1/*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24#include <gtest/gtest.h>
25#include <GL/gl.h>
26
27extern "C" {
28#include "glapi/glapi.h"
29#include "glapi/glapitable.h"
30}
31
32struct name_offset {
33   const char *name;
34   int offset;
35};
36
37extern const struct name_offset linux_gl_abi[];
38
39TEST(GetProcAddress, ABIOffsetByName)
40{
41   /* 408 functions have had their locations in the dispatch table set since
42    * the dawn of time.  Verify that all of these functions are at the correct
43    * locations.
44    */
45   for (unsigned i = 0; linux_gl_abi[i].name != NULL; i++) {
46      EXPECT_EQ(linux_gl_abi[i].offset,
47		_glapi_get_proc_offset(linux_gl_abi[i].name))
48	 << "function name: " << linux_gl_abi[i].name;
49   }
50}
51
52TEST(GetProcAddress, TableBigEnoughForABI)
53{
54   /* FINISHME: This should check that the dispatch table is large enough to
55    * FINISHME: hold all of the unique functions for OpenGL 1.2, OpenGL ES
56    * FINISHME: 1.1, and OpenGL ES 2.0.
57    */
58   EXPECT_LT(408u, _glapi_get_dispatch_table_size());
59}
60
61const struct name_offset linux_gl_abi[] = {
62   { "glNewList", 0 },
63   { "glEndList", 1 },
64   { "glCallList", 2 },
65   { "glCallLists", 3 },
66   { "glDeleteLists", 4 },
67   { "glGenLists", 5 },
68   { "glListBase", 6 },
69   { "glBegin", 7 },
70   { "glBitmap", 8 },
71   { "glColor3b", 9 },
72   { "glColor3bv", 10 },
73   { "glColor3d", 11 },
74   { "glColor3dv", 12 },
75   { "glColor3f", 13 },
76   { "glColor3fv", 14 },
77   { "glColor3i", 15 },
78   { "glColor3iv", 16 },
79   { "glColor3s", 17 },
80   { "glColor3sv", 18 },
81   { "glColor3ub", 19 },
82   { "glColor3ubv", 20 },
83   { "glColor3ui", 21 },
84   { "glColor3uiv", 22 },
85   { "glColor3us", 23 },
86   { "glColor3usv", 24 },
87   { "glColor4b", 25 },
88   { "glColor4bv", 26 },
89   { "glColor4d", 27 },
90   { "glColor4dv", 28 },
91   { "glColor4f", 29 },
92   { "glColor4fv", 30 },
93   { "glColor4i", 31 },
94   { "glColor4iv", 32 },
95   { "glColor4s", 33 },
96   { "glColor4sv", 34 },
97   { "glColor4ub", 35 },
98   { "glColor4ubv", 36 },
99   { "glColor4ui", 37 },
100   { "glColor4uiv", 38 },
101   { "glColor4us", 39 },
102   { "glColor4usv", 40 },
103   { "glEdgeFlag", 41 },
104   { "glEdgeFlagv", 42 },
105   { "glEnd", 43 },
106   { "glIndexd", 44 },
107   { "glIndexdv", 45 },
108   { "glIndexf", 46 },
109   { "glIndexfv", 47 },
110   { "glIndexi", 48 },
111   { "glIndexiv", 49 },
112   { "glIndexs", 50 },
113   { "glIndexsv", 51 },
114   { "glNormal3b", 52 },
115   { "glNormal3bv", 53 },
116   { "glNormal3d", 54 },
117   { "glNormal3dv", 55 },
118   { "glNormal3f", 56 },
119   { "glNormal3fv", 57 },
120   { "glNormal3i", 58 },
121   { "glNormal3iv", 59 },
122   { "glNormal3s", 60 },
123   { "glNormal3sv", 61 },
124   { "glRasterPos2d", 62 },
