brw_vs_surface_state.c revision 3e34a2a2b97e7c93955deedb7c12b73bccd6662d
1/* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keith@tungstengraphics.com> 30 */ 31 32#include "main/mtypes.h" 33#include "main/texstore.h" 34#include "shader/prog_parameter.h" 35 36#include "brw_context.h" 37#include "brw_state.h" 38#include "brw_defines.h" 39 40/* Creates a new VS constant buffer reflecting the current VS program's 41 * constants, if needed by the VS program. 42 * 43 * Otherwise, constants go through the CURBEs using the brw_constant_buffer 44 * state atom. 45 */ 46static drm_intel_bo * 47brw_vs_update_constant_buffer(struct brw_context *brw) 48{ 49 struct intel_context *intel = &brw->intel; 50 struct brw_vertex_program *vp = 51 (struct brw_vertex_program *) brw->vertex_program; 52 const struct gl_program_parameter_list *params = vp->program.Base.Parameters; 53 const int size = params->NumParameters * 4 * sizeof(GLfloat); 54 drm_intel_bo *const_buffer; 55 56 /* BRW_NEW_VERTEX_PROGRAM */ 57 if (!vp->use_const_buffer) 58 return NULL; 59 60 const_buffer = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer", 61 size, 64); 62 63 /* _NEW_PROGRAM_CONSTANTS */ 64 dri_bo_subdata(const_buffer, 0, size, params->ParameterValues); 65 66 return const_buffer; 67} 68 69/** 70 * Update the surface state for a VS constant buffer. 71 * 72 * Sets brw->vs.surf_bo[surf] and brw->vp->const_buffer. 73 */ 74static void 75brw_update_vs_constant_surface( GLcontext *ctx, 76 GLuint surf) 77{ 78 struct brw_context *brw = brw_context(ctx); 79 struct brw_surface_key key; 80 struct brw_vertex_program *vp = 81 (struct brw_vertex_program *) brw->vertex_program; 82 const struct gl_program_parameter_list *params = vp->program.Base.Parameters; 83 84 assert(surf == 0); 85 86 /* If we're in this state update atom, we need to update VS constants, so 87 * free the old buffer and create a new one for the new contents. 88 */ 89 dri_bo_unreference(vp->const_buffer); 90 vp->const_buffer = brw_vs_update_constant_buffer(brw); 91 92 /* If there's no constant buffer, then no surface BO is needed to point at 93 * it. 94 */ 95 if (vp->const_buffer == 0) { 96 drm_intel_bo_unreference(brw->vs.surf_bo[surf]); 97 brw->vs.surf_bo[surf] = NULL; 98 return; 99 } 100 101 memset(&key, 0, sizeof(key)); 102 103 key.format = MESA_FORMAT_RGBA_FLOAT32; 104 key.internal_format = GL_RGBA; 105 key.bo = vp->const_buffer; 106 key.depthmode = GL_NONE; 107 key.pitch = params->NumParameters; 108 key.width = params->NumParameters; 109 key.height = 1; 110 key.depth = 1; 111 key.cpp = 16; 112 113 /* 114 printf("%s:\n", __FUNCTION__); 115 printf(" width %d height %d depth %d cpp %d pitch %d\n", 116 key.width, key.height, key.depth, key.cpp, key.pitch); 117 */ 118 119 drm_intel_bo_unreference(brw->vs.surf_bo[surf]); 120 brw->vs.surf_bo[surf] = brw_search_cache(&brw->surface_cache, 121 BRW_SS_SURFACE, 122 &key, sizeof(key), 123 &key.bo, key.bo ? 1 : 0, 124 NULL); 125 if (brw->vs.surf_bo[surf] == NULL) { 126 brw->vs.surf_bo[surf] = brw_create_constant_surface(brw, &key); 127 } 128} 129 130 131/** 132 * Constructs the binding table for the VS surface state. 133 */ 134static dri_bo * 135brw_vs_get_binding_table(struct brw_context *brw) 136{ 137 dri_bo *bind_bo; 138 139 bind_bo = brw_search_cache(&brw->surface_cache, BRW_SS_SURF_BIND, 140 NULL, 0, 141 brw->vs.surf_bo, BRW_VS_MAX_SURF, 142 NULL); 143 144 if (bind_bo == NULL) { 145 GLuint data_size = BRW_VS_MAX_SURF * sizeof(GLuint); 146 uint32_t *data = malloc(data_size); 147 int i; 148 149 for (i = 0; i < BRW_VS_MAX_SURF; i++) 150 if (brw->vs.surf_bo[i]) 151 data[i] = brw->vs.surf_bo[i]->offset; 152 else 153 data[i] = 0; 154 155 bind_bo = brw_upload_cache( &brw->surface_cache, BRW_SS_SURF_BIND, 156 NULL, 0, 157 brw->vs.surf_bo, BRW_VS_MAX_SURF, 158 data, data_size, 159 NULL, NULL); 160 161 /* Emit binding table relocations to surface state */ 162 for (i = 0; i < BRW_VS_MAX_SURF; i++) { 163 if (brw->vs.surf_bo[i] != NULL) { 164 /* The presumed offsets were set in the data values for 165 * brw_upload_cache. 166 */ 167 drm_intel_bo_emit_reloc(bind_bo, i * 4, 168 brw->vs.surf_bo[i], 0, 169 I915_GEM_DOMAIN_INSTRUCTION, 0); 170 } 171 } 172 173 free(data); 174 } 175 176 return bind_bo; 177} 178 179/** 180 * Vertex shader surfaces (constant buffer). 181 * 182 * This consumes the state updates for the constant buffer needing 183 * to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit and 184 * CACHE_NEW_SURF_BIND for the binding table upload. 185 */ 186static void prepare_vs_surfaces(struct brw_context *brw ) 187{ 188 GLcontext *ctx = &brw->intel.ctx; 189 int i; 190 int nr_surfaces = 0; 191 192 brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER); 193 194 for (i = 0; i < BRW_VS_MAX_SURF; i++) { 195 if (brw->vs.surf_bo[i] != NULL) { 196 nr_surfaces = i + 1; 197 } 198 } 199 200 if (brw->vs.nr_surfaces != nr_surfaces) { 201 brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES; 202 brw->vs.nr_surfaces = nr_surfaces; 203 } 204 205 /* Note that we don't end up updating the bind_bo if we don't have a 206 * surface to be pointing at. This should be relatively harmless, as it 207 * just slightly increases our working set size. 208 */ 209 if (brw->vs.nr_surfaces != 0) { 210 dri_bo_unreference(brw->vs.bind_bo); 211 brw->vs.bind_bo = brw_vs_get_binding_table(brw); 212 } 213} 214 215const struct brw_tracked_state brw_vs_surfaces = { 216 .dirty = { 217 .mesa = (_NEW_PROGRAM_CONSTANTS), 218 .brw = (BRW_NEW_VERTEX_PROGRAM), 219 .cache = 0 220 }, 221 .prepare = prepare_vs_surfaces, 222}; 223 224 225 226