000008
383#define NV50_3D_CLIPID_REGION_VERT__LEN				0x00000004
384#define NV50_3D_CLIPID_REGION_VERT_Y__MASK			0x0000ffff
385#define NV50_3D_CLIPID_REGION_VERT_Y__SHIFT			0
386#define NV50_3D_CLIPID_REGION_VERT_H__MASK			0xffff0000
387#define NV50_3D_CLIPID_REGION_VERT_H__SHIFT			16
388
389#define NV50_3D_UNK0D60						0x00000d60
390
391#define NV50_3D_UNK0D64						0x00000d64
392
393#define NV50_3D_COUNTER_ENABLE					0x00000d68
394#define NV50_3D_COUNTER_ENABLE_VFETCH_VERTICES			0x00000001
395#define NV50_3D_COUNTER_ENABLE_VFETCH_PRIMITIVES		0x00000002
396#define NV50_3D_COUNTER_ENABLE_VP_LAUNCHES			0x00000004
397#define NV50_3D_COUNTER_ENABLE_GP_LAUNCHES			0x00000008
398#define NV50_3D_COUNTER_ENABLE_GP_PRIMITIVES_OUT		0x00000010
399#define NV50_3D_COUNTER_ENABLE_TRANSFORM_FEEDBACK		0x00000020
400#define NV50_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES		0x00000040
401#define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_PRECLIP		0x00000080
402#define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_POSTCLIP		0x00000100
403#define NV50_3D_COUNTER_ENABLE_FP_PIXELS			0x00000200
404#define NV84_3D_COUNTER_ENABLE_UNK0A				0x00000400
405
406#define NV50_3D_UNK0D6C(i0)				       (0x00000d6c + 0x4*(i0))
407#define NV50_3D_UNK0D6C__ESIZE					0x00000004
408#define NV50_3D_UNK0D6C__LEN					0x00000002
409#define NV50_3D_UNK0D6C_X__MASK					0x0000ffff
410#define NV50_3D_UNK0D6C_X__SHIFT				0
411#define NV50_3D_UNK0D6C_Y__MASK					0xffff0000
412#define NV50_3D_UNK0D6C_Y__SHIFT				16
413
414#define NV50_3D_VERTEX_BUFFER_FIRST				0x00000d74
415
416#define NV50_3D_VERTEX_BUFFER_COUNT				0x00000d78
417
418#define NV50_3D_UNK0D7C						0x00000d7c
419
420#define NV50_3D_CLEAR_COLOR(i0)				       (0x00000d80 + 0x4*(i0))
421#define NV50_3D_CLEAR_COLOR__ESIZE				0x00000004
422#define NV50_3D_CLEAR_COLOR__LEN				0x00000004
423
424#define NV50_3D_CLEAR_DEPTH					0x00000d90
425
426#define NV50_3D_STACK_ADDRESS_HIGH				0x00000d94
427
428#define NV50_3D_STACK_ADDRESS_LOW				0x00000d98
429
430#define NV50_3D_STACK_SIZE_LOG					0x00000d9c
431
432#define NV50_3D_CLEAR_STENCIL					0x00000da0
433
434#define NV50_3D_STRMOUT_PARAMS_LATCH				0x00000da4
435
436#define NV50_3D_STRMOUT_PRIMITIVE_LIMIT				0x00000da8
437
438#define NV50_3D_POLYGON_MODE_FRONT				0x00000dac
439#define NV50_3D_POLYGON_MODE_FRONT_POINT			0x00001b00
440#define NV50_3D_POLYGON_MODE_FRONT_LINE				0x00001b01
441#define NV50_3D_POLYGON_MODE_FRONT_FILL				0x00001b02
442
443#define NV50_3D_POLYGON_MODE_BACK				0x00000db0
444#define NV50_3D_POLYGON_MODE_BACK_POINT				0x00001b00
445#define NV50_3D_POLYGON_MODE_BACK_LINE				0x00001b01
446#define NV50_3D_POLYGON_MODE_BACK_FILL				0x00001b02
447
448#define NV50_3D_POLYGON_SMOOTH_ENABLE				0x00000db4
449
450#define NV50_3D_UNK0DB8						0x00000db8
451
452#define NV50_3D_ZCULL_UNK0DBC					0x00000dbc
453#define NV50_3D_ZCULL_UNK0DBC_UNK0				0x00000001
454#define NV50_3D_ZCULL_UNK0DBC_UNK16__MASK			0x00030000
455#define NV50_3D_ZCULL_UNK0DBC_UNK16__SHIFT			16
456
457#define NV50_3D_POLYGON_OFFSET_POINT_ENABLE			0x00000dc0
458
459#define NV50_3D_POLYGON_OFFSET_LINE_ENABLE			0x00000dc4
460
461#define NV50_3D_POLYGON_OFFSET_FILL_ENABLE			0x00000dc8
462
463#define NV50_3D_UNK0DCC						0x00000dcc
464
465#define NV50_3D_VTX_ATTR_MASK_UNK0DD0(i0)		       (0x00000dd0 + 0x4*(i0))
466#define NV50_3D_VTX_ATTR_MASK_UNK0DD0__ESIZE			0x00000004
467#define NV50_3D_VTX_ATTR_MASK_UNK0DD0__LEN			0x00000002
468
469#define NV50_3D_ZCULL_UNK0DD8					0x00000dd8
470#define NV50_3D_ZCULL_UNK0DD8_UNK0__MASK			0x00000007
471#define NV50_3D_ZCULL_UNK0DD8_UNK0__SHIFT			0
472#define NVA3_3D_ZCULL_UNK0DD8_UNK9				0x00000200
473#define NV50_3D_ZCULL_UNK0DD8_UNK16__MASK			0xffff0000
474#define NV50_3D_ZCULL_UNK0DD8_UNK16__SHIFT			16
475
476#define NV50_3D_UNK0DDC						0x00000ddc
477
478#define NV50_3D_UNK0DE0						0x00000de0
479
480#define NV50_3D_WATCHDOG_TIMER					0x00000de4
481
482#define NV50_3D_UNK0DE8						0x00000de8
483
484#define NV50_3D_UNK0DEC						0x00000dec
485
486#define NV50_3D_UNK0DF0						0x00000df0
487#define NV50_3D_UNK0DF0_UNK0					0x00000001
488#define NV50_3D_UNK0DF0_UNK1__MASK				0x00000ff0
489#define NV50_3D_UNK0DF0_UNK1__SHIFT				4
490
491#define NV50_3D_UNK0DF4						0x00000df4
492
493#define NV50_3D_WINDOW_OFFSET_X					0x00000df8
494
495#define NV50_3D_WINDOW_OFFSET_Y					0x00000dfc
496
497#define NV50_3D_SCISSOR_ENABLE(i0)			       (0x00000e00 + 0x10*(i0))
498#define NV50_3D_SCISSOR_ENABLE__ESIZE				0x00000010
499#define NV50_3D_SCISSOR_ENABLE__LEN				0x00000010
500
501#define NV50_3D_SCISSOR_HORIZ(i0)			       (0x00000e04 + 0x10*(i0))
502#define NV50_3D_SCISSOR_HORIZ__ESIZE				0x00000010
503#define NV50_3D_SCISSOR_HORIZ__LEN				0x00000010
504#define NV50_3D_SCISSOR_HORIZ_MIN__MASK				0x0000ffff
505#define NV50_3D_SCISSOR_HORIZ_MIN__SHIFT			0
506#define NV50_3D_SCISSOR_HORIZ_MAX__MASK				0xffff0000
507#define NV50_3D_SCISSOR_HORIZ_MAX__SHIFT			16
508
509#define NV50_3D_SCISSOR_VERT(i0)			       (0x00000e08 + 0x10*(i0))
510#define NV50_3D_SCISSOR_VERT__ESIZE				0x00000010
511#define NV50_3D_SCISSOR_VERT__LEN				0x00000010
512#define NV50_3D_SCISSOR_VERT_MIN__MASK				0x0000ffff
513#define NV50_3D_SCISSOR_VERT_MIN__SHIFT				0
514#define NV50_3D_SCISSOR_VERT_MAX__MASK				0xffff0000
515#define NV50_3D_SCISSOR_VERT_MAX__SHIFT				16
516
517#define NV50_3D_CB_ADDR						0x00000f00
518#define NV50_3D_CB_ADDR_ID__MASK				0x003fff00
519#define NV50_3D_CB_ADDR_ID__SHIFT				8
520#define NV50_3D_CB_ADDR_BUFFER__MASK				0x0000007f
521#define NV50_3D_CB_ADDR_BUFFER__SHIFT				0
522
523#define NV50_3D_CB_DATA(i0)				       (0x00000f04 + 0x4*(i0))
524#define NV50_3D_CB_DATA__ESIZE					0x00000004
525#define NV50_3D_CB_DATA__LEN					0x00000010
526
527#define NV50_3D_LOCAL_WARPS_LOG_ALLOC				0x00000f44
528
529#define NV50_3D_LOCAL_WARPS_NO_CLAMP				0x00000f48
530
531#define NV50_3D_STACK_WARPS_LOG_ALLOC				0x00000f4c
532
533#define NV50_3D_STACK_WARPS_NO_CLAMP				0x00000f50
534
535#define NV50_3D_STENCIL_BACK_FUNC_REF				0x00000f54
536
537#define NV50_3D_STENCIL_BACK_MASK				0x00000f58
538
539#define NV50_3D_STENCIL_BACK_FUNC_MASK				0x00000f5c
540
541#define NV50_3D_UNK0F60(i0)				       (0x00000f60 + 0x4*(i0))
542#define NV50_3D_UNK0F60__ESIZE					0x00000004
543#define NV50_3D_UNK0F60__LEN					0x00000004
544
545#define NV50_3D_GP_ADDRESS_HIGH					0x00000f70
546
547#define NV50_3D_GP_ADDRESS_LOW					0x00000f74
548
549#define NV50_3D_UNK0F78						0x00000f78
550
551#define NV50_3D_VP_ADDRESS_HIGH					0x00000f7c
552
553#define NV50_3D_VP_ADDRESS_LOW					0x00000f80
554
555#define NV50_3D_VERTEX_RUNOUT_ADDRESS_HIGH			0x00000f84
556
557#define NV50_3D_VERTEX_RUNOUT_ADDRESS_LOW			0x00000f88
558
559#define NV50_3D_UNK0F8C						0x00000f8c
560
561#define NV50_3D_COLOR_MASK_COMMON				0x00000f90
562
563#define NV50_3D_UNK0F94						0x00000f94
564
565#define NV50_3D_UNK0F98						0x00000f98
566
567#define NV50_3D_DEPTH_BOUNDS(i0)			       (0x00000f9c + 0x4*(i0))
568#define NV50_3D_DEPTH_BOUNDS__ESIZE				0x00000004
569#define NV50_3D_DEPTH_BOUNDS__LEN				0x00000002
570
571#define NV50_3D_FP_ADDRESS_HIGH					0x00000fa4
572
573#define NV50_3D_FP_ADDRESS_LOW					0x00000fa8
574
575#define NV50_3D_UNK0FAC						0x00000fac
576#define NV50_3D_UNK0FAC_UNK0					0x00000001
577#define NVA0_3D_UNK0FAC_UNK2					0x00000002
578#define NV50_3D_UNK0FAC_UNK1__MASK				0x000ffff0
579#define NV50_3D_UNK0FAC_UNK1__SHIFT				4
580
581#define NV50_3D_UNK0FB0						0x00000fb0
582
583#define NV50_3D_UNK0FB4						0x00000fb4
584
585#define NV50_3D_UNK0FB8						0x00000fb8
586
587#define NV50_3D_MSAA_MASK(i0)				       (0x00000fbc + 0x4*(i0))
588#define NV50_3D_MSAA_MASK__ESIZE				0x00000004
589#define NV50_3D_MSAA_MASK__LEN					0x00000004
590
591#define NV50_3D_CLIPID_ADDRESS_HIGH				0x00000fcc
592
593#define NV50_3D_CLIPID_ADDRESS_LOW				0x00000fd0
594
595#define NV50_3D_SEMANTIC_VIEWPORT				0x00000fd4
596#define NV50_3D_SEMANTIC_VIEWPORT_VIEWPORT_ID__MASK		0x000000ff
597#define NV50_3D_SEMANTIC_VIEWPORT_VIEWPORT_ID__SHIFT		0
598
599#define NV50_3D_UNK0FD8						0x00000fd8
600#define NV50_3D_UNK0FD8_UNK0					0x00000001
601#define NV50_3D_UNK0FD8_UNK1					0x00000010
602
603#define NV50_3D_UNK0FDC						0x00000fdc
604
605#define NV50_3D_ZETA_ADDRESS_HIGH				0x00000fe0
606
607#define NV50_3D_ZETA_ADDRESS_LOW				0x00000fe4
608
609#define NV50_3D_ZETA_FORMAT					0x00000fe8
610
611#define NV50_3D_ZETA_TILE_MODE					0x00000fec
612
613#define NV50_3D_ZETA_LAYER_STRIDE				0x00000ff0
614#define NV50_3D_ZETA_LAYER_STRIDE__SHR				2
615
616#define NV50_3D_SCREEN_SCISSOR_HORIZ				0x00000ff4
617#define NV50_3D_SCREEN_SCISSOR_HORIZ_W__MASK			0xffff0000
618#define NV50_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT			16
619#define NV50_3D_SCREEN_SCISSOR_HORIZ_X__MASK			0x0000ffff
620#define NV50_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT			0
621
622#define NV50_3D_SCREEN_SCISSOR_VERT				0x00000ff8
623#define NV50_3D_SCREEN_SCISSOR_VERT_H__MASK			0xffff0000
624#define NV50_3D_SCREEN_SCISSOR_VERT_H__SHIFT			16
625#define NV50_3D_SCREEN_SCISSOR_VERT_Y__MASK			0x0000ffff
626#define NV50_3D_SCREEN_SCISSOR_VERT_Y__SHIFT			0
627
628#define NV50_3D_UNK0FFC						0x00000ffc
629
630#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE(i0)		       (0x00001000 + 0x4*(i0))
631#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE		0x00000004
632#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__LEN			0x00000010
633
634#define NV50_3D_UNK1040(i0)				       (0x00001040 + 0x4*(i0))
635#define NV50_3D_UNK1040__ESIZE					0x00000004
636#define NV50_3D_UNK1040__LEN					0x00000010
637
638#define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH(i0)		       (0x00001080 + 0x8*(i0))
639#define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE			0x00000008
640#define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN			0x00000010
641
642#define NV50_3D_VERTEX_ARRAY_LIMIT_LOW(i0)		       (0x00001084 + 0x8*(i0))
643#define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE			0x00000008
644#define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__LEN			0x00000010
645
646#define NV50_3D_UNK1100						0x00001100
647
648#define NV84_3D_UNK1104						0x00001104
649#define NV84_3D_UNK1104_0__MASK					0x0000ffff
