brw_wm_fp.c revision 8ae7e7749b708fc5a46180d3de2503ba7e2ab1f3
1/* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keith@tungstengraphics.com> 30 */ 31 32 33#include "main/glheader.h" 34#include "main/macros.h" 35#include "main/enums.h" 36#include "brw_context.h" 37#include "brw_wm.h" 38#include "brw_util.h" 39 40#include "shader/prog_parameter.h" 41#include "shader/prog_print.h" 42#include "shader/prog_statevars.h" 43 44 45#define FIRST_INTERNAL_TEMP MAX_NV_FRAGMENT_PROGRAM_TEMPS 46 47#define X 0 48#define Y 1 49#define Z 2 50#define W 3 51 52 53static const char *wm_opcode_strings[] = { 54 "PIXELXY", 55 "DELTAXY", 56 "PIXELW", 57 "LINTERP", 58 "PINTERP", 59 "CINTERP", 60 "WPOSXY", 61 "FB_WRITE" 62}; 63 64#if 0 65static const char *wm_file_strings[] = { 66 "PAYLOAD" 67}; 68#endif 69 70 71/*********************************************************************** 72 * Source regs 73 */ 74 75static struct prog_src_register src_reg(GLuint file, GLuint idx) 76{ 77 struct prog_src_register reg; 78 reg.File = file; 79 reg.Index = idx; 80 reg.Swizzle = SWIZZLE_NOOP; 81 reg.RelAddr = 0; 82 reg.NegateBase = 0; 83 reg.Abs = 0; 84 reg.NegateAbs = 0; 85 return reg; 86} 87 88static struct prog_src_register src_reg_from_dst(struct prog_dst_register dst) 89{ 90 return src_reg(dst.File, dst.Index); 91} 92 93static struct prog_src_register src_undef( void ) 94{ 95 return src_reg(PROGRAM_UNDEFINED, 0); 96} 97 98static GLboolean src_is_undef(struct prog_src_register src) 99{ 100 return src.File == PROGRAM_UNDEFINED; 101} 102 103static struct prog_src_register src_swizzle( struct prog_src_register reg, int x, int y, int z, int w ) 104{ 105 reg.Swizzle = MAKE_SWIZZLE4(x,y,z,w); 106 return reg; 107} 108 109static struct prog_src_register src_swizzle1( struct prog_src_register reg, int x ) 110{ 111 return src_swizzle(reg, x, x, x, x); 112} 113 114static struct prog_src_register src_swizzle4( struct prog_src_register reg, uint swizzle ) 115{ 116 reg.Swizzle = swizzle; 117 return reg; 118} 119 120 121/*********************************************************************** 122 * Dest regs 123 */ 124 125static struct prog_dst_register dst_reg(GLuint file, GLuint idx) 126{ 127 struct prog_dst_register reg; 128 reg.File = file; 129 reg.Index = idx; 130 reg.WriteMask = WRITEMASK_XYZW; 131 reg.RelAddr = 0; 132 reg.CondMask = 0; 133 reg.CondSwizzle = 0; 134 reg.CondSrc = 0; 135 reg.pad = 0; 136 return reg; 137} 138 139static struct prog_dst_register dst_mask( struct prog_dst_register reg, int mask ) 140{ 141 reg.WriteMask &= mask; 142 return reg; 143} 144 145static struct prog_dst_register dst_undef( void ) 146{ 147 return dst_reg(PROGRAM_UNDEFINED, 0); 148} 149 150 151 152static struct prog_dst_register get_temp( struct brw_wm_compile *c ) 153{ 154 int bit = _mesa_ffs( ~c->fp_temp ); 155 156 if (!bit) { 157 _mesa_printf("%s: out of temporaries\n", __FILE__); 158 exit(1); 159 } 160 161 c->fp_temp |= 1<<(bit-1); 162 return dst_reg(PROGRAM_TEMPORARY, FIRST_INTERNAL_TEMP+(bit-1)); 163} 164 165 166static void release_temp( struct brw_wm_compile *c, struct prog_dst_register temp ) 167{ 168 c->fp_temp &= ~(1 << (temp.Index - FIRST_INTERNAL_TEMP)); 169} 170 171 172/*********************************************************************** 173 * Instructions 