brw_vs_surface_state.c revision e42b156fac6deed21328b89192faca6f4fe904f1
1/* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keith@tungstengraphics.com> 30 */ 31 32#include "main/mtypes.h" 33#include "main/texstore.h" 34#include "shader/prog_parameter.h" 35 36#include "brw_context.h" 37#include "brw_state.h" 38#include "brw_defines.h" 39 40/* Creates a new VS constant buffer reflecting the current VS program's 41 * constants, if needed by the VS program. 42 * 43 * Otherwise, constants go through the CURBEs using the brw_constant_buffer 44 * state atom. 45 */ 46static drm_intel_bo * 47brw_vs_update_constant_buffer(struct brw_context *brw) 48{ 49 struct intel_context *intel = &brw->intel; 50 struct brw_vertex_program *vp = 51 (struct brw_vertex_program *) brw->vertex_program; 52 const struct gl_program_parameter_list *params = vp->program.Base.Parameters; 53 const int size = params->NumParameters * 4 * sizeof(GLfloat); 54 drm_intel_bo *const_buffer; 55 int i; 56 57 /* BRW_NEW_VERTEX_PROGRAM */ 58 if (!vp->use_const_buffer) 59 return NULL; 60 61 const_buffer = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer", 62 size, 64); 63 64 /* _NEW_PROGRAM_CONSTANTS */ 65 66 /* Updates the ParamaterValues[i] pointers for all parameters of the 67 * basic type of PROGRAM_STATE_VAR. 68 */ 69 _mesa_load_state_parameters(&brw->intel.ctx, vp->program.Base.Parameters); 70 71 for (i = 0; i < params->NumParameters; i++) { 72 dri_bo_subdata(const_buffer, i * 4 * sizeof(float), 4 * sizeof(float), 73 params->ParameterValues[i]); 74 } 75 76 return const_buffer; 77} 78 79/** 80 * Update the surface state for a VS constant buffer. 81 * 82 * Sets brw->vs.surf_bo[surf] and brw->vp->const_buffer. 83 */ 84static void 85brw_update_vs_constant_surface( GLcontext *ctx, 86 GLuint surf) 87{ 88 struct brw_context *brw = brw_context(ctx); 89 struct brw_surface_key key; 90 struct brw_vertex_program *vp = 91 (struct brw_vertex_program *) brw->vertex_program; 92 const struct gl_program_parameter_list *params = vp->program.Base.Parameters; 93 94 assert(surf == 0); 95 96 /* If we're in this state update atom, we need to update VS constants, so 97 * free the old buffer and create a new one for the new contents. 98 */ 99 dri_bo_unreference(vp->const_buffer); 100 vp->const_buffer = brw_vs_update_constant_buffer(brw); 101 102 /* If there's no constant buffer, then no surface BO is needed to point at 103 * it. 104 */ 105 if (vp->const_buffer == 0) { 106 drm_intel_bo_unreference(brw->vs.surf_bo[surf]); 107 brw->vs.surf_bo[surf] = NULL; 108 return; 109 } 110 111 memset(&key, 0, sizeof(key)); 112 113 key.format = MESA_FORMAT_RGBA_FLOAT32; 114 key.internal_format = GL_RGBA; 115 key.bo = vp->const_buffer; 116 key.depthmode = GL_NONE; 117 key.pitch = params->NumParameters; 118 key.width = params->NumParameters; 119 key.height = 1; 120 key.depth = 1; 121 key.cpp = 16; 122 123 /* 124 printf("%s:\n", __FUNCTION__); 125 printf(" width %d height %d depth %d cpp %d pitch %d\n", 126 key.width, key.height, key.depth, key.cpp, key.pitch); 127 */ 128 129 drm_intel_bo_unreference(brw->vs.surf_bo[surf]); 130 brw->vs.surf_bo[surf] = brw_search_cache(&brw->surface_cache, 131 BRW_SS_SURFACE, 132 &key, sizeof(key), 133 &key.bo, key.bo ? 1 : 0, 134 NULL); 135 if (brw->vs.surf_bo[surf] == NULL) { 136 brw->vs.surf_bo[surf] = brw_create_constant_surface(brw, &key); 137 } 138} 139 140 141/** 142 * Constructs the binding table for the VS surface state. 143 */ 144static dri_bo * 145brw_vs_get_binding_table(struct brw_context *brw) 146{ 147 dri_bo *bind_bo; 148 149 bind_bo = brw_search_cache(&brw->surface_cache, BRW_SS_SURF_BIND, 150 NULL, 0, 151 brw->vs.surf_bo, BRW_VS_MAX_SURF, 152 NULL); 153 154 if (bind_bo == NULL) { 155 GLuint data_size = BRW_VS_MAX_SURF * sizeof(GLuint); 156 uint32_t *data = malloc(data_size); 157 int i; 158 159 for (i = 0; i < BRW_VS_MAX_SURF; i++) 160 if (brw->vs.surf_bo[i]) 161 data[i] = brw->vs.surf_bo[i]->offset; 162 else 163 data[i] = 0; 164 165 bind_bo = brw_upload_cache( &brw->surface_cache, BRW_SS_SURF_BIND, 166 NULL, 0, 167 brw->vs.surf_bo, BRW_VS_MAX_SURF, 168 data, data_size, 169 NULL, NULL); 170 171 /* Emit binding table relocations to surface state */ 172 for (i = 0; i < BRW_VS_MAX_SURF; i++) { 173 if (brw->vs.surf_bo[i] != NULL) { 174 /* The presumed offsets were set in the data values for 175 * brw_upload_cache. 176 */ 177 drm_intel_bo_emit_reloc(bind_bo, i * 4, 178 brw->vs.surf_bo[i], 0, 179 I915_GEM_DOMAIN_INSTRUCTION, 0); 180 } 181 } 182 183 free(data); 184 } 185 186 return bind_bo; 187} 188 189/** 190 * Vertex shader surfaces (constant buffer). 191 * 192 * This consumes the state updates for the constant buffer needing 193 * to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit and 194 * CACHE_NEW_SURF_BIND for the binding table upload. 195 */ 196static void prepare_vs_surfaces(struct brw_context *brw ) 197{ 198 GLcontext *ctx = &brw->intel.ctx; 199 int i; 200 int nr_surfaces = 0; 201 202 brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER); 203 204 for (i = 0; i < BRW_VS_MAX_SURF; i++) { 205 if (brw->vs.surf_bo[i] != NULL) { 206 nr_surfaces = i + 1; 207 } 208 } 209 210 if (brw->vs.nr_surfaces != nr_surfaces) { 211 brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES; 212 brw->vs.nr_surfaces = nr_surfaces; 213 } 214 215 /* Note that we don't end up updating the bind_bo if we don't have a 216 * surface to be pointing at. This should be relatively harmless, as it 217 * just slightly increases our working set size. 218 */ 219 if (brw->vs.nr_surfaces != 0) { 220 dri_bo_unreference(brw->vs.bind_bo); 221 brw->vs.bind_bo = brw_vs_get_binding_table(brw); 222 } 223} 224 225const struct brw_tracked_state brw_vs_surfaces = { 226 .dirty = { 227 .mesa = (_NEW_PROGRAM_CONSTANTS), 228 .brw = (BRW_NEW_VERTEX_PROGRAM), 229 .cache = 0 230 }, 231 .prepare = prepare_vs_surfaces, 232}; 233 234 235 236