1#ifndef XORG_RENDERER_H
2#define XORG_RENDERER_H
3
4#include "pipe/p_context.h"
5#include "pipe/p_state.h"
6
7struct xorg_shaders;
8struct exa_pixmap_priv;
9
10/* max number of vertices *
11 * max number of attributes per vertex *
12 * max number of components per attribute
13 *
14 * currently the max is 100 quads
15 */
16#define BUF_SIZE (100 * 4 * 3 * 4)
17
18struct xorg_renderer {
19   struct pipe_context *pipe;
20
21   struct cso_context *cso;
22   struct xorg_shaders *shaders;
23
24   int fb_width;
25   int fb_height;
26   struct pipe_resource *vs_const_buffer;
27   struct pipe_resource *fs_const_buffer;
28
29   float buffer[BUF_SIZE];
30   int buffer_size;
31   struct pipe_vertex_element velems[3];
32
33   /* number of attributes per vertex for the current
34    * draw operation */
35   int attrs_per_vertex;
36};
37
38struct xorg_renderer *renderer_create(struct pipe_context *pipe);
39void renderer_destroy(struct xorg_renderer *renderer);
40
41void renderer_bind_destination(struct xorg_renderer *r,
42                               struct pipe_surface *surface,
43                               int width,
44                               int height );
45
46void renderer_bind_framebuffer(struct xorg_renderer *r,
47                               struct exa_pixmap_priv *priv);
48void renderer_bind_viewport(struct xorg_renderer *r,
49                            struct exa_pixmap_priv *dst);
50void renderer_set_constants(struct xorg_renderer *r,
51                            int shader_type,
52                            const float *buffer,
53                            int size);
54
55
56void renderer_draw_yuv(struct xorg_renderer *r,
57                       float src_x, float src_y, float src_w, float src_h,
58                       int dst_x, int dst_y, int dst_w, int dst_h,
59                       struct pipe_resource **textures);
60
61void renderer_begin_solid(struct xorg_renderer *r);
62void renderer_solid(struct xorg_renderer *r,
63                    int x0, int y0,
64                    int x1, int y1,
65                    float *color);
66
67void renderer_begin_textures(struct xorg_renderer *r,
68                             int num_textures);
69
70void renderer_texture(struct xorg_renderer *r,
71                      int *pos,
72                      int width, int height,
73                      struct pipe_sampler_view **textures,
74                      int num_textures,
75                      float *src_matrix,
76                      float *mask_matrix);
77
78void renderer_draw_flush(struct xorg_renderer *r);
79
80
81#endif
82