intel_tris.c revision 1cdfb6911638c65fd7659152d55b2f14e6adade9
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "glheader.h" 29#include "context.h" 30#include "macros.h" 31#include "enums.h" 32#include "dd.h" 33 34#include "swrast/swrast.h" 35#include "swrast_setup/swrast_setup.h" 36#include "tnl/t_context.h" 37#include "tnl/t_pipeline.h" 38#include "tnl/t_vertex.h" 39 40#include "intel_screen.h" 41#include "intel_tris.h" 42#include "intel_batchbuffer.h" 43#include "intel_reg.h" 44#include "intel_span.h" 45 46static void intelRenderPrimitive( GLcontext *ctx, GLenum prim ); 47static void intelRasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim ); 48 49/*********************************************************************** 50 * Emit primitives as inline vertices * 51 ***********************************************************************/ 52 53#ifdef __i386__ 54#define COPY_DWORDS( j, vb, vertsize, v ) \ 55do { \ 56 int __tmp; \ 57 __asm__ __volatile__( "rep ; movsl" \ 58 : "=%c" (j), "=D" (vb), "=S" (__tmp) \ 59 : "0" (vertsize), \ 60 "D" ((long)vb), \ 61 "S" ((long)v) ); \ 62} while (0) 63#else 64#define COPY_DWORDS( j, vb, vertsize, v ) \ 65do { \ 66 if (1) fprintf(stderr, "\n"); \ 67 for ( j = 0 ; j < vertsize ; j++ ) { \ 68 if (1) fprintf(stderr, " -- v(%d): %x/%f\n",j, \ 69 ((GLuint *)v)[j], \ 70 ((GLfloat *)v)[j]); \ 71 vb[j] = ((GLuint *)v)[j]; \ 72 } \ 73 vb += vertsize; \ 74} while (0) 75#endif 76 77static void __inline__ intel_draw_quad( intelContextPtr intel, 78 intelVertexPtr v0, 79 intelVertexPtr v1, 80 intelVertexPtr v2, 81 intelVertexPtr v3 ) 82{ 83 GLuint vertsize = intel->vertex_size; 84 GLuint *vb = intelExtendInlinePrimitive( intel, 6 * vertsize ); 85 int j; 86 87 COPY_DWORDS( j, vb, vertsize, v0 ); 88 COPY_DWORDS( j, vb, vertsize, v1 ); 89 COPY_DWORDS( j, vb, vertsize, v3 ); 90 COPY_DWORDS( j, vb, vertsize, v1 ); 91 COPY_DWORDS( j, vb, vertsize, v2 ); 92 COPY_DWORDS( j, vb, vertsize, v3 ); 93} 94 95static void __inline__ intel_draw_triangle( intelContextPtr intel, 96 intelVertexPtr v0, 97 intelVertexPtr v1, 98 intelVertexPtr v2 ) 99{ 100 GLuint vertsize = intel->vertex_size; 101 GLuint *vb = intelExtendInlinePrimitive( intel, 3 * vertsize ); 102 int j; 103 104 COPY_DWORDS( j, vb, vertsize, v0 ); 105 COPY_DWORDS( j, vb, vertsize, v1 ); 106 COPY_DWORDS( j, vb, vertsize, v2 ); 107} 108 109 110static __inline__ void intel_draw_line( intelContextPtr intel, 111 intelVertexPtr v0, 112 intelVertexPtr v1 ) 113{ 114 GLuint vertsize = intel->vertex_size; 115 GLuint *vb = intelExtendInlinePrimitive( intel, 2 * vertsize ); 116 int j; 117 118 COPY_DWORDS( j, vb, vertsize, v0 ); 119 COPY_DWORDS( j, vb, vertsize, v1 ); 120} 121 122 123static __inline__ void intel_draw_point( intelContextPtr intel, 124 intelVertexPtr v0 ) 125{ 126 GLuint vertsize = intel->vertex_size; 127 GLuint *vb = intelExtendInlinePrimitive( intel, vertsize ); 128 int j; 129 130 /* Adjust for sub pixel position -- still required for conform. */ 131 *(float *)&vb[0] = v0->v.x - 0.125; 132 *(float *)&vb[1] = v0->v.y - 0.125; 133 for (j = 2 ; j < vertsize ; j++) 134 vb[j] = v0->ui[j]; 135} 136 137 138 139/*********************************************************************** 140 * Fixup for ARB_point_parameters * 141 ***********************************************************************/ 142 143static void intel_atten_point( intelContextPtr intel, intelVertexPtr v0 ) 144{ 145 GLcontext *ctx = &intel->ctx; 146 GLfloat psz[4], col[4], restore_psz, restore_alpha; 147 148 _tnl_get_attr( ctx, v0, _TNL_ATTRIB_POINTSIZE, psz ); 149 _tnl_get_attr( ctx, v0, _TNL_ATTRIB_COLOR0, col ); 150 151 restore_psz = psz[0]; 152 restore_alpha = col[3]; 153 154 if (psz[0] >= ctx->Point.Threshold) { 155 psz[0] = MIN2(psz[0], ctx->Point.MaxSize); 156 } 157 else { 158 GLfloat dsize = psz[0] / ctx->Point.Threshold; 159 psz[0] = MAX2(ctx->Point.Threshold, ctx->Point.MinSize); 160 col[3] *= dsize * dsize; 161 } 162 163 if (psz[0] < 1.0) 164 psz[0] = 1.0; 165 166 if (restore_psz != psz[0] || restore_alpha != col[3]) { 167 _tnl_set_attr( ctx, v0, _TNL_ATTRIB_POINTSIZE, psz); 168 _tnl_set_attr( ctx, v0, _TNL_ATTRIB_COLOR0, col); 169 170 intel_draw_point( intel, v0 ); 171 172 psz[0] = restore_psz; 173 col[3] = restore_alpha; 174 175 _tnl_set_attr( ctx, v0, _TNL_ATTRIB_POINTSIZE, psz); 176 _tnl_set_attr( ctx, v0, _TNL_ATTRIB_COLOR0, col); 177 } 178 else 179 intel_draw_point( intel, v0 ); 180} 181 182 183 184 185 186/*********************************************************************** 187 * Fixup for I915 WPOS texture coordinate * 188 ***********************************************************************/ 189 190 191 192static void intel_wpos_triangle( intelContextPtr intel, 193 intelVertexPtr v0, 194 intelVertexPtr v1, 195 intelVertexPtr v2 ) 196{ 197 GLuint offset = intel->wpos_offset; 198 GLuint size = intel->wpos_size; 199 200 __memcpy( ((char *)v0) + offset, v0, size ); 201 __memcpy( ((char *)v1) + offset, v1, size ); 202 __memcpy( ((char *)v2) + offset, v2, size ); 203 204 intel_draw_triangle( intel, v0, v1, v2 ); 205} 206 207 208static void intel_wpos_line( intelContextPtr intel, 209 intelVertexPtr v0, 210 intelVertexPtr v1 ) 211{ 212 GLuint offset = intel->wpos_offset; 213 GLuint size = intel->wpos_size; 214 215 __memcpy( ((char *)v0) + offset, v0, size ); 216 __memcpy( ((char *)v1) + offset, v1, size ); 217 218 intel_draw_line( intel, v0, v1 ); 219} 220 221 222static void intel_wpos_point( intelContextPtr intel, 223 intelVertexPtr v0 ) 224{ 225 GLuint offset = intel->wpos_offset; 226 GLuint size = intel->wpos_size; 227 228 __memcpy( ((char *)v0) + offset, v0, size ); 229 230 intel_draw_point( intel, v0 ); 231} 232 233 234 235 236 237 238/*********************************************************************** 239 * Macros for t_dd_tritmp.h to draw basic primitives * 240 ***********************************************************************/ 241 242#define TRI( a, b, c ) \ 243do { \ 244 if (DO_FALLBACK) \ 245 intel->draw_tri( intel, a, b, c ); \ 246 else \ 247 intel_draw_triangle( intel, a, b, c ); \ 248} while (0) 249 250#define QUAD( a, b, c, d ) \ 251do { \ 252 if (DO_FALLBACK) { \ 253 intel->draw_tri( intel, a, b, d ); \ 254 intel->draw_tri( intel, b, c, d ); \ 255 } else \ 256 intel_draw_quad( intel, a, b, c, d ); \ 257} while (0) 258 259#define LINE( v0, v1 ) \ 260do { \ 261 if (DO_FALLBACK) \ 262 intel->draw_line( intel, v0, v1 ); \ 263 else \ 264 intel_draw_line( intel, v0, v1 ); \ 265} while (0) 266 267#define