brw_wm_fp.c revision 9d4b98eb9eadecc17cd1cda0074b420a39e74647
1/* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keith@tungstengraphics.com> 30 */ 31 32 33#include "main/glheader.h" 34#include "main/macros.h" 35#include "main/enums.h" 36#include "brw_context.h" 37#include "brw_wm.h" 38#include "brw_util.h" 39 40#include "program/prog_parameter.h" 41#include "program/prog_print.h" 42#include "program/prog_statevars.h" 43 44 45/** An invalid texture target */ 46#define TEX_TARGET_NONE NUM_TEXTURE_TARGETS 47 48/** An invalid texture unit */ 49#define TEX_UNIT_NONE BRW_MAX_TEX_UNIT 50 51#define FIRST_INTERNAL_TEMP MAX_NV_FRAGMENT_PROGRAM_TEMPS 52 53#define X 0 54#define Y 1 55#define Z 2 56#define W 3 57 58 59static const char *wm_opcode_strings[] = { 60 "PIXELXY", 61 "DELTAXY", 62 "PIXELW", 63 "LINTERP", 64 "PINTERP", 65 "CINTERP", 66 "WPOSXY", 67 "FB_WRITE", 68 "FRONTFACING", 69}; 70 71#if 0 72static const char *wm_file_strings[] = { 73 "PAYLOAD" 74}; 75#endif 76 77 78/*********************************************************************** 79 * Source regs 80 */ 81 82static struct prog_src_register src_reg(GLuint file, GLuint idx) 83{ 84 struct prog_src_register reg; 85 reg.File = file; 86 reg.Index = idx; 87 reg.Swizzle = SWIZZLE_NOOP; 88 reg.RelAddr = 0; 89 reg.Negate = NEGATE_NONE; 90 reg.Abs = 0; 91 reg.HasIndex2 = 0; 92 reg.RelAddr2 = 0; 93 reg.Index2 = 0; 94 return reg; 95} 96 97static struct prog_src_register src_reg_from_dst(struct prog_dst_register dst) 98{ 99 return src_reg(dst.File, dst.Index); 100} 101 102static struct prog_src_register src_undef( void ) 103{ 104 return src_reg(PROGRAM_UNDEFINED, 0); 105} 106 107static GLboolean src_is_undef(struct prog_src_register src) 108{ 109 return src.File == PROGRAM_UNDEFINED; 110} 111 112static struct prog_src_register src_swizzle( struct prog_src_register reg, int x, int y, int z, int w ) 113{ 114 reg.Swizzle = MAKE_SWIZZLE4(x,y,z,w); 115 return reg; 116} 117 118static struct prog_src_register src_swizzle1( struct prog_src_register reg, int x ) 119{ 120 return src_swizzle(reg, x, x, x, x); 121} 122 123static struct prog_src_register src_swizzle4( struct prog_src_register reg, uint swizzle ) 124{ 125 reg.Swizzle = swizzle; 126 return reg; 127} 128 129 130/*********************************************************************** 131 * Dest regs 132 */ 133 134static struct prog_dst_register dst_reg(GLuint file, GLuint idx) 135{ 136 struct prog_dst_register reg; 137 reg.File = file; 138 reg.Index = idx; 139 reg.WriteMask = WRITEMASK_XYZW; 140 reg.RelAddr = 0; 141 reg.CondMask = COND_TR; 142 reg.CondSwizzle = 0; 143 reg.CondSrc = 0; 144 return reg; 145} 146 147static struct prog_dst_register dst_mask( struct prog_dst_register reg, int mask ) 148{ 149 reg.WriteMask &= mask; 150 return reg; 151} 152 153static struct prog_dst_register dst_undef( void ) 154{ 155 return dst_reg(PROGRAM_UNDEFINED, 0); 156} 157 158 159 160static struct prog_dst_register get_temp( struct brw_wm_compile *c ) 161{ 162 int bit = _mesa_ffs( ~c->fp_temp ); 163 164 if (!bit) { 165 printf("%s: out of temporaries\n", __FILE__); 166 exit(1); 167 } 168 169 c->fp_temp |= 1<<(bit-1); 170 return dst_reg(PROGRAM_TEMPORARY, FIRST_INTERNAL_TEMP+(bit-1)); 171} 172 173 174static void release_temp( struct brw_wm_compile *c, struct prog_dst_register temp ) 175{ 176 c->fp_temp &= ~(1 << (temp.Index - FIRST_INTERNAL_TEMP)); 177} 178 179 180/*********************************************************************** 181 * Instructions 182 */ 183 184static struct prog_instruction *get_fp_inst(struct brw_wm_compile *c) 185{ 186 assert(c->nr_fp_insns < BRW_WM_MAX_INSN); 187 memset(&c->prog_instructions[c->nr_fp_insns], 0, 188 sizeof(*c->prog_instructions)); 189 return &c->prog_instructions[c->nr_fp_insns++]; 190} 191 192static struct prog_instruction *emit_insn(struct brw_wm_compile *c, 193 const struct prog_instruction *inst0) 194{ 195 struct prog_instruction *inst = get_fp_inst(c); 196 *inst = *inst0; 197 return inst; 198} 199 200static struct prog_instruction * emit_tex_op(struct brw_wm_compile *c, 201 GLuint op, 202 struct prog_dst_register dest, 203 GLuint saturate, 204 GLuint tex_src_unit, 205 GLuint tex_src_target, 206 GLuint tex_shadow, 207 struct prog_src_register src0, 208 struct prog_src_register src1, 209 struct prog_src_register src2 ) 210{ 211 struct prog_instruction *inst = get_fp_inst(c); 212 213 assert(tex_src_unit < BRW_MAX_TEX_UNIT || 214 tex_src_unit == TEX_UNIT_NONE); 215 assert(tex_src_target < NUM_TEXTURE_TARGETS || 216 tex_src_target == TEX_TARGET_NONE); 217 218 /* update mask of which texture units are referenced by this program */ 219 if (tex_src_unit != TEX_UNIT_NONE) 220 c->fp->tex_units_used |= (1 << tex_src_unit); 221 222 memset(inst, 0, sizeof(*inst)); 223 224 inst->Opcode = op; 225 inst->DstReg = dest; 226 inst->SaturateMode = saturate; 227 inst->TexSrcUnit = tex_src_unit; 228 inst->TexSrcTarget = tex_src_target; 229 inst->TexShadow = tex_shadow; 230 inst->SrcReg[0] = src0; 231 inst->SrcReg[1] = src1; 232 inst->SrcReg[2] = src2; 233 return inst; 234} 235 236 237static struct prog_instruction * emit_op(struct brw_wm_compile *c, 238 GLuint op, 239 struct prog_dst_register dest, 240 GLuint saturate, 241 struct prog_src_register src0, 242 struct prog_src_register src1, 243 struct prog_src_register src2 ) 244{ 245 return emit_tex_op(c, op, dest, saturate, 246 TEX_UNIT_NONE, TEX_TARGET_NONE, 0, /* unit, tgt, shadow */ 247 src0, src1, src2); 248} 249 250 251/* Many Mesa opcodes produce the same value across all the result channels. 252 * We'd rather not have to support that splatting in the opcode implementations, 253 * and brw_wm_pass*.c wants to optimize them out by shuffling references around 254 * anyway. We can easily get both by emitting the opcode to one channel, and 255 * then MOVing it to the others, which brw_wm_pass*.c already understands. 256 */ 257static struct prog_instruction *emit_scalar_insn(struct brw_wm_compile *c, 258 const struct prog_instruction *inst0) 259{ 260 struct prog_instruction *inst; 261 unsigned int dst_chan; 262 unsigned int other_channel_mask; 263 264 if (inst0->DstReg.WriteMask == 0) 265 return NULL; 266 267 dst_chan = _mesa_ffs(inst0->DstReg.WriteMask) - 1; 268 inst = get_fp_inst(c); 269 *inst = *inst0; 270 inst->DstReg.WriteMask = 1 << dst_chan; 271 272 other_channel_mask = inst0->DstReg.WriteMask & ~(1 << dst_chan); 273 if (other_channel_mask != 0) { 274 inst = emit_op(c, 275 OPCODE_MOV, 276 dst_mask(inst0->DstReg, other_channel_mask), 277 0, 278 src_swizzle1(src_reg_from_dst(inst0->DstReg), dst_chan), 279 src_undef(), 280 src_undef()); 281 } 282 return inst; 283} 284 285 286/*********************************************************************** 287 * Special instructions for interpolation and other tasks 288 */ 289 290static struct prog_src_register get_pixel_xy( struct brw_wm_compile *c ) 291{ 292 if (src_is_undef(c->pixel_xy)) { 293 struct prog_dst_register pixel_xy = get_temp(c); 294 struct prog_src_register payload_r0_depth = src_reg(PROGRAM_PAYLOAD, PAYLOAD_DEPTH); 295 296 297 /* Emit the out calculations, and hold onto the results. Use 298 * two instructions as a temporary is required. 