174 */ 175 176static struct prog_instruction *get_fp_inst(struct brw_wm_compile *c) 177{ 178 return &c->prog_instructions[c->nr_fp_insns++]; 179} 180 181static struct prog_instruction *emit_insn(struct brw_wm_compile *c, 182 const struct prog_instruction *inst0) 183{ 184 struct prog_instruction *inst = get_fp_inst(c); 185 *inst = *inst0; 186 return inst; 187} 188 189static struct prog_instruction * emit_tex_op(struct brw_wm_compile *c, 190 GLuint op, 191 struct prog_dst_register dest, 192 GLuint saturate, 193 GLuint tex_src_unit, 194 GLuint tex_src_target, 195 GLuint tex_shadow, 196 struct prog_src_register src0, 197 struct prog_src_register src1, 198 struct prog_src_register src2 ) 199{ 200 struct prog_instruction *inst = get_fp_inst(c); 201 202 memset(inst, 0, sizeof(*inst)); 203 204 inst->Opcode = op; 205 inst->DstReg = dest; 206 inst->SaturateMode = saturate; 207 inst->TexSrcUnit = tex_src_unit; 208 inst->TexSrcTarget = tex_src_target; 209 inst->TexShadow = tex_shadow; 210 inst->SrcReg[0] = src0; 211 inst->SrcReg[1] = src1; 212 inst->SrcReg[2] = src2; 213 return inst; 214} 215 216 217static struct prog_instruction * emit_op(struct brw_wm_compile *c, 218 GLuint op, 219 struct prog_dst_register dest, 220 GLuint saturate, 221 struct prog_src_register src0, 222 struct prog_src_register src1, 223 struct prog_src_register src2 ) 224{ 225 return emit_tex_op(c, op, dest, saturate, 226 0, 0, 0, /* tex unit, target, shadow */ 227 src0, src1, src2); 228} 229 230 231 232 233/*********************************************************************** 234 * Special instructions for interpolation and other tasks 235 */ 236 237static struct prog_src_register get_pixel_xy( struct brw_wm_compile *c ) 238{ 239 if (src_is_undef(c->pixel_xy)) { 240 struct prog_dst_register pixel_xy = get_temp(c); 241 struct prog_src_register payload_r0_depth = src_reg(PROGRAM_PAYLOAD, PAYLOAD_DEPTH); 242 243 244 /* Emit the out calculations, and hold onto the results. Use 245 * two instructions as a temporary is required. 246 */ 247 /* pixel_xy.xy = PIXELXY payload[0]; 248 */ 249 emit_op(c, 250 WM_PIXELXY, 251 dst_mask(pixel_xy, WRITEMASK_XY), 252 0, 253 payload_r0_depth, 254 src_undef(), 255 src_undef()); 256 257 c->pixel_xy = src_reg_from_dst(pixel_xy); 258 } 259 260 return c->pixel_xy; 261} 262 263static struct prog_src_register get_delta_xy( struct brw_wm_compile *c ) 264{ 265 if (src_is_undef(c->delta_xy)) { 266 struct prog_dst_register delta_xy = get_temp(c); 267 struct prog_src_register pixel_xy = get_pixel_xy(c); 268 struct prog_src_register payload_r0_depth = src_reg(PROGRAM_PAYLOAD, PAYLOAD_DEPTH); 269 270 /* deltas.xy = DELTAXY pixel_xy, payload[0] 271 */ 272 emit_op(c, 273 WM_DELTAXY, 274 dst_mask(delta_xy, WRITEMASK_XY), 275 0, 276 pixel_xy, 277 payload_r0_depth, 278 src_undef()); 279 280 c->delta_xy = src_reg_from_dst(delta_xy); 281 } 282 283 return c->delta_xy; 284} 285 286static struct prog_src_register get_pixel_w( struct brw_wm_compile *c ) 287{ 288 if (src_is_undef(c->pixel_w)) { 289 struct prog_dst_register pixel_w = get_temp(c); 290 struct prog_src_register deltas = get_delta_xy(c); 291 struct prog_src_register interp_wpos = src_reg(PROGRAM_PAYLOAD, FRAG_ATTRIB_WPOS); 292 293 /* deltas.xyw = DELTAS2 deltas.xy, payload.interp_wpos.x 