1/**********************************************************
2 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26#include "util/u_inlines.h"
27#include "pipe/p_defines.h"
28#include "util/u_math.h"
29#include "util/u_memory.h"
30
31#include "svga_context.h"
32
33#include "svga_hw_reg.h"
34
35
36static INLINE unsigned
37svga_translate_blend_factor(unsigned factor)
38{
39   switch (factor) {
40   case PIPE_BLENDFACTOR_ZERO:            return SVGA3D_BLENDOP_ZERO;
41   case PIPE_BLENDFACTOR_SRC_ALPHA:       return SVGA3D_BLENDOP_SRCALPHA;
42   case PIPE_BLENDFACTOR_ONE:             return SVGA3D_BLENDOP_ONE;
43   case PIPE_BLENDFACTOR_SRC_COLOR:       return SVGA3D_BLENDOP_SRCCOLOR;
44   case PIPE_BLENDFACTOR_INV_SRC_COLOR:   return SVGA3D_BLENDOP_INVSRCCOLOR;
45   case PIPE_BLENDFACTOR_DST_COLOR:       return SVGA3D_BLENDOP_DESTCOLOR;
46   case PIPE_BLENDFACTOR_INV_DST_COLOR:   return SVGA3D_BLENDOP_INVDESTCOLOR;
47   case PIPE_BLENDFACTOR_INV_SRC_ALPHA:   return SVGA3D_BLENDOP_INVSRCALPHA;
48   case PIPE_BLENDFACTOR_DST_ALPHA:       return SVGA3D_BLENDOP_DESTALPHA;
49   case PIPE_BLENDFACTOR_INV_DST_ALPHA:   return SVGA3D_BLENDOP_INVDESTALPHA;
50   case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return SVGA3D_BLENDOP_SRCALPHASAT;
51   case PIPE_BLENDFACTOR_CONST_COLOR:     return SVGA3D_BLENDOP_BLENDFACTOR;
52   case PIPE_BLENDFACTOR_INV_CONST_COLOR: return SVGA3D_BLENDOP_INVBLENDFACTOR;
53   case PIPE_BLENDFACTOR_CONST_ALPHA:     return SVGA3D_BLENDOP_BLENDFACTOR; /* ? */
54   case PIPE_BLENDFACTOR_INV_CONST_ALPHA: return SVGA3D_BLENDOP_INVBLENDFACTOR; /* ? */
55   default:
56      assert(0);
57      return SVGA3D_BLENDOP_ZERO;
58   }
59}
60
61static INLINE unsigned
62svga_translate_blend_func(unsigned mode)
63{
64   switch (mode) {
65   case PIPE_BLEND_ADD:              return SVGA3D_BLENDEQ_ADD;
66   case PIPE_BLEND_SUBTRACT:         return SVGA3D_BLENDEQ_SUBTRACT;
67   case PIPE_BLEND_REVERSE_SUBTRACT: return SVGA3D_BLENDEQ_REVSUBTRACT;
68   case PIPE_BLEND_MIN:              return SVGA3D_BLENDEQ_MINIMUM;
69   case PIPE_BLEND_MAX:              return SVGA3D_BLENDEQ_MAXIMUM;
70   default:
71      assert(0);
72      return SVGA3D_BLENDEQ_ADD;
73   }
74}
75
76
77static void *
78svga_create_blend_state(struct pipe_context *pipe,
79                        const struct pipe_blend_state *templ)
80{
81   struct svga_blend_state *blend = CALLOC_STRUCT( svga_blend_state );
82   unsigned i;
83
84
85   /* Fill in the per-rendertarget blend state.  We currently only
86    * have one rendertarget.
87    */
88   for (i = 0; i < 1; i++) {
89      /* No way to set this in SVGA3D, and no way to correctly implement it on
90       * top of D3D9 API.  Instead we try to simulate with various blend modes.