POINT( v0 ) \ 268do { \ 269 if (DO_FALLBACK) \ 270 intel->draw_point( intel, v0 ); \ 271 else \ 272 intel_draw_point( intel, v0 ); \ 273} while (0) 274 275 276/*********************************************************************** 277 * Build render functions from dd templates * 278 ***********************************************************************/ 279 280#define INTEL_OFFSET_BIT 0x01 281#define INTEL_TWOSIDE_BIT 0x02 282#define INTEL_UNFILLED_BIT 0x04 283#define INTEL_FALLBACK_BIT 0x08 284#define INTEL_MAX_TRIFUNC 0x10 285 286 287static struct { 288 tnl_points_func points; 289 tnl_line_func line; 290 tnl_triangle_func triangle; 291 tnl_quad_func quad; 292} rast_tab[INTEL_MAX_TRIFUNC]; 293 294 295#define DO_FALLBACK (IND & INTEL_FALLBACK_BIT) 296#define DO_OFFSET (IND & INTEL_OFFSET_BIT) 297#define DO_UNFILLED (IND & INTEL_UNFILLED_BIT) 298#define DO_TWOSIDE (IND & INTEL_TWOSIDE_BIT) 299#define DO_FLAT 0 300#define DO_TRI 1 301#define DO_QUAD 1 302#define DO_LINE 1 303#define DO_POINTS 1 304#define DO_FULL_QUAD 1 305 306#define HAVE_RGBA 1 307#define HAVE_SPEC 1 308#define HAVE_BACK_COLORS 0 309#define HAVE_HW_FLATSHADE 1 310#define VERTEX intelVertex 311#define TAB rast_tab 312 313/* Only used to pull back colors into vertices (ie, we know color is 314 * floating point). 315 */ 316#define INTEL_COLOR( dst, src ) \ 317do { \ 318 UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \ 319 UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \ 320 UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \ 321 UNCLAMPED_FLOAT_TO_UBYTE((dst)[3], (src)[3]); \ 322} while (0) 323 324#define INTEL_SPEC( dst, src ) \ 325do { \ 326 UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \ 327 UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \ 328 UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \ 329} while (0) 330 331 332#define DEPTH_SCALE intel->polygon_offset_scale 333#define UNFILLED_TRI unfilled_tri 334#define UNFILLED_QUAD unfilled_quad 335#define VERT_X(_v) _v->v.x 336#define VERT_Y(_v) _v->v.y 337#define VERT_Z(_v) _v->v.z 338#define AREA_IS_CCW( a ) (a > 0) 339#define GET_VERTEX(e) (intel->verts + (e * intel->vertex_size * sizeof(GLuint))) 340 341#define VERT_SET_RGBA( v, c ) if (coloroffset) INTEL_COLOR( v->ub4[coloroffset], c ) 342#define VERT_COPY_RGBA( v0, v1 ) if (coloroffset) v0->ui[coloroffset] = v1->ui[coloroffset] 343#define VERT_SAVE_RGBA( idx ) if (coloroffset) color[idx] = v[idx]->ui[coloroffset] 344#define VERT_RESTORE_RGBA( idx ) if (coloroffset) v[idx]->ui[coloroffset] = color[idx] 345 346#define VERT_SET_SPEC( v, c ) if (specoffset) INTEL_SPEC( v->ub4[specoffset], c ) 347#define VERT_COPY_SPEC( v0, v1 ) if (specoffset) COPY_3V(v0->ub4[specoffset], v1->ub4[specoffset]) 348#define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset] 349#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx] 350 351#define LOCAL_VARS(n) \ 352 intelContextPtr intel = INTEL_CONTEXT(ctx); \ 353 GLuint color[n], spec[n]; \ 354 GLuint coloroffset = intel->coloroffset; \ 355 GLboolean specoffset = intel->specoffset; \ 356 (void) color; (void) spec; (void) coloroffset; (void) specoffset; 357 358 359/*********************************************************************** 360 * Helpers for