294 */ 295 emit_op(c, 296 WM_PIXELW, 297 dst_mask(pixel_w, WRITEMASK_W), 298 0, 299 interp_wpos, 300 deltas, 301 src_undef()); 302 303 304 c->pixel_w = src_reg_from_dst(pixel_w); 305 } 306 307 return c->pixel_w; 308} 309 310static void emit_interp( struct brw_wm_compile *c, 311 GLuint idx ) 312{ 313 struct prog_dst_register dst = dst_reg(PROGRAM_INPUT, idx); 314 struct prog_src_register interp = src_reg(PROGRAM_PAYLOAD, idx); 315 struct prog_src_register deltas = get_delta_xy(c); 316 struct prog_src_register arg2; 317 GLuint opcode; 318 319 /* Need to use PINTERP on attributes which have been 320 * multiplied by 1/W in the SF program, and LINTERP on those 321 * which have not: 322 */ 323 switch (idx) { 324 case FRAG_ATTRIB_WPOS: 325 opcode = WM_LINTERP; 326 arg2 = src_undef(); 327 328 /* Have to treat wpos.xy specially: 329 */ 330 emit_op(c, 331 WM_WPOSXY, 332 dst_mask(dst, WRITEMASK_XY), 333 0, 334 get_pixel_xy(c), 335 src_undef(), 336 src_undef()); 337 338 dst = dst_mask(dst, WRITEMASK_ZW); 339 340 /* PROGRAM_INPUT.attr.xyzw = INTERP payload.interp[attr].x, deltas.xyw 341 */ 342 emit_op(c, 343 WM_LINTERP, 344 dst, 345 0, 346 interp, 347 deltas, 348 arg2); 349 break; 350 case FRAG_ATTRIB_COL0: 351 case FRAG_ATTRIB_COL1: 352 if (c->key.flat_shade) { 353 emit_op(c, 354 WM_CINTERP, 355 dst, 356 0, 357 interp, 358 src_undef(), 359 src_undef()); 360 } 361 else { 362 emit_op(c, 363 WM_LINTERP, 364 dst, 365 0, 366 interp, 367 deltas, 368 src_undef()); 369 } 370 break; 371 default: 372 emit_op(c, 373 WM_PINTERP, 374 dst, 375 0, 376 interp, 377 deltas, 378 get_pixel_w(c)); 379 break; 380 } 381 382 c->fp_interp_emitted |= 1<<idx; 383} 384 385static void emit_ddx( struct brw_wm_compile *c, 386 const struct prog_instruction *inst ) 387{ 388 GLuint idx = inst->SrcReg[0].Index; 389 struct prog_src_register interp = src_reg(PROGRAM_PAYLOAD, idx); 390 391 c->fp_deriv_emitted |= 1<<idx; 392 emit_op(c, 393 OPCODE_DDX, 394 inst->DstReg, 395 0, 396 interp, 397 get_pixel_w(c), 398 src_undef()); 399} 400 401static void emit_ddy( struct brw_wm_compile *c, 402 const struct prog_instruction *inst ) 403{ 404 GLuint idx = inst->SrcReg[0].Index; 405 struct prog_src_register interp = src_reg(PROGRAM_PAYLOAD, idx); 406 407 c->fp_deriv_emitted |= 1<<idx; 408 emit_op(c, 409 OPCODE_DDY, 410 inst->DstReg, 411 0, 412 interp, 413 get_pixel_w(c), 414 src_undef()); 415} 416 417/*********************************************************************** 418 * Hacks to extend the program parameter and constant lists. 419 */ 420 421/* Add the fog parameters to the parameter list of the original 422 * program, rather than creating a new list. Doesn't really do any 423 * harm and it's not as if the parameter handling isn't a big hack 424 * anyway. 425 */ 426static struct prog_src_register search_or_add_param5(struct brw_wm_compile *c, 427 GLint s0, 428 GLint s1, 429 GLint s2, 430 GLint s3, 431 GLint s4) 432{ 433 struct gl_program_parameter_list *paramList = c->fp->program.Base.Parameters; 434 gl_state_index tokens[STATE_LENGTH]; 435 GLuint idx; 436 tokens[0] = s0; 437 tokens[1] = s1; 438 tokens[2] = s2; 439 tokens[3] = s3; 440 tokens[4] = s4; 441 442 for (idx = 0; idx < paramList->NumParameters; idx++) { 443 if (paramList->Parameters[idx].Type == PROGRAM_STATE_VAR && 444 memcmp(paramList->Parameters[idx].StateIndexes, tokens, sizeof(tokens)) == 0) 445 return src_reg(PROGRAM_STATE_VAR, idx); 446 } 447 448 idx = _mesa_add_state_reference( paramList, tokens ); 449 450 return src_reg(PROGRAM_STATE_VAR, idx); 451} 452 453 454static struct prog_src_register search_or_add_const4f( struct brw_wm_compile *c, 455 GLfloat s0, 456 GLfloat s1, 457 GLfloat s2, 458 GLfloat s3) 459{ 460 struct gl_program_parameter_list *paramList = c->fp->program.Base.Parameters; 461 GLfloat values[4]; 462 GLuint idx; 463 GLuint swizzle; 464 465 values[0] = s0; 466 values[1] = s1; 467 values[2] = s2; 468 values[3] = s3; 469 470 /* Have to search, otherwise multiple compilations will each grow 471 * the parameter list. 472 */ 473 for (idx = 0; idx < paramList->NumParameters; idx++) { 474 if (paramList->Parameters[idx].Type == PROGRAM_CONSTANT && 475 memcmp(paramList->ParameterValues[idx], values, sizeof(values)) == 0) 476 477 /* XXX: this mimics the mesa bug which puts all constants and 478 * parameters into the "PROGRAM_STATE_VAR" category: 479 */ 480 return src_reg(PROGRAM_STATE_VAR, idx); 481 } 482 483 idx = _mesa_add_unnamed_constant( paramList, values, 4, &swizzle ); 484 assert(swizzle == SWIZZLE_NOOP); /* Need to handle swizzle in reg setup */ 485 return src_reg(PROGRAM_STATE_VAR, idx); 486} 487 488 489 490/*********************************************************************** 491 * Expand various instructions here to simpler forms. 492 */ 493static void precalc_dst( struct brw_wm_compile *c, 494 const struct prog_instruction *inst ) 495{ 496 struct prog_src_register src0 = inst->SrcReg[0]; 497 struct prog_src_register src1 = inst->SrcReg[1]; 498 struct prog_dst_register dst = inst->DstReg; 499 500 if (dst.WriteMask & WRITEMASK_Y) { 501 /* dst.y = mul src0.y, src1.y 502 */ 503 emit_op(c, 504 OPCODE_MUL, 505 dst_mask(dst, WRITEMASK_Y), 506 inst->SaturateMode, 507 src0, 508 src1, 509 src_undef()); 510 } 511 512 if (dst.WriteMask & WRITEMASK_XZ) { 513 struct prog_instruction *swz; 514 GLuint z = GET_SWZ(src0.Swizzle, Z); 515 516 /* dst.xz = swz src0.1zzz 517 */ 518 swz = emit_op(c, 519 OPCODE_SWZ, 520 dst_mask(dst, WRITEMASK_XZ), 521 inst->SaturateMode, 522 src_swizzle(src0, SWIZZLE_ONE, z, z, z), 523 src_undef(), 524 src_undef()); 525 /* Avoid letting negation flag of src0 affect our 1 constant. */ 526 swz->SrcReg[0].NegateBase &= ~NEGATE_X; 527 } 528 if (dst.WriteMask & WRITEMASK_W) { 529 /* dst.w = mov src1.w 530 */ 531 emit_op(c, 532 OPCODE_MOV, 533 dst_mask(dst, WRITEMASK_W), 534 inst->SaturateMode, 535 src1, 536 src_undef(), 537 src_undef()); 538 } 539} 540 541 542static void precalc_lit( struct brw_wm_compile *c, 543 const struct prog_instruction *inst ) 544{ 545 struct prog_src_register src0 = inst->SrcReg[0]; 546 struct prog_dst_register dst = inst->DstReg; 547 548 if (dst.WriteMask & WRITEMASK_XW) { 549 struct prog_instruction *swz; 550 551 /* dst.xw = swz src0.1111 552 */ 553 swz = emit_op(c, 554 OPCODE_SWZ, 555 dst_mask(dst, WRITEMASK_XW), 556 0, 557 src_swizzle1(src0, SWIZZLE_ONE), 558 src_undef(), 559 src_undef()); 560 /* Avoid letting the negation flag of src0 affect our 1 constant. */ 561 swz->SrcReg[0].NegateBase = 0; 562 } 563 564 if (dst.WriteMask & WRITEMASK_YZ) { 565 emit_op(c, 566 OPCODE_LIT, 567 dst_mask(dst, WRITEMASK_YZ), 568 inst->SaturateMode, 569 src0, 570 src_undef(), 571 src_undef()); 572 } 573} 574 575 576/** 577 * Some TEX instructions require extra code, cube map coordinate 578 * normalization, or coordinate scaling for RECT textures, etc. 579 * This function emits those extra instructions and the TEX 580 * instruction itself. 