brw_sf_state.c revision ab12e764ba3f57ad9f0d7252262cfc6e07839928
1/*
2 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28  * Authors:
29  *   Keith Whitwell <keith@tungstengraphics.com>
30  */
31
32
33
34#include "brw_context.h"
35#include "brw_state.h"
36#include "brw_defines.h"
37#include "main/macros.h"
38#include "intel_fbo.h"
39
40static void upload_sf_vp(struct brw_context *brw)
41{
42   GLcontext *ctx = &brw->intel.ctx;
43   const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
44   struct brw_sf_viewport sfv;
45   GLfloat y_scale, y_bias;
46   const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0);
47   const GLfloat *v = ctx->Viewport._WindowMap.m;
48
49   memset(&sfv, 0, sizeof(sfv));
50
51   if (render_to_fbo) {
52      y_scale = 1.0;
53      y_bias = 0;
54   }
55   else {
56      y_scale = -1.0;
57      y_bias = ctx->DrawBuffer->Height;
58   }
59
60   /* _NEW_VIEWPORT */
61
62   sfv.viewport.m00 = v[MAT_SX];
63   sfv.viewport.m11 = v[MAT_SY] * y_scale;
64   sfv.viewport.m22 = v[MAT_SZ] * depth_scale;
65   sfv.viewport.m30 = v[MAT_TX];
66   sfv.viewport.m31 = v[MAT_TY] * y_scale + y_bias;
67   sfv.viewport.m32 = v[MAT_TZ] * depth_scale;
68
69   /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
70    * for DrawBuffer->_[XY]{min,max}
71    */
72
73   /* The scissor only needs to handle the intersection of drawable and
74    * scissor rect.  Clipping to the boundaries of static shared buffers
75    * for front/back/depth is covered by looping over cliprects in brw_draw.c.
76    *
77    * Note that the hardware's coordinates are inclusive, while Mesa's min is
78    * inclusive but max is exclusive.
79    */
80   if (render_to_fbo) {
81      /* texmemory: Y=0=bottom */
82      sfv.scissor.xmin = ctx->DrawBuffer->_Xmin;
83      sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
84      sfv.scissor.ymin = ctx->DrawBuffer->_Ymin;
85      sfv.scissor.ymax = ctx->DrawBuffer->_Ymax - 1;
86   }
87   else {
88      /* memory: Y=0=top */
89      sfv.scissor.xmin = ctx->DrawBuffer->_Xmin;
90      sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
91      sfv.scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
92      sfv.scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
93   }
94
95   dri_bo_unreference(brw->sf.vp_bo);
96   brw->sf.vp_bo = brw_cache_data( &brw->cache, BRW_SF_VP, &sfv, NULL, 0 );
97}
98
99const struct brw_tracked_state brw_sf_vp = {
100   .dirty = {
101      .mesa  = (_NEW_VIEWPORT |
102		_NEW_SCISSOR |
103		_NEW_BUFFERS),
104      .brw   = 0,
105      .cache = 0
106   },
107   .prepare = upload_sf_vp
108};
109
110struct brw_sf_unit_key {
111   unsigned int total_grf;
112   unsigned int urb_entry_read_length;
113
114   unsigned int nr_urb_entries, urb_size, sfsize;
115
116   GLenum front_face, cull_face;
117   unsigned pv_first:1;
118   unsigned scissor:1;
119   unsigned line_smooth:1;
120   unsigned point_sprite:1;
121   unsigned point_attenuated:1;
122   unsigned render_to_fbo:1;
123   float line_width;
124   float point_size;
125};
126
127static void
128sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
129{
130   GLcontext *ctx = &brw->intel.ctx;
131   memset(key, 0, sizeof(*key));
132
133   /* CACHE_NEW_SF_PROG */
134   key->total_grf = brw->sf.prog_data->total_grf;
135   key->urb_entry_read_length = brw->sf.prog_data->urb_read_length;
136
137   /* BRW_NEW_URB_FENCE */
138   key->nr_urb_entries = brw->urb.nr_sf_entries;
139   key->urb_size = brw->urb.vsize;
140   key->sfsize = brw->urb.sfsize;
141
142   key->scissor = ctx->Scissor.Enabled;
143   key->front_face = ctx->Polygon.FrontFace;
144
145   if (ctx->Polygon.CullFlag)