rendering unfilled primitives * 361 ***********************************************************************/ 362 363static const GLuint hw_prim[GL_POLYGON+1] = { 364 PRIM3D_POINTLIST, 365 PRIM3D_LINELIST, 366 PRIM3D_LINELIST, 367 PRIM3D_LINELIST, 368 PRIM3D_TRILIST, 369 PRIM3D_TRILIST, 370 PRIM3D_TRILIST, 371 PRIM3D_TRILIST, 372 PRIM3D_TRILIST, 373 PRIM3D_TRILIST 374}; 375 376#define RASTERIZE(x) intelRasterPrimitive( ctx, x, hw_prim[x] ) 377#define RENDER_PRIMITIVE intel->render_primitive 378#define TAG(x) x 379#define IND INTEL_FALLBACK_BIT 380#include "tnl_dd/t_dd_unfilled.h" 381#undef IND 382 383/*********************************************************************** 384 * Generate GL render functions * 385 ***********************************************************************/ 386 387#define IND (0) 388#define TAG(x) x 389#include "tnl_dd/t_dd_tritmp.h" 390 391#define IND (INTEL_OFFSET_BIT) 392#define TAG(x) x##_offset 393#include "tnl_dd/t_dd_tritmp.h" 394 395#define IND (INTEL_TWOSIDE_BIT) 396#define TAG(x) x##_twoside 397#include "tnl_dd/t_dd_tritmp.h" 398 399#define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT) 400#define TAG(x) x##_twoside_offset 401#include "tnl_dd/t_dd_tritmp.h" 402 403#define IND (INTEL_UNFILLED_BIT) 404#define TAG(x) x##_unfilled 405#include "tnl_dd/t_dd_tritmp.h" 406 407#define IND (INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT) 408#define TAG(x) x##_offset_unfilled 409#include "tnl_dd/t_dd_tritmp.h" 410 411#define IND (INTEL_TWOSIDE_BIT|INTEL_UNFILLED_BIT) 412#define TAG(x) x##_twoside_unfilled 413#include "tnl_dd/t_dd_tritmp.h" 414 415#define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT) 416#define TAG(x) x##_twoside_offset_unfilled 417#include "tnl_dd/t_dd_tritmp.h" 418 419#define IND (INTEL_FALLBACK_BIT) 420#define TAG(x) x##_fallback 421#include "tnl_dd/t_dd_tritmp.h" 422 423#define IND (INTEL_OFFSET_BIT|INTEL_FALLBACK_BIT) 424#define TAG(x) x##_offset_fallback 425#include "tnl_dd/t_dd_tritmp.h" 426 427#define IND (INTEL_TWOSIDE_BIT|INTEL_FALLBACK_BIT) 428#define TAG(x) x##_twoside_fallback 429#include "tnl_dd/t_dd_tritmp.h" 430 431#define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_FALLBACK_BIT) 432#define TAG(x) x##_twoside_offset_fallback 433#include "tnl_dd/t_dd_tritmp.h" 434 435#define IND (INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT) 436#define TAG(x) x##_unfilled_fallback 437#include "tnl_dd/t_dd_tritmp.h" 438 439#define IND (INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT) 440#define TAG(x) x##_offset_unfilled_fallback 441#include "tnl_dd/t_dd_tritmp.h" 442 443#define IND (INTEL_TWOSIDE_BIT|INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT) 444#define TAG(x) x##_twoside_unfilled_fallback 445#include "tnl_dd/t_dd_tritmp.h" 446 447#define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT| \ 448 INTEL_FALLBACK_BIT) 449#define TAG(x) x##_twoside_offset_unfilled_fallback 450#include "tnl_dd/t_dd_tritmp.h" 451 452 453static void init_rast_tab( void ) 454{ 455 init(); 456 init_offset(); 457 init_twoside(); 458 init_twoside_offset(); 459 init_unfilled(); 460 init_offset_unfilled(); 461 init_twoside_unfilled(); 462 init_twoside_offset_unfilled(); 463 init_fallback(); 464 init_offset_fallback(); 