650#define NV84_3D_UNK1104_0__SHIFT				0
651#define NV84_3D_UNK1104_0__MAX					0x00002000
652#define NV84_3D_UNK1104_0__ALIGN				0x00000040
653#define NV84_3D_UNK1104_1__MASK					0xffff0000
654#define NV84_3D_UNK1104_1__SHIFT				16
655#define NV84_3D_UNK1104_1__MAX					0x00002000
656#define NV84_3D_UNK1104_1__ALIGN				0x00000040
657
658#define NV84_3D_UNK1108						0x00001108
659#define NV84_3D_UNK1108_0					0x00000001
660#define NV84_3D_UNK1108_1					0x00000010
661
662#define NV84_3D_UNK110C						0x0000110c
663
664#define NV84_3D_UNK1110						0x00001110
665
666#define NV84_3D_WRCACHE_FLUSH					0x00001114
667
668#define NV84_3D_VERTEX_ID_BASE					0x00001118
669
670#define NV84_3D_PRIMITIVE_ID					0x0000111c
671
672#define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0)		       (0x00001120 + 0x4*(i0))
673#define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE		0x00000004
674#define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN			0x00000004
675
676#define NVA3_3D_VP_ATTR_EN_ALT(i0)			       (0x00001130 + 0x4*(i0))
677#define NVA3_3D_VP_ATTR_EN_ALT__ESIZE				0x00000004
678#define NVA3_3D_VP_ATTR_EN_ALT__LEN				0x00000004
679#define NVA3_3D_VP_ATTR_EN_ALT_7__MASK				0xf0000000
680#define NVA3_3D_VP_ATTR_EN_ALT_7__SHIFT				28
681#define NVA3_3D_VP_ATTR_EN_ALT_7_X				0x10000000
682#define NVA3_3D_VP_ATTR_EN_ALT_7_Y				0x20000000
683#define NVA3_3D_VP_ATTR_EN_ALT_7_Z				0x40000000
684#define NVA3_3D_VP_ATTR_EN_ALT_7_W				0x80000000
685#define NVA3_3D_VP_ATTR_EN_ALT_6__MASK				0x0f000000
686#define NVA3_3D_VP_ATTR_EN_ALT_6__SHIFT				24
687#define NVA3_3D_VP_ATTR_EN_ALT_6_X				0x01000000
688#define NVA3_3D_VP_ATTR_EN_ALT_6_Y				0x02000000
689#define NVA3_3D_VP_ATTR_EN_ALT_6_Z				0x04000000
690#define NVA3_3D_VP_ATTR_EN_ALT_6_W				0x08000000
691#define NVA3_3D_VP_ATTR_EN_ALT_5__MASK				0x00f00000
692#define NVA3_3D_VP_ATTR_EN_ALT_5__SHIFT				20
693#define NVA3_3D_VP_ATTR_EN_ALT_5_X				0x00100000
694#define NVA3_3D_VP_ATTR_EN_ALT_5_Y				0x00200000
695#define NVA3_3D_VP_ATTR_EN_ALT_5_Z				0x00400000
696#define NVA3_3D_VP_ATTR_EN_ALT_5_W				0x00800000
697#define NVA3_3D_VP_ATTR_EN_ALT_4__MASK				0x000f0000
698#define NVA3_3D_VP_ATTR_EN_ALT_4__SHIFT				16
699#define NVA3_3D_VP_ATTR_EN_ALT_4_X				0x00010000
700#define NVA3_3D_VP_ATTR_EN_ALT_4_Y				0x00020000
701#define NVA3_3D_VP_ATTR_EN_ALT_4_Z				0x00040000
702#define NVA3_3D_VP_ATTR_EN_ALT_4_W				0x00080000
703#define NVA3_3D_VP_ATTR_EN_ALT_3__MASK				0x0000f000
704#define NVA3_3D_VP_ATTR_EN_ALT_3__SHIFT				12
705#define NVA3_3D_VP_ATTR_EN_ALT_3_X				0x00001000
706#define NVA3_3D_VP_ATTR_EN_ALT_3_Y				0x00002000
707#define NVA3_3D_VP_ATTR_EN_ALT_3_Z				0x00004000
708#define NVA3_3D_VP_ATTR_EN_ALT_3_W				0x00008000
709#define NVA3_3D_VP_ATTR_EN_ALT_2__MASK				0x00000f00
710#define NVA3_3D_VP_ATTR_EN_ALT_2__SHIFT				8
711#define NVA3_3D_VP_ATTR_EN_ALT_2_X				0x00000100
712#define NVA3_3D_VP_ATTR_EN_ALT_2_Y				0x00000200
713#define NVA3_3D_VP_ATTR_EN_ALT_2_Z				0x00000400
714#define NVA3_3D_VP_ATTR_EN_ALT_2_W				0x00000800
715#define NVA3_3D_VP_ATTR_EN_ALT_1__MASK				0x000000f0
716#define NVA3_3D_VP_ATTR_EN_ALT_1__SHIFT				4
717#define NVA3_3D_VP_ATTR_EN_ALT_1_X				0x00000010
718#define NVA3_3D_VP_ATTR_EN_ALT_1_Y				0x00000020
719#define NVA3_3D_VP_ATTR_EN_ALT_1_Z				0x00000040
720#define NVA3_3D_VP_ATTR_EN_ALT_1_W				0x00000080
721#define NVA3_3D_VP_ATTR_EN_ALT_0__MASK				0x0000000f
722#define NVA3_3D_VP_ATTR_EN_ALT_0__SHIFT				0
723#define NVA3_3D_VP_ATTR_EN_ALT_0_X				0x00000001
724#define NVA3_3D_VP_ATTR_EN_ALT_0_Y				0x00000002
725#define NVA3_3D_VP_ATTR_EN_ALT_0_Z				0x00000004
726#define NVA3_3D_VP_ATTR_EN_ALT_0_W				0x00000008
727
728#define NVA3_3D_UNK1140						0x00001140
729
730#define NVA0_3D_UNK1144						0x00001144
731
732#define NVA0_3D_VTX_ATTR_DEFINE					0x0000114c
733#define NVA0_3D_VTX_ATTR_DEFINE_ATTR__MASK			0x000000ff
734#define NVA0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT			0
735#define NVA0_3D_VTX_ATTR_DEFINE_COMP__MASK			0x00000700
736#define NVA0_3D_VTX_ATTR_DEFINE_COMP__SHIFT			8
737#define NVA0_3D_VTX_ATTR_DEFINE_COMP__MIN			0x00000001
738#define NVA0_3D_VTX_ATTR_DEFINE_COMP__MAX			0x00000004
739#define NVA0_3D_VTX_ATTR_DEFINE_SIZE__MASK			0x00007000
740#define NVA0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT			12
741#define NVA0_3D_VTX_ATTR_DEFINE_SIZE_8				0x00001000
742#define NVA0_3D_VTX_ATTR_DEFINE_SIZE_16				0x00002000
743#define NVA0_3D_VTX_ATTR_DEFINE_SIZE_32				0x00004000
744#define NVA0_3D_VTX_ATTR_DEFINE_TYPE__MASK			0x00070000
745#define NVA0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT			16
746#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SNORM			0x00010000
747#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UNORM			0x00020000
748#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SINT			0x00030000
749#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UINT			0x00040000
750#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_USCALED			0x00050000
751#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED			0x00060000
752#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT			0x00070000
753
754#define NVA0_3D_VTX_ATTR_DATA(i0)			       (0x00001150 + 0x4*(i0))
755#define NVA0_3D_VTX_ATTR_DATA__ESIZE				0x00000004
756#define NVA0_3D_VTX_ATTR_DATA__LEN				0x00000004
757
758#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT(i0)		       (0x00001160 + 0x4*(i0))
759#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__ESIZE			0x00000004
760#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__LEN			0x00000020
761#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__MASK		0x0000001f
762#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__SHIFT		0
763#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_CONST			0x00000040
764#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__MASK		0x001fff80
765#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__SHIFT		7
766#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__MASK		0x07e00000
767#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__SHIFT		21
768#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32_32	0x00200000
769#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32		0x00400000
770#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16_16	0x00600000
771#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32		0x00800000
772#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16		0x00a00000
773#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8_8		0x01400000
774#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16		0x01e00000
775#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32		0x02400000
776#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8		0x02600000
777#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8		0x03000000
778#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16		0x03600000
779#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8		0x03a00000
780#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_10_10_10_2	0x06000000
781#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__MASK		0x38000000
782#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__SHIFT		27
783#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SNORM		0x08000000
784#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UNORM		0x10000000
785#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SINT		0x18000000
786#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UINT		0x20000000
787#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_USCALED		0x28000000
788#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SSCALED		0x30000000
789#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_FLOAT		0x38000000
790#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BGRA			0x80000000
791
792#define NV50_3D_RT_CONTROL					0x0000121c
793#define NV50_3D_RT_CONTROL_COUNT__MASK				0x0000000f
794#define NV50_3D_RT_CONTROL_COUNT__SHIFT				0
795#define NV50_3D_RT_CONTROL_MAP0__MASK				0x00000070
796#define NV50_3D_RT_CONTROL_MAP0__SHIFT				4
797#define NV50_3D_RT_CONTROL_MAP1__MASK				0x00000380
798#define NV50_3D_RT_CONTROL_MAP1__SHIFT				7
799#define NV50_3D_RT_CONTROL_MAP2__MASK				0x00001c00
800#define NV50_3D_RT_CONTROL_MAP2__SHIFT				10
801#define NV50_3D_RT_CONTROL_MAP3__MASK				0x0000e000
802#define NV50_3D_RT_CONTROL_MAP3__SHIFT				13
803#define NV50_3D_RT_CONTROL_MAP4__MASK				0x00070000
804#define NV50_3D_RT_CONTROL_MAP4__SHIFT				16
805#define NV50_3D_RT_CONTROL_MAP5__MASK				0x00380000
806#define NV50_3D_RT_CONTROL_MAP5__SHIFT				19
807#define NV50_3D_RT_CONTROL_MAP6__MASK				0x01c00000
808#define NV50_3D_RT_CONTROL_MAP6__SHIFT				22
809#define NV50_3D_RT_CONTROL_MAP7__MASK				0x0e000000
810#define NV50_3D_RT_CONTROL_MAP7__SHIFT				25
811
812#define NV50_3D_UNK1220						0x00001220
813
814#define NV50_3D_RT_ARRAY_MODE					0x00001224
815#define NV50_3D_RT_ARRAY_MODE_LAYERS__MASK			0x0000ffff
816#define NV50_3D_RT_ARRAY_MODE_LAYERS__SHIFT			0
817#define NV50_3D_RT_ARRAY_MODE_MODE__MASK			0x00010000
818#define NV50_3D_RT_ARRAY_MODE_MODE__SHIFT			16
819#define NV50_3D_RT_ARRAY_MODE_MODE_2D_ARRAY			0x00000000
820#define NV50_3D_RT_ARRAY_MODE_MODE_3D				0x00010000
821
822#define NV50_3D_ZETA_HORIZ					0x00001228
823
824#define NV50_3D_ZETA_VERT					0x0000122c
825
826#define NV50_3D_ZETA_ARRAY_MODE					0x00001230
827#define NV50_3D_ZETA_ARRAY_MODE_LAYERS__MASK			0x0000ffff
828#define NV50_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT			0
829#define NV50_3D_ZETA_ARRAY_MODE_UNK				0x00010000
830
831#define NV50_3D_LINKED_TSC					0x00001234
832
833#define NV50_3D_UNK1238						0x00001238
834
835#define NVA0_3D_DRAW_TFB_BYTES					0x0000123c
836
837#define NV50_3D_RT_HORIZ(i0)				       (0x00001240 + 0x8*(i0))
838#define NV50_3D_RT_HORIZ__ESIZE					0x00000008
839#define NV50_3D_RT_HORIZ__LEN					0x00000008
840#define NV50_3D_RT_HORIZ_WIDTH__MASK				0x0fffffff
841#define NV50_3D_RT_HORIZ_WIDTH__SHIFT				0
842#define NV50_3D_RT_HORIZ_LINEAR					0x80000000
843
844#define NV50_3D_RT_VERT(i0)				       (0x00001244 + 0x8*(i0))
845#define NV50_3D_RT_VERT__ESIZE					0x00000008
846#define NV50_3D_RT_VERT__LEN					0x00000008
847
848#define NV50_3D_CB_DEF_ADDRESS_HIGH				0x00001280
849