581 */ 582static void precalc_tex( struct brw_wm_compile *c, 583 const struct prog_instruction *inst ) 584{ 585 struct prog_src_register coord; 586 struct prog_dst_register tmpcoord; 587 const GLuint unit = c->fp->program.Base.SamplerUnits[inst->TexSrcUnit]; 588 589 if (inst->TexSrcTarget == TEXTURE_CUBE_INDEX) { 590 struct prog_instruction *out; 591 struct prog_dst_register tmp0 = get_temp(c); 592 struct prog_src_register tmp0src = src_reg_from_dst(tmp0); 593 struct prog_dst_register tmp1 = get_temp(c); 594 struct prog_src_register tmp1src = src_reg_from_dst(tmp1); 595 struct prog_src_register src0 = inst->SrcReg[0]; 596 597 /* find longest component of coord vector and normalize it */ 598 tmpcoord = get_temp(c); 599 coord = src_reg_from_dst(tmpcoord); 600 601 /* tmpcoord = src0 (i.e.: coord = src0) */ 602 out = emit_op(c, OPCODE_MOV, 603 tmpcoord, 604 0, 605 src0, 606 src_undef(), 607 src_undef()); 608 out->SrcReg[0].NegateBase = 0; 609 out->SrcReg[0].Abs = 1; 610 611 /* tmp0 = MAX(coord.X, coord.Y) */ 612 emit_op(c, OPCODE_MAX, 613 tmp0, 614 0, 615 src_swizzle1(coord, X), 616 src_swizzle1(coord, Y), 617 src_undef()); 618 619 /* tmp1 = MAX(tmp0, coord.Z) */ 620 emit_op(c, OPCODE_MAX, 621 tmp1, 622 0, 623 tmp0src, 624 src_swizzle1(coord, Z), 625 src_undef()); 626 627 /* tmp0 = 1 / tmp1 */ 628 emit_op(c, OPCODE_RCP, 629 tmp0, 630 0, 631 tmp1src, 632 src_undef(), 633 src_undef()); 634 635 /* tmpCoord = src0 * tmp0 */ 636 emit_op(c, OPCODE_MUL, 637 tmpcoord, 638 0, 639 src0, 640 tmp0src, 641 src_undef()); 642 643 release_temp(c, tmp0); 644 release_temp(c, tmp1); 645 } 646 else if (inst->TexSrcTarget == TEXTURE_RECT_INDEX) { 647 struct prog_src_register scale = 648 search_or_add_param5( c, 649 STATE_INTERNAL, 650 STATE_TEXRECT_SCALE, 651 unit, 652 0,0 ); 653 654 tmpcoord = get_temp(c); 655 656 /* coord.xy = MUL inst->SrcReg[0], { 1/width, 1/height } 657 */ 658 emit_op(c, 659 OPCODE_MUL, 660 tmpcoord, 661 0, 662 inst->SrcReg[0], 663 scale, 664 src_undef()); 665 666 coord = src_reg_from_dst(tmpcoord); 667 } 668 else { 669 coord = inst->SrcReg[0]; 670 } 671 672 /* Need to emit YUV texture conversions by hand. Probably need to 673 * do this here - the alternative is in brw_wm_emit.c, but the 674 * conversion requires allocating a temporary variable which we 675 * don't have the facility to do that late in the compilation. 676 */ 677 if (c->key.yuvtex_mask & (1 << unit)) { 678 /* convert ycbcr to RGBA */ 679 GLboolean swap_uv = c->key.yuvtex_swap_mask & (1<<unit); 680 681 /* 682 CONST C0 = { -.5, -.0625, -.5, 1.164 } 683 CONST C1 = { 1.596, -0.813, 2.018, -.391 } 684 UYV = TEX ... 