intel_regions.c revision 4cb1d6a25e4749ec5e0389ca3da468adbbe5299e
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/* Provide additional functionality on top of bufmgr buffers:
29 *   - 2d semantics and blit operations
30 *   - refcounting of buffers for multiple images in a buffer.
31 *   - refcounting of buffer mappings.
32 *   - some logic for moving the buffers to the best memory pools for
33 *     given operations.
34 *
35 * Most of this is to make it easier to implement the fixed-layout
36 * mipmap tree required by intel hardware in the face of GL's
37 * programming interface where each image can be specifed in random
38 * order and it isn't clear what layout the tree should have until the
39 * last moment.
40 */
41
42#include <sys/ioctl.h>
43#include <errno.h>
44
45#include "main/hash.h"
46#include "intel_context.h"
47#include "intel_regions.h"
48#include "intel_blit.h"
49#include "intel_buffer_objects.h"
50#include "intel_bufmgr.h"
51#include "intel_batchbuffer.h"
52
53#define FILE_DEBUG_FLAG DEBUG_REGION
54
55/* This should be set to the maximum backtrace size desired.
56 * Set it to 0 to disable backtrace debugging.
57 */
58#define DEBUG_BACKTRACE_SIZE 0
59
60#if DEBUG_BACKTRACE_SIZE == 0
61/* Use the standard debug output */
62#define _DBG(...) DBG(__VA_ARGS__)
63#else
64/* Use backtracing debug output */
65#define _DBG(...) {debug_backtrace(); DBG(__VA_ARGS__);}
66
67/* Backtracing debug support */
68#include <execinfo.h>
69
70static void
71debug_backtrace(void)
72{
73   void *trace[DEBUG_BACKTRACE_SIZE];
74   char **strings = NULL;
75   int traceSize;
76   register int i;
77
78   traceSize = backtrace(trace, DEBUG_BACKTRACE_SIZE);
79   strings = backtrace_symbols(trace, traceSize);
80   if (strings == NULL) {
81      DBG("no backtrace:");
82      return;
83   }
84
85   /* Spit out all the strings with a colon separator.  Ignore
86    * the first, since we don't really care about the call
87    * to debug_backtrace() itself.  Skip until the final "/" in
88    * the trace to avoid really long lines.
89    */
90   for (i = 1; i < traceSize; i++) {
91      char *p = strings[i], *slash = strings[i];
92      while (*p) {
93         if (*p++ == '/') {
94            slash = p;
95         }
96      }
97
98      DBG("%s:", slash);
99   }
100
101   /* Free up the memory, and we're done */
102   free(strings);
103}
104
105#endif
106
107
108
109/* XXX: Thread safety?
110 */
111void *
112intel_region_map(struct intel_context *intel, struct intel_region *region,
113                 GLbitfield mode)
114{
115   /* We have the region->map_refcount controlling mapping of the BO because
116    * in software fallbacks we may end up mapping the same buffer multiple
117    * times on Mesa's behalf, so we refcount our mappings to make sure that
118    * the pointer stays valid until the end of the unmap chain.  However, we
119    * must not emit any batchbuffers between the start of mapping and the end
120    * of unmapping, or further use of the map will be incoherent with the GPU
121    * rendering done by that batchbuffer. Hence we assert in
122    * intel_batchbuffer_flush() that that doesn't happen, which means that the
123    * flush is only needed on first map of the buffer.
124    */
125
126   _DBG("%s %p\n", __FUNCTION__, region);
127   if (!region->map_refcount++) {
128      intel_flush(&intel->ctx);
129
130      if (region->tiling != I915_TILING_NONE)
131	 drm_intel_gem_bo_map_gtt(region->bo);
132      else
133	 drm_intel_bo_map(region->bo, true);
134
135      region->map = region->bo->virtual;
136      ++intel->num_mapped_regions;
137   }
138
139   return region->map;
140}
141
142void
143intel_region_unmap(struct intel_context *intel, struct intel_region *region)
144{
145   _DBG("%s %p\n", __FUNCTION__, region);
146   if (!--region->map_refcount) {
147      if (region->tiling != I915_TILING_NONE)
148	 drm_intel_gem_bo_unmap_gtt(region->bo);
149      else
150	 drm_intel_bo_unmap(region->bo);
151
152      region->map = NULL;
153      --intel->num_mapped_regions;
154      assert(intel->num_mapped_regions >= 0);
155   }
156}
157
158static struct intel_region *
159intel_region_alloc_internal(struct intel_screen *screen,
160			    GLuint cpp,
161			    GLuint width, GLuint height, GLuint pitch,
162			    uint32_t tiling, drm_intel_bo *buffer)
163{
164   struct intel_region *region;
165
166   region = calloc(sizeof(*region), 1);
167   if (region == NULL)
168      return region;
169
170   region->cpp = cpp;
171   region->width = width;
172   region->height = height;
173   region->pitch = pitch;
174   region->refcount = 1;
175   region->bo = buffer;
176   region->tiling = tiling;
177   region->screen = screen;
178
179   _DBG("%s <-- %p\n", __FUNCTION__, region);
180   return region;
181}
182
183struct intel_region *
184intel_region_alloc(struct intel_screen *screen,
185		   uint32_t tiling,
186                   GLuint cpp, GLuint width, GLuint height,
187		   bool expect_accelerated_upload)
188{
189   drm_intel_bo *buffer;
190   unsigned long flags = 0;
191   unsigned long aligned_pitch;
192   struct intel_region *region;
193
194   if (expect_accelerated_upload)
195      flags |= BO_ALLOC_FOR_RENDER;
196
197   buffer = drm_intel_bo_alloc_tiled(screen->bufmgr, "region",