125   { "glRasterPos2dv", 63 },
126   { "glRasterPos2f", 64 },
127   { "glRasterPos2fv", 65 },
128   { "glRasterPos2i", 66 },
129   { "glRasterPos2iv", 67 },
130   { "glRasterPos2s", 68 },
131   { "glRasterPos2sv", 69 },
132   { "glRasterPos3d", 70 },
133   { "glRasterPos3dv", 71 },
134   { "glRasterPos3f", 72 },
135   { "glRasterPos3fv", 73 },
136   { "glRasterPos3i", 74 },
137   { "glRasterPos3iv", 75 },
138   { "glRasterPos3s", 76 },
139   { "glRasterPos3sv", 77 },
140   { "glRasterPos4d", 78 },
141   { "glRasterPos4dv", 79 },
142   { "glRasterPos4f", 80 },
143   { "glRasterPos4fv", 81 },
144   { "glRasterPos4i", 82 },
145   { "glRasterPos4iv", 83 },
146   { "glRasterPos4s", 84 },
147   { "glRasterPos4sv", 85 },
148   { "glRectd", 86 },
149   { "glRectdv", 87 },
150   { "glRectf", 88 },
151   { "glRectfv", 89 },
152   { "glRecti", 90 },
153   { "glRectiv", 91 },
154   { "glRects", 92 },
155   { "glRectsv", 93 },
156   { "glTexCoord1d", 94 },
157   { "glTexCoord1dv", 95 },
158   { "glTexCoord1f", 96 },
159   { "glTexCoord1fv", 97 },
160   { "glTexCoord1i", 98 },
161   { "glTexCoord1iv", 99 },
162   { "glTexCoord1s", 100 },
163   { "glTexCoord1sv", 101 },
164   { "glTexCoord2d", 102 },
165   { "glTexCoord2dv", 103 },
166   { "glTexCoord2f", 104 },
167   { "glTexCoord2fv", 105 },
168   { "glTexCoord2i", 106 },
169   { "glTexCoord2iv", 107 },
170   { "glTexCoord2s", 108 },
171   { "glTexCoord2sv", 109 },
172   { "glTexCoord3d", 110 },
173   { "glTexCoord3dv", 111 },
174   { "glTexCoord3f", 112 },
175   { "glTexCoord3fv", 113 },
176   { "glTexCoord3i", 114 },
177   { "glTexCoord3iv", 115 },
178   { "glTexCoord3s", 116 },
179   { "glTexCoord3sv", 117 },
180   { "glTexCoord4d", 118 },
181   { "glTexCoord4dv", 119 },
182   { "glTexCoord4f", 120 },
183   { "glTexCoord4fv", 121 },
184   { "glTexCoord4i", 122 },
185   { "glTexCoord4iv", 123 },
186   { "glTexCoord4s", 124 },
187   { "glTexCoord4sv", 125 },
188   { "glVertex2d", 126 },
189   { "glVertex2dv", 127 },
190   { "glVertex2f", 128 },
191   { "glVertex2fv", 129 },
192   { "glVertex2i", 130 },
193   { "glVertex2iv", 131 },
194   { "glVertex2s", 132 },
195   { "glVertex2sv", 133 },
196   { "glVertex3d", 134 },
197   { "glVertex3dv", 135 },
198   { "glVertex3f", 136 },
199   { "glVertex3fv", 137 },
200   { "glVertex3i", 138 },
201   { "glVertex3iv", 139 },
202   { "glVertex3s", 140 },
203   { "glVertex3sv", 141 },
204   { "glVertex4d", 142 },
205   { "glVertex4dv", 143 },
206   { "glVertex4f", 144 },
207   { "glVertex4fv", 145 },
208   { "glVertex4i", 146 },
209   { "glVertex4iv", 147 },
210   { "glVertex4s", 148 },
211   { "glVertex4sv", 149 },
212   { "glClipPlane", 150 },
213   { "glColorMaterial", 151 },
214   { "glCullFace", 152 },
215   { "glFogf", 153 },
216   { "glFogfv", 154 },
217   { "glFogi", 155 },