299 */ 300 /* pixel_xy.xy = PIXELXY payload[0]; 301 */ 302 emit_op(c, 303 WM_PIXELXY, 304 dst_mask(pixel_xy, WRITEMASK_XY), 305 0, 306 payload_r0_depth, 307 src_undef(), 308 src_undef()); 309 310 c->pixel_xy = src_reg_from_dst(pixel_xy); 311 } 312 313 return c->pixel_xy; 314} 315 316static struct prog_src_register get_delta_xy( struct brw_wm_compile *c ) 317{ 318 if (src_is_undef(c->delta_xy)) { 319 struct prog_dst_register delta_xy = get_temp(c); 320 struct prog_src_register pixel_xy = get_pixel_xy(c); 321 struct prog_src_register payload_r0_depth = src_reg(PROGRAM_PAYLOAD, PAYLOAD_DEPTH); 322 323 /* deltas.xy = DELTAXY pixel_xy, payload[0] 324 */ 325 emit_op(c, 326 WM_DELTAXY, 327 dst_mask(delta_xy, WRITEMASK_XY), 328 0, 329 pixel_xy, 330 payload_r0_depth, 331 src_undef()); 332 333 c->delta_xy = src_reg_from_dst(delta_xy); 334 } 335 336 return c->delta_xy; 337} 338 339static struct prog_src_register get_pixel_w( struct brw_wm_compile *c ) 340{ 341 /* This is called for producing 1/w in pre-gen6 interp. for gen6, 342 * the interp opcodes don't use this argument. But to keep the 343 * nr_args = 3 expectations of pinterp happy, just stuff delta_xy 344 * into the slot. 345 */ 346 if (c->func.brw->intel.gen >= 6) 347 return c->delta_xy; 348 349 if (src_is_undef(c->pixel_w)) { 350 struct prog_dst_register pixel_w = get_temp(c); 351 struct prog_src_register deltas = get_delta_xy(c); 352 struct prog_src_register interp_wpos = src_reg(PROGRAM_PAYLOAD, FRAG_ATTRIB_WPOS); 353 354 /* deltas.xyw = DELTAS2 deltas.xy, payload.interp_wpos.x 355 */ 356 emit_op(c, 357 WM_PIXELW, 358 dst_mask(pixel_w, WRITEMASK_W), 359 0, 360 interp_wpos, 361 deltas, 362 src_undef()); 363 364 365 c->pixel_w = src_reg_from_dst(pixel_w); 366 } 367 368 return c->pixel_w; 369} 370 371static void emit_interp( struct brw_wm_compile *c, 372 GLuint idx ) 373{ 374 struct prog_dst_register dst = dst_reg(PROGRAM_INPUT, idx); 375 struct prog_src_register interp = src_reg(PROGRAM_PAYLOAD, idx); 376 struct prog_src_register deltas; 377 378 deltas = get_delta_xy(c); 379 380 /* Need to use PINTERP on attributes which have been 381 * multiplied by 1/W in the SF program, and LINTERP on those 382 * which have not: 383 */ 384 switch (idx) { 385 case FRAG_ATTRIB_WPOS: 386 /* Have to treat wpos.xy specially: 387 */ 388 emit_op(c, 389 WM_WPOSXY, 390 dst_mask(dst, WRITEMASK_XY), 391 0, 392 get_pixel_xy(c), 393 src_undef(), 394 src_undef()); 395 396 dst = dst_mask(dst, WRITEMASK_ZW); 397 398 /* PROGRAM_INPUT.attr.xyzw = INTERP payload.interp[attr].x, deltas.xyw 399 */ 400 emit_op(c, 401 WM_LINTERP, 402 dst, 403 0, 404 interp, 405 deltas, 406 src_undef()); 407 break; 408 case FRAG_ATTRIB_COL0: 409 case FRAG_ATTRIB_COL1: 410 if (c->key.flat_shade) { 411 emit_op(c, 412 WM_CINTERP, 413 dst, 414 0, 415 interp, 416 src_undef(), 417 src_undef()); 418 } 419 else { 420 /* perspective-corrected color interpolation */ 421 emit_op(c, 422 WM_PINTERP, 423 dst, 424 0, 425 interp, 426 deltas, 427 get_pixel_w(c)); 428 } 429 break; 430 case FRAG_ATTRIB_FOGC: 431 /* Interpolate the fog coordinate */ 432 emit_op(c, 433 WM_PINTERP, 434 dst_mask(dst, WRITEMASK_X), 435 0, 436 interp, 437 deltas, 438 get_pixel_w(c)); 439 440 emit_op(c, 441 OPCODE_MOV, 442 dst_mask(dst, WRITEMASK_YZW), 443 0, 444 src_swizzle(interp, 445 SWIZZLE_ZERO, 446 SWIZZLE_ZERO, 447 SWIZZLE_ZERO, 448 SWIZZLE_ONE), 449 src_undef(), 450 src_undef()); 451 break; 452 453 case FRAG_ATTRIB_FACE: 454 emit_op(c, 455 WM_FRONTFACING, 456 dst_mask(dst, WRITEMASK_X), 457 0, 458 src_undef(), 459 src_undef(), 460 src_undef()); 461 break; 462 463 case FRAG_ATTRIB_PNTC: 464 /* XXX review/test this case */ 465 emit_op(c, 466 WM_PINTERP, 467 dst_mask(dst, WRITEMASK_XY), 468 0, 469 interp, 470 deltas, 471 get_pixel_w(c)); 472 473 emit_op(c, 474 OPCODE_MOV, 475 dst_mask(dst, WRITEMASK_ZW), 476 0, 477 src_swizzle(interp, 478 SWIZZLE_ZERO, 479 SWIZZLE_ZERO, 480 SWIZZLE_ZERO, 481 SWIZZLE_ONE), 482 src_undef(), 483 src_undef()); 484 break; 485 486 default: 487 emit_op(c, 488 WM_PINTERP, 489 dst, 490 0, 491 interp, 492 deltas, 493 get_pixel_w(c)); 494 break; 495 } 496 497 c->fp_interp_emitted |= 1<<idx; 498} 499 500/*********************************************************************** 501 * Hacks to extend the program parameter and constant lists. 502 */ 503 504/* Add the fog parameters to the parameter list of the original 505 * program, rather than creating a new list. Doesn't really do any 506 * harm and it's not as if the parameter handling isn't a big hack 507 * anyway. 508 */ 509static struct prog_src_register search_or_add_param5(struct brw_wm_compile *c, 510 GLint s0, 511 GLint s1, 512 GLint s2, 513 GLint s3, 514 GLint s4) 515{ 516 struct gl_program_parameter_list *paramList = c->fp->program.Base.Parameters; 517 gl_state_index tokens[STATE_LENGTH]; 518 GLuint idx; 519 tokens[0] = s0; 520 tokens[1] = s1; 521 tokens[2] = s2; 522 tokens[3] = s3; 523 tokens[4] = s4; 524 525 idx = _mesa_add_state_reference( paramList, tokens ); 526 527 return src_reg(PROGRAM_STATE_VAR, idx); 528} 529 530 531static struct prog_src_register search_or_add_const4f( struct brw_wm_compile *c, 532 GLfloat s0, 533 GLfloat s1, 534 GLfloat s2, 535 GLfloat s3) 536{ 537 struct gl_program_parameter_list *paramList = c->fp->program.Base.Parameters; 538 gl_constant_value values[4]; 539 GLuint idx; 540 GLuint swizzle; 541 struct prog_src_register reg; 542 543 values[0].f = s0; 544 values[1].f = s1; 545 values[2].f = s2; 546 values[3].f = s3; 547 548 idx = _mesa_add_unnamed_constant( paramList, values, 4, &swizzle ); 549 reg = src_reg(PROGRAM_STATE_VAR, idx); 550 reg.Swizzle = swizzle; 551 552 return reg; 553} 554 555 556 557/*********************************************************************** 558 * Expand various instructions here to simpler forms. 559 */ 560static void precalc_dst( struct brw_wm_compile *c, 561 const struct prog_instruction *inst ) 562{ 563 struct prog_src_register src0 = inst->SrcReg[0]; 564 struct prog_src_register src1 = inst->SrcReg[1]; 565 struct prog_dst_register dst = inst->DstReg; 566 struct prog_dst_register temp = get_temp(c); 567 568 if (dst.WriteMask & WRITEMASK_Y) { 569 /* dst.y = mul src0.y, src1.y 570 */ 571 emit_op(c, 572 OPCODE_MUL, 573 dst_mask(temp, WRITEMASK_Y), 574 inst->SaturateMode, 575 src0, 576 src1, 577 src_undef()); 578 } 579 580 if (dst.WriteMask & WRITEMASK_XZ) { 581 struct prog_instruction *swz; 582 GLuint z = GET_SWZ(src0.Swizzle, Z); 583 584 /* dst.xz = swz src0.1zzz 585 */ 586 swz = emit_op(c, 587 OPCODE_SWZ, 588 dst_mask(temp, WRITEMASK_XZ), 589 inst->SaturateMode, 590 src_swizzle(src0, SWIZZLE_ONE, z, z, z), 591 src_undef(), 592 src_undef()); 593 /* Avoid letting negation flag of src0 affect our 1 constant. */ 594 swz->SrcReg[0].Negate &= ~NEGATE_X; 595 } 596 if (dst.WriteMask & WRITEMASK_W) { 597 /* dst.w = mov src1.w 598 */ 599 emit_op(c, 600 OPCODE_MOV, 601 dst_mask(temp, WRITEMASK_W), 602 inst->SaturateMode, 603 src1, 604 src_undef(), 605 src_undef()); 606 } 607 608 /* This will get optimized out in general, but it ensures that we 609 * don't overwrite src operands in our channel-wise splitting 610 * above. See piglit fp-dst-aliasing-[12]. 