850#define NV50_3D_CB_DEF_ADDRESS_LOW				0x00001284
851
852#define NV50_3D_CB_DEF_SET					0x00001288
853#define NV50_3D_CB_DEF_SET_SIZE__MASK				0x0000ffff
854#define NV50_3D_CB_DEF_SET_SIZE__SHIFT				0
855#define NV50_3D_CB_DEF_SET_BUFFER__MASK				0x007f0000
856#define NV50_3D_CB_DEF_SET_BUFFER__SHIFT			16
857
858#define NV50_3D_UNK128C						0x0000128c
859#define NV50_3D_UNK128C_0__MASK					0x00000003
860#define NV50_3D_UNK128C_0__SHIFT				0
861#define NV50_3D_UNK128C_1__MASK					0x00000030
862#define NV50_3D_UNK128C_1__SHIFT				4
863#define NV50_3D_UNK128C_2__MASK					0x00000300
864#define NV50_3D_UNK128C_2__SHIFT				8
865#define NV50_3D_UNK128C_3__MASK					0x00003000
866#define NV50_3D_UNK128C_3__SHIFT				12
867
868#define NV50_3D_CALL_LIMIT_LOG					0x00001290
869#define NV50_3D_CALL_LIMIT_LOG_VP__MASK				0x0000000f
870#define NV50_3D_CALL_LIMIT_LOG_VP__SHIFT			0
871#define NV50_3D_CALL_LIMIT_LOG_GP__MASK				0x000000f0
872#define NV50_3D_CALL_LIMIT_LOG_GP__SHIFT			4
873#define NV50_3D_CALL_LIMIT_LOG_FP__MASK				0x00000f00
874#define NV50_3D_CALL_LIMIT_LOG_FP__SHIFT			8
875
876#define NV50_3D_STRMOUT_BUFFERS_CTRL				0x00001294
877#define NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED		0x00000001
878#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__MASK		0x00000002
879#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__SHIFT		1
880#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_PRIMITIVES	0x00000000
881#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET		0x00000002
882#define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__MASK		0x000000f0
883#define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__SHIFT		4
884#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MASK		0x000fff00
885#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__SHIFT		8
886#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MAX		0x00000800
887
888#define NV50_3D_FP_RESULT_COUNT					0x00001298
889
890#define NV50_3D_VTX_UNK129C					0x0000129c
891
892#define NV50_3D_UNK12A0						0x000012a0
893
894#define NV50_3D_UNK12A8						0x000012a8
895#define NV50_3D_UNK12A8_UNK1					0x00000001
896#define NV50_3D_UNK12A8_UNK2__MASK				0x000ffff0
897#define NV50_3D_UNK12A8_UNK2__SHIFT				4
898
899#define NV50_3D_UNK12AC						0x000012ac
900
901#define NV50_3D_UNK12B0						0x000012b0
902#define NV50_3D_UNK12B0_UNK0__MASK				0x000000ff
903#define NV50_3D_UNK12B0_UNK0__SHIFT				0
904#define NV50_3D_UNK12B0_UNK1__MASK				0x0000ff00
905#define NV50_3D_UNK12B0_UNK1__SHIFT				8
906#define NV50_3D_UNK12B0_UNK2__MASK				0x00ff0000
907#define NV50_3D_UNK12B0_UNK2__SHIFT				16
908#define NV50_3D_UNK12B0_UNK3__MASK				0xff000000
909#define NV50_3D_UNK12B0_UNK3__SHIFT				24
910#define NV50_3D_UNK12B0_UNK3__MAX				0x00000080
911
912#define NV50_3D_UNK12B4						0x000012b4
913
914#define NV50_3D_UNK12B8						0x000012b8
915
916#define NV50_3D_DEPTH_TEST_ENABLE				0x000012cc
917
918#define NV50_3D_D3D_FILL_MODE					0x000012d0
919#define NV50_3D_D3D_FILL_MODE_POINT				0x00000001
920#define NV50_3D_D3D_FILL_MODE_WIREFRAME				0x00000002
921#define NV50_3D_D3D_FILL_MODE_SOLID				0x00000003
922
923#define NV50_3D_SHADE_MODEL					0x000012d4
924#define NV50_3D_SHADE_MODEL_FLAT				0x00001d00
925#define NV50_3D_SHADE_MODEL_SMOOTH				0x00001d01
926
927#define NV50_3D_LOCAL_ADDRESS_HIGH				0x000012d8
928
929#define NV50_3D_LOCAL_ADDRESS_LOW				0x000012dc
930
931#define NV50_3D_LOCAL_SIZE_LOG					0x000012e0
932
933#define NV50_3D_BLEND_INDEPENDENT				0x000012e4
934
935#define NV50_3D_DEPTH_WRITE_ENABLE				0x000012e8
936
937#define NV50_3D_ALPHA_TEST_ENABLE				0x000012ec
938
939#define NV50_3D_PM_SET(i0)				       (0x000012f0 + 0x4*(i0))
940#define NV50_3D_PM_SET__ESIZE					0x00000004
941#define NV50_3D_PM_SET__LEN					0x00000004
942
943#define NV50_3D_VB_ELEMENT_U8_SETUP				0x00001300
944#define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK		0xc0000000
945#define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT		30
946#define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK			0x3fffffff
947#define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT		0
948
949#define NV50_3D_VB_ELEMENT_U8					0x00001304
950#define NV50_3D_VB_ELEMENT_U8_I0__MASK				0x000000ff
951#define NV50_3D_VB_ELEMENT_U8_I0__SHIFT				0
952#define NV50_3D_VB_ELEMENT_U8_I1__MASK				0x0000ff00
953#define NV50_3D_VB_ELEMENT_U8_I1__SHIFT				8
954#define NV50_3D_VB_ELEMENT_U8_I2__MASK				0x00ff0000
955#define NV50_3D_VB_ELEMENT_U8_I2__SHIFT				16
956#define NV50_3D_VB_ELEMENT_U8_I3__MASK				0xff000000
957#define NV50_3D_VB_ELEMENT_U8_I3__SHIFT				24
958
959#define NV50_3D_D3D_CULL_MODE					0x00001308
960#define NV50_3D_D3D_CULL_MODE_NONE				0x00000001
961#define NV50_3D_D3D_CULL_MODE_FRONT				0x00000002
962#define NV50_3D_D3D_CULL_MODE_BACK				0x00000003
963
964#define NV50_3D_DEPTH_TEST_FUNC					0x0000130c
965#define NV50_3D_DEPTH_TEST_FUNC_NEVER				0x00000200
966#define NV50_3D_DEPTH_TEST_FUNC_LESS				0x00000201
967#define NV50_3D_DEPTH_TEST_FUNC_EQUAL				0x00000202
968#define NV50_3D_DEPTH_TEST_FUNC_LEQUAL				0x00000203
969#define NV50_3D_DEPTH_TEST_FUNC_GREATER				0x00000204
970#define NV50_3D_DEPTH_TEST_FUNC_NOTEQUAL			0x00000205
971#define NV50_3D_DEPTH_TEST_FUNC_GEQUAL				0x00000206
972#define NV50_3D_DEPTH_TEST_FUNC_ALWAYS				0x00000207
973
974#define NV50_3D_ALPHA_TEST_REF					0x00001310
975
976#define NV50_3D_ALPHA_TEST_FUNC					0x00001314
977#define NV50_3D_ALPHA_TEST_FUNC_NEVER				0x00000200
978#define NV50_3D_ALPHA_TEST_FUNC_LESS				0x00000201
979#define NV50_3D_ALPHA_TEST_FUNC_EQUAL				0x00000202
980#define NV50_3D_ALPHA_TEST_FUNC_LEQUAL				0x00000203
981#define NV50_3D_ALPHA_TEST_FUNC_GREATER				0x00000204
982#define NV50_3D_ALPHA_TEST_FUNC_NOTEQUAL			0x00000205
983#define NV50_3D_ALPHA_TEST_FUNC_GEQUAL				0x00000206
984#define NV50_3D_ALPHA_TEST_FUNC_ALWAYS				0x00000207
985
986#define NVA0_3D_DRAW_TFB_STRIDE					0x00001318
987#define NVA0_3D_DRAW_TFB_STRIDE__MIN				0x00000001
988#define NVA0_3D_DRAW_TFB_STRIDE__MAX				0x00000fff
989
990#define NV50_3D_BLEND_COLOR(i0)				       (0x0000131c + 0x4*(i0))
991#define NV50_3D_BLEND_COLOR__ESIZE				0x00000004
992#define NV50_3D_BLEND_COLOR__LEN				0x00000004
993
994#define NV50_3D_UNK132C						0x0000132c
995
996#define NV50_3D_TSC_FLUSH					0x00001330
997#define NV50_3D_TSC_FLUSH_SPECIFIC				0x00000001
998#define NV50_3D_TSC_FLUSH_ENTRY__MASK				0x03fffff0
999#define NV50_3D_TSC_FLUSH_ENTRY__SHIFT				4
1000
1001#define NV50_3D_TIC_FLUSH					0x00001334
1002#define NV50_3D_TIC_FLUSH_SPECIFIC				0x00000001
1003#define NV50_3D_TIC_FLUSH_ENTRY__MASK				0x03fffff0
1004#define NV50_3D_TIC_FLUSH_ENTRY__SHIFT				4
1005
1006#define NV50_3D_TEX_CACHE_CTL					0x00001338
1007#define NV50_3D_TEX_CACHE_CTL_UNK1__MASK			0x00000030
1008#define NV50_3D_TEX_CACHE_CTL_UNK1__SHIFT			4
1009
1010#define NV50_3D_BLEND_SEPARATE_ALPHA				0x0000133c
1011
1012#define NV50_3D_BLEND_EQUATION_RGB				0x00001340
1013#define NV50_3D_BLEND_EQUATION_RGB_FUNC_ADD			0x00008006
1014#define NV50_3D_BLEND_EQUATION_RGB_MIN				0x00008007
1015#define NV50_3D_BLEND_EQUATION_RGB_MAX				0x00008008
1016#define NV50_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT		0x0000800a
1017#define NV50_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT	0x0000800b
1018
1019#define NV50_3D_BLEND_FUNC_SRC_RGB				0x00001344
1020
1021#define NV50_3D_BLEND_FUNC_DST_RGB				0x00001348
1022
1023#define NV50_3D_BLEND_EQUATION_ALPHA				0x0000134c
1024#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_ADD			0x00008006
1025#define NV50_3D_BLEND_EQUATION_ALPHA_MIN			0x00008007
1026#define NV50_3D_BLEND_EQUATION_ALPHA_MAX			0x00008008
1027#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT		0x0000800a
1028#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT	0x0000800b
1029
1030#define NV50_3D_BLEND_FUNC_SRC_ALPHA				0x00001350
1031
1032#define NV50_3D_UNK1354						0x00001354
1033
1034#define NV50_3D_BLEND_FUNC_DST_ALPHA				0x00001358
1035
1036#define NV50_3D_BLEND_ENABLE_COMMON				0x0000135c
1037
1038#define NV50_3D_BLEND_ENABLE(i0)			       (0x00001360 + 0x4*(i0))
1039#define NV50_3D_BLEND_ENABLE__ESIZE				0x00000004
1040#define NV50_3D_BLEND_ENABLE__LEN				0x00000008
1041
1042#define NV50_3D_STENCIL_ENABLE					0x00001380
1043
1044#define NV50_3D_STENCIL_FRONT_OP_FAIL				0x00001384
1045#define NV50_3D_STENCIL_FRONT_OP_FAIL_ZERO			0x00000000
1046#define NV50_3D_STENCIL_FRONT_OP_FAIL_INVERT			0x0000150a
1047#define NV50_3D_STENCIL_FRONT_OP_FAIL_KEEP			0x00001e00
1048#define NV50_3D_STENCIL_FRONT_OP_FAIL_REPLACE			0x00001e01
1049#define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR			0x00001e02
1050#define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR			0x00001e03
1051#define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP			0x00008507
1052#define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP			0x00008508
1053
1054#define NV50_3D_STENCIL_FRONT_OP_ZFAIL				0x00001388
1055#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_ZERO			0x00000000
1056#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INVERT			0x0000150a
1057#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_KEEP			0x00001e00
1058#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE			0x00001e01
1059#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR			0x00001e02
1060#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR			0x00001e03
1061#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP		0x00008507
1062#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP		0x00008508
1063
1064#define NV50_3D_STENCIL_FRONT_OP_ZPASS				0x0000138c
1065#define NV50_3D_STENCIL_FRONT_OP_ZPASS_ZERO			0x00000000
1066#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INVERT			0x0000150a
1067#define NV50_3D_STENCIL_FRONT_OP_ZPASS_KEEP			0x00001e00
1068#define NV50_3D_STENCIL_FRONT_OP_ZPASS_REPLACE			0x00001e01
1069#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR			0x00001e02
1070#define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR			0x00001e03
1071#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP		0x00008507
1072#define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP		0x00008508
1073
1074#define NV50_3D_STENCIL_FRONT_FUNC_FUNC				0x00001390