146      key->cull_face = ctx->Polygon.CullFaceMode;
147   else
148      key->cull_face = GL_NONE;
149
150   key->line_width = ctx->Line.Width;
151   key->line_smooth = ctx->Line.SmoothFlag;
152
153   key->point_sprite = ctx->Point.PointSprite;
154   key->point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
155   key->point_attenuated = ctx->Point._Attenuated;
156
157   /* _NEW_LIGHT */
158   key->pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
159
160   key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
161}
162
163static dri_bo *
164sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
165			dri_bo **reloc_bufs)
166{
167   struct brw_sf_unit_state sf;
168   dri_bo *bo;
169   int chipset_max_threads;
170   memset(&sf, 0, sizeof(sf));
171
172   sf.thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1;
173   sf.thread0.kernel_start_pointer = brw->sf.prog_bo->offset >> 6; /* reloc */
174
175   sf.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
176
177   sf.thread3.dispatch_grf_start_reg = 3;
178
179   if (BRW_IS_IGDNG(brw))
180       sf.thread3.urb_entry_read_offset = 3;
181   else
182       sf.thread3.urb_entry_read_offset = 1;
183
184   sf.thread3.urb_entry_read_length = key->urb_entry_read_length;
185
186   sf.thread4.nr_urb_entries = key->nr_urb_entries;
187   sf.thread4.urb_entry_allocation_size = key->sfsize - 1;
188
189   /* Each SF thread produces 1 PUE, and there can be up to 24(Pre-IGDNG) or
190    * 48(IGDNG) threads
191    */
192   if (BRW_IS_IGDNG(brw))
193      chipset_max_threads = 48;
194   else
195      chipset_max_threads = 24;
196
197   sf.thread4.max_threads = MIN2(chipset_max_threads, key->nr_urb_entries) - 1;
198
199   if (INTEL_DEBUG & DEBUG_SINGLE_THREAD)
200      sf.thread4.max_threads = 0;
201
202   if (INTEL_DEBUG & DEBUG_STATS)
203      sf.thread4.stats_enable = 1;
204
205   /* CACHE_NEW_SF_VP */
206   sf.sf5.sf_viewport_state_offset = brw->sf.vp_bo->offset >> 5; /* reloc */
207
208   sf.sf5.viewport_transform = 1;
209
210   /* _NEW_SCISSOR */
211   if (key->scissor)
212      sf.sf6.scissor = 1;
213
214   /* _NEW_POLYGON */
215   if (key->front_face == GL_CCW)
216      sf.sf5.front_winding = BRW_FRONTWINDING_CCW;
217   else
218      sf.sf5.front_winding = BRW_FRONTWINDING_CW;
219
220   /* The viewport is inverted for rendering to a FBO, and that inverts
221    * polygon front/back orientation.
222    */
223   sf.sf5.front_winding ^= key->render_to_fbo;
224
225   switch (key->cull_face) {
226   case GL_FRONT:
227      sf.sf6.cull_mode = BRW_CULLMODE_FRONT;
228      break;
229   case GL_BACK:
230      sf.sf6.cull_mode = BRW_CULLMODE_BACK;
231      break;
232   case GL_FRONT_AND_BACK:
233      sf.sf6.cull_mode = BRW_CULLMODE_BOTH;
234      break;
235   case GL_NONE:
236      sf.sf6.cull_mode = BRW_CULLMODE_NONE;
237      break;
238   default:
239      assert(0);
240      break;
241   }
242
243   /* _NEW_LINE */
244   /* XXX use ctx->Const.Min/MaxLineWidth here */
245   sf.sf6.line_width = CLAMP(key->line_width, 1.0, 5.0) * (1<<1);
246
247   sf.sf6.line_endcap_aa_region_width = 1;
248   if (key->line_smooth)
249      sf.sf6.aa_enable = 1;
250   else if (sf.sf6.line_width <= 0x2)
251       sf.sf6.line_width = 0;
252
253   /* _NEW_BUFFERS */
254   key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
255   if (!key->render_to_fbo) {
256      /* Rendering to an OpenGL window */
257      sf.sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT;
258   }
259   else {
260      /* If rendering to an FBO, the pixel coordinate system is
261       * inverted with respect to the normal OpenGL coordinate
262       * system, so BRW_RASTRULE_LOWER_RIGHT is correct.