611 */ 612 emit_op(c, 613 OPCODE_MOV, 614 dst, 615 0, 616 src_reg_from_dst(temp), 617 src_undef(), 618 src_undef()); 619 620 release_temp(c, temp); 621} 622 623 624static void precalc_lit( struct brw_wm_compile *c, 625 const struct prog_instruction *inst ) 626{ 627 struct prog_src_register src0 = inst->SrcReg[0]; 628 struct prog_dst_register dst = inst->DstReg; 629 630 if (dst.WriteMask & WRITEMASK_YZ) { 631 emit_op(c, 632 OPCODE_LIT, 633 dst_mask(dst, WRITEMASK_YZ), 634 inst->SaturateMode, 635 src0, 636 src_undef(), 637 src_undef()); 638 } 639 640 if (dst.WriteMask & WRITEMASK_XW) { 641 struct prog_instruction *swz; 642 643 /* dst.xw = swz src0.1111 644 */ 645 swz = emit_op(c, 646 OPCODE_SWZ, 647 dst_mask(dst, WRITEMASK_XW), 648 0, 649 src_swizzle1(src0, SWIZZLE_ONE), 650 src_undef(), 651 src_undef()); 652 /* Avoid letting the negation flag of src0 affect our 1 constant. */ 653 swz->SrcReg[0].Negate = NEGATE_NONE; 654 } 655} 656 657 658/** 659 * Some TEX instructions require extra code, cube map coordinate 660 * normalization, or coordinate scaling for RECT textures, etc. 661 * This function emits those extra instructions and the TEX 662 * instruction itself. 663 */ 664static void precalc_tex( struct brw_wm_compile *c, 665 const struct prog_instruction *inst ) 666{ 667 struct brw_compile *p = &c->func; 668 struct intel_context *intel = &p->brw->intel; 669 struct prog_src_register coord; 670 struct prog_dst_register tmpcoord = { 0 }; 671 const GLuint unit = c->fp->program.Base.SamplerUnits[inst->TexSrcUnit]; 672 673 assert(unit < BRW_MAX_TEX_UNIT); 674 675 if (inst->TexSrcTarget == TEXTURE_CUBE_INDEX) { 676 struct prog_instruction *out; 677 struct prog_dst_register tmp0 = get_temp(c); 678 struct prog_src_register tmp0src = src_reg_from_dst(tmp0); 679 struct prog_dst_register tmp1 = get_temp(c); 680 struct prog_src_register tmp1src = src_reg_from_dst(tmp1); 681 struct prog_src_register src0 = inst->SrcReg[0]; 682 683 /* find longest component of coord vector and normalize it */ 684 tmpcoord = get_temp(c); 685 coord = src_reg_from_dst(tmpcoord); 686 687 /* tmpcoord = src0 (i.e.: coord = src0) */ 688 out = emit_op(c, OPCODE_MOV, 689 tmpcoord, 690 0, 691 src0, 692 src_undef(), 693 src_undef()); 694 out->SrcReg[0].Negate = NEGATE_NONE; 695 out->SrcReg[0].Abs = 1; 696 697 /* tmp0 = MAX(coord.X, coord.Y) */ 698 emit_op(c, OPCODE_MAX, 699 tmp0, 700 0, 701 src_swizzle1(coord, X), 702 src_swizzle1(coord, Y), 703 src_undef()); 704 705 /* tmp1 = MAX(tmp0, coord.Z) */ 706 emit_op(c, OPCODE_MAX, 707 tmp1, 708 0, 709 tmp0src, 710 src_swizzle1(coord, Z), 711 src_undef()); 712 713 /* tmp0 = 1 / tmp1 */ 714 emit_op(c, OPCODE_RCP, 715 dst_mask(tmp0, WRITEMASK_X), 716 0, 717 tmp1src, 718 src_undef(), 719 src_undef()); 720 721 /* tmpCoord = src0 * tmp0 */ 722 emit_op(c, OPCODE_MUL, 723 tmpcoord, 724 0, 725 src0, 726 src_swizzle1(tmp0src, SWIZZLE_X), 727 src_undef()); 728 729 release_temp(c, tmp0); 730 release_temp(c, tmp1); 731 } 732 else if (intel->gen < 6 && inst->TexSrcTarget == TEXTURE_RECT_INDEX) { 733 struct prog_src_register scale = 734 search_or_add_param5( c, 735 STATE_INTERNAL, 736 STATE_TEXRECT_SCALE, 737 unit, 738 0,0 ); 739 740 tmpcoord = get_temp(c); 741 742 /* coord.xy = MUL inst->SrcReg[0], { 1/width, 1/height } 743 */ 744 emit_op(c, 745 OPCODE_MUL, 746 tmpcoord, 747 0, 748 inst->SrcReg[0], 749 src_swizzle(scale, 750 SWIZZLE_X, 751 SWIZZLE_Y, 752 SWIZZLE_ONE, 753 SWIZZLE_ONE), 754 src_undef()); 755 756 coord = src_reg_from_dst(tmpcoord); 757 } 758 else { 759 coord = inst->SrcReg[0]; 760 } 761 762 /* Need to emit YUV texture conversions by hand. Probably need to 763 * do this here - the alternative is in brw_wm_emit.c, but the 764 * conversion requires allocating a temporary variable which we 765 * don't have the facility to do that late in the compilation. 