1075#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NEVER			0x00000200
1076#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LESS			0x00000201
1077#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL			0x00000202
1078#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL			0x00000203
1079#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GREATER			0x00000204
1080#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL		0x00000205
1081#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL			0x00000206
1082#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS			0x00000207
1083
1084#define NV50_3D_STENCIL_FRONT_FUNC_REF				0x00001394
1085
1086#define NV50_3D_STENCIL_FRONT_MASK				0x00001398
1087
1088#define NV50_3D_STENCIL_FRONT_FUNC_MASK				0x0000139c
1089
1090#define NV50_3D_UNK13A0						0x000013a0
1091
1092#define NVA0_3D_DRAW_TFB_BASE					0x000013a4
1093
1094#define NV50_3D_FRAG_COLOR_CLAMP_EN				0x000013a8
1095#define NV50_3D_FRAG_COLOR_CLAMP_EN_0				0x00000001
1096#define NV50_3D_FRAG_COLOR_CLAMP_EN_1				0x00000010
1097#define NV50_3D_FRAG_COLOR_CLAMP_EN_2				0x00000100
1098#define NV50_3D_FRAG_COLOR_CLAMP_EN_3				0x00001000
1099#define NV50_3D_FRAG_COLOR_CLAMP_EN_4				0x00010000
1100#define NV50_3D_FRAG_COLOR_CLAMP_EN_5				0x00100000
1101#define NV50_3D_FRAG_COLOR_CLAMP_EN_6				0x01000000
1102#define NV50_3D_FRAG_COLOR_CLAMP_EN_7				0x10000000
1103
1104#define NV50_3D_SCREEN_Y_CONTROL				0x000013ac
1105#define NV50_3D_SCREEN_Y_CONTROL_Y_NEGATE			0x00000001
1106#define NV50_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP		0x00000010
1107
1108#define NV50_3D_LINE_WIDTH					0x000013b0
1109
1110#define NV50_3D_TEX_LIMITS(i0)				       (0x000013b4 + 0x4*(i0))
1111#define NV50_3D_TEX_LIMITS__ESIZE				0x00000004
1112#define NV50_3D_TEX_LIMITS__LEN					0x00000003
1113#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK			0x0000000f
1114#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT			0
1115#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN			0x00000000
1116#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX			0x00000004
1117#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MASK			0x000000f0
1118#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT			4
1119#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MIN			0x00000000
1120#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MAX			0x00000007
1121
1122#define NV50_3D_POINT_COORD_REPLACE_MAP(i0)		       (0x000013c0 + 0x4*(i0))
1123#define NV50_3D_POINT_COORD_REPLACE_MAP__ESIZE			0x00000004
1124#define NV50_3D_POINT_COORD_REPLACE_MAP__LEN			0x00000010
1125
1126#define NV50_3D_UNK1400_LANES					0x00001400
1127
1128#define NV50_3D_UNK1404						0x00001404
1129
1130#define NV50_3D_UNK1408						0x00001408
1131
1132#define NV50_3D_VP_START_ID					0x0000140c
1133
1134#define NV50_3D_GP_START_ID					0x00001410
1135
1136#define NV50_3D_FP_START_ID					0x00001414
1137
1138#define NVA3_3D_UNK1418						0x00001418
1139
1140#define NV50_3D_UNK141C						0x0000141c
1141
1142#define NV50_3D_GP_VERTEX_OUTPUT_COUNT				0x00001420
1143#define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MIN			0x00000001
1144#define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MAX			0x00000400
1145
1146#define NV50_3D_VERTEX_ARRAY_FLUSH				0x0000142c
1147
1148#define NV50_3D_UNK1430						0x00001430
1149#define NV50_3D_UNK1430_UNK0					0x00000010
1150#define NV50_3D_UNK1430_UNK1					0x00000100
1151
1152#define NV50_3D_VB_ELEMENT_BASE					0x00001434
1153
1154#define NV50_3D_VB_INSTANCE_BASE				0x00001438
1155
1156#define NV50_3D_CLEAR_FLAGS					0x0000143c
1157#define NV50_3D_CLEAR_FLAGS_STENCIL_MASK			0x00000001
1158#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__MASK			0x00000010
1159#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__SHIFT			4
1160#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_SCISSOR			0x00000000
1161#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT			0x00000010
1162
1163#define NV50_3D_CODE_CB_FLUSH					0x00001440
1164
1165#define NV50_3D_BIND_TSC(i0)				       (0x00001444 + 0x8*(i0))
1166#define NV50_3D_BIND_TSC__ESIZE					0x00000008
1167#define NV50_3D_BIND_TSC__LEN					0x00000003
1168#define NV50_3D_BIND_TSC_VALID					0x00000001
1169#define NV50_3D_BIND_TSC_SAMPLER__MASK				0x000000f0
1170#define NV50_3D_BIND_TSC_SAMPLER__SHIFT				4
1171#define NV50_3D_BIND_TSC_TSC__MASK				0x001ff000
1172#define NV50_3D_BIND_TSC_TSC__SHIFT				12
1173
1174#define NV50_3D_BIND_TIC(i0)				       (0x00001448 + 0x8*(i0))
1175#define NV50_3D_BIND_TIC__ESIZE					0x00000008
1176#define NV50_3D_BIND_TIC__LEN					0x00000003
1177#define NV50_3D_BIND_TIC_VALID					0x00000001
1178#define NV50_3D_BIND_TIC_TEXTURE__MASK				0x000001fe
1179#define NV50_3D_BIND_TIC_TEXTURE__SHIFT				1
1180#define NV50_3D_BIND_TIC_TIC__MASK				0x7ffffe00
1181#define NV50_3D_BIND_TIC_TIC__SHIFT				9
1182
1183#define NV50_3D_BIND_TSC2(i0)				       (0x00001468 + 0x8*(i0))
1184#define NV50_3D_BIND_TSC2__ESIZE				0x00000008
1185#define NV50_3D_BIND_TSC2__LEN					0x00000003
1186#define NV50_3D_BIND_TSC2_VALID					0x00000001
1187#define NV50_3D_BIND_TSC2_SAMPLER__MASK				0x00000010
1188#define NV50_3D_BIND_TSC2_SAMPLER__SHIFT			4
1189#define NV50_3D_BIND_TSC2_TSC__MASK				0x001ff000
1190#define NV50_3D_BIND_TSC2_TSC__SHIFT				12
1191
1192#define NV50_3D_BIND_TIC2(i0)				       (0x0000146c + 0x8*(i0))
1193#define NV50_3D_BIND_TIC2__ESIZE				0x00000008
1194#define NV50_3D_BIND_TIC2__LEN					0x00000003
1195#define NV50_3D_BIND_TIC2_VALID					0x00000001
1196#define NV50_3D_BIND_TIC2_TEXTURE__MASK				0x00000002
1197#define NV50_3D_BIND_TIC2_TEXTURE__SHIFT			1
1198#define NV50_3D_BIND_TIC2_TIC__MASK				0x7ffffe00
1199#define NV50_3D_BIND_TIC2_TIC__SHIFT				9
1200
1201#define NV50_3D_STRMOUT_MAP(i0)				       (0x00001480 + 0x4*(i0))
1202#define NV50_3D_STRMOUT_MAP__ESIZE				0x00000004
1203#define NV50_3D_STRMOUT_MAP__LEN				0x00000020
1204
1205#define NV50_3D_CLIPID_HEIGHT					0x00001504
1206#define NV50_3D_CLIPID_HEIGHT__MAX				0x00002000
1207
1208#define NV50_3D_CLIPID_FILL_RECT_HORIZ				0x00001508
1209#define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK		0x0000ffff
1210#define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT		0
1211#define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK		0xffff0000
1212#define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT		16
1213
1214#define NV50_3D_CLIPID_FILL_RECT_VERT				0x0000150c
1215#define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__MASK			0x0000ffff
1216#define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT		0
1217#define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK		0xffff0000
1218#define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT		16
1219
1220#define NV50_3D_CLIP_DISTANCE_ENABLE				0x00001510
1221#define NV50_3D_CLIP_DISTANCE_ENABLE_0				0x00000001
1222#define NV50_3D_CLIP_DISTANCE_ENABLE_1				0x00000002
1223#define NV50_3D_CLIP_DISTANCE_ENABLE_2				0x00000004
1224#define NV50_3D_CLIP_DISTANCE_ENABLE_3				0x00000008
1225#define NV50_3D_CLIP_DISTANCE_ENABLE_4				0x00000010
1226#define NV50_3D_CLIP_DISTANCE_ENABLE_5				0x00000020
1227#define NV50_3D_CLIP_DISTANCE_ENABLE_6				0x00000040
1228#define NV50_3D_CLIP_DISTANCE_ENABLE_7				0x00000080
1229
1230#define NV50_3D_SAMPLECNT_ENABLE				0x00001514
1231
1232#define NV50_3D_POINT_SIZE					0x00001518
1233
1234#define NV50_3D_ZCULL_STATCTRS_ENABLE				0x0000151c
1235
1236#define NV50_3D_POINT_SPRITE_ENABLE				0x00001520
1237
1238#define NVA0_3D_UNK152C						0x0000152c
1239#define NVA0_3D_UNK152C_UNK0					0x00000001
1240#define NVA0_3D_UNK152C_UNK1					0x00000010
1241#define NVA0_3D_UNK152C_UNK2					0x00000100
1242#define NVA0_3D_UNK152C_UNK3__MASK				0x000ff000
1243#define NVA0_3D_UNK152C_UNK3__SHIFT				12
1244#define NVA0_3D_UNK152C_UNK3__MAX				0x00000028
1245
1246#define NV50_3D_COUNTER_RESET					0x00001530
1247#define NV50_3D_COUNTER_RESET_SAMPLECNT				0x00000001
1248#define NV50_3D_COUNTER_RESET_ZCULL_STATS			0x00000002
1249#define NVA0_3D_COUNTER_RESET_STRMOUT_VERTICES			0x00000008
1250#define NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK		0x00000010
1251#define NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES		0x00000011
1252#define NV50_3D_COUNTER_RESET_VFETCH_VERTICES			0x00000012
1253#define NV50_3D_COUNTER_RESET_VFETCH_PRIMITIVES			0x00000013
1254#define NV50_3D_COUNTER_RESET_VP_LAUNCHES			0x00000015
1255#define NV50_3D_COUNTER_RESET_GP_LAUNCHES			0x0000001a
1256#define NV50_3D_COUNTER_RESET_GP_PRIMITIVES_OUT			0x0000001b
1257#define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_PRECLIP		0x0000001c
1258#define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_POSTCLIP		0x0000001d
1259#define NV50_3D_COUNTER_RESET_FP_PIXELS				0x0000001e
1260
1261#define NV50_3D_MULTISAMPLE_ENABLE				0x00001534
1262
1263#define NV50_3D_ZETA_ENABLE					0x00001538
1264
1265#define NV50_3D_MULTISAMPLE_CTRL				0x0000153c
1266#define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE		0x00000001
1267#define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE			0x00000010
1268
1269#define NV50_3D_NOPERSPECTIVE_BITMAP(i0)		       (0x00001540 + 0x4*(i0))
1270#define NV50_3D_NOPERSPECTIVE_BITMAP__ESIZE			0x00000004
1271#define NV50_3D_NOPERSPECTIVE_BITMAP__LEN			0x00000004
1272
1273#define NV50_3D_COND_ADDRESS_HIGH				0x00001550
1274
1275#define NV50_3D_COND_ADDRESS_LOW				0x00001554
1276
1277#define NV50_3D_COND_MODE					0x00001558
1278#define NV50_3D_COND_MODE_NEVER					0x00000000
1279#define NV50_3D_COND_MODE_ALWAYS				0x00000001
1280#define NV50_3D_COND_MODE_RES_NON_ZERO				0x00000002
1281#define NV50_3D_COND_MODE_EQUAL					0x00000003
1282#define NV50_3D_COND_MODE_NOT_EQUAL				0x00000004
1283
1284#define NV50_3D_TSC_ADDRESS_HIGH				0x0000155c
1285
1286#define NV50_3D_TSC_ADDRESS_LOW					0x00001560
1287#define NV50_3D_TSC_ADDRESS_LOW__ALIGN				0x00000020
1288
1289#define NV50_3D_TSC_LIMIT					0x00001564
1290#define NV50_3D_TSC_LIMIT__MAX					0x00001fff
1291
1292#define NV50_3D_UNK1568						0x00001568
1293
1294#define NV50_3D_POLYGON_OFFSET_FACTOR				0x0000156c
1295
1296#define NV50_3D_LINE_SMOOTH_ENABLE				0x00001570
1297
1298#define NV50_3D_TIC_ADDRESS_HIGH				0x00001574
1299
1300#define NV50_3D_TIC_ADDRESS_LOW					0x00001578