685 UYV.xyz = ADD UYV, C0 686 UYV.y = MUL UYV.y, C0.w 687 if (UV swaped) 688 RGB.xyz = MAD UYV.zzx, C1, UYV.y 689 else 690 RGB.xyz = MAD UYV.xxz, C1, UYV.y 691 RGB.y = MAD UYV.z, C1.w, RGB.y 692 */ 693 struct prog_dst_register dst = inst->DstReg; 694 struct prog_dst_register tmp = get_temp(c); 695 struct prog_src_register tmpsrc = src_reg_from_dst(tmp); 696 struct prog_src_register C0 = search_or_add_const4f( c, -.5, -.0625, -.5, 1.164 ); 697 struct prog_src_register C1 = search_or_add_const4f( c, 1.596, -0.813, 2.018, -.391 ); 698 699 /* tmp = TEX ... 700 */ 701 emit_tex_op(c, 702 OPCODE_TEX, 703 tmp, 704 inst->SaturateMode, 705 unit, 706 inst->TexSrcTarget, 707 inst->TexShadow, 708 coord, 709 src_undef(), 710 src_undef()); 711 712 /* tmp.xyz = ADD TMP, C0 713 */ 714 emit_op(c, 715 OPCODE_ADD, 716 dst_mask(tmp, WRITEMASK_XYZ), 717 0, 718 tmpsrc, 719 C0, 720 src_undef()); 721 722 /* YUV.y = MUL YUV.y, C0.w 723 */ 724 725 emit_op(c, 726 OPCODE_MUL, 727 dst_mask(tmp, WRITEMASK_Y), 728 0, 729 tmpsrc, 730 src_swizzle1(C0, W), 731 src_undef()); 732 733 /* 734 * if (UV swaped) 735 * RGB.xyz = MAD YUV.zzx, C1, YUV.y 736 * else 737 * RGB.xyz = MAD YUV.xxz, C1, YUV.y 738 */ 739 740 emit_op(c, 741 OPCODE_MAD, 742 dst_mask(dst, WRITEMASK_XYZ), 743 0, 744 swap_uv?src_swizzle(tmpsrc, Z,Z,X,X):src_swizzle(tmpsrc, X,X,Z,Z), 745 C1, 746 src_swizzle1(tmpsrc, Y)); 747 748 /* RGB.y = MAD YUV.z, C1.w, RGB.y 749 */ 750 emit_op(c, 751 OPCODE_MAD, 752 dst_mask(dst, WRITEMASK_Y), 753 0, 754 src_swizzle1(tmpsrc, Z), 755 src_swizzle1(C1, W), 756 src_swizzle1(src_reg_from_dst(dst), Y)); 757 758 release_temp(c, tmp); 759 } 760 else { 761 /* ordinary RGBA tex instruction */ 762 emit_tex_op(c, 763 OPCODE_TEX, 764 inst->DstReg, 765 inst->SaturateMode, 766 unit, 767 inst->TexSrcTarget, 768 inst->TexShadow, 769 coord, 770 src_undef(), 771 src_undef()); 772 } 773 774 /* For GL_EXT_texture_swizzle: */ 775 if (c->key.tex_swizzles[unit] != SWIZZLE_NOOP) { 776 /* swizzle the result of the TEX instruction */ 777 struct prog_src_register tmpsrc = src_reg_from_dst(inst->DstReg); 778 emit_op(c, OPCODE_SWZ, 779 inst->DstReg, 780 SATURATE_OFF, /* saturate already done above */ 781 src_swizzle4(tmpsrc, c->key.tex_swizzles[unit]), 782 src_undef(), 783 src_undef()); 784 } 785 786 if ((inst->TexSrcTarget == TEXTURE_RECT_INDEX) || 787 (inst->TexSrcTarget == TEXTURE_CUBE_INDEX)) 788 release_temp(c, tmpcoord); 789} 790 791 792static GLboolean projtex( struct brw_wm_compile *c, 793 const struct prog_instruction *inst ) 794{ 795 struct prog_src_register src = inst->SrcReg[0]; 796 797 /* Only try to detect the simplest cases. Could detect (later) 798 * cases where we are trying to emit code like RCP {1.0}, MUL x, 799 * {1.0}, and so on. 800 * 801 * More complex cases than this typically only arise from 802 * user-provided fragment programs anyway: 803 */ 804 if (inst->TexSrcTarget == TEXTURE_CUBE_INDEX) 805 return 0; /* ut2004 gun rendering !?! */ 806 else if (src.File == PROGRAM_INPUT && 807 GET_SWZ(src.Swizzle, W) == W && 808 (c->key.projtex_mask & (1<<(src.Index + FRAG_ATTRIB_WPOS - FRAG_ATTRIB_TEX0))) == 0) 809 return 0; 810 else 811 return 1; 812} 813 814 815static void precalc_txp( struct brw_wm_compile *c, 816 const struct prog_instruction *inst ) 817{ 818 struct prog_src_register src0 = inst->SrcReg[0]; 819 820 if (projtex(c, inst)) { 821 struct prog_dst_register tmp = get_temp(c); 822 struct prog_instruction tmp_inst; 823 824 /* tmp0.w = RCP inst.arg[0][3] 825 */ 826 emit_op(c, 827 OPCODE_RCP, 828 dst_mask(tmp, WRITEMASK_W), 