465 init_twoside_fallback(); 466 init_twoside_offset_fallback(); 467 init_unfilled_fallback(); 468 init_offset_unfilled_fallback(); 469 init_twoside_unfilled_fallback(); 470 init_twoside_offset_unfilled_fallback(); 471} 472 473 474/*********************************************************************** 475 * Rasterization fallback helpers * 476 ***********************************************************************/ 477 478 479/* This code is hit only when a mix of accelerated and unaccelerated 480 * primitives are being drawn, and only for the unaccelerated 481 * primitives. 482 */ 483static void 484intel_fallback_tri( intelContextPtr intel, 485 intelVertex *v0, 486 intelVertex *v1, 487 intelVertex *v2 ) 488{ 489 GLcontext *ctx = &intel->ctx; 490 SWvertex v[3]; 491 492 if (0) 493 fprintf(stderr, "\n%s\n", __FUNCTION__); 494 495 _swsetup_Translate( ctx, v0, &v[0] ); 496 _swsetup_Translate( ctx, v1, &v[1] ); 497 _swsetup_Translate( ctx, v2, &v[2] ); 498 intelSpanRenderStart( ctx ); 499 _swrast_Triangle( ctx, &v[0], &v[1], &v[2] ); 500 intelSpanRenderFinish( ctx ); 501} 502 503 504static void 505intel_fallback_line( intelContextPtr intel, 506 intelVertex *v0, 507 intelVertex *v1 ) 508{ 509 GLcontext *ctx = &intel->ctx; 510 SWvertex v[2]; 511 512 if (0) 513 fprintf(stderr, "\n%s\n", __FUNCTION__); 514 515 _swsetup_Translate( ctx, v0, &v[0] ); 516 _swsetup_Translate( ctx, v1, &v[1] ); 517 intelSpanRenderStart( ctx ); 518 _swrast_Line( ctx, &v[0], &v[1] ); 519 intelSpanRenderFinish( ctx ); 520} 521 522 523static void 524intel_fallback_point( intelContextPtr intel, 525 intelVertex *v0 ) 526{ 527 GLcontext *ctx = &intel->ctx; 528 SWvertex v[1]; 529 530 if (0) 531 fprintf(stderr, "\n%s\n", __FUNCTION__); 532 533 _swsetup_Translate( ctx, v0, &v[0] ); 534 intelSpanRenderStart( ctx ); 535 _swrast_Point( ctx, &v[0] ); 536 intelSpanRenderFinish( ctx ); 537} 538 539 540 541/**********************************************************************/ 542/* Render unclipped begin/end objects */ 543/**********************************************************************/ 544 545#define IND 0 546#define V(x) (intelVertex *)(vertptr + ((x)*vertsize*sizeof(GLuint))) 547#define RENDER_POINTS( start, count ) \ 548 for ( ; start < count ; start++) POINT( V(ELT(start)) ); 549#define RENDER_LINE( v0, v1 ) LINE( V(v0), V(v1) ) 550#define RENDER_TRI( v0, v1, v2 ) TRI( V(v0), V(v1), V(v2) ) 551#define RENDER_QUAD( v0, v1, v2, v3 ) QUAD( V(v0), V(v1), V(v2), V(v3) ) 552#define INIT(x) intelRenderPrimitive( ctx, x ) 553#undef LOCAL_VARS 554#define LOCAL_VARS \ 555 intelContextPtr intel = INTEL_CONTEXT(ctx); \ 556 GLubyte *vertptr = (GLubyte *)intel->verts; \ 557 const GLuint vertsize = intel->vertex_size; \ 558 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ 559 (void) elt; 560#define RESET_STIPPLE 561#define RESET_OCCLUSION 562#define PRESERVE_VB_DEFS 563#define ELT(x) x 564#define TAG(x) intel_##x##_verts 565#include "tnl/t_vb_rendertmp.h" 566#undef ELT 567#undef TAG 568#define TAG(x) intel_##x##_elts 569#define ELT(x) elt[x] 570#include "tnl/t_vb_rendertmp.h" 571 572/**********************************************************************/ 573/* Render clipped primitives */ 574/**********************************************************************/ 575 576 577 578static void intelRenderClippedPoly( GLcontext *ctx, const GLuint *elts, 579 GLuint n ) 580{ 581 intelContextPtr intel = INTEL_CONTEXT(ctx); 582 TNLcontext *tnl = TNL_CONTEXT(ctx); 583 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; 584 GLuint prim = intel->render_primitive; 585 586 /* Render the new vertices as an unclipped polygon. 