218   { "glFogiv", 156 },
219   { "glFrontFace", 157 },
220   { "glHint", 158 },
221   { "glLightf", 159 },
222   { "glLightfv", 160 },
223   { "glLighti", 161 },
224   { "glLightiv", 162 },
225   { "glLightModelf", 163 },
226   { "glLightModelfv", 164 },
227   { "glLightModeli", 165 },
228   { "glLightModeliv", 166 },
229   { "glLineStipple", 167 },
230   { "glLineWidth", 168 },
231   { "glMaterialf", 169 },
232   { "glMaterialfv", 170 },
233   { "glMateriali", 171 },
234   { "glMaterialiv", 172 },
235   { "glPointSize", 173 },
236   { "glPolygonMode", 174 },
237   { "glPolygonStipple", 175 },
238   { "glScissor", 176 },
239   { "glShadeModel", 177 },
240   { "glTexParameterf", 178 },
241   { "glTexParameterfv", 179 },
242   { "glTexParameteri", 180 },
243   { "glTexParameteriv", 181 },
244   { "glTexImage1D", 182 },
245   { "glTexImage2D", 183 },
246   { "glTexEnvf", 184 },
247   { "glTexEnvfv", 185 },
248   { "glTexEnvi", 186 },
249   { "glTexEnviv", 187 },
250   { "glTexGend", 188 },
251   { "glTexGendv", 189 },
252   { "glTexGenf", 190 },
253   { "glTexGenfv", 191 },
254   { "glTexGeni", 192 },
255   { "glTexGeniv", 193 },
256   { "glFeedbackBuffer", 194 },
257   { "glSelectBuffer", 195 },
258   { "glRenderMode", 196 },
259   { "glInitNames", 197 },
260   { "glLoadName", 198 },
261   { "glPassThrough", 199 },
262   { "glPopName", 200 },
263   { "glPushName", 201 },
264   { "glDrawBuffer", 202 },
265   { "glClear", 203 },
266   { "glClearAccum", 204 },
267   { "glClearIndex", 205 },
268   { "glClearColor", 206 },
269   { "glClearStencil", 207 },
270   { "glClearDepth", 208 },
271   { "glStencilMask", 209 },
272   { "glColorMask", 210 },
273   { "glDepthMask", 211 },
274   { "glIndexMask", 212 },
275   { "glAccum", 213 },
276   { "glDisable", 214 },
277   { "glEnable", 215 },
278   { "glFinish", 216 },
279   { "glFlush", 217 },
280   { "glPopAttrib", 218 },
281   { "glPushAttrib", 219 },
282   { "glMap1d", 220 },
283   { "glMap1f", 221 },
284   { "glMap2d", 222 },
285   { "glMap2f", 223 },
286   { "glMapGrid1d", 224 },
287   { "glMapGrid1f", 225 },
288   { "glMapGrid2d", 226 },
289   { "glMapGrid2f", 227 },
290   { "glEvalCoord1d", 228 },
291   { "glEvalCoord1dv", 229 },
292   { "glEvalCoord1f", 230 },
293   { "glEvalCoord1fv", 231 },
294   { "glEvalCoord2d", 232 },
295   { "glEvalCoord2dv", 233 },
296   { "glEvalCoord2f", 234 },
297   { "glEvalCoord2fv", 235 },
298   { "glEvalMesh1", 236 },
299   { "glEvalPoint1", 237 },
300   { "glEvalMesh2", 238 },
301   { "glEvalPoint2", 239 },
302   { "glAlphaFunc", 240 },
303   { "glBlendFunc", 241 },
304   { "glLogicOp", 242 },
305   { "glStencilFunc", 243 },
306   { "glStencilOp", 244 },
307   { "glDepthFunc", 245 },
308   { "glPixelZoom", 246 },
309   { "glPixelTransferf", 247 },
310   { "glPixelTransferi", 248 },
311   { "glPixelStoref", 249 },