829 0, 830 src_swizzle1(src0, GET_SWZ(src0.Swizzle, W)), 831 src_undef(), 832 src_undef()); 833 834 /* tmp0.xyz = MUL inst.arg[0], tmp0.wwww 835 */ 836 emit_op(c, 837 OPCODE_MUL, 838 dst_mask(tmp, WRITEMASK_XYZ), 839 0, 840 src0, 841 src_swizzle1(src_reg_from_dst(tmp), W), 842 src_undef()); 843 844 /* dst = precalc(TEX tmp0) 845 */ 846 tmp_inst = *inst; 847 tmp_inst.SrcReg[0] = src_reg_from_dst(tmp); 848 precalc_tex(c, &tmp_inst); 849 850 release_temp(c, tmp); 851 } 852 else 853 { 854 /* dst = precalc(TEX src0) 855 */ 856 precalc_tex(c, inst); 857 } 858} 859 860 861 862static void emit_fb_write( struct brw_wm_compile *c ) 863{ 864 struct prog_src_register payload_r0_depth = src_reg(PROGRAM_PAYLOAD, PAYLOAD_DEPTH); 865 struct prog_src_register outdepth = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DEPR); 866 struct prog_src_register outcolor; 867 GLuint i; 868 869 struct prog_instruction *inst, *last_inst; 870 struct brw_context *brw = c->func.brw; 871 872 /* The inst->Aux field is used for FB write target and the EOT marker */ 873 874 if (brw->state.nr_draw_regions > 1) { 875 for (i = 0 ; i < brw->state.nr_draw_regions; i++) { 876 outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i); 877 last_inst = inst = emit_op(c, 878 WM_FB_WRITE, dst_mask(dst_undef(),0), 0, 879 outcolor, payload_r0_depth, outdepth); 880 inst->Aux = (i<<1); 881 if (c->fp_fragcolor_emitted) { 882 outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLR); 883 last_inst = inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(),0), 884 0, outcolor, payload_r0_depth, outdepth); 885 inst->Aux = (i<<1); 886 } 887 } 888 last_inst->Aux |= 1; //eot 889 } 890 else { 891 /* if gl_FragData[0] is written, use it, else use gl_FragColor */ 892 if (c->fp->program.Base.OutputsWritten & (1 << FRAG_RESULT_DATA0)) 893 outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DATA0); 894 else 895 outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLR); 896 897 inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(),0), 898 0, outcolor, payload_r0_depth, outdepth); 899 inst->Aux = 1|(0<<1); 900 } 901} 902 903 904 905 906/*********************************************************************** 907 * Emit INTERP instructions ahead of first use of each attrib. 908 */ 909 910static void validate_src_regs( struct brw_wm_compile *c, 911 const struct prog_instruction *inst ) 912{ 913 GLuint nr_args = brw_wm_nr_args( inst->Opcode ); 914 GLuint i; 915 916 for (i = 0; i < nr_args; i++) { 917 if (inst->SrcReg[i].File == PROGRAM_INPUT) { 918 GLuint idx = inst->SrcReg[i].Index; 919 if (!(c->fp_interp_emitted & (1<<idx))) { 920 emit_interp(c, idx); 921 } 922 } 923 } 924} 925 926static void validate_dst_regs( struct brw_wm_compile *c, 927 const struct prog_instruction *inst ) 928{ 929 if (inst->DstReg.File == PROGRAM_OUTPUT) { 930 GLuint idx = inst->DstReg.Index; 931 if (idx == FRAG_RESULT_COLR) 932 c->fp_fragcolor_emitted = 1; 933 } 934} 935 936static void print_insns( const struct prog_instruction *insn, 937 GLuint nr ) 938{ 939 GLuint i; 940 for (i = 0; i < nr; i++, insn++) { 941 _mesa_printf("%3d: ", i); 942 if (insn->Opcode < MAX_OPCODE) 943 _mesa_print_instruction(insn); 944 else if (insn->Opcode < MAX_WM_OPCODE) { 945 GLuint idx = insn->Opcode - MAX_OPCODE; 946 947 _mesa_print_alu_instruction(insn, 948 wm_opcode_strings[idx], 949 3); 950 } 951 else 952 _mesa_printf("UNKNOWN\n"); 953 } 954} 955 956 957/** 958 * Initial pass for fragment program code generation. 