91       */
92      if (templ->logicop_enable) {
93         switch (templ->logicop_func) {
94         case PIPE_LOGICOP_XOR:
95         case PIPE_LOGICOP_INVERT:
96            blend->need_white_fragments = TRUE;
97            blend->rt[i].blend_enable = TRUE;
98            blend->rt[i].srcblend       = SVGA3D_BLENDOP_ONE;
99            blend->rt[i].dstblend       = SVGA3D_BLENDOP_ONE;
100            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_SUBTRACT;
101            break;
102         case PIPE_LOGICOP_CLEAR:
103            blend->rt[i].blend_enable = TRUE;
104            blend->rt[i].srcblend       = SVGA3D_BLENDOP_ZERO;
105            blend->rt[i].dstblend       = SVGA3D_BLENDOP_ZERO;
106            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MINIMUM;
107            break;
108         case PIPE_LOGICOP_COPY:
109            blend->rt[i].blend_enable = FALSE;
110            break;
111         case PIPE_LOGICOP_COPY_INVERTED:
112            blend->rt[i].blend_enable   = TRUE;
113            blend->rt[i].srcblend       = SVGA3D_BLENDOP_INVSRCCOLOR;
114            blend->rt[i].dstblend       = SVGA3D_BLENDOP_ZERO;
115            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_ADD;
116            break;
117         case PIPE_LOGICOP_NOOP:
118            blend->rt[i].blend_enable   = TRUE;
119            blend->rt[i].srcblend       = SVGA3D_BLENDOP_ZERO;
120            blend->rt[i].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
121            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_ADD;
122            break;
123         case PIPE_LOGICOP_SET:
124            blend->rt[i].blend_enable = TRUE;
125            blend->rt[i].srcblend       = SVGA3D_BLENDOP_ONE;
126            blend->rt[i].dstblend       = SVGA3D_BLENDOP_ONE;
127            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MAXIMUM;
128            break;
129         case PIPE_LOGICOP_AND:
130            /* Approximate with minimum - works for the 0 & anything case: */
131            blend->rt[i].blend_enable = TRUE;
132            blend->rt[i].srcblend       = SVGA3D_BLENDOP_SRCCOLOR;
133            blend->rt[i].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
134            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MINIMUM;
135            break;
136         case PIPE_LOGICOP_AND_REVERSE:
137            blend->rt[i].blend_enable = TRUE;
138            blend->rt[i].srcblend       = SVGA3D_BLENDOP_SRCCOLOR;
139            blend->rt[i].dstblend       = SVGA3D_BLENDOP_INVDESTCOLOR;
140            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MINIMUM;
141            break;
142         case PIPE_LOGICOP_AND_INVERTED:
143            blend->rt[i].blend_enable = TRUE;
144            blend->rt[i].srcblend       = SVGA3D_BLENDOP_INVSRCCOLOR;
145            blend->rt[i].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
146            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MINIMUM;
147            break;
148         case PIPE_LOGICOP_OR:
149            /* Approximate with maximum - works for the 1 | anything case: */
150            blend->rt[i].blend_enable = TRUE;
151            blend->rt[i].srcblend       = SVGA3D_BLENDOP_SRCCOLOR;
152            blend->rt[i].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
153            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MAXIMUM;
154            break;
155         case PIPE_LOGICOP_OR_REVERSE:
156            blend->rt[i].blend_enable = TRUE;
157            blend->rt[i].srcblend       = SVGA3D_BLENDOP_SRCCOLOR;
158            blend->rt[i].dstblend       = SVGA3D_BLENDOP_INVDESTCOLOR;
159            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MAXIMUM;
160            break;
161         case PIPE_LOGICOP_OR_INVERTED:
162            blend->rt[i].blend_enable = TRUE;
163            blend->rt[i].srcblend       = SVGA3D_BLENDOP_INVSRCCOLOR;
164            blend->rt[i].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
165            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MAXIMUM;
166            break;
167         case PIPE_LOGICOP_NAND:
168         case PIPE_LOGICOP_NOR:
169         case PIPE_LOGICOP_EQUIV:
170            /* Fill these in with plausible values */
171            blend->rt[i].blend_enable = FALSE;
172            break;
173         default:
174            assert(0);
175            break;
176         }
177      }
178      else {
179         blend->rt[i].blend_enable   = templ->rt[0].blend_enable;
180
181         if (templ->rt[0].blend_enable) {
182            blend->rt[i].srcblend       = svga_translate_blend_factor(templ->rt[0].rgb_src_factor);
183            blend->rt[i].dstblend       = svga_translate_blend_factor(templ->rt[0].rgb_dst_factor);
184            blend->rt[i].blendeq        = svga_translate_blend_func(templ->rt[0].rgb_func);
185            blend->rt[i].srcblend_alpha = svga_translate_blend_factor(templ->rt[0].alpha_src_factor);
186            blend->rt[i].dstblend_alpha = svga_translate_blend_factor(templ->rt[0].alpha_dst_factor);
187            blend->rt[i].blendeq_alpha  = svga_translate_blend_func(templ->rt[0].alpha_func);
188
189            if (blend->rt[i].srcblend_alpha != blend->rt[i].srcblend ||
190                blend->rt[i].dstblend_alpha != blend->rt[i].dstblend ||
191                blend->rt[i].blendeq_alpha  != blend->rt[i].blendeq)
192            {
193               blend->rt[i].separate_alpha_blend_enable = TRUE;
194            }
195         }
196      }
197
198      blend->rt[i].writemask = templ->rt[0].colormask;
199   }
200
201   return blend;
202}
203
204static void svga_bind_blend_state(struct pipe_context *pipe,
205                                  void *blend)
206{
207   struct svga_context *svga = svga_context(pipe);
208
209   svga->curr.blend = (struct svga_blend_state*)blend;
210   svga->dirty |= SVGA_NEW_BLEND;
211}
212
213
214static void svga_delete_blend_state(struct pipe_context *pipe, void *blend)
215{
216   FREE(blend);
217}
218
219static void svga_set_blend_color( struct pipe_context *pipe,
220                                  const struct pipe_blend_color *blend_color )
221{
222   struct svga_context *svga = svga_context(pipe);
223
224   svga->curr.blend_color = *blend_color;
225
226   svga->dirty |= SVGA_NEW_BLEND_COLOR;
227}
228
229
230void svga_init_blend_functions( struct svga_context *svga )
231{
232   svga->pipe.create_blend_state = svga_create_blend_state;
233   svga->pipe.bind_blend_state = svga_bind_blend_state;
234   svga->pipe.delete_blend_state = svga_delete_blend_state;
235
236   svga->pipe.set_blend_color = svga_set_blend_color;
237}
238
239
240
241