brw_vs_surface_state.c revision d375df220fae47f38944c4832bcbd5f5d568884c
1/* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keith@tungstengraphics.com> 30 */ 31 32#include "main/mtypes.h" 33#include "main/texstore.h" 34#include "program/prog_parameter.h" 35 36#include "brw_context.h" 37#include "brw_state.h" 38 39/* Creates a new VS constant buffer reflecting the current VS program's 40 * constants, if needed by the VS program. 41 * 42 * Otherwise, constants go through the CURBEs using the brw_constant_buffer 43 * state atom. 44 */ 45static void 46prepare_vs_constants(struct brw_context *brw) 47{ 48 struct gl_context *ctx = &brw->intel.ctx; 49 struct intel_context *intel = &brw->intel; 50 struct brw_vertex_program *vp = 51 (struct brw_vertex_program *) brw->vertex_program; 52 const struct gl_program_parameter_list *params = vp->program.Base.Parameters; 53 const int size = params->NumParameters * 4 * sizeof(GLfloat); 54 int i; 55 56 if (vp->program.IsNVProgram) 57 _mesa_load_tracked_matrices(ctx); 58 59 /* Updates the ParamaterValues[i] pointers for all parameters of the 60 * basic type of PROGRAM_STATE_VAR. 61 */ 62 _mesa_load_state_parameters(&brw->intel.ctx, vp->program.Base.Parameters); 63 64 /* BRW_NEW_VERTEX_PROGRAM */ 65 if (!vp->use_const_buffer) { 66 if (brw->vs.const_bo) { 67 drm_intel_bo_unreference(brw->vs.const_bo); 68 brw->vs.const_bo = NULL; 69 brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF; 70 } 71 return; 72 } 73 74 /* _NEW_PROGRAM_CONSTANTS */ 75 drm_intel_bo_unreference(brw->vs.const_bo); 76 brw->vs.const_bo = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer", 77 size, 64); 78 79 drm_intel_gem_bo_map_gtt(brw->vs.const_bo); 80 for (i = 0; i < params->NumParameters; i++) { 81 memcpy(brw->vs.const_bo->virtual + i * 4 * sizeof(float), 82 params->ParameterValues[i], 83 4 * sizeof(float)); 84 } 85 86 if (0) { 87 for (i = 0; i < params->NumParameters; i++) { 88 float *row = (float *)brw->vs.const_bo->virtual + i * 4; 89 printf("vs const surface %3d: %4.3f %4.3f %4.3f %4.3f\n", 90 i, row[0], row[1], row[2], row[3]); 91 } 92 } 93 94 drm_intel_gem_bo_unmap_gtt(brw->vs.const_bo); 95 brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF; 96} 97 98const struct brw_tracked_state brw_vs_constants = { 99 .dirty = { 100 .mesa = (_NEW_PROGRAM_CONSTANTS), 101 .brw = (BRW_NEW_VERTEX_PROGRAM), 102 .cache = 0 103 }, 104 .prepare = prepare_vs_constants, 105}; 106 107/** 108 * Update the surface state for a VS constant buffer. 109 * 110 * Sets brw->vs.surf_bo[surf] and brw->vp->const_buffer. 111 */ 112static void 113brw_update_vs_constant_surface( struct gl_context *ctx, 114 GLuint surf) 115{ 116 struct brw_context *brw = brw_context(ctx); 117 struct intel_context *intel = &brw->intel; 118 struct brw_vertex_program *vp = 119 (struct brw_vertex_program *) brw->vertex_program; 120 const struct gl_program_parameter_list *params = vp->program.Base.Parameters; 121 122 assert(surf == 0); 123 124 /* If there's no constant buffer, then no surface BO is needed to point at 125 * it. 126 */ 127 if (brw->vs.const_bo == NULL) { 128 brw->vs.surf_offset[surf] = 0; 129 return; 130 } 131 132 if (intel->gen >= 7) { 133 gen7_create_constant_surface(brw, brw->vs.const_bo, params->NumParameters, 134 &brw->vs.surf_offset[surf]); 135 } else { 136 brw_create_constant_surface(brw, brw->vs.const_bo, params->NumParameters, 137 &brw->vs.surf_offset[surf]); 138 } 139} 140 141 142static void 143prepare_vs_surfaces(struct brw_context *brw) 144{ 145 int nr_surfaces = 0; 146 147 if (brw->vs.const_bo) { 148 brw_add_validated_bo(brw, brw->vs.const_bo); 149 nr_surfaces = 1; 150 } 151 152 if (brw->vs.nr_surfaces != nr_surfaces) { 153 brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES; 154 brw->vs.nr_surfaces = nr_surfaces; 155 } 156} 157 158/** 159 * Vertex shader surfaces (constant buffer). 160 * 161 * This consumes the state updates for the constant buffer needing 162 * to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit and 163 * CACHE_NEW_SURF_BIND for the binding table upload. 164 */ 165static void upload_vs_surfaces(struct brw_context *brw) 166{ 167 struct gl_context *ctx = &brw->intel.ctx; 168 uint32_t *bind; 169 int i; 170 171 /* BRW_NEW_NR_VS_SURFACES */ 172 if (brw->vs.nr_surfaces == 0) { 173 if (brw->vs.bind_bo_offset) { 174 brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE; 175 } 176 brw->vs.bind_bo_offset = 0; 177 return; 178 } 179 180 brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER); 181 182 /* Might want to calculate nr_surfaces first, to avoid taking up so much 183 * space for the binding table. (once we have vs samplers) 184 */ 185 bind = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 186 sizeof(uint32_t) * BRW_VS_MAX_SURF, 187 32, &brw->vs.bind_bo_offset); 188 189 for (i = 0; i < BRW_VS_MAX_SURF; i++) { 190 /* BRW_NEW_VS_CONSTBUF */ 191 bind[i] = brw->vs.surf_offset[i]; 192 } 193 194 brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE; 195} 196 197const struct brw_tracked_state brw_vs_surfaces = { 198 .dirty = { 199 .mesa = 0, 200 .brw = (BRW_NEW_VS_CONSTBUF | 201 BRW_NEW_NR_VS_SURFACES | 202 BRW_NEW_BATCH), 203 .cache = 0 204 }, 205 .prepare = prepare_vs_surfaces, 206 .emit = upload_vs_surfaces, 207}; 208