959 * This function is used by both the GLSL and non-GLSL paths. 960 */ 961void brw_wm_pass_fp( struct brw_wm_compile *c ) 962{ 963 struct brw_fragment_program *fp = c->fp; 964 GLuint insn; 965 966 if (INTEL_DEBUG & DEBUG_WM) { 967 _mesa_printf("pre-fp:\n"); 968 _mesa_print_program(&fp->program.Base); 969 _mesa_printf("\n"); 970 } 971 972 c->pixel_xy = src_undef(); 973 c->delta_xy = src_undef(); 974 c->pixel_w = src_undef(); 975 c->nr_fp_insns = 0; 976 977 /* Emit preamble instructions. This is where special instructions such as 978 * WM_CINTERP, WM_LINTERP, WM_PINTERP and WM_WPOSXY are emitted to 979 * compute shader inputs from varying vars. 980 */ 981 for (insn = 0; insn < fp->program.Base.NumInstructions; insn++) { 982 const struct prog_instruction *inst = &fp->program.Base.Instructions[insn]; 983 validate_src_regs(c, inst); 984 validate_dst_regs(c, inst); 985 } 986 987 /* Loop over all instructions doing assorted simplifications and 988 * transformations. 989 */ 990 for (insn = 0; insn < fp->program.Base.NumInstructions; insn++) { 991 const struct prog_instruction *inst = &fp->program.Base.Instructions[insn]; 992 struct prog_instruction *out; 993 994 /* Check for INPUT values, emit INTERP instructions where 995 * necessary: 996 */ 997 998 switch (inst->Opcode) { 999 case OPCODE_SWZ: 1000 out = emit_insn(c, inst); 1001 out->Opcode = OPCODE_MOV; 1002 break; 1003 1004 case OPCODE_ABS: 1005 out = emit_insn(c, inst); 1006 out->Opcode = OPCODE_MOV; 1007 out->SrcReg[0].NegateBase = 0; 1008 out->SrcReg[0].Abs = 1; 1009 break; 1010 1011 case OPCODE_SUB: 1012 out = emit_insn(c, inst); 1013 out->Opcode = OPCODE_ADD; 1014 out->SrcReg[1].NegateBase ^= 0xf; 1015 break; 1016 1017 case OPCODE_SCS: 1018 out = emit_insn(c, inst); 1019 /* This should probably be done in the parser. 1020 */ 1021 out->DstReg.WriteMask &= WRITEMASK_XY; 1022 break; 1023 1024 case OPCODE_DST: 1025 precalc_dst(c, inst); 1026 break; 1027 1028 case OPCODE_LIT: 1029 precalc_lit(c, inst); 1030 break; 1031 1032 case OPCODE_TEX: 1033 precalc_tex(c, inst); 1034 break; 1035 1036 case OPCODE_TXP: 1037 precalc_txp(c, inst); 1038 break; 1039 1040 case OPCODE_TXB: 1041 out = emit_insn(c, inst); 1042 out->TexSrcUnit = fp->program.Base.SamplerUnits[inst->TexSrcUnit]; 1043 break; 1044 1045 case OPCODE_XPD: 1046 out = emit_insn(c, inst); 1047 /* This should probably be done in the parser. 1048 */ 1049 out->DstReg.WriteMask &= WRITEMASK_XYZ; 1050 break; 1051 1052 case OPCODE_KIL: 1053 out = emit_insn(c, inst); 1054 /* This should probably be done in the parser. 1055 */ 1056 out->DstReg.WriteMask = 0; 1057 break; 1058 case OPCODE_DDX: 1059 emit_ddx(c, inst); 1060 break; 1061 case OPCODE_DDY: 1062 emit_ddy(c, inst); 1063 break; 1064 case OPCODE_END: 1065 emit_fb_write(c); 1066 break; 1067 case OPCODE_PRINT: 1068 break; 1069 1070 default: 1071 emit_insn(c, inst); 1072 break; 1073 } 1074 } 1075 1076 if (INTEL_DEBUG & DEBUG_WM) { 1077 _mesa_printf("pass_fp:\n"); 1078 print_insns( c->prog_instructions, c->nr_fp_insns ); 1079 _mesa_printf("\n"); 1080 } 1081} 1082 1083