brw_vs_surface_state.c revision eaf4d3e6e2493a6e0b20d1205a5fb33ce500c9c2
1/* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keith@tungstengraphics.com> 30 */ 31 32#include "main/mtypes.h" 33#include "program/prog_parameter.h" 34 35#include "brw_context.h" 36#include "brw_state.h" 37 38/* Creates a new VS constant buffer reflecting the current VS program's 39 * constants, if needed by the VS program. 40 * 41 * Otherwise, constants go through the CURBEs using the brw_constant_buffer 42 * state atom. 43 */ 44static void 45prepare_vs_constants(struct brw_context *brw) 46{ 47 struct gl_context *ctx = &brw->intel.ctx; 48 struct intel_context *intel = &brw->intel; 49 /* BRW_NEW_VERTEX_PROGRAM */ 50 struct brw_vertex_program *vp = 51 (struct brw_vertex_program *) brw->vertex_program; 52 const struct gl_program_parameter_list *params = vp->program.Base.Parameters; 53 int i; 54 55 if (vp->program.IsNVProgram) 56 _mesa_load_tracked_matrices(ctx); 57 58 /* Updates the ParamaterValues[i] pointers for all parameters of the 59 * basic type of PROGRAM_STATE_VAR. 60 */ 61 _mesa_load_state_parameters(&brw->intel.ctx, vp->program.Base.Parameters); 62 63 /* CACHE_NEW_VS_PROG */ 64 if (!brw->vs.prog_data->nr_pull_params) { 65 if (brw->vs.const_bo) { 66 drm_intel_bo_unreference(brw->vs.const_bo); 67 brw->vs.const_bo = NULL; 68 brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF; 69 } 70 return; 71 } 72 73 /* _NEW_PROGRAM_CONSTANTS */ 74 drm_intel_bo_unreference(brw->vs.const_bo); 75 brw->vs.const_bo = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer", 76 brw->vs.prog_data->nr_pull_params * 4, 77 64); 78 79 drm_intel_gem_bo_map_gtt(brw->vs.const_bo); 80 for (i = 0; i < brw->vs.prog_data->nr_pull_params; i++) { 81 memcpy(brw->vs.const_bo->virtual + i * 4, 82 brw->vs.prog_data->pull_param[i], 83 4); 84 } 85 86 if (0) { 87 for (i = 0; i < params->NumParameters; i++) { 88 float *row = (float *)brw->vs.const_bo->virtual + i * 4; 89 printf("vs const surface %3d: %4.3f %4.3f %4.3f %4.3f\n", 90 i, row[0], row[1], row[2], row[3]); 91 } 92 } 93 94 drm_intel_gem_bo_unmap_gtt(brw->vs.const_bo); 95 brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF; 96} 97 98const struct brw_tracked_state brw_vs_constants = { 99 .dirty = { 100 .mesa = (_NEW_PROGRAM_CONSTANTS), 101 .brw = (BRW_NEW_VERTEX_PROGRAM), 102 .cache = CACHE_NEW_VS_PROG, 103 }, 104 .prepare = prepare_vs_constants, 105}; 106 107/** 108 * Update the surface state for a VS constant buffer. 109 * 110 * Sets brw->vs.surf_bo[surf] and brw->vp->const_buffer. 111 */ 112static void 113brw_update_vs_constant_surface( struct gl_context *ctx, 114 GLuint surf) 115{ 116 struct brw_context *brw = brw_context(ctx); 117 struct intel_context *intel = &brw->intel; 118 struct brw_vertex_program *vp = 119 (struct brw_vertex_program *) brw->vertex_program; 120 const struct gl_program_parameter_list *params = vp->program.Base.Parameters; 121 122 assert(surf == 0); 123 124 /* If there's no constant buffer, then no surface BO is needed to point at 125 * it. 126 */ 127 if (brw->vs.const_bo == NULL) { 128 brw->vs.surf_offset[surf] = 0; 129 return; 130 } 131 132 if (intel->gen >= 7) { 133 gen7_create_constant_surface(brw, brw->vs.const_bo, params->NumParameters, 134 &brw->vs.surf_offset[surf]); 135 } else { 136 brw_create_constant_surface(brw, brw->vs.const_bo, params->NumParameters, 137 &brw->vs.surf_offset[surf]); 138 } 139} 140 141 142static void 143prepare_vs_surfaces(struct brw_context *brw) 144{ 145 int nr_surfaces = 0; 146 147 if (brw->vs.const_bo) { 148 nr_surfaces = 1; 149 } 150 151 if (brw->vs.nr_surfaces != nr_surfaces) { 152 brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES; 153 brw->vs.nr_surfaces = nr_surfaces; 154 } 155} 156 157/** 158 * Vertex shader surfaces (constant buffer). 159 * 160 * This consumes the state updates for the constant buffer needing 161 * to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit and 162 * CACHE_NEW_SURF_BIND for the binding table upload. 163 */ 164static void upload_vs_surfaces(struct brw_context *brw) 165{ 166 struct gl_context *ctx = &brw->intel.ctx; 167 uint32_t *bind; 168 int i; 169 170 /* BRW_NEW_NR_VS_SURFACES */ 171 if (brw->vs.nr_surfaces == 0) { 172 if (brw->vs.bind_bo_offset) { 173 brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE; 174 } 175 brw->vs.bind_bo_offset = 0; 176 return; 177 } 178 179 brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER); 180 181 /* Might want to calculate nr_surfaces first, to avoid taking up so much 182 * space for the binding table. (once we have vs samplers) 183 */ 184 bind = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 185 sizeof(uint32_t) * BRW_VS_MAX_SURF, 186 32, &brw->vs.bind_bo_offset); 187 188 for (i = 0; i < BRW_VS_MAX_SURF; i++) { 189 /* BRW_NEW_VS_CONSTBUF */ 190 bind[i] = brw->vs.surf_offset[i]; 191 } 192 193 brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE; 194} 195 196const struct brw_tracked_state brw_vs_surfaces = { 197 .dirty = { 198 .mesa = 0, 199 .brw = (BRW_NEW_VS_CONSTBUF | 200 BRW_NEW_NR_VS_SURFACES | 201 BRW_NEW_BATCH), 202 .cache = 0 203 }, 204 .prepare = prepare_vs_surfaces, 205 .emit = upload_vs_surfaces, 206}; 207