766 */ 767 if (c->key.yuvtex_mask & (1 << unit)) { 768 /* convert ycbcr to RGBA */ 769 GLboolean swap_uv = c->key.yuvtex_swap_mask & (1<<unit); 770 771 /* 772 CONST C0 = { -.5, -.0625, -.5, 1.164 } 773 CONST C1 = { 1.596, -0.813, 2.018, -.391 } 774 UYV = TEX ... 775 UYV.xyz = ADD UYV, C0 776 UYV.y = MUL UYV.y, C0.w 777 if (UV swaped) 778 RGB.xyz = MAD UYV.zzx, C1, UYV.y 779 else 780 RGB.xyz = MAD UYV.xxz, C1, UYV.y 781 RGB.y = MAD UYV.z, C1.w, RGB.y 782 */ 783 struct prog_dst_register dst = inst->DstReg; 784 struct prog_dst_register tmp = get_temp(c); 785 struct prog_src_register tmpsrc = src_reg_from_dst(tmp); 786 struct prog_src_register C0 = search_or_add_const4f( c, -.5, -.0625, -.5, 1.164 ); 787 struct prog_src_register C1 = search_or_add_const4f( c, 1.596, -0.813, 2.018, -.391 ); 788 789 /* tmp = TEX ... 790 */ 791 emit_tex_op(c, 792 OPCODE_TEX, 793 tmp, 794 inst->SaturateMode, 795 unit, 796 inst->TexSrcTarget, 797 inst->TexShadow, 798 coord, 799 src_undef(), 800 src_undef()); 801 802 /* tmp.xyz = ADD TMP, C0 803 */ 804 emit_op(c, 805 OPCODE_ADD, 806 dst_mask(tmp, WRITEMASK_XYZ), 807 0, 808 tmpsrc, 809 C0, 810 src_undef()); 811 812 /* YUV.y = MUL YUV.y, C0.w 813 */ 814 815 emit_op(c, 816 OPCODE_MUL, 817 dst_mask(tmp, WRITEMASK_Y), 818 0, 819 tmpsrc, 820 src_swizzle1(C0, W), 821 src_undef()); 822 823 /* 824 * if (UV swaped) 825 * RGB.xyz = MAD YUV.zzx, C1, YUV.y 826 * else 827 * RGB.xyz = MAD YUV.xxz, C1, YUV.y 828 */ 829 830 emit_op(c, 831 OPCODE_MAD, 832 dst_mask(dst, WRITEMASK_XYZ), 833 0, 834 swap_uv?src_swizzle(tmpsrc, Z,Z,X,X):src_swizzle(tmpsrc, X,X,Z,Z), 835 C1, 836 src_swizzle1(tmpsrc, Y)); 837 838 /* RGB.y = MAD YUV.z, C1.w, RGB.y 839 */ 840 emit_op(c, 841 OPCODE_MAD, 842 dst_mask(dst, WRITEMASK_Y), 843 0, 844 src_swizzle1(tmpsrc, Z), 845 src_swizzle1(C1, W), 846 src_swizzle1(src_reg_from_dst(dst), Y)); 847 848 release_temp(c, tmp); 849 } 850 else { 851 /* ordinary RGBA tex instruction */ 852 emit_tex_op(c, 853 OPCODE_TEX, 854 inst->DstReg, 855 inst->SaturateMode, 856 unit, 857 inst->TexSrcTarget, 858 inst->TexShadow, 859 coord, 860 src_undef(), 861 src_undef()); 862 } 863 864 /* For GL_EXT_texture_swizzle: */ 865 if (c->key.tex_swizzles[unit] != SWIZZLE_NOOP) { 866 /* swizzle the result of the TEX instruction */ 867 struct prog_src_register tmpsrc = src_reg_from_dst(inst->DstReg); 868 emit_op(c, OPCODE_SWZ, 869 inst->DstReg, 870 SATURATE_OFF, /* saturate already done above */ 871 src_swizzle4(tmpsrc, c->key.tex_swizzles[unit]), 872 src_undef(), 873 src_undef()); 874 } 875 876 if ((inst->TexSrcTarget == TEXTURE_RECT_INDEX) || 877 (inst->TexSrcTarget == TEXTURE_CUBE_INDEX)) 878 release_temp(c, tmpcoord); 879} 880 881 882/** 883 * Check if the given TXP instruction really needs the divide-by-W step. 884 */ 885static GLboolean projtex( struct brw_wm_compile *c, 886 const struct prog_instruction *inst ) 887{ 888 const struct prog_src_register src = inst->SrcReg[0]; 889 GLboolean retVal; 890 891 assert(inst->Opcode == OPCODE_TXP); 892 893 /* Only try to detect the simplest cases. Could detect (later) 894 * cases where we are trying to emit code like RCP {1.0}, MUL x, 895 * {1.0}, and so on. 896 * 897 * More complex cases than this typically only arise from 898 * user-provided fragment programs anyway: 899 */ 900 if (inst->TexSrcTarget == TEXTURE_CUBE_INDEX) 901 retVal = GL_FALSE; /* ut2004 gun rendering !?! */ 902 else if (src.File == PROGRAM_INPUT && 903 GET_SWZ(src.Swizzle, W) == W && 904 (c->key.proj_attrib_mask & (1 << src.Index)) == 0) 905 retVal = GL_FALSE; 906 else 907 retVal = GL_TRUE; 908 909 return retVal; 910} 911 912 913/** 914 * Emit code for TXP. 915 */ 916static void precalc_txp( struct brw_wm_compile *c, 917 const struct prog_instruction *inst ) 918{ 919 struct prog_src_register src0 = inst->SrcReg[0]; 920 921 if (projtex(c, inst)) { 922 struct prog_dst_register tmp = get_temp(c); 923 struct prog_instruction tmp_inst; 924 925 /* tmp0.w = RCP inst.arg[0][3] 926 */ 927 emit_op(c, 928 OPCODE_RCP, 929 dst_mask(tmp, WRITEMASK_W), 930 0, 931 src_swizzle1(src0, GET_SWZ(src0.Swizzle, W)), 932 src_undef(), 933 src_undef()); 934 935 /* tmp0.xyz = MUL inst.arg[0], tmp0.wwww 936 */ 937 emit_op(c, 938 OPCODE_MUL, 939 dst_mask(tmp, WRITEMASK_XYZ), 940 0, 941 src0, 942 src_swizzle1(src_reg_from_dst(tmp), W), 943 src_undef()); 944 945 /* dst = precalc(TEX tmp0) 946 */ 947 tmp_inst = *inst; 948 tmp_inst.SrcReg[0] = src_reg_from_dst(tmp); 949 precalc_tex(c, &tmp_inst); 950 951 release_temp(c, tmp); 952 } 953 else 954 { 955 /* dst = precalc(TEX src0) 956 */ 957 precalc_tex(c, inst); 958 } 959} 960 961 962 963static void emit_render_target_writes( struct brw_wm_compile *c ) 964{ 965 struct prog_src_register payload_r0_depth = src_reg(PROGRAM_PAYLOAD, PAYLOAD_DEPTH); 966 struct prog_src_register outdepth = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DEPTH); 967 struct prog_src_register outcolor; 968 GLuint i; 969 970 struct prog_instruction *inst = NULL; 971 972 /* The inst->Aux field is used for FB write target and the EOT marker */ 973 974 for (i = 0; i < c->key.nr_color_regions; i++) { 975 if (c->fp->program.Base.OutputsWritten & (1 << FRAG_RESULT_COLOR)) { 976 outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR); 977 } else { 978 outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i); 979 } 980 inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(), 0), 981 0, outcolor, payload_r0_depth, outdepth); 982 inst->Aux = INST_AUX_TARGET(i); 983 } 984 985 /* Mark the last FB write as final, or emit a dummy write if we had 986 * no render targets bound. 987 */ 988 if (c->key.nr_color_regions != 0) { 989 inst->Aux |= INST_AUX_EOT; 990 } else { 991 inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(), 0), 992 0, src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR), 993 payload_r0_depth, outdepth); 994 inst->Aux = INST_AUX_TARGET(0) | INST_AUX_EOT; 995 } 996} 997 998 999 1000 1001/*********************************************************************** 1002 * Emit INTERP instructions ahead of first use of each attrib. 1003 */ 1004 1005static void validate_src_regs( struct brw_wm_compile *c, 1006 const struct prog_instruction *inst ) 1007{ 1008 GLuint nr_args = brw_wm_nr_args( inst->Opcode ); 1009 GLuint i; 1010 1011 for (i = 0; i < nr_args; i++) { 1012 if (inst->SrcReg[i].File == PROGRAM_INPUT) { 1013 GLuint idx = inst->SrcReg[i].Index; 1014 if (!(c->fp_interp_emitted & (1<<idx))) { 1015 emit_interp(c, idx); 1016 } 1017 } 1018 } 1019} 1020 1021static void print_insns( const struct prog_instruction *insn, 1022 GLuint nr ) 1023{ 1024 GLuint i; 1025 for (i = 0; i < nr; i++, insn++) { 1026 printf("%3d: ", i); 1027 if (insn->Opcode < MAX_OPCODE) 1028 _mesa_fprint_instruction_opt(stdout, insn, 0, PROG_PRINT_DEBUG, NULL); 1029 else if (insn->Opcode < MAX_WM_OPCODE) { 1030 GLuint idx = insn->Opcode - MAX_OPCODE; 1031 1032 _mesa_fprint_alu_instruction(stdout, insn, wm_opcode_strings[idx], 1033 3, PROG_PRINT_DEBUG, NULL); 1034 } 1035 else 1036 printf("965 Opcode %d\n", insn->Opcode); 1037 } 1038} 1039 1040 1041/** 1042 * Initial pass for fragment program code generation. 