brw_vs_surface_state.c revision bf15ad37824652b2df61dac5991aa0d4eaa0c436
1/*
2 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28  * Authors:
29  *   Keith Whitwell <keith@tungstengraphics.com>
30  */
31
32#include "main/mtypes.h"
33#include "main/texstore.h"
34#include "program/prog_parameter.h"
35
36#include "brw_context.h"
37#include "brw_state.h"
38
39/* Creates a new VS constant buffer reflecting the current VS program's
40 * constants, if needed by the VS program.
41 *
42 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
43 * state atom.
44 */
45static void
46prepare_vs_constants(struct brw_context *brw)
47{
48   struct gl_context *ctx = &brw->intel.ctx;
49   struct intel_context *intel = &brw->intel;
50   struct brw_vertex_program *vp =
51      (struct brw_vertex_program *) brw->vertex_program;
52   const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
53   const int size = params->NumParameters * 4 * sizeof(GLfloat);
54   int i;
55
56   if (vp->program.IsNVProgram)
57      _mesa_load_tracked_matrices(ctx);
58
59   /* Updates the ParamaterValues[i] pointers for all parameters of the
60    * basic type of PROGRAM_STATE_VAR.
61    */
62   _mesa_load_state_parameters(&brw->intel.ctx, vp->program.Base.Parameters);
63
64   /* BRW_NEW_VERTEX_PROGRAM */
65   if (!vp->use_const_buffer) {
66      if (brw->vs.const_bo) {
67	 drm_intel_bo_unreference(brw->vs.const_bo);
68	 brw->vs.const_bo = NULL;
69	 brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
70      }
71      return;
72   }
73
74   /* _NEW_PROGRAM_CONSTANTS */
75   drm_intel_bo_unreference(brw->vs.const_bo);
76   brw->vs.const_bo = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer",
77					 size, 64);
78
79   drm_intel_gem_bo_map_gtt(brw->vs.const_bo);
80   for (i = 0; i < params->NumParameters; i++) {
81      memcpy(brw->vs.const_bo->virtual + i * 4 * sizeof(float),
82	     params->ParameterValues[i],
83	     4 * sizeof(float));
84   }
85
86   if (0) {
87      for (i = 0; i < params->NumParameters; i++) {
88	 float *row = (float *)brw->vs.const_bo->virtual + i * 4;
89	 printf("vs const surface %3d: %4.3f %4.3f %4.3f %4.3f\n",
90		i, row[0], row[1], row[2], row[3]);
91      }
92   }
93
94   drm_intel_gem_bo_unmap_gtt(brw->vs.const_bo);
95   brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
96}
97
98const struct brw_tracked_state brw_vs_constants = {
99   .dirty = {
100      .mesa = (_NEW_PROGRAM_CONSTANTS),
101      .brw = (BRW_NEW_VERTEX_PROGRAM),
102      .cache = 0
103   },
104   .prepare = prepare_vs_constants,
105};
106
107/**
108 * Update the surface state for a VS constant buffer.
109 *
110 * Sets brw->vs.surf_bo[surf] and brw->vp->const_buffer.
111 */
112static void
113brw_update_vs_constant_surface( struct gl_context *ctx,
114                                GLuint surf)
115{
116   struct brw_context *brw = brw_context(ctx);
117   struct brw_vertex_program *vp =
118      (struct brw_vertex_program *) brw->vertex_program;
119   const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
120
121   assert(surf == 0);
122
123   /* If there's no constant buffer, then no surface BO is needed to point at
124    * it.
125    */
126   if (brw->vs.const_bo == NULL) {
127      drm_intel_bo_unreference(brw->vs.surf_bo[surf]);
128      brw->vs.surf_bo[surf] = NULL;
129      return;
130   }
131
132   brw_create_constant_surface(brw, brw->vs.const_bo, params->NumParameters,
133			       &brw->vs.surf_bo[surf],
134			       &brw->vs.surf_offset[surf]);
135}
136
137
138static void
139prepare_vs_surfaces(struct brw_context *brw)
140{
141   int nr_surfaces = 0;
142
143   if (brw->vs.const_bo) {
144      brw_add_validated_bo(brw, brw->vs.const_bo);
145      nr_surfaces = 1;
146   }
147
148   if (brw->vs.nr_surfaces != nr_surfaces) {
149      brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES;
150      brw->vs.nr_surfaces = nr_surfaces;
151   }
152}
153
154/**
155 * Vertex shader surfaces (constant buffer).
156 *
157 * This consumes the state updates for the constant buffer needing
158 * to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit and
159 * CACHE_NEW_SURF_BIND for the binding table upload.
160 */
161static void upload_vs_surfaces(struct brw_context *brw)
162{
163   struct gl_context *ctx = &brw->intel.ctx;
164   uint32_t *bind;
165   int i;
166
167   /* BRW_NEW_NR_VS_SURFACES */
168   if (brw->vs.nr_surfaces == 0) {
169      if (brw->vs.bind_bo) {
170	 drm_intel_bo_unreference(brw->vs.bind_bo);
171	 brw->vs.bind_bo = NULL;
172	 brw->state.dirty.brw |= BRW_NEW_BINDING_TABLE;
173      }
174      return;
175   }
176
177   brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER);
178
179   /* Might want to calculate nr_surfaces first, to avoid taking up so much
180    * space for the binding table. (once we have vs samplers)
181    */
182   bind = brw_state_batch(brw, sizeof(uint32_t) * BRW_VS_MAX_SURF,
183			  32, &brw->vs.bind_bo, &brw->vs.bind_bo_offset);
184
185   for (i = 0; i < BRW_VS_MAX_SURF; i++) {
186      /* BRW_NEW_VS_CONSTBUF */
187      if (brw->vs.surf_bo[i]) {
188	 bind[i] = brw->vs.surf_offset[i];
189      } else {
190	 bind[i] = 0;
191      }
192   }
193
194   brw->state.dirty.brw |= BRW_NEW_BINDING_TABLE;
195}
196
197const struct brw_tracked_state brw_vs_surfaces = {
198   .dirty = {
199      .mesa = 0,
200      .brw = (BRW_NEW_VS_CONSTBUF |
201	      BRW_NEW_NR_VS_SURFACES |
202	      BRW_NEW_BATCH),
203      .cache = 0
204   },
205   .prepare = prepare_vs_surfaces,
206   .emit = upload_vs_surfaces,
207};
208