1301
1302#define NV50_3D_TIC_LIMIT					0x0000157c
1303
1304#define NV50_3D_PM_CONTROL(i0)				       (0x00001580 + 0x4*(i0))
1305#define NV50_3D_PM_CONTROL__ESIZE				0x00000004
1306#define NV50_3D_PM_CONTROL__LEN					0x00000004
1307#define NV50_3D_PM_CONTROL_UNK0					0x00000001
1308#define NV50_3D_PM_CONTROL_UNK1__MASK				0x00000070
1309#define NV50_3D_PM_CONTROL_UNK1__SHIFT				4
1310#define NV50_3D_PM_CONTROL_UNK2__MASK				0x00ffff00
1311#define NV50_3D_PM_CONTROL_UNK2__SHIFT				8
1312#define NV50_3D_PM_CONTROL_UNK3__MASK				0xff000000
1313#define NV50_3D_PM_CONTROL_UNK3__SHIFT				24
1314
1315#define NV50_3D_ZCULL_REGION					0x00001590
1316
1317#define NV50_3D_STENCIL_TWO_SIDE_ENABLE				0x00001594
1318
1319#define NV50_3D_STENCIL_BACK_OP_FAIL				0x00001598
1320#define NV50_3D_STENCIL_BACK_OP_FAIL_ZERO			0x00000000
1321#define NV50_3D_STENCIL_BACK_OP_FAIL_INVERT			0x0000150a
1322#define NV50_3D_STENCIL_BACK_OP_FAIL_KEEP			0x00001e00
1323#define NV50_3D_STENCIL_BACK_OP_FAIL_REPLACE			0x00001e01
1324#define NV50_3D_STENCIL_BACK_OP_FAIL_INCR			0x00001e02
1325#define NV50_3D_STENCIL_BACK_OP_FAIL_DECR			0x00001e03
1326#define NV50_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP			0x00008507
1327#define NV50_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP			0x00008508
1328
1329#define NV50_3D_STENCIL_BACK_OP_ZFAIL				0x0000159c
1330#define NV50_3D_STENCIL_BACK_OP_ZFAIL_ZERO			0x00000000
1331#define NV50_3D_STENCIL_BACK_OP_ZFAIL_INVERT			0x0000150a
1332#define NV50_3D_STENCIL_BACK_OP_ZFAIL_KEEP			0x00001e00
1333#define NV50_3D_STENCIL_BACK_OP_ZFAIL_REPLACE			0x00001e01
1334#define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR			0x00001e02
1335#define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR			0x00001e03
1336#define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP			0x00008507
1337#define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP			0x00008508
1338
1339#define NV50_3D_STENCIL_BACK_OP_ZPASS				0x000015a0
1340#define NV50_3D_STENCIL_BACK_OP_ZPASS_ZERO			0x00000000
1341#define NV50_3D_STENCIL_BACK_OP_ZPASS_INVERT			0x0000150a
1342#define NV50_3D_STENCIL_BACK_OP_ZPASS_KEEP			0x00001e00
1343#define NV50_3D_STENCIL_BACK_OP_ZPASS_REPLACE			0x00001e01
1344#define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR			0x00001e02
1345#define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR			0x00001e03
1346#define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP			0x00008507
1347#define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP			0x00008508
1348
1349#define NV50_3D_STENCIL_BACK_FUNC_FUNC				0x000015a4
1350#define NV50_3D_STENCIL_BACK_FUNC_FUNC_NEVER			0x00000200
1351#define NV50_3D_STENCIL_BACK_FUNC_FUNC_LESS			0x00000201
1352#define NV50_3D_STENCIL_BACK_FUNC_FUNC_EQUAL			0x00000202
1353#define NV50_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL			0x00000203
1354#define NV50_3D_STENCIL_BACK_FUNC_FUNC_GREATER			0x00000204
1355#define NV50_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL			0x00000205
1356#define NV50_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL			0x00000206
1357#define NV50_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS			0x00000207
1358
1359#define NV50_3D_UNK15A8						0x000015a8
1360#define NV50_3D_UNK15A8_UNK1__MASK				0x00000007
1361#define NV50_3D_UNK15A8_UNK1__SHIFT				0
1362#define NV50_3D_UNK15A8_UNK2__MASK				0x00000070
1363#define NV50_3D_UNK15A8_UNK2__SHIFT				4
1364
1365#define NV50_3D_UNK15AC						0x000015ac
1366
1367#define NV50_3D_UNK15B0						0x000015b0
1368#define NV50_3D_UNK15B0_0					0x00000001
1369#define NV50_3D_UNK15B0_1					0x00000010
1370#define NV50_3D_UNK15B0_2					0x00000100
1371
1372#define NV50_3D_CSAA_ENABLE					0x000015b4
1373
1374#define NV50_3D_FRAMEBUFFER_SRGB				0x000015b8
1375
1376#define NV50_3D_POLYGON_OFFSET_UNITS				0x000015bc
1377
1378#define NVA3_3D_UNK15C4						0x000015c4
1379
1380#define NVA3_3D_UNK15C8						0x000015c8
1381
1382#define NV50_3D_LAYER						0x000015cc
1383#define NV50_3D_LAYER_IDX__MASK					0x0000ffff
1384#define NV50_3D_LAYER_IDX__SHIFT				0
1385#define NV50_3D_LAYER_USE_GP					0x00010000
1386
1387#define NV50_3D_MULTISAMPLE_MODE				0x000015d0
1388#define NV50_3D_MULTISAMPLE_MODE_MS1				0x00000000
1389#define NV50_3D_MULTISAMPLE_MODE_MS2				0x00000001
1390#define NV50_3D_MULTISAMPLE_MODE_MS4				0x00000002
1391#define NV50_3D_MULTISAMPLE_MODE_MS8				0x00000003
1392#define NV50_3D_MULTISAMPLE_MODE_MS8_ALT			0x00000004
1393#define NV50_3D_MULTISAMPLE_MODE_MS2_ALT			0x00000005
1394#define NV50_3D_MULTISAMPLE_MODE_UNK6				0x00000006
1395#define NV50_3D_MULTISAMPLE_MODE_MS4_CS4			0x00000008
1396#define NV50_3D_MULTISAMPLE_MODE_MS4_CS12			0x00000009
1397#define NV50_3D_MULTISAMPLE_MODE_MS8_CS8			0x0000000a
1398#define NV50_3D_MULTISAMPLE_MODE_MS8_CS24			0x0000000b
1399
1400#define NV50_3D_VERTEX_BEGIN_D3D				0x000015d4
1401#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK		0x0fffffff
1402#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT		0
1403#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS		0x00000001
1404#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES		0x00000002
1405#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP		0x00000003
1406#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES		0x00000004
1407#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP	0x00000005
1408#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY	0x0000000a
1409#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY	0x0000000b
1410#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY	0x0000000c
1411#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY	0x0000000d
1412#define NV50_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT			0x10000000
1413#define NV84_3D_VERTEX_BEGIN_D3D_PRIMITIVE_ID_CONT		0x20000000
1414#define NVA0_3D_VERTEX_BEGIN_D3D_INSTANCE_CONT			0x40000000
1415
1416#define NV50_3D_VERTEX_END_D3D					0x000015d8
1417#define NV50_3D_VERTEX_END_D3D_UNK0				0x00000001
1418#define NVA0_3D_VERTEX_END_D3D_UNK1				0x00000002
1419
1420#define NV50_3D_VERTEX_BEGIN_GL					0x000015dc
1421#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK			0x0fffffff
1422#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT		0
1423#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS		0x00000000
1424#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES			0x00000001
1425#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP		0x00000002
1426#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP		0x00000003
1427#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES		0x00000004
1428#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP	0x00000005
1429#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN		0x00000006
1430#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS			0x00000007
1431#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP		0x00000008
1432#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON		0x00000009
1433#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY	0x0000000a
1434#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY	0x0000000b
1435#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY	0x0000000c
1436#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY	0x0000000d
1437#define NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT			0x10000000
1438#define NV84_3D_VERTEX_BEGIN_GL_PRIMITIVE_ID_CONT		0x20000000
1439#define NVA0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT			0x40000000
1440
1441#define NV50_3D_VERTEX_END_GL					0x000015e0
1442#define NV50_3D_VERTEX_END_GL_UNK0				0x00000001
1443#define NVA0_3D_VERTEX_END_GL_UNK1				0x00000002
1444
1445#define NV50_3D_EDGEFLAG					0x000015e4
1446
1447#define NV50_3D_VB_ELEMENT_U32					0x000015e8
1448
1449#define NV50_3D_VB_ELEMENT_U16_SETUP				0x000015ec
1450#define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK		0xc0000000
1451#define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT		30
1452#define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK		0x3fffffff
1453#define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT		0
1454
1455#define NV50_3D_VB_ELEMENT_U16					0x000015f0
1456#define NV50_3D_VB_ELEMENT_U16_I0__MASK				0x0000ffff
1457#define NV50_3D_VB_ELEMENT_U16_I0__SHIFT			0
1458#define NV50_3D_VB_ELEMENT_U16_I1__MASK				0xffff0000
1459#define NV50_3D_VB_ELEMENT_U16_I1__SHIFT			16
1460
1461#define NV50_3D_VERTEX_BASE_HIGH				0x000015f4
1462
1463#define NV50_3D_VERTEX_BASE_LOW					0x000015f8
1464
1465#define NV50_3D_VERTEX_DATA					0x00001640
1466
1467#define NV50_3D_PRIM_RESTART_ENABLE				0x00001644
1468
1469#define NV50_3D_PRIM_RESTART_INDEX				0x00001648
1470
1471#define NV50_3D_VP_GP_BUILTIN_ATTR_EN				0x0000164c
1472#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID			0x00000001
1473#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID		0x00000010
1474#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID		0x00000100
1475#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_UNK12			0x00001000
1476
1477#define NV50_3D_VP_ATTR_EN(i0)				       (0x00001650 + 0x4*(i0))
1478#define NV50_3D_VP_ATTR_EN__ESIZE				0x00000004
1479#define NV50_3D_VP_ATTR_EN__LEN					0x00000002
1480#define NV50_3D_VP_ATTR_EN_7__MASK				0xf0000000
1481#define NV50_3D_VP_ATTR_EN_7__SHIFT				28
1482#define NV50_3D_VP_ATTR_EN_7_X					0x10000000
1483#define NV50_3D_VP_ATTR_EN_7_Y					0x20000000
1484#define NV50_3D_VP_ATTR_EN_7_Z					0x40000000
1485#define NV50_3D_VP_ATTR_EN_7_W					0x80000000
1486#define NV50_3D_VP_ATTR_EN_6__MASK				0x0f000000
1487#define NV50_3D_VP_ATTR_EN_6__SHIFT				24
1488#define NV50_3D_VP_ATTR_EN_6_X					0x01000000
1489#define NV50_3D_VP_ATTR_EN_6_Y					0x02000000
1490#define NV50_3D_VP_ATTR_EN_6_Z					0x04000000
1491#define NV50_3D_VP_ATTR_EN_6_W					0x08000000
1492#define NV50_3D_VP_ATTR_EN_5__MASK				0x00f00000
1493#define NV50_3D_VP_ATTR_EN_5__SHIFT				20
1494#define NV50_3D_VP_ATTR_EN_5_X					0x00100000
1495#define NV50_3D_VP_ATTR_EN_5_Y					0x00200000
1496#define NV50_3D_VP_ATTR_EN_5_Z					0x00400000
1497#define NV50_3D_VP_ATTR_EN_5_W					0x00800000
1498#define NV50_3D_VP_ATTR_EN_4__MASK				0x000f0000
1499#define NV50_3D_VP_ATTR_EN_4__SHIFT				16
1500#define NV50_3D_VP_ATTR_EN_4_X					0x00010000