1043 * This function is used by both the GLSL and non-GLSL paths. 1044 */ 1045void brw_wm_pass_fp( struct brw_wm_compile *c ) 1046{ 1047 struct intel_context *intel = &c->func.brw->intel; 1048 struct brw_fragment_program *fp = c->fp; 1049 GLuint insn; 1050 1051 if (unlikely(INTEL_DEBUG & DEBUG_WM)) { 1052 printf("pre-fp:\n"); 1053 _mesa_fprint_program_opt(stdout, &fp->program.Base, PROG_PRINT_DEBUG, 1054 GL_TRUE); 1055 printf("\n"); 1056 } 1057 1058 c->pixel_xy = src_undef(); 1059 if (intel->gen >= 6) { 1060 /* The interpolation deltas come in as the perspective pixel 1061 * location barycentric params. 1062 */ 1063 c->delta_xy = src_reg(PROGRAM_PAYLOAD, PAYLOAD_DEPTH); 1064 } else { 1065 c->delta_xy = src_undef(); 1066 } 1067 c->pixel_w = src_undef(); 1068 c->nr_fp_insns = 0; 1069 c->fp->tex_units_used = 0x0; 1070 1071 /* Emit preamble instructions. This is where special instructions such as 1072 * WM_CINTERP, WM_LINTERP, WM_PINTERP and WM_WPOSXY are emitted to 1073 * compute shader inputs from varying vars. 1074 */ 1075 for (insn = 0; insn < fp->program.Base.NumInstructions; insn++) { 1076 const struct prog_instruction *inst = &fp->program.Base.Instructions[insn]; 1077 validate_src_regs(c, inst); 1078 } 1079 1080 /* Loop over all instructions doing assorted simplifications and 1081 * transformations. 1082 */ 1083 for (insn = 0; insn < fp->program.Base.NumInstructions; insn++) { 1084 const struct prog_instruction *inst = &fp->program.Base.Instructions[insn]; 1085 struct prog_instruction *out; 1086 1087 /* Check for INPUT values, emit INTERP instructions where 1088 * necessary: 1089 */ 1090 1091 switch (inst->Opcode) { 1092 case OPCODE_SWZ: 1093 out = emit_insn(c, inst); 1094 out->Opcode = OPCODE_MOV; 1095 break; 1096 1097 case OPCODE_ABS: 1098 out = emit_insn(c, inst); 1099 out->Opcode = OPCODE_MOV; 1100 out->SrcReg[0].Negate = NEGATE_NONE; 1101 out->SrcReg[0].Abs = 1; 1102 break; 1103 1104 case OPCODE_SUB: 1105 out = emit_insn(c, inst); 1106 out->Opcode = OPCODE_ADD; 1107 out->SrcReg[1].Negate ^= NEGATE_XYZW; 1108 break; 1109 1110 case OPCODE_SCS: 1111 out = emit_insn(c, inst); 1112 /* This should probably be done in the parser. 1113 */ 1114 out->DstReg.WriteMask &= WRITEMASK_XY; 1115 break; 1116 1117 case OPCODE_DST: 1118 precalc_dst(c, inst); 1119 break; 1120 1121 case OPCODE_LIT: 1122 precalc_lit(c, inst); 1123 break; 1124 1125 case OPCODE_RSQ: 1126 out = emit_scalar_insn(c, inst); 1127 out->SrcReg[0].Abs = GL_TRUE; 1128 break; 1129 1130 case OPCODE_TEX: 1131 precalc_tex(c, inst); 1132 break; 1133 1134 case OPCODE_TXP: 1135 precalc_txp(c, inst); 1136 break; 1137 1138 case OPCODE_TXB: 1139 out = emit_insn(c, inst); 1140 out->TexSrcUnit = fp->program.Base.SamplerUnits[inst->TexSrcUnit]; 1141 assert(out->TexSrcUnit < BRW_MAX_TEX_UNIT); 1142 break; 1143 1144 case OPCODE_XPD: 1145 out = emit_insn(c, inst); 1146 /* This should probably be done in the parser. 1147 */ 1148 out->DstReg.WriteMask &= WRITEMASK_XYZ; 1149 break; 1150 1151 case OPCODE_KIL: 1152 out = emit_insn(c, inst); 1153 /* This should probably be done in the parser. 1154 */ 1155 out->DstReg.WriteMask = 0; 1156 break; 1157 case OPCODE_END: 1158 emit_render_target_writes(c); 1159 break; 1160 case OPCODE_PRINT: 1161 break; 1162 default: 1163 if (brw_wm_is_scalar_result(inst->Opcode)) 1164 emit_scalar_insn(c, inst); 1165 else 1166 emit_insn(c, inst); 1167 break; 1168 } 1169 } 1170 1171 if (unlikely(INTEL_DEBUG & DEBUG_WM)) { 1172 printf("pass_fp:\n"); 1173 print_insns( c->prog_instructions, c->nr_fp_insns ); 1174 printf("\n"); 1175 } 1176} 1177 1178