198				     width, height, cpp,
199				     &tiling, &aligned_pitch, flags);
200   if (buffer == NULL)
201      return NULL;
202
203   region = intel_region_alloc_internal(screen, cpp, width, height,
204                                        aligned_pitch / cpp, tiling, buffer);
205   if (region == NULL) {
206      drm_intel_bo_unreference(buffer);
207      return NULL;
208   }
209
210   return region;
211}
212
213bool
214intel_region_flink(struct intel_region *region, uint32_t *name)
215{
216   if (region->name == 0) {
217      if (drm_intel_bo_flink(region->bo, &region->name))
218	 return false;
219
220      _mesa_HashInsert(region->screen->named_regions,
221		       region->name, region);
222   }
223
224   *name = region->name;
225
226   return true;
227}
228
229struct intel_region *
230intel_region_alloc_for_handle(struct intel_screen *screen,
231			      GLuint cpp,
232			      GLuint width, GLuint height, GLuint pitch,
233			      GLuint handle, const char *name)
234{
235   struct intel_region *region, *dummy;
236   drm_intel_bo *buffer;
237   int ret;
238   uint32_t bit_6_swizzle, tiling;
239
240   region = _mesa_HashLookup(screen->named_regions, handle);
241   if (region != NULL) {
242      dummy = NULL;
243      if (region->width != width || region->height != height ||
244	  region->cpp != cpp || region->pitch != pitch) {
245	 fprintf(stderr,
246		 "Region for name %d already exists but is not compatible\n",
247		 handle);
248	 return NULL;
249      }
250      intel_region_reference(&dummy, region);
251      return dummy;
252   }
253
254   buffer = intel_bo_gem_create_from_name(screen->bufmgr, name, handle);
255   if (buffer == NULL)
256      return NULL;
257   ret = drm_intel_bo_get_tiling(buffer, &tiling, &bit_6_swizzle);
258   if (ret != 0) {
259      fprintf(stderr, "Couldn't get tiling of buffer %d (%s): %s\n",
260	      handle, name, strerror(-ret));
261      drm_intel_bo_unreference(buffer);
262      return NULL;
263   }
264
265   region = intel_region_alloc_internal(screen, cpp,
266					width, height, pitch, tiling, buffer);
267   if (region == NULL) {
268      drm_intel_bo_unreference(buffer);
269      return NULL;
270   }
271
272   region->name = handle;
273   _mesa_HashInsert(screen->named_regions, handle, region);
274
275   return region;
276}
277
278void
279intel_region_reference(struct intel_region **dst, struct intel_region *src)
280{
281   _DBG("%s: %p(%d) -> %p(%d)\n", __FUNCTION__,
282	*dst, *dst ? (*dst)->refcount : 0, src, src ? src->refcount : 0);
283
284   if (src != *dst) {
285      if (*dst)
286	 intel_region_release(dst);
287
288      if (src)
289         src->refcount++;
290      *dst = src;
291   }
292}
293
294void
295intel_region_release(struct intel_region **region_handle)
296{
297   struct intel_region *region = *region_handle;
298
299   if (region == NULL) {
300      _DBG("%s NULL\n", __FUNCTION__);
301      return;
302   }
303
304   _DBG("%s %p %d\n", __FUNCTION__, region, region->refcount - 1);
305
306   ASSERT(region->refcount > 0);
307   region->refcount--;
308
309   if (region->refcount == 0) {
310      assert(region->map_refcount == 0);
311
312      drm_intel_bo_unreference(region->bo);
313
314      if (region->name > 0)
315	 _mesa_HashRemove(region->screen->named_regions, region->name);
316
317      free(region);
318   }
319   *region_handle = NULL;
320}
321
322/*
323 * XXX Move this into core Mesa?
324 */
325void
326_mesa_copy_rect(GLubyte * dst,
327                GLuint cpp,
328                GLuint dst_pitch,
329                GLuint dst_x,
330                GLuint dst_y,
331                GLuint width,
332                GLuint height,
333                const GLubyte * src,
334                GLuint src_pitch, GLuint src_x, GLuint src_y)
335{
336   GLuint i;
337
338   dst_pitch *= cpp;
339   src_pitch *= cpp;
340   dst += dst_x * cpp;
341   src += src_x * cpp;
342   dst += dst_y * dst_pitch;
343   src += src_y * src_pitch;
344   width *= cpp;
345
346   if (width == dst_pitch && width == src_pitch)
347      memcpy(dst, src, height * width);
348   else {
349      for (i = 0; i < height; i++) {
350         memcpy(dst, src, width);
351         dst += dst_pitch;
352         src += src_pitch;
353      }
354   }
355}
356
357/* Copy rectangular sub-regions. Need better logic about when to
358 * push buffers into AGP - will currently do so whenever possible.
359 */
360bool
361intel_region_copy(struct intel_context *intel,
362                  struct intel_region *dst,
363                  GLuint dst_offset,
364                  GLuint dstx, GLuint dsty,
365                  struct intel_region *src,
366                  GLuint src_offset,
367                  GLuint srcx, GLuint srcy, GLuint width, GLuint height,
368		  bool flip,
369		  GLenum logicop)
370{
371   uint32_t src_pitch = src->pitch;
372
373   _DBG("%s\n", __FUNCTION__);
374
375   if (intel == NULL)
376      return false;
377
378   assert(src->cpp == dst->cpp);
379
380   if (flip)
381      src_pitch = -src_pitch;
382
383   return intelEmitCopyBlit(intel,
384			    dst->cpp,
385			    src_pitch, src->bo, src_offset, src->tiling,
386			    dst->pitch, dst->bo, dst_offset, dst->tiling,
387			    srcx, srcy, dstx, dsty, width, height,
388			    logicop);
389}
390