1501#define NV50_3D_VP_ATTR_EN_4_Y					0x00020000
1502#define NV50_3D_VP_ATTR_EN_4_Z					0x00040000
1503#define NV50_3D_VP_ATTR_EN_4_W					0x00080000
1504#define NV50_3D_VP_ATTR_EN_3__MASK				0x0000f000
1505#define NV50_3D_VP_ATTR_EN_3__SHIFT				12
1506#define NV50_3D_VP_ATTR_EN_3_X					0x00001000
1507#define NV50_3D_VP_ATTR_EN_3_Y					0x00002000
1508#define NV50_3D_VP_ATTR_EN_3_Z					0x00004000
1509#define NV50_3D_VP_ATTR_EN_3_W					0x00008000
1510#define NV50_3D_VP_ATTR_EN_2__MASK				0x00000f00
1511#define NV50_3D_VP_ATTR_EN_2__SHIFT				8
1512#define NV50_3D_VP_ATTR_EN_2_X					0x00000100
1513#define NV50_3D_VP_ATTR_EN_2_Y					0x00000200
1514#define NV50_3D_VP_ATTR_EN_2_Z					0x00000400
1515#define NV50_3D_VP_ATTR_EN_2_W					0x00000800
1516#define NV50_3D_VP_ATTR_EN_1__MASK				0x000000f0
1517#define NV50_3D_VP_ATTR_EN_1__SHIFT				4
1518#define NV50_3D_VP_ATTR_EN_1_X					0x00000010
1519#define NV50_3D_VP_ATTR_EN_1_Y					0x00000020
1520#define NV50_3D_VP_ATTR_EN_1_Z					0x00000040
1521#define NV50_3D_VP_ATTR_EN_1_W					0x00000080
1522#define NV50_3D_VP_ATTR_EN_0__MASK				0x0000000f
1523#define NV50_3D_VP_ATTR_EN_0__SHIFT				0
1524#define NV50_3D_VP_ATTR_EN_0_X					0x00000001
1525#define NV50_3D_VP_ATTR_EN_0_Y					0x00000002
1526#define NV50_3D_VP_ATTR_EN_0_Z					0x00000004
1527#define NV50_3D_VP_ATTR_EN_0_W					0x00000008
1528
1529#define NV50_3D_POINT_SMOOTH_ENABLE				0x00001658
1530
1531#define NV50_3D_POINT_RASTER_RULES				0x0000165c
1532#define NV50_3D_POINT_RASTER_RULES_OGL				0x00000000
1533#define NV50_3D_POINT_RASTER_RULES_D3D				0x00000001
1534
1535#define NV50_3D_POINT_SPRITE_CTRL				0x00001660
1536#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__MASK		0x00000010
1537#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__SHIFT		4
1538#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_LOWER_LEFT	0x00000000
1539#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_UPPER_LEFT	0x00000010
1540
1541#define NVA0_3D_TEX_MISC					0x00001664
1542#define NVA0_3D_TEX_MISC_UNK1					0x00000002
1543#define NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP			0x00000004
1544
1545#define NV50_3D_LINE_SMOOTH_BLUR				0x00001668
1546#define NV50_3D_LINE_SMOOTH_BLUR_LOW				0x00000000
1547#define NV50_3D_LINE_SMOOTH_BLUR_MEDIUM				0x00000001
1548#define NV50_3D_LINE_SMOOTH_BLUR_HIGH				0x00000002
1549
1550#define NV50_3D_LINE_STIPPLE_ENABLE				0x0000166c
1551
1552#define NV50_3D_COVERAGE_LUT(i0)			       (0x00001670 + 0x4*(i0))
1553#define NV50_3D_COVERAGE_LUT__ESIZE				0x00000004
1554#define NV50_3D_COVERAGE_LUT__LEN				0x00000004
1555#define NV50_3D_COVERAGE_LUT_0__MASK				0x000000ff
1556#define NV50_3D_COVERAGE_LUT_0__SHIFT				0
1557#define NV50_3D_COVERAGE_LUT_1__MASK				0x0000ff00
1558#define NV50_3D_COVERAGE_LUT_1__SHIFT				8
1559#define NV50_3D_COVERAGE_LUT_2__MASK				0x00ff0000
1560#define NV50_3D_COVERAGE_LUT_2__SHIFT				16
1561#define NV50_3D_COVERAGE_LUT_3__MASK				0xff000000
1562#define NV50_3D_COVERAGE_LUT_3__SHIFT				24
1563
1564#define NV50_3D_LINE_STIPPLE					0x00001680
1565#define NV50_3D_LINE_STIPPLE_FACTOR_M1__MASK			0x000000ff
1566#define NV50_3D_LINE_STIPPLE_FACTOR_M1__SHIFT			0
1567#define NV50_3D_LINE_STIPPLE_PATTERN__MASK			0x00ffff00
1568#define NV50_3D_LINE_STIPPLE_PATTERN__SHIFT			8
1569
1570#define NV50_3D_PROVOKING_VERTEX_LAST				0x00001684
1571
1572#define NV50_3D_VERTEX_TWO_SIDE_ENABLE				0x00001688
1573
1574#define NV50_3D_POLYGON_STIPPLE_ENABLE				0x0000168c
1575
1576#define NV50_3D_UNK1690						0x00001690
1577#define NV50_3D_UNK1690_ALWAYS_DERIV				0x00000001
1578#define NV50_3D_UNK1690_UNK16					0x00010000
1579
1580#define NV50_3D_SET_PROGRAM_CB					0x00001694
1581#define NV50_3D_SET_PROGRAM_CB_PROGRAM__MASK			0x000000f0
1582#define NV50_3D_SET_PROGRAM_CB_PROGRAM__SHIFT			4
1583#define NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX			0x00000000
1584#define NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY			0x00000020
1585#define NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT			0x00000030
1586#define NV50_3D_SET_PROGRAM_CB_INDEX__MASK			0x00000f00
1587#define NV50_3D_SET_PROGRAM_CB_INDEX__SHIFT			8
1588#define NV50_3D_SET_PROGRAM_CB_BUFFER__MASK			0x0007f000
1589#define NV50_3D_SET_PROGRAM_CB_BUFFER__SHIFT			12
1590#define NV50_3D_SET_PROGRAM_CB_VALID				0x00000001
1591
1592#define NV50_3D_UNK1698						0x00001698
1593#define NV50_3D_UNK1698_0					0x00000001
1594#define NV50_3D_UNK1698_1					0x00000010
1595#define NV50_3D_UNK1698_2					0x00000100
1596
1597#define NVA3_3D_SAMPLE_SHADING					0x0000169c
1598#define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK		0x0000000f
1599#define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT		0
1600#define NVA3_3D_SAMPLE_SHADING_ENABLE				0x00000010
1601
1602#define NVA3_3D_UNK16A0						0x000016a0
1603
1604#define NV50_3D_VP_RESULT_MAP_SIZE				0x000016ac
1605
1606#define NV50_3D_VP_REG_ALLOC_TEMP				0x000016b0
1607
1608#define NVA0_3D_UNK16B4						0x000016b4
1609#define NVA0_3D_UNK16B4_UNK0					0x00000001
1610#define NVA3_3D_UNK16B4_UNK1					0x00000002
1611
1612#define NV50_3D_VP_REG_ALLOC_RESULT				0x000016b8
1613
1614#define NV50_3D_VP_RESULT_MAP(i0)			       (0x000016bc + 0x4*(i0))
1615#define NV50_3D_VP_RESULT_MAP__ESIZE				0x00000004
1616#define NV50_3D_VP_RESULT_MAP__LEN				0x00000011
1617#define NV50_3D_VP_RESULT_MAP_0__MASK				0x000000ff
1618#define NV50_3D_VP_RESULT_MAP_0__SHIFT				0
1619#define NV50_3D_VP_RESULT_MAP_1__MASK				0x0000ff00
1620#define NV50_3D_VP_RESULT_MAP_1__SHIFT				8
1621#define NV50_3D_VP_RESULT_MAP_2__MASK				0x00ff0000
1622#define NV50_3D_VP_RESULT_MAP_2__SHIFT				16
1623#define NV50_3D_VP_RESULT_MAP_3__MASK				0xff000000
1624#define NV50_3D_VP_RESULT_MAP_3__SHIFT				24
1625
1626#define NV50_3D_POLYGON_STIPPLE_PATTERN(i0)		       (0x00001700 + 0x4*(i0))
1627#define NV50_3D_POLYGON_STIPPLE_PATTERN__ESIZE			0x00000004
1628#define NV50_3D_POLYGON_STIPPLE_PATTERN__LEN			0x00000020
1629
1630#define NVA0_3D_STRMOUT_OFFSET(i0)			       (0x00001780 + 0x4*(i0))
1631#define NVA0_3D_STRMOUT_OFFSET__ESIZE				0x00000004
1632#define NVA0_3D_STRMOUT_OFFSET__LEN				0x00000004
1633
1634#define NV50_3D_GP_ENABLE					0x00001798
1635
1636#define NV50_3D_GP_REG_ALLOC_TEMP				0x000017a0
1637
1638#define NV50_3D_GP_REG_ALLOC_RESULT				0x000017a8
1639
1640#define NV50_3D_GP_RESULT_MAP_SIZE				0x000017ac
1641
1642#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE			0x000017b0
1643#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_POINTS			0x00000001
1644#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_LINE_STRIP		0x00000002
1645#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_TRIANGLE_STRIP		0x00000003
1646
1647#define NV50_3D_RASTERIZE_ENABLE				0x000017b4
1648
1649#define NV50_3D_STRMOUT_ENABLE					0x000017b8
1650
1651#define NV50_3D_GP_RESULT_MAP(i0)			       (0x000017fc + 0x4*(i0))
1652#define NV50_3D_GP_RESULT_MAP__ESIZE				0x00000004
1653#define NV50_3D_GP_RESULT_MAP__LEN				0x00000021
1654#define NV50_3D_GP_RESULT_MAP_0__MASK				0x000000ff
1655#define NV50_3D_GP_RESULT_MAP_0__SHIFT				0
1656#define NV50_3D_GP_RESULT_MAP_1__MASK				0x0000ff00
1657#define NV50_3D_GP_RESULT_MAP_1__SHIFT				8
1658#define NV50_3D_GP_RESULT_MAP_2__MASK				0x00ff0000
1659#define NV50_3D_GP_RESULT_MAP_2__SHIFT				16
1660#define NV50_3D_GP_RESULT_MAP_3__MASK				0xff000000
1661#define NV50_3D_GP_RESULT_MAP_3__SHIFT				24
1662
1663#define NV50_3D_POLYGON_OFFSET_CLAMP				0x0000187c
1664
1665#define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT(i0)	       (0x00001880 + 0x4*(i0))
1666#define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__ESIZE		0x00000004
1667#define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__LEN		0x00000020
1668
1669#define NV50_3D_GP_VIEWPORT_ID_ENABLE				0x00001900
1670
1671#define NV50_3D_SEMANTIC_COLOR					0x00001904
1672#define NV50_3D_SEMANTIC_COLOR_FFC0_ID__MASK			0x000000ff
1673#define NV50_3D_SEMANTIC_COLOR_FFC0_ID__SHIFT			0
1674#define NV50_3D_SEMANTIC_COLOR_BFC0_ID__MASK			0x0000ff00
1675#define NV50_3D_SEMANTIC_COLOR_BFC0_ID__SHIFT			8
1676#define NV50_3D_SEMANTIC_COLOR_COLR_NR__MASK			0x00ff0000
1677#define NV50_3D_SEMANTIC_COLOR_COLR_NR__SHIFT			16
1678#define NV50_3D_SEMANTIC_COLOR_CLMP_EN				0x01000000
1679
1680#define NV50_3D_SEMANTIC_CLIP					0x00001908
1681#define NV50_3D_SEMANTIC_CLIP_CLIP_START__MASK			0x000000ff
1682#define NV50_3D_SEMANTIC_CLIP_CLIP_START__SHIFT			0
1683#define NV50_3D_SEMANTIC_CLIP_CLIP_NUM__MASK			0x00000f00
1684#define NV50_3D_SEMANTIC_CLIP_CLIP_NUM__SHIFT			8
1685
1686#define NV50_3D_SEMANTIC_LAYER					0x0000190c
1687#define NV50_3D_SEMANTIC_LAYER_LAYER_ID__MASK			0x000000ff
1688#define NV50_3D_SEMANTIC_LAYER_LAYER_ID__SHIFT			0
1689
1690#define NV50_3D_SEMANTIC_PTSZ					0x00001910
1691#define NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK			0x00000001
1692#define NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__SHIFT			0
1693#define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__MASK			0x00000ff0
1694#define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__SHIFT			4
1695
1696#define NV50_3D_SEMANTIC_PRIM_ID				0x00001914
1697#define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__MASK			0x000000ff
1698#define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__SHIFT			0
1699
1700#define NV50_3D_CULL_FACE_ENABLE				0x00001918
1701
1702#define NV50_3D_FRONT_FACE					0x0000191c
1703#define NV50_3D_FRONT_FACE_CW					0x00000900
1704#define NV50_3D_FRONT_FACE_CCW					0x00000901
1705
1706#define NV50_3D_CULL_FACE					0x00001920
1707#define NV50_3D_CULL_FACE_FRONT					0x00000404
1708#define NV50_3D_CULL_FACE_BACK					0x00000405
1709#define NV50_3D_CULL_FACE_FRONT_AND_BACK			0x00000408
1710
1711#define NV50_3D_LINE_LAST_PIXEL					0x00001924
1712
1713#define NVA3_3D_FP_MULTISAMPLE					0x00001928
1714#define NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK		0x00000001
1715#define NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE			0x00000002
1716
1717#define NV50_3D_VIEWPORT_TRANSFORM_EN				0x0000192c
1718
1719#define NV50_3D_VIEW_VOLUME_CLIP_CTRL				0x0000193c
1720#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK0			0x00000001
1721#define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1			0x00000002
