brw_vs_surface_state.c revision e0e2c045965f7bd4becae3dce8394f8455184e0d
1/*
2 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28  * Authors:
29  *   Keith Whitwell <keith@tungstengraphics.com>
30  */
31
32#include "main/mtypes.h"
33#include "main/texstore.h"
34#include "program/prog_parameter.h"
35
36#include "brw_context.h"
37#include "brw_state.h"
38
39/* Creates a new VS constant buffer reflecting the current VS program's
40 * constants, if needed by the VS program.
41 *
42 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
43 * state atom.
44 */
45static void
46prepare_vs_constants(struct brw_context *brw)
47{
48   struct gl_context *ctx = &brw->intel.ctx;
49   struct intel_context *intel = &brw->intel;
50   struct brw_vertex_program *vp =
51      (struct brw_vertex_program *) brw->vertex_program;
52   const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
53   const int size = params->NumParameters * 4 * sizeof(GLfloat);
54   int i;
55
56   if (vp->program.IsNVProgram)
57      _mesa_load_tracked_matrices(ctx);
58
59   /* Updates the ParamaterValues[i] pointers for all parameters of the
60    * basic type of PROGRAM_STATE_VAR.
61    */
62   _mesa_load_state_parameters(&brw->intel.ctx, vp->program.Base.Parameters);
63
64   /* BRW_NEW_VERTEX_PROGRAM */
65   if (!vp->use_const_buffer) {
66      if (brw->vs.const_bo) {
67	 drm_intel_bo_unreference(brw->vs.const_bo);
68	 brw->vs.const_bo = NULL;
69	 brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
70      }
71      return;
72   }
73
74   /* _NEW_PROGRAM_CONSTANTS */
75   drm_intel_bo_unreference(brw->vs.const_bo);
76   brw->vs.const_bo = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer",
77					 size, 64);
78
79   drm_intel_gem_bo_map_gtt(brw->vs.const_bo);
80   for (i = 0; i < params->NumParameters; i++) {
81      memcpy(brw->vs.const_bo->virtual + i * 4 * sizeof(float),
82	     params->ParameterValues[i],
83	     4 * sizeof(float));
84   }
85
86   if (0) {
87      for (i = 0; i < params->NumParameters; i++) {
88	 float *row = (float *)brw->vs.const_bo->virtual + i * 4;
89	 printf("vs const surface %3d: %4.3f %4.3f %4.3f %4.3f\n",
90		i, row[0], row[1], row[2], row[3]);
91      }
92   }
93
94   drm_intel_gem_bo_unmap_gtt(brw->vs.const_bo);
95   brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
96}
97
98const struct brw_tracked_state brw_vs_constants = {
99   .dirty = {
100      .mesa = (_NEW_PROGRAM_CONSTANTS),
101      .brw = (BRW_NEW_VERTEX_PROGRAM),
102      .cache = 0
103   },
104   .prepare = prepare_vs_constants,
105};
106
107/**
108 * Update the surface state for a VS constant buffer.
109 *
110 * Sets brw->vs.surf_bo[surf] and brw->vp->const_buffer.
111 */
112static void
113brw_update_vs_constant_surface( struct gl_context *ctx,
114                                GLuint surf)
115{
116   struct brw_context *brw = brw_context(ctx);
117   struct brw_vertex_program *vp =
118      (struct brw_vertex_program *) brw->vertex_program;
119   const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
120
121   assert(surf == 0);
122
123   /* If there's no constant buffer, then no surface BO is needed to point at
124    * it.
125    */
126   if (brw->vs.const_bo == NULL) {
127      brw->vs.surf_offset[surf] = 0;
128      return;
129   }
130
131   brw_create_constant_surface(brw, brw->vs.const_bo, params->NumParameters,
132			       &brw->vs.surf_offset[surf]);
133}
134
135
136static void
137prepare_vs_surfaces(struct brw_context *brw)
138{
139   int nr_surfaces = 0;
140
141   if (brw->vs.const_bo) {
142      brw_add_validated_bo(brw, brw->vs.const_bo);
143      nr_surfaces = 1;
144   }
145
146   if (brw->vs.nr_surfaces != nr_surfaces) {
147      brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES;
148      brw->vs.nr_surfaces = nr_surfaces;
149   }
150}
151
152/**
153 * Vertex shader surfaces (constant buffer).
154 *
155 * This consumes the state updates for the constant buffer needing
156 * to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit and
157 * CACHE_NEW_SURF_BIND for the binding table upload.
158 */
159static void upload_vs_surfaces(struct brw_context *brw)
160{
161   struct gl_context *ctx = &brw->intel.ctx;
162   uint32_t *bind;
163   int i;
164
165   /* BRW_NEW_NR_VS_SURFACES */
166   if (brw->vs.nr_surfaces == 0) {
167      if (brw->vs.bind_bo_offset) {
168	 brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
169      }
170      brw->vs.bind_bo_offset = 0;
171      return;
172   }
173
174   brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER);
175
176   /* Might want to calculate nr_surfaces first, to avoid taking up so much
177    * space for the binding table. (once we have vs samplers)
178    */
179   bind = brw_state_batch(brw, sizeof(uint32_t) * BRW_VS_MAX_SURF,
180			  32, &brw->vs.bind_bo_offset);
181
182   for (i = 0; i < BRW_VS_MAX_SURF; i++) {
183      /* BRW_NEW_VS_CONSTBUF */
184      bind[i] = brw->vs.surf_offset[i];
185   }
186
187   brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
188}
189
190const struct brw_tracked_state brw_vs_surfaces = {
191   .dirty = {
192      .mesa = 0,
193      .brw = (BRW_NEW_VS_CONSTBUF |
194	      BRW_NEW_NR_VS_SURFACES |
195	      BRW_NEW_BATCH),
196      .cache = 0
197   },
198   .prepare = prepare_vs_surfaces,
199   .emit = upload_vs_surfaces,
200};
201