312   { "glPixelStorei", 250 },
313   { "glPixelMapfv", 251 },
314   { "glPixelMapuiv", 252 },
315   { "glPixelMapusv", 253 },
316   { "glReadBuffer", 254 },
317   { "glCopyPixels", 255 },
318   { "glReadPixels", 256 },
319   { "glDrawPixels", 257 },
320   { "glGetBooleanv", 258 },
321   { "glGetClipPlane", 259 },
322   { "glGetDoublev", 260 },
323   { "glGetError", 261 },
324   { "glGetFloatv", 262 },
325   { "glGetIntegerv", 263 },
326   { "glGetLightfv", 264 },
327   { "glGetLightiv", 265 },
328   { "glGetMapdv", 266 },
329   { "glGetMapfv", 267 },
330   { "glGetMapiv", 268 },
331   { "glGetMaterialfv", 269 },
332   { "glGetMaterialiv", 270 },
333   { "glGetPixelMapfv", 271 },
334   { "glGetPixelMapuiv", 272 },
335   { "glGetPixelMapusv", 273 },
336   { "glGetPolygonStipple", 274 },
337   { "glGetString", 275 },
338   { "glGetTexEnvfv", 276 },
339   { "glGetTexEnviv", 277 },
340   { "glGetTexGendv", 278 },
341   { "glGetTexGenfv", 279 },
342   { "glGetTexGeniv", 280 },
343   { "glGetTexImage", 281 },
344   { "glGetTexParameterfv", 282 },
345   { "glGetTexParameteriv", 283 },
346   { "glGetTexLevelParameterfv", 284 },
347   { "glGetTexLevelParameteriv", 285 },
348   { "glIsEnabled", 286 },
349   { "glIsList", 287 },
350   { "glDepthRange", 288 },
351   { "glFrustum", 289 },
352   { "glLoadIdentity", 290 },
353   { "glLoadMatrixf", 291 },
354   { "glLoadMatrixd", 292 },
355   { "glMatrixMode", 293 },
356   { "glMultMatrixf", 294 },
357   { "glMultMatrixd", 295 },
358   { "glOrtho", 296 },
359   { "glPopMatrix", 297 },
360   { "glPushMatrix", 298 },
361   { "glRotated", 299 },
362   { "glRotatef", 300 },
363   { "glScaled", 301 },
364   { "glScalef", 302 },
365   { "glTranslated", 303 },
366   { "glTranslatef", 304 },
367   { "glViewport", 305 },
368   { "glArrayElement", 306 },
369   { "glColorPointer", 308 },
370   { "glDisableClientState", 309 },
371   { "glDrawArrays", 310 },
372   { "glDrawElements", 311 },
373   { "glEdgeFlagPointer", 312 },
374   { "glEnableClientState", 313 },
375   { "glGetPointerv", 329 },
376   { "glIndexPointer", 314 },
377   { "glInterleavedArrays", 317 },
378   { "glNormalPointer", 318 },
379   { "glTexCoordPointer", 320 },
380   { "glVertexPointer", 321 },
381   { "glPolygonOffset", 319 },
382   { "glCopyTexImage1D", 323 },
383   { "glCopyTexImage2D", 324 },
384   { "glCopyTexSubImage1D", 325 },
385   { "glCopyTexSubImage2D", 326 },
386   { "glTexSubImage1D", 332 },
387   { "glTexSubImage2D", 333 },
388   { "glAreTexturesResident", 322 },
389   { "glBindTexture", 307 },
390   { "glDeleteTextures", 327 },
391   { "glGenTextures", 328 },
392   { "glIsTexture", 330 },
393   { "glPrioritizeTextures", 331 },
394   { "glIndexub", 315 },
395   { "glIndexubv", 316 },
396   { "glPopClientAttrib", 334 },
397   { "glPushClientAttrib", 335 },