1722#define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2			0x00000004
1723#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR		0x00000008
1724#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR		0x00000010
1725#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7			0x00000080
1726#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK10			0x00000400
1727#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK11			0x00000800
1728#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK		0x00003000
1729#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT		12
1730#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0		0x00000000
1731#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1		0x00001000
1732#define NV84_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2		0x00002000
1733
1734#define NV50_3D_CLIP_DISTANCE_MODE				0x00001940
1735#define NV50_3D_CLIP_DISTANCE_MODE_0__MASK			0x00000001
1736#define NV50_3D_CLIP_DISTANCE_MODE_0__SHIFT			0
1737#define NV50_3D_CLIP_DISTANCE_MODE_0_CLIP			0x00000000
1738#define NV50_3D_CLIP_DISTANCE_MODE_0_CULL			0x00000001
1739#define NV50_3D_CLIP_DISTANCE_MODE_1__MASK			0x00000010
1740#define NV50_3D_CLIP_DISTANCE_MODE_1__SHIFT			4
1741#define NV50_3D_CLIP_DISTANCE_MODE_1_CLIP			0x00000000
1742#define NV50_3D_CLIP_DISTANCE_MODE_1_CULL			0x00000010
1743#define NV50_3D_CLIP_DISTANCE_MODE_2__MASK			0x00000100
1744#define NV50_3D_CLIP_DISTANCE_MODE_2__SHIFT			8
1745#define NV50_3D_CLIP_DISTANCE_MODE_2_CLIP			0x00000000
1746#define NV50_3D_CLIP_DISTANCE_MODE_2_CULL			0x00000100
1747#define NV50_3D_CLIP_DISTANCE_MODE_3__MASK			0x00001000
1748#define NV50_3D_CLIP_DISTANCE_MODE_3__SHIFT			12
1749#define NV50_3D_CLIP_DISTANCE_MODE_3_CLIP			0x00000000
1750#define NV50_3D_CLIP_DISTANCE_MODE_3_CULL			0x00001000
1751#define NV50_3D_CLIP_DISTANCE_MODE_4__MASK			0x00010000
1752#define NV50_3D_CLIP_DISTANCE_MODE_4__SHIFT			16
1753#define NV50_3D_CLIP_DISTANCE_MODE_4_CLIP			0x00000000
1754#define NV50_3D_CLIP_DISTANCE_MODE_4_CULL			0x00010000
1755#define NV50_3D_CLIP_DISTANCE_MODE_5__MASK			0x00100000
1756#define NV50_3D_CLIP_DISTANCE_MODE_5__SHIFT			20
1757#define NV50_3D_CLIP_DISTANCE_MODE_5_CLIP			0x00000000
1758#define NV50_3D_CLIP_DISTANCE_MODE_5_CULL			0x00100000
1759#define NV50_3D_CLIP_DISTANCE_MODE_6__MASK			0x01000000
1760#define NV50_3D_CLIP_DISTANCE_MODE_6__SHIFT			24
1761#define NV50_3D_CLIP_DISTANCE_MODE_6_CLIP			0x00000000
1762#define NV50_3D_CLIP_DISTANCE_MODE_6_CULL			0x01000000
1763#define NV50_3D_CLIP_DISTANCE_MODE_7__MASK			0x10000000
1764#define NV50_3D_CLIP_DISTANCE_MODE_7__SHIFT			28
1765#define NV50_3D_CLIP_DISTANCE_MODE_7_CLIP			0x00000000
1766#define NV50_3D_CLIP_DISTANCE_MODE_7_CULL			0x10000000
1767
1768#define NVA3_3D_UNK1944						0x00001944
1769
1770#define NV50_3D_CLIP_RECTS_EN					0x0000194c
1771
1772#define NV50_3D_CLIP_RECTS_MODE					0x00001950
1773#define NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY			0x00000000
1774#define NV50_3D_CLIP_RECTS_MODE_OUTSIDE_ALL			0x00000001
1775#define NV50_3D_CLIP_RECTS_MODE_NEVER				0x00000002
1776
1777#define NV50_3D_ZCULL_VALIDATE					0x00001954
1778#define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK0			0x00000001
1779#define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK1			0x00000010
1780
1781#define NV50_3D_ZCULL_INVALIDATE				0x00001958
1782
1783#define NVA3_3D_UNK1960						0x00001960
1784#define NVA3_3D_UNK1960_0					0x00000001
1785#define NVA3_3D_UNK1960_1					0x00000010
1786
1787#define NV50_3D_UNK1968						0x00001968
1788#define NV50_3D_UNK1968_0					0x00000001
1789#define NV50_3D_UNK1968_1					0x00000010
1790
1791#define NV50_3D_FP_CTRL_UNK196C					0x0000196c
1792#define NV50_3D_FP_CTRL_UNK196C_0				0x00000001
1793#define NV50_3D_FP_CTRL_UNK196C_1				0x00000010
1794
1795#define NV50_3D_UNK1978						0x00001978
1796
1797#define NV50_3D_CLIPID_ENABLE					0x0000197c
1798
1799#define NV50_3D_CLIPID_WIDTH					0x00001980
1800#define NV50_3D_CLIPID_WIDTH__MAX				0x00002000
1801#define NV50_3D_CLIPID_WIDTH__ALIGN				0x00000040
1802
1803#define NV50_3D_CLIPID_ID					0x00001984
1804
1805#define NV50_3D_FP_INTERPOLANT_CTRL				0x00001988
1806#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__MASK			0xff000000
1807#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__SHIFT		24
1808#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_X			0x01000000
1809#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Y			0x02000000
1810#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Z			0x04000000
1811#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_W			0x08000000
1812#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__MASK		0x00ff0000
1813#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT	16
1814#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__MASK		0x0000ff00
1815#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__SHIFT		8
1816#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__MASK			0x000000ff
1817#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT		0
1818
1819#define NV50_3D_FP_REG_ALLOC_TEMP				0x0000198c
1820
1821#define NV50_3D_REG_MODE					0x000019a0
1822#define NV50_3D_REG_MODE_PACKED					0x00000001
1823#define NV50_3D_REG_MODE_STRIPED				0x00000002
1824
1825#define NV50_3D_FP_CONTROL					0x000019a8
1826#define NV50_3D_FP_CONTROL_MULTIPLE_RESULTS			0x00000001
1827#define NV50_3D_FP_CONTROL_EXPORTS_Z				0x00000100
1828#define NV50_3D_FP_CONTROL_USES_KIL				0x00100000
1829
1830#define NV50_3D_DEPTH_BOUNDS_EN					0x000019bc
1831
1832#define NV50_3D_UNK19C0						0x000019c0
1833
1834#define NV50_3D_LOGIC_OP_ENABLE					0x000019c4
1835
1836#define NV50_3D_LOGIC_OP					0x000019c8
1837#define NV50_3D_LOGIC_OP_CLEAR					0x00001500
1838#define NV50_3D_LOGIC_OP_AND					0x00001501
1839#define NV50_3D_LOGIC_OP_AND_REVERSE				0x00001502
1840#define NV50_3D_LOGIC_OP_COPY					0x00001503
1841#define NV50_3D_LOGIC_OP_AND_INVERTED				0x00001504
1842#define NV50_3D_LOGIC_OP_NOOP					0x00001505
1843#define NV50_3D_LOGIC_OP_XOR					0x00001506
1844#define NV50_3D_LOGIC_OP_OR					0x00001507
1845#define NV50_3D_LOGIC_OP_NOR					0x00001508
1846#define NV50_3D_LOGIC_OP_EQUIV					0x00001509
1847#define NV50_3D_LOGIC_OP_INVERT					0x0000150a
1848#define NV50_3D_LOGIC_OP_OR_REVERSE				0x0000150b
1849#define NV50_3D_LOGIC_OP_COPY_INVERTED				0x0000150c
1850#define NV50_3D_LOGIC_OP_OR_INVERTED				0x0000150d
1851#define NV50_3D_LOGIC_OP_NAND					0x0000150e
1852#define NV50_3D_LOGIC_OP_SET					0x0000150f
1853
1854#define NV50_3D_ZETA_COMP_ENABLE				0x000019cc
1855
1856#define NV50_3D_CLEAR_BUFFERS					0x000019d0
1857#define NV50_3D_CLEAR_BUFFERS_Z					0x00000001
1858#define NV50_3D_CLEAR_BUFFERS_S					0x00000002
1859#define NV50_3D_CLEAR_BUFFERS_R					0x00000004
1860#define NV50_3D_CLEAR_BUFFERS_G					0x00000008
1861#define NV50_3D_CLEAR_BUFFERS_B					0x00000010
1862#define NV50_3D_CLEAR_BUFFERS_A					0x00000020
1863#define NV50_3D_CLEAR_BUFFERS_RT__MASK				0x000003c0
1864#define NV50_3D_CLEAR_BUFFERS_RT__SHIFT				6
1865#define NV50_3D_CLEAR_BUFFERS_LAYER__MASK			0x001ffc00
1866#define NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT			10
1867
1868#define NV50_3D_CLIPID_FILL					0x000019d4
1869
1870#define NV50_3D_UNK19D8(i0)				       (0x000019d8 + 0x4*(i0))
1871#define NV50_3D_UNK19D8__ESIZE					0x00000004
1872#define NV50_3D_UNK19D8__LEN					0x00000002
1873
1874#define NV50_3D_RT_COMP_ENABLE(i0)			       (0x000019e0 + 0x4*(i0))
1875#define NV50_3D_RT_COMP_ENABLE__ESIZE				0x00000004
1876#define NV50_3D_RT_COMP_ENABLE__LEN				0x00000008
1877
1878#define NV50_3D_COLOR_MASK(i0)				       (0x00001a00 + 0x4*(i0))
1879#define NV50_3D_COLOR_MASK__ESIZE				0x00000004
1880#define NV50_3D_COLOR_MASK__LEN					0x00000008
1881#define NV50_3D_COLOR_MASK_R					0x0000000f
1882#define NV50_3D_COLOR_MASK_G					0x000000f0
1883#define NV50_3D_COLOR_MASK_B					0x00000f00
1884#define NV50_3D_COLOR_MASK_A					0x0000f000
1885
1886#define NV50_3D_UNK1A20						0x00001a20
1887
1888#define NV50_3D_DELAY						0x00001a24
1889
1890#define NV50_3D_UNK1A28						0x00001a28
1891#define NV50_3D_UNK1A28_0__MASK					0x000000ff
1892#define NV50_3D_UNK1A28_0__SHIFT				0
1893#define NV50_3D_UNK1A28_1					0x00000100
1894
1895#define NV50_3D_UNK1A2C						0x00001a2c
1896
1897#define NV50_3D_UNK1A30						0x00001a30
1898
1899#define NV50_3D_UNK1A34						0x00001a34
1900
1901#define NV50_3D_UNK1A38						0x00001a38
1902
1903#define NV50_3D_UNK1A3C						0x00001a3c
1904
1905#define NV50_3D_UNK1A40(i0)				       (0x00001a40 + 0x4*(i0))
1906#define NV50_3D_UNK1A40__ESIZE					0x00000004
1907#define NV50_3D_UNK1A40__LEN					0x00000010
1908#define NV50_3D_UNK1A40_0__MASK					0x00000007
1909#define NV50_3D_UNK1A40_0__SHIFT				0
1910#define NV50_3D_UNK1A40_1__MASK					0x00000070
1911#define NV50_3D_UNK1A40_1__SHIFT				4
1912#define NV50_3D_UNK1A40_2__MASK					0x00000700
1913#define NV50_3D_UNK1A40_2__SHIFT				8
1914#define NV50_3D_UNK1A40_3__MASK					0x00007000
1915#define NV50_3D_UNK1A40_3__SHIFT				12
1916#define NV50_3D_UNK1A40_4__MASK					0x00070000
1917#define NV50_3D_UNK1A40_4__SHIFT				16
1918#define NV50_3D_UNK1A40_5__MASK					0x00700000
1919#define NV50_3D_UNK1A40_5__SHIFT				20
1920#define NV50_3D_UNK1A40_6__MASK					0x07000000
1921#define NV50_3D_UNK1A40_6__SHIFT				24
1922#define NV50_3D_UNK1A40_7__MASK					0x70000000
1923#define NV50_3D_UNK1A40_7__SHIFT				28
1924
1925#define NV50_3D_STRMOUT_ADDRESS_HIGH(i0)		       (0x00001a80 + 0x10*(i0))
1926#define NV50_3D_STRMOUT_ADDRESS_HIGH__ESIZE			0x00000010
1927#define NV50_3D_STRMOUT_ADDRESS_HIGH__LEN			0x00000004
1928
1929#define NV50_3D_STRMOUT_ADDRESS_LOW(i0)			       (0x00001a84 + 0x10*(i0))
1930#define NV50_3D_STRMOUT_ADDRESS_LOW__ESIZE			0x00000010
1931#define NV50_3D_STRMOUT_ADDRESS_LOW__LEN			0x00000004
1932
1933#define NV50_3D_STRMOUT_NUM_ATTRIBS(i0)			       (0x00001a88 + 0x10*(i0))
1934#define NV50_3D_STRMOUT_NUM_ATTRIBS__ESIZE			0x00000010
1935#define NV50_3D_STRMOUT_NUM_ATTRIBS__LEN			0x00000004
1936#define NV50_3D_STRMOUT_NUM_ATTRIBS__MAX			0x00000040
1937
1938#define NVA0_3D_STRMOUT_OFFSET_LIMIT(i0)		       (0x00001a8c + 0x10*(i0))
1939#define NVA0_3D_STRMOUT_OFFSET_LIMIT__ESIZE			0x00000010
