brw_vs_surface_state.c revision ca12aefdacd22fb42e3f1d3852db4c12de886554
1/*
2 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28  * Authors:
29  *   Keith Whitwell <keith@tungstengraphics.com>
30  */
31
32#include "main/mtypes.h"
33#include "main/texstore.h"
34#include "program/prog_parameter.h"
35
36#include "brw_context.h"
37#include "brw_state.h"
38
39/* Creates a new VS constant buffer reflecting the current VS program's
40 * constants, if needed by the VS program.
41 *
42 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
43 * state atom.
44 */
45static void
46prepare_vs_constants(struct brw_context *brw)
47{
48   GLcontext *ctx = &brw->intel.ctx;
49   struct intel_context *intel = &brw->intel;
50   struct brw_vertex_program *vp =
51      (struct brw_vertex_program *) brw->vertex_program;
52   const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
53   const int size = params->NumParameters * 4 * sizeof(GLfloat);
54   int i;
55
56   if (vp->program.IsNVProgram)
57      _mesa_load_tracked_matrices(ctx);
58
59   /* Updates the ParamaterValues[i] pointers for all parameters of the
60    * basic type of PROGRAM_STATE_VAR.
61    */
62   _mesa_load_state_parameters(&brw->intel.ctx, vp->program.Base.Parameters);
63
64   /* BRW_NEW_VERTEX_PROGRAM */
65   if (!vp->use_const_buffer) {
66      if (brw->vs.const_bo) {
67	 drm_intel_bo_unreference(brw->vs.const_bo);
68	 brw->vs.const_bo = NULL;
69	 brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
70      }
71      return;
72   }
73
74   /* _NEW_PROGRAM_CONSTANTS */
75   drm_intel_bo_unreference(brw->vs.const_bo);
76   brw->vs.const_bo = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer",
77					 size, 64);
78
79   drm_intel_gem_bo_map_gtt(brw->vs.const_bo);
80   for (i = 0; i < params->NumParameters; i++) {
81      memcpy(brw->vs.const_bo->virtual + i * 4 * sizeof(float),
82	     params->ParameterValues[i],
83	     4 * sizeof(float));
84   }
85   drm_intel_gem_bo_unmap_gtt(brw->vs.const_bo);
86   brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
87}
88
89const struct brw_tracked_state brw_vs_constants = {
90   .dirty = {
91      .mesa = (_NEW_PROGRAM_CONSTANTS),
92      .brw = (BRW_NEW_VERTEX_PROGRAM),
93      .cache = 0
94   },
95   .prepare = prepare_vs_constants,
96};
97
98/**
99 * Update the surface state for a VS constant buffer.
100 *
101 * Sets brw->vs.surf_bo[surf] and brw->vp->const_buffer.
102 */
103static void
104brw_update_vs_constant_surface( GLcontext *ctx,
105                                GLuint surf)
106{
107   struct brw_context *brw = brw_context(ctx);
108   struct brw_vertex_program *vp =
109      (struct brw_vertex_program *) brw->vertex_program;
110   const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
111
112   assert(surf == 0);
113
114   /* If there's no constant buffer, then no surface BO is needed to point at
115    * it.
116    */
117   if (brw->vs.const_bo == NULL) {
118      drm_intel_bo_unreference(brw->vs.surf_bo[surf]);
119      brw->vs.surf_bo[surf] = NULL;
120      return;
121   }
122
123   brw_create_constant_surface(brw, brw->vs.const_bo, params->NumParameters,
124			       &brw->vs.surf_bo[surf],
125			       &brw->vs.surf_offset[surf]);
126}
127
128
129static void
130prepare_vs_surfaces(struct brw_context *brw)
131{
132   int nr_surfaces = 0;
133
134   if (brw->vs.const_bo) {
135      brw_add_validated_bo(brw, brw->vs.const_bo);
136      nr_surfaces = 1;
137   }
138
139   if (brw->vs.nr_surfaces != nr_surfaces) {
140      brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES;
141      brw->vs.nr_surfaces = nr_surfaces;
142   }
143}
144
145/**
146 * Vertex shader surfaces (constant buffer).
147 *
148 * This consumes the state updates for the constant buffer needing
149 * to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit and
150 * CACHE_NEW_SURF_BIND for the binding table upload.
151 */
152static void upload_vs_surfaces(struct brw_context *brw)
153{
154   GLcontext *ctx = &brw->intel.ctx;
155   uint32_t *bind;
156   int i;
157
158   /* BRW_NEW_NR_VS_SURFACES */
159   if (brw->vs.nr_surfaces == 0) {
160      if (brw->vs.bind_bo) {
161	 drm_intel_bo_unreference(brw->vs.bind_bo);
162	 brw->vs.bind_bo = NULL;
163	 brw->state.dirty.brw |= BRW_NEW_BINDING_TABLE;
164      }
165      return;
166   }
167
168   brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER);
169
170   /* Might want to calculate nr_surfaces first, to avoid taking up so much
171    * space for the binding table. (once we have vs samplers)
172    */
173   bind = brw_state_batch(brw, sizeof(uint32_t) * BRW_VS_MAX_SURF,
174			  32, &brw->vs.bind_bo, &brw->vs.bind_bo_offset);
175
176   for (i = 0; i < BRW_VS_MAX_SURF; i++) {
177      /* BRW_NEW_VS_CONSTBUF */
178      if (brw->vs.surf_bo[i]) {
179	 bind[i] = brw->vs.surf_offset[i];
180      } else {
181	 bind[i] = 0;
182      }
183   }
184
185   brw->state.dirty.brw |= BRW_NEW_BINDING_TABLE;
186}
187
188const struct brw_tracked_state brw_vs_surfaces = {
189   .dirty = {
190      .mesa = 0,
191      .brw = (BRW_NEW_VS_CONSTBUF |
192	      BRW_NEW_NR_VS_SURFACES |
193	      BRW_NEW_BATCH),
194      .cache = 0
195   },
196   .prepare = prepare_vs_surfaces,
197   .emit = upload_vs_surfaces,
198};
199