398   { "glBlendColor", 336 },
399   { "glBlendEquation", 337 },
400   { "glDrawRangeElements", 338 },
401   { "glColorTable", 339 },
402   { "glColorTableParameterfv", 340 },
403   { "glColorTableParameteriv", 341 },
404   { "glCopyColorTable", 342 },
405   { "glGetColorTable", 343 },
406   { "glGetColorTableParameterfv", 344 },
407   { "glGetColorTableParameteriv", 345 },
408   { "glColorSubTable", 346 },
409   { "glCopyColorSubTable", 347 },
410   { "glConvolutionFilter1D", 348 },
411   { "glConvolutionFilter2D", 349 },
412   { "glConvolutionParameterf", 350 },
413   { "glConvolutionParameterfv", 351 },
414   { "glConvolutionParameteri", 352 },
415   { "glConvolutionParameteriv", 353 },
416   { "glCopyConvolutionFilter1D", 354 },
417   { "glCopyConvolutionFilter2D", 355 },
418   { "glGetConvolutionFilter", 356 },
419   { "glGetConvolutionParameterfv", 357 },
420   { "glGetConvolutionParameteriv", 358 },
421   { "glGetSeparableFilter", 359 },
422   { "glSeparableFilter2D", 360 },
423   { "glGetHistogram", 361 },
424   { "glGetHistogramParameterfv", 362 },
425   { "glGetHistogramParameteriv", 363 },
426   { "glGetMinmax", 364 },
427   { "glGetMinmaxParameterfv", 365 },
428   { "glGetMinmaxParameteriv", 366 },
429   { "glHistogram", 367 },
430   { "glMinmax", 368 },
431   { "glResetHistogram", 369 },
432   { "glResetMinmax", 370 },
433   { "glTexImage3D", 371 },
434   { "glTexSubImage3D", 372 },
435   { "glCopyTexSubImage3D", 373 },
436   { "glActiveTextureARB", 374 },
437   { "glClientActiveTextureARB", 375 },
438   { "glMultiTexCoord1dARB", 376 },
439   { "glMultiTexCoord1dvARB", 377 },
440   { "glMultiTexCoord1fARB", 378 },
441   { "glMultiTexCoord1fvARB", 379 },
442   { "glMultiTexCoord1iARB", 380 },
443   { "glMultiTexCoord1ivARB", 381 },
444   { "glMultiTexCoord1sARB", 382 },
445   { "glMultiTexCoord1svARB", 383 },
446   { "glMultiTexCoord2dARB", 384 },
447   { "glMultiTexCoord2dvARB", 385 },
448   { "glMultiTexCoord2fARB", 386 },
449   { "glMultiTexCoord2fvARB", 387 },
450   { "glMultiTexCoord2iARB", 388 },
451   { "glMultiTexCoord2ivARB", 389 },
452   { "glMultiTexCoord2sARB", 390 },
453   { "glMultiTexCoord2svARB", 391 },
454   { "glMultiTexCoord3dARB", 392 },
455   { "glMultiTexCoord3dvARB", 393 },
456   { "glMultiTexCoord3fARB", 394 },
457   { "glMultiTexCoord3fvARB", 395 },
458   { "glMultiTexCoord3iARB", 396 },
459   { "glMultiTexCoord3ivARB", 397 },
460   { "glMultiTexCoord3sARB", 398 },
461   { "glMultiTexCoord3svARB", 399 },
462   { "glMultiTexCoord4dARB", 400 },
463   { "glMultiTexCoord4dvARB", 401 },
464   { "glMultiTexCoord4fARB", 402 },
465   { "glMultiTexCoord4fvARB", 403 },
466   { "glMultiTexCoord4iARB", 404 },
467   { "glMultiTexCoord4ivARB", 405 },
468   { "glMultiTexCoord4sARB", 406 },
469   { "glMultiTexCoord4svARB", 407 },
470   { NULL, 0 }
471};
472