1940#define NVA0_3D_STRMOUT_OFFSET_LIMIT__LEN			0x00000004
1941
1942#define NV50_3D_VERTEX_ARRAY_ATTRIB(i0)			       (0x00001ac0 + 0x4*(i0))
1943#define NV50_3D_VERTEX_ARRAY_ATTRIB__ESIZE			0x00000004
1944#define NV50_3D_VERTEX_ARRAY_ATTRIB__LEN			0x00000010
1945#define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__MASK		0x0000000f
1946#define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__SHIFT		0
1947#define NV50_3D_VERTEX_ARRAY_ATTRIB_CONST			0x00000010
1948#define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__MASK		0x0007ffe0
1949#define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__SHIFT		5
1950#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__MASK		0x01f80000
1951#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__SHIFT		19
1952#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32		0x00080000
1953#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32		0x00100000
1954#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16_16		0x00180000
1955#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32		0x00200000
1956#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16		0x00280000
1957#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8_8		0x00500000
1958#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16		0x00780000
1959#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32			0x00900000
1960#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8		0x00980000
1961#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8			0x00c00000
1962#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16			0x00d80000
1963#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8			0x00e80000
1964#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_10_10_10_2		0x01800000
1965#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__MASK			0x7e000000
1966#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__SHIFT			25
1967#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT			0x7e000000
1968#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UNORM			0x24000000
1969#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SNORM			0x12000000
1970#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_USCALED		0x5a000000
1971#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SSCALED		0x6c000000
1972#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UINT			0x48000000
1973#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SINT			0x36000000
1974#define NV50_3D_VERTEX_ARRAY_ATTRIB_BGRA			0x80000000
1975
1976#define NV50_3D_QUERY_ADDRESS_HIGH				0x00001b00
1977
1978#define NV50_3D_QUERY_ADDRESS_LOW				0x00001b04
1979
1980#define NV50_3D_QUERY_SEQUENCE					0x00001b08
1981
1982#define NV50_3D_QUERY_GET					0x00001b0c
1983#define NV50_3D_QUERY_GET_MODE__MASK				0x00000003
1984#define NV50_3D_QUERY_GET_MODE__SHIFT				0
1985#define NV50_3D_QUERY_GET_MODE_WRITE_UNK0			0x00000000
1986#define NV50_3D_QUERY_GET_MODE_SYNC				0x00000001
1987#define NV50_3D_QUERY_GET_MODE_WRITE_UNK2			0x00000002
1988#define NV50_3D_QUERY_GET_UNK4					0x00000010
1989#define NVA0_3D_QUERY_GET_INDEX__MASK				0x000000e0
1990#define NVA0_3D_QUERY_GET_INDEX__SHIFT				5
1991#define NV50_3D_QUERY_GET_UNK8					0x00000100
1992#define NV50_3D_QUERY_GET_UNIT__MASK				0x0000f000
1993#define NV50_3D_QUERY_GET_UNIT__SHIFT				12
1994#define NV50_3D_QUERY_GET_UNIT_UNK00				0x00000000
1995#define NV50_3D_QUERY_GET_UNIT_VFETCH				0x00001000
1996#define NV50_3D_QUERY_GET_UNIT_VP				0x00002000
1997#define NV50_3D_QUERY_GET_UNIT_RAST				0x00004000
1998#define NV50_3D_QUERY_GET_UNIT_STRMOUT				0x00005000
1999#define NV50_3D_QUERY_GET_UNIT_GP				0x00006000
2000#define NV50_3D_QUERY_GET_UNIT_ZCULL				0x00007000
2001#define NV50_3D_QUERY_GET_UNIT_TPROP				0x0000a000
2002#define NV50_3D_QUERY_GET_UNIT_UNK0C				0x0000c000
2003#define NV50_3D_QUERY_GET_UNIT_CROP				0x0000f000
2004#define NV50_3D_QUERY_GET_SYNC_COND__MASK			0x00010000
2005#define NV50_3D_QUERY_GET_SYNC_COND__SHIFT			16
2006#define NV50_3D_QUERY_GET_SYNC_COND_NEQUAL			0x00000000
2007#define NV50_3D_QUERY_GET_SYNC_COND_GREATER			0x00010000
2008#define NV50_3D_QUERY_GET_INTR					0x00100000
2009#define NV50_3D_QUERY_GET_TYPE__MASK				0x00800000
2010#define NV50_3D_QUERY_GET_TYPE__SHIFT				23
2011#define NV50_3D_QUERY_GET_TYPE_QUERY				0x00000000
2012#define NV50_3D_QUERY_GET_TYPE_COUNTER				0x00800000
2013#define NV50_3D_QUERY_GET_QUERY_SELECT__MASK			0x0f000000
2014#define NV50_3D_QUERY_GET_QUERY_SELECT__SHIFT			24
2015#define NV50_3D_QUERY_GET_QUERY_SELECT_ZERO			0x00000000
2016#define NV50_3D_QUERY_GET_QUERY_SELECT_SAMPLECNT		0x01000000
2017#define NV50_3D_QUERY_GET_QUERY_SELECT_STRMOUT_NO_OVERFLOW	0x02000000
2018#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_DROPPED_PRIMITIVES	0x03000000
2019#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_VERTICES		0x04000000
2020#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK0		0x05000000
2021#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK1		0x06000000
2022#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK2		0x07000000
2023#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK3		0x08000000
2024#define NVA0_3D_QUERY_GET_QUERY_SELECT_RT_UNK14			0x0c000000
2025#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_OFFSET		0x0d000000
2026#define NV50_3D_QUERY_GET_COUNTER_SELECT__MASK			0x0f000000
2027#define NV50_3D_QUERY_GET_COUNTER_SELECT__SHIFT			24
2028#define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_VERTICES	0x00000000
2029#define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_PRIMITIVES	0x01000000
2030#define NV50_3D_QUERY_GET_COUNTER_SELECT_VP_LAUNCHES		0x02000000
2031#define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_LAUNCHES		0x03000000
2032#define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_PRIMITIVES_OUT	0x04000000
2033#define NV50_3D_QUERY_GET_COUNTER_SELECT_TRANSFORM_FEEDBACK	0x05000000
2034#define NV50_3D_QUERY_GET_COUNTER_SELECT_GENERATED_PRIMITIVES	0x06000000
2035#define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_PRECLIP	0x07000000
2036#define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_POSTCLIP	0x08000000
2037#define NV50_3D_QUERY_GET_COUNTER_SELECT_FP_PIXELS		0x09000000
2038#define NV84_3D_QUERY_GET_COUNTER_SELECT_UNK0A			0x0a000000
2039#define NVA0_3D_QUERY_GET_COUNTER_SELECT_UNK0C			0x0c000000
2040#define NV50_3D_QUERY_GET_SHORT					0x10000000
2041
2042#define NVA3_3D_VP_RESULT_MAP_ALT(i0)			       (0x00001b3c + 0x4*(i0))
2043#define NVA3_3D_VP_RESULT_MAP_ALT__ESIZE			0x00000004
2044#define NVA3_3D_VP_RESULT_MAP_ALT__LEN				0x00000020
2045#define NVA3_3D_VP_RESULT_MAP_ALT_0__MASK			0x000000ff
2046#define NVA3_3D_VP_RESULT_MAP_ALT_0__SHIFT			0
2047#define NVA3_3D_VP_RESULT_MAP_ALT_1__MASK			0x0000ff00
2048#define NVA3_3D_VP_RESULT_MAP_ALT_1__SHIFT			8
2049#define NVA3_3D_VP_RESULT_MAP_ALT_2__MASK			0x00ff0000
2050#define NVA3_3D_VP_RESULT_MAP_ALT_2__SHIFT			16
2051#define NVA3_3D_VP_RESULT_MAP_ALT_3__MASK			0xff000000
2052#define NVA3_3D_VP_RESULT_MAP_ALT_3__SHIFT			24
2053
2054#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT(i0)		       (0x00001c00 + 0x10*(i0))
2055#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__ESIZE			0x00000010
2056#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__LEN			0x00000020
2057#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__MASK		0x00000fff
2058#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__SHIFT		0
2059#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_ENABLE			0x20000000
2060
2061#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT(i0)		       (0x00001c04 + 0x10*(i0))
2062#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__ESIZE		0x00000010
2063#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__LEN		0x00000020
2064
2065#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT(i0)		       (0x00001c08 + 0x10*(i0))
2066#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__ESIZE		0x00000010
2067#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__LEN			0x00000020
2068
2069#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT(i0)		       (0x00001c0c + 0x10*(i0))
2070#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__ESIZE			0x00000010
2071#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__LEN			0x00000020
2072
2073#define NVA3_3D_IBLEND(i0)				       (0x00001e00 + 0x20*(i0))
2074#define NVA3_3D_IBLEND__ESIZE					0x00000020
2075#define NVA3_3D_IBLEND__LEN					0x00000008
2076
2077#define NVA3_3D_IBLEND_SEPARATE_ALPHA(i0)		       (0x00001e00 + 0x20*(i0))
2078
2079#define NVA3_3D_IBLEND_EQUATION_RGB(i0)			       (0x00001e04 + 0x20*(i0))
2080#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_ADD			0x00008006
2081#define NVA3_3D_IBLEND_EQUATION_RGB_MIN				0x00008007
2082#define NVA3_3D_IBLEND_EQUATION_RGB_MAX				0x00008008
2083#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT		0x0000800a
2084#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT	0x0000800b
2085
2086#define NVA3_3D_IBLEND_FUNC_SRC_RGB(i0)			       (0x00001e08 + 0x20*(i0))
2087
2088#define NVA3_3D_IBLEND_FUNC_DST_RGB(i0)			       (0x00001e0c + 0x20*(i0))
2089
2090#define NVA3_3D_IBLEND_EQUATION_ALPHA(i0)		       (0x00001e10 + 0x20*(i0))
2091#define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD			0x00008006
2092#define NVA3_3D_IBLEND_EQUATION_ALPHA_MIN			0x00008007
2093#define NVA3_3D_IBLEND_EQUATION_ALPHA_MAX			0x00008008
2094#define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT		0x0000800a
2095#define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT	0x0000800b
2096
2097#define NVA3_3D_IBLEND_FUNC_SRC_ALPHA(i0)		       (0x00001e14 + 0x20*(i0))
2098
2099#define NVA3_3D_IBLEND_FUNC_DST_ALPHA(i0)		       (0x00001e18 + 0x20*(i0))
2100
2101#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT(i0)		       (0x00001f00 + 0x8*(i0))
2102#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__ESIZE		0x00000008
2103#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__LEN		0x00000020
2104
2105#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT(i0)		       (0x00001f04 + 0x8*(i0))
2106#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__ESIZE		0x00000008
2107#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__LEN			0x00000020
2108
2109
2110#endif /* RNNDB_NV50_3D_XML */
2111