263       * But this value is listed as "Reserved, but not seen as useful"
264       * in Intel documentation (page 212, "Point Rasterization Rule",
265       * section 7.4 "SF Pipeline State Summary", of document
266       * "Intel® 965 Express Chipset Family and Intel® G35 Express
267       * Chipset Graphics Controller Programmer's Reference Manual,
268       * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
269       * available at
270       *     http://intellinuxgraphics.org/documentation.html
271       * at the time of this writing).
272       *
273       * It does work on at least some devices, if not all;
274       * if devices that don't support it can be identified,
275       * the likely failure case is that points are rasterized
276       * incorrectly, which is no worse than occurs without
277       * the value, so we're using it here.
278       */
279      sf.sf6.point_rast_rule = BRW_RASTRULE_LOWER_RIGHT;
280   }
281   /* XXX clamp max depends on AA vs. non-AA */
282
283   /* _NEW_POINT */
284   sf.sf7.sprite_point = key->point_sprite;
285   sf.sf7.point_size = CLAMP(rint(key->point_size), 1, 255) * (1<<3);
286   sf.sf7.use_point_size_state = !key->point_attenuated;
287   sf.sf7.aa_line_distance_mode = 0;
288
289   /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
290    */
291   if (!key->pv_first) {
292      sf.sf7.trifan_pv = 2;
293      sf.sf7.linestrip_pv = 1;
294      sf.sf7.tristrip_pv = 2;
295   } else {
296      sf.sf7.trifan_pv = 1;
297      sf.sf7.linestrip_pv = 0;
298      sf.sf7.tristrip_pv = 0;
299   }
300   sf.sf7.line_last_pixel_enable = 0;
301
302   /* Set bias for OpenGL rasterization rules:
303    */
304   sf.sf6.dest_org_vbias = 0x8;
305   sf.sf6.dest_org_hbias = 0x8;
306
307   bo = brw_upload_cache(&brw->cache, BRW_SF_UNIT,
308			 key, sizeof(*key),
309			 reloc_bufs, 2,
310			 &sf, sizeof(sf),
311			 NULL, NULL);
312
313   /* STATE_PREFETCH command description describes this state as being
314    * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
315    */
316   /* Emit SF program relocation */
317   dri_bo_emit_reloc(bo,
318		     I915_GEM_DOMAIN_INSTRUCTION, 0,
319		     sf.thread0.grf_reg_count << 1,
320		     offsetof(struct brw_sf_unit_state, thread0),
321		     brw->sf.prog_bo);
322
323   /* Emit SF viewport relocation */
324   dri_bo_emit_reloc(bo,
325		     I915_GEM_DOMAIN_INSTRUCTION, 0,
326		     sf.sf5.front_winding | (sf.sf5.viewport_transform << 1),
327		     offsetof(struct brw_sf_unit_state, sf5),
328		     brw->sf.vp_bo);
329
330   return bo;
331}
332
333static void upload_sf_unit( struct brw_context *brw )
334{
335   struct brw_sf_unit_key key;
336   dri_bo *reloc_bufs[2];
337
338   sf_unit_populate_key(brw, &key);
339
340   reloc_bufs[0] = brw->sf.prog_bo;
341   reloc_bufs[1] = brw->sf.vp_bo;
342
343   dri_bo_unreference(brw->sf.state_bo);
344   brw->sf.state_bo = brw_search_cache(&brw->cache, BRW_SF_UNIT,
345				       &key, sizeof(key),
346				       reloc_bufs, 2,
347				       NULL);
348   if (brw->sf.state_bo == NULL) {
349      brw->sf.state_bo = sf_unit_create_from_key(brw, &key, reloc_bufs);
350   }
351}
352
353const struct brw_tracked_state brw_sf_unit = {
354   .dirty = {
355      .mesa  = (_NEW_POLYGON |
356		_NEW_LIGHT |
357		_NEW_LINE |
358		_NEW_POINT |
359		_NEW_SCISSOR |
360		_NEW_BUFFERS),
361      .brw   = BRW_NEW_URB_FENCE,
362      .cache = (CACHE_NEW_SF_VP |
363		CACHE_NEW_SF_PROG)
364   },
365   .prepare = upload_sf_unit,
366};
367