587 */ 588 { 589 GLuint *tmp = VB->Elts; 590 VB->Elts = (GLuint *)elts; 591 tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, 592 PRIM_BEGIN|PRIM_END ); 593 VB->Elts = tmp; 594 } 595 596 /* Restore the render primitive 597 */ 598 if (prim != GL_POLYGON) 599 tnl->Driver.Render.PrimitiveNotify( ctx, prim ); 600} 601 602static void intelRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj ) 603{ 604 TNLcontext *tnl = TNL_CONTEXT(ctx); 605 606 tnl->Driver.Render.Line( ctx, ii, jj ); 607} 608 609static void intelFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts, 610 GLuint n ) 611{ 612 intelContextPtr intel = INTEL_CONTEXT( ctx ); 613 const GLuint vertsize = intel->vertex_size; 614 GLuint *vb = intelExtendInlinePrimitive( intel, (n-2) * 3 * vertsize ); 615 GLubyte *vertptr = (GLubyte *)intel->verts; 616 const GLuint *start = (const GLuint *)V(elts[0]); 617 int i,j; 618 619 for (i = 2 ; i < n ; i++) { 620 COPY_DWORDS( j, vb, vertsize, V(elts[i-1]) ); 621 COPY_DWORDS( j, vb, vertsize, V(elts[i]) ); 622 COPY_DWORDS( j, vb, vertsize, start ); 623 } 624} 625 626/**********************************************************************/ 627/* Choose render functions */ 628/**********************************************************************/ 629 630 631 632 633#define POINT_FALLBACK (0) 634#define LINE_FALLBACK (DD_LINE_STIPPLE) 635#define TRI_FALLBACK (0) 636#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK|\ 637 DD_TRI_STIPPLE|DD_POINT_ATTEN) 638#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED) 639 640void intelChooseRenderState(GLcontext *ctx) 641{ 642 TNLcontext *tnl = TNL_CONTEXT(ctx); 643 intelContextPtr intel = INTEL_CONTEXT(ctx); 644 GLuint flags = ctx->_TriangleCaps; 645 struct fragment_program *program = ctx->FragmentProgram.Current; 646 GLboolean have_wpos = (program && (program->InputsRead & FRAG_BIT_WPOS)); 647 GLuint index = 0; 648 649 if (INTEL_DEBUG & DEBUG_STATE) 650 fprintf(stderr,"\n%s\n",__FUNCTION__); 651 652 if ((flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) || have_wpos) { 653 654 if (flags & ANY_RASTER_FLAGS) { 655 if (flags & DD_TRI_LIGHT_TWOSIDE) index |= INTEL_TWOSIDE_BIT; 656 if (flags & DD_TRI_OFFSET) index |= INTEL_OFFSET_BIT; 657 if (flags & DD_TRI_UNFILLED) index |= INTEL_UNFILLED_BIT; 658 } 659 660 if (have_wpos) { 661 intel->draw_point = intel_wpos_point; 662 intel->draw_line = intel_wpos_line; 663 intel->draw_tri = intel_wpos_triangle; 664 665 /* Make sure these get called: 666 */ 667 index |= INTEL_FALLBACK_BIT; 668 } 669 else { 670 intel->draw_point = intel_draw_point; 671 intel->draw_line = intel_draw_line; 672 intel->draw_tri = intel_draw_triangle; 673 } 674 675 /* Hook in fallbacks for specific primitives. 