brw_vs_surface_state.c revision 73de09f265cb1c66d70fd9eb92021882bfbbbef6
1/*
2 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28  * Authors:
29  *   Keith Whitwell <keith@tungstengraphics.com>
30  */
31
32#include "main/mtypes.h"
33#include "main/texstore.h"
34#include "shader/prog_parameter.h"
35
36#include "brw_context.h"
37#include "brw_state.h"
38
39/* Creates a new VS constant buffer reflecting the current VS program's
40 * constants, if needed by the VS program.
41 *
42 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
43 * state atom.
44 */
45static void
46prepare_vs_constants(struct brw_context *brw)
47{
48   GLcontext *ctx = &brw->intel.ctx;
49   struct intel_context *intel = &brw->intel;
50   struct brw_vertex_program *vp =
51      (struct brw_vertex_program *) brw->vertex_program;
52   const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
53   const int size = params->NumParameters * 4 * sizeof(GLfloat);
54   int i;
55
56   if (vp->program.IsNVProgram)
57      _mesa_load_tracked_matrices(ctx);
58
59   /* Updates the ParamaterValues[i] pointers for all parameters of the
60    * basic type of PROGRAM_STATE_VAR.
61    */
62   _mesa_load_state_parameters(&brw->intel.ctx, vp->program.Base.Parameters);
63
64   /* BRW_NEW_VERTEX_PROGRAM */
65   if (!vp->use_const_buffer) {
66      if (brw->vs.const_bo) {
67	 drm_intel_bo_unreference(brw->vs.const_bo);
68	 brw->vs.const_bo = NULL;
69	 brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
70      }
71      return;
72   }
73
74   /* _NEW_PROGRAM_CONSTANTS */
75   drm_intel_bo_unreference(brw->vs.const_bo);
76   brw->vs.const_bo = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer",
77					 size, 64);
78
79   drm_intel_gem_bo_map_gtt(brw->vs.const_bo);
80   for (i = 0; i < params->NumParameters; i++) {
81      memcpy(brw->vs.const_bo->virtual + i * 4 * sizeof(float),
82	     params->ParameterValues[i],
83	     4 * sizeof(float));
84   }
85   drm_intel_gem_bo_unmap_gtt(brw->vs.const_bo);
86   brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
87}
88
89const struct brw_tracked_state brw_vs_constants = {
90   .dirty = {
91      .mesa = (_NEW_PROGRAM_CONSTANTS),
92      .brw = (BRW_NEW_VERTEX_PROGRAM),
93      .cache = 0
94   },
95   .prepare = prepare_vs_constants,
96};
97
98/**
99 * Update the surface state for a VS constant buffer.
100 *
101 * Sets brw->vs.surf_bo[surf] and brw->vp->const_buffer.
102 */
103static void
104brw_update_vs_constant_surface( GLcontext *ctx,
105                                GLuint surf)
106{
107   struct brw_context *brw = brw_context(ctx);
108   struct brw_surface_key key;
109   struct brw_vertex_program *vp =
110      (struct brw_vertex_program *) brw->vertex_program;
111   const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
112
113   assert(surf == 0);
114
115   /* If there's no constant buffer, then no surface BO is needed to point at
116    * it.
117    */
118   if (brw->vs.const_bo == NULL) {
119      drm_intel_bo_unreference(brw->vs.surf_bo[surf]);
120      brw->vs.surf_bo[surf] = NULL;
121      return;
122   }
123
124   memset(&key, 0, sizeof(key));
125
126   key.format = MESA_FORMAT_RGBA_FLOAT32;
127   key.internal_format = GL_RGBA;
128   key.bo = brw->vs.const_bo;
129   key.depthmode = GL_NONE;
130   key.pitch = params->NumParameters;
131   key.width = params->NumParameters;
132   key.height = 1;
133   key.depth = 1;
134   key.cpp = 16;
135
136   /*
137   printf("%s:\n", __FUNCTION__);
138   printf("  width %d  height %d  depth %d  cpp %d  pitch %d\n",
139          key.width, key.height, key.depth, key.cpp, key.pitch);
140   */
141
142   drm_intel_bo_unreference(brw->vs.surf_bo[surf]);
143   brw->vs.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
144                                            BRW_SS_SURFACE,
145                                            &key, sizeof(key),
146                                            &key.bo, 1,
147                                            NULL);
148   if (brw->vs.surf_bo[surf] == NULL) {
149      brw->vs.surf_bo[surf] = brw_create_constant_surface(brw, &key);
150   }
151}
152
153
154static void
155prepare_vs_surfaces(struct brw_context *brw)
156{
157   GLcontext *ctx = &brw->intel.ctx;
158   int i;
159   int nr_surfaces = 0;
160
161   brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER);
162
163   for (i = 0; i < BRW_VS_MAX_SURF; i++) {
164      if (brw->vs.surf_bo[i] != NULL) {
165	 nr_surfaces = i + 1;
166      }
167   }
168
169   if (brw->vs.nr_surfaces != nr_surfaces) {
170      brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES;
171      brw->vs.nr_surfaces = nr_surfaces;
172   }
173
174   for (i = 0; i < BRW_VS_MAX_SURF; i++) {
175      brw_add_validated_bo(brw, brw->vs.surf_bo[i]);
176   }
177}
178
179/**
180 * Vertex shader surfaces (constant buffer).
181 *
182 * This consumes the state updates for the constant buffer needing
183 * to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit and
184 * CACHE_NEW_SURF_BIND for the binding table upload.
185 */
186static void upload_vs_surfaces(struct brw_context *brw)
187{
188   uint32_t *bind;
189   int i;
190
191   /* BRW_NEW_NR_VS_SURFACES */
192   if (brw->vs.nr_surfaces == 0) {
193      if (brw->vs.bind_bo) {
194	 drm_intel_bo_unreference(brw->vs.bind_bo);
195	 brw->vs.bind_bo = NULL;
196	 brw->state.dirty.brw |= BRW_NEW_BINDING_TABLE;
197      }
198      return;
199   }
200
201   /* Might want to calculate nr_surfaces first, to avoid taking up so much
202    * space for the binding table. (once we have vs samplers)
203    */
204   bind = brw_state_batch(brw, sizeof(uint32_t) * BRW_VS_MAX_SURF,
205			  32, &brw->vs.bind_bo, &brw->vs.bind_bo_offset);
206
207   for (i = 0; i < BRW_VS_MAX_SURF; i++) {
208      /* BRW_NEW_VS_CONSTBUF */
209      if (brw->vs.surf_bo[i]) {
210	 drm_intel_bo_emit_reloc(brw->vs.bind_bo,
211				 brw->vs.bind_bo_offset + i * sizeof(uint32_t),
212				 brw->vs.surf_bo[i], 0,
213				 I915_GEM_DOMAIN_INSTRUCTION, 0);
214	 bind[i] = brw->vs.surf_bo[i]->offset;
215      } else {
216	 bind[i] = 0;
217      }
218   }
219
220   brw->state.dirty.brw |= BRW_NEW_BINDING_TABLE;
221}
222
223const struct brw_tracked_state brw_vs_surfaces = {
224   .dirty = {
225      .mesa = 0,
226      .brw = (BRW_NEW_VS_CONSTBUF |
227	      BRW_NEW_NR_VS_SURFACES |
228	      BRW_NEW_BATCH),
229      .cache = 0
230   },
231   .prepare = prepare_vs_surfaces,
232   .emit = upload_vs_surfaces,
233};
234