1/*
2    SDL - Simple DirectMedia Layer
3    Copyright (C) 1997-2012 Sam Lantinga
4
5    This library is free software; you can redistribute it and/or
6    modify it under the terms of the GNU Lesser General Public
7    License as published by the Free Software Foundation; either
8    version 2.1 of the License, or (at your option) any later version.
9
10    This library is distributed in the hope that it will be useful,
11    but WITHOUT ANY WARRANTY; without even the implied warranty of
12    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13    Lesser General Public License for more details.
14
15    You should have received a copy of the GNU Lesser General Public
16    License along with this library; if not, write to the Free Software
17    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19    Sam Lantinga
20    slouken@libsdl.org
21*/
22
23/** @file SDL.h
24 *  Main include header for the SDL library
25 */
26
27#ifndef _SDL_H
28#define _SDL_H
29
30#include "SDL_main.h"
31#include "SDL_stdinc.h"
32#include "SDL_audio.h"
33#include "SDL_cdrom.h"
34#include "SDL_cpuinfo.h"
35#include "SDL_endian.h"
36#include "SDL_error.h"
37#include "SDL_events.h"
38#include "SDL_loadso.h"
39#include "SDL_mutex.h"
40#include "SDL_rwops.h"
41#include "SDL_thread.h"
42#include "SDL_timer.h"
43#include "SDL_video.h"
44#include "SDL_version.h"
45
46#include "begin_code.h"
47/* Set up for C function definitions, even when using C++ */
48#ifdef __cplusplus
49extern "C" {
50#endif
51
52/** @file SDL.h
53 *  @note As of version 0.5, SDL is loaded dynamically into the application
54 */
55
56/** @name SDL_INIT Flags
57 *  These are the flags which may be passed to SDL_Init() -- you should
58 *  specify the subsystems which you will be using in your application.
59 */
60/*@{*/
61#define	SDL_INIT_TIMER		0x00000001
62#define SDL_INIT_AUDIO		0x00000010
63#define SDL_INIT_VIDEO		0x00000020
64#define SDL_INIT_CDROM		0x00000100
65#define SDL_INIT_JOYSTICK	0x00000200
66#define SDL_INIT_NOPARACHUTE	0x00100000	/**< Don't catch fatal signals */
67#define SDL_INIT_EVENTTHREAD	0x01000000	/**< Not supported on all OS's */
68#define SDL_INIT_EVERYTHING	0x0000FFFF
69/*@}*/
70
71/** This function loads the SDL dynamically linked library and initializes
72 *  the subsystems specified by 'flags' (and those satisfying dependencies)
73 *  Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
74 *  signal handlers for some commonly ignored fatal signals (like SIGSEGV)
75 */
76extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
77
78/** This function initializes specific SDL subsystems */
79extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
80
81/** This function cleans up specific SDL subsystems */
82extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
83
84/** This function returns mask of the specified subsystems which have
85 *  been initialized.
86 *  If 'flags' is 0, it returns a mask of all initialized subsystems.
87 */
88extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
89
90/** This function cleans up all initialized subsystems and unloads the
91 *  dynamically linked library.  You should call it upon all exit conditions.
92 */
93extern DECLSPEC void SDLCALL SDL_Quit(void);
94
95/* Ends C function definitions when using C++ */
96#ifdef __cplusplus
97}
98#endif
99#include "close_code.h"
100
101#endif /* _SDL_H */
102