676 */ 677 if (flags & ANY_FALLBACK_FLAGS) 678 { 679 if (flags & POINT_FALLBACK) 680 intel->draw_point = intel_fallback_point; 681 682 if (flags & LINE_FALLBACK) 683 intel->draw_line = intel_fallback_line; 684 685 if (flags & TRI_FALLBACK) 686 intel->draw_tri = intel_fallback_tri; 687 688 if ((flags & DD_TRI_STIPPLE) && !intel->hw_stipple) 689 intel->draw_tri = intel_fallback_tri; 690 691 if (flags & DD_POINT_ATTEN) 692 intel->draw_point = intel_atten_point; 693 694 index |= INTEL_FALLBACK_BIT; 695 } 696 } 697 698 if (intel->RenderIndex != index) { 699 intel->RenderIndex = index; 700 701 tnl->Driver.Render.Points = rast_tab[index].points; 702 tnl->Driver.Render.Line = rast_tab[index].line; 703 tnl->Driver.Render.Triangle = rast_tab[index].triangle; 704 tnl->Driver.Render.Quad = rast_tab[index].quad; 705 706 if (index == 0) { 707 tnl->Driver.Render.PrimTabVerts = intel_render_tab_verts; 708 tnl->Driver.Render.PrimTabElts = intel_render_tab_elts; 709 tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */ 710 tnl->Driver.Render.ClippedPolygon = intelFastRenderClippedPoly; 711 } else { 712 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; 713 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; 714 tnl->Driver.Render.ClippedLine = intelRenderClippedLine; 715 tnl->Driver.Render.ClippedPolygon = intelRenderClippedPoly; 716 } 717 } 718} 719 720static const GLenum reduced_prim[GL_POLYGON+1] = { 721 GL_POINTS, 722 GL_LINES, 723 GL_LINES, 724 GL_LINES, 725 GL_TRIANGLES, 726 GL_TRIANGLES, 727 GL_TRIANGLES, 728 GL_TRIANGLES, 729 GL_TRIANGLES, 730 GL_TRIANGLES 731}; 732 733 734/**********************************************************************/ 735/* High level hooks for t_vb_render.c */ 736/**********************************************************************/ 737 738 739 740 741static void intelRunPipeline( GLcontext *ctx ) 742{ 743 intelContextPtr intel = INTEL_CONTEXT(ctx); 744 745 if (intel->NewGLState) { 746 if (intel->NewGLState & _NEW_TEXTURE) { 747 intel->vtbl.update_texture_state( intel ); 748 } 749 750 if (!intel->Fallback) { 751 if (intel->NewGLState & _INTEL_NEW_RENDERSTATE) 752 intelChooseRenderState( ctx ); 753 } 754 755 intel->NewGLState = 0; 756 } 757 758 _tnl_run_pipeline( ctx ); 759} 760 761static void intelRenderStart( GLcontext *ctx ) 762{ 763 INTEL_CONTEXT(ctx)->vtbl.render_start( INTEL_CONTEXT(ctx) ); 764} 765 766static void intelRenderFinish( GLcontext *ctx ) 767{ 768 if (INTEL_CONTEXT(ctx)->RenderIndex & INTEL_FALLBACK_BIT) 769 _swrast_flush( ctx ); 770} 771 772 773 774 775 /* System to flush dma and emit state changes based on the rasterized 776 * primitive. 777 */ 778static void intelRasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim ) 779{ 780 intelContextPtr intel = INTEL_CONTEXT(ctx); 781 782 if (0) 783 fprintf(stderr, "%s %s %x\n", __FUNCTION__, 784 _mesa_lookup_enum_by_nr(rprim), hwprim); 785 786 intel->vtbl.reduced_primitive_state( intel, rprim ); 787 788 /* Start a new primitive. Arrange to have it flushed later on. 789 */ 790 if (hwprim != intel->prim.primitive) 791 intelStartInlinePrimitive( intel, hwprim ); 792} 793 794 795 /* 796 */ 797 static void intelRenderPrimitive( GLcontext *ctx, GLenum prim ) 798 { 799 intelContextPtr intel = INTEL_CONTEXT(ctx); 800 801 if (0) 802 fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim)); 803 804 /* Let some clipping routines know which primitive they're dealing 805 * with. 806 */ 807 intel->render_primitive = prim; 808 809 /* Shortcircuit this when called from t_dd_rendertmp.h for unfilled 810 * triangles. The rasterized primitive will always be reset by 811 * lower level functions in that case, potentially pingponging the 812 * state: 813 */ 814 if (reduced_prim[prim] == GL_TRIANGLES && 815 (ctx->_TriangleCaps & DD_TRI_UNFILLED)) 816 return; 817 818 /* Set some primitive-dependent state and Start? a new primitive. 819 */ 820 intelRasterPrimitive( ctx, reduced_prim[prim], hw_prim[prim] ); 821 } 822 823 824 /**********************************************************************/ 825 /* Transition to/from hardware rasterization. */ 826 /**********************************************************************/ 827 828 static char *fallbackStrings[] = { 829 "Texture", 830 "Draw buffer", 831 "Read buffer", 832 "Color mask", 833 "Render mode", 834 "Stencil", 835 "Stipple", 836 "User disable" 837 }; 838 839 840 static char *getFallbackString(GLuint bit) 841 { 842 int i = 0; 843 while (bit > 1) { 844 i++; 845 bit >>= 1; 846 } 847 return fallbackStrings[i]; 848 } 849 850 851 852 void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode ) 853 { 854 GLcontext *ctx = &intel->ctx; 855 TNLcontext *tnl = TNL_CONTEXT(ctx); 856 GLuint oldfallback = intel->Fallback; 857 858 if (mode) { 859 intel->Fallback |= bit; 860 if (oldfallback == 0) { 861 intelFlush(ctx); 862 if (INTEL_DEBUG & DEBUG_FALLBACKS) 863 fprintf(stderr, "ENTER FALLBACK %x: %s\n", 864 bit, getFallbackString( bit )); 865 _swsetup_Wakeup( ctx ); 866 intel->RenderIndex = ~0; 867 } 868 } 869 else { 870 intel->Fallback &= ~bit; 871 if (oldfallback == bit) { 872 _swrast_flush( ctx ); 873 if (INTEL_DEBUG & DEBUG_FALLBACKS) 874 fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString( bit )); 875 tnl->Driver.Render.Start = intelRenderStart; 876 tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive; 877 tnl->Driver.Render.Finish = intelRenderFinish; 878 tnl->Driver.Render.BuildVertices = _tnl_build_vertices; 879 tnl->Driver.Render.CopyPV = _tnl_copy_pv; 880 tnl->Driver.Render.Interp = _tnl_interp; 881 882 _tnl_invalidate_vertex_state( ctx, ~0 ); 883 _tnl_invalidate_vertices( ctx, ~0 ); 884 _tnl_install_attrs( ctx, 885 intel->vertex_attrs, 886 intel->vertex_attr_count, 887 intel->ViewportMatrix.m, 0 ); 888 889 intel->NewGLState |= _INTEL_NEW_RENDERSTATE; 890 } 891 } 892 } 893 894 895 896 897/**********************************************************************/ 898/* Initialization. */ 899/**********************************************************************/ 900 901 902void intelInitTriFuncs( GLcontext *ctx ) 903{ 904 TNLcontext *tnl = TNL_CONTEXT(ctx); 905 static int firsttime = 1; 906 907 if (firsttime) { 908 init_rast_tab(); 909 firsttime = 0; 910 } 911 912 tnl->Driver.RunPipeline = intelRunPipeline; 913 tnl->Driver.Render.Start = intelRenderStart; 914 tnl->Driver.Render.Finish = intelRenderFinish; 915 tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive; 916 tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; 917 tnl->Driver.Render.BuildVertices = _tnl_build_vertices; 918 tnl->Driver.Render.CopyPV = _tnl_copy_pv; 919 tnl->Driver.Render.Interp = _tnl_interp; 920} 921