1/* list of OpenGL functions sorted alphabetically
2   If you need to use a GL function from the SDL video subsystem,
3   change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
4*/
5#define SDL_PROC_UNUSED(ret,func,params)
6SDL_PROC_UNUSED(void,glAccum,(GLenum,GLfloat))
7SDL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf))
8SDL_PROC_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*))
9SDL_PROC_UNUSED(void,glArrayElement,(GLint))
10SDL_PROC(void,glBegin,(GLenum))
11SDL_PROC(void,glBindTexture,(GLenum,GLuint))
12SDL_PROC_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*))
13SDL_PROC(void,glBlendFunc,(GLenum,GLenum))
14SDL_PROC_UNUSED(void,glCallList,(GLuint))
15SDL_PROC_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*))
16SDL_PROC_UNUSED(void,glClear,(GLbitfield))
17SDL_PROC_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat))
18SDL_PROC_UNUSED(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf))
19SDL_PROC_UNUSED(void,glClearDepth,(GLclampd))
20SDL_PROC_UNUSED(void,glClearIndex,(GLfloat))
21SDL_PROC_UNUSED(void,glClearStencil,(GLint))
22SDL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*))
23SDL_PROC_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte))
24SDL_PROC_UNUSED(void,glColor3bv,(const GLbyte*))
25SDL_PROC_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble))
26SDL_PROC_UNUSED(void,glColor3dv,(const GLdouble*))
27SDL_PROC_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat))
28SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*))
29SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint))
30SDL_PROC_UNUSED(void,glColor3iv,(const GLint*))
31SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort))
32SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*))
33SDL_PROC_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte))
34SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*))
35SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint))
36SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*))
37SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort))
38SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*))
39SDL_PROC_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte))
40SDL_PROC_UNUSED(void,glColor4bv,(const GLbyte*))
41SDL_PROC_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble))
42SDL_PROC_UNUSED(void,glColor4dv,(const GLdouble*))
43SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat))
44SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*))
45SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint))
46SDL_PROC_UNUSED(void,glColor4iv,(const GLint*))
47SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort))
48SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*))
49SDL_PROC_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
50SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v))
51SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha))
52SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v))
53SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha))
54SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v))
55SDL_PROC_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
56SDL_PROC_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode))
57SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
58SDL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type))
59SDL_PROC_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border))
60SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
61SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width))
62SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
63SDL_PROC_UNUSED(void,glCullFace,(GLenum mode))
64SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range))
65SDL_PROC_UNUSED(void,glDeleteTextures,(GLsizei n, const GLuint *textures))
66SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func))
67SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag))
68SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar))
69SDL_PROC(void,glDisable,(GLenum cap))
70SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array))
71SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count))
72SDL_PROC_UNUSED(void,glDrawBuffer,(GLenum mode))
73SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
74SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
75SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag))
76SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer))
77SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag))
78SDL_PROC(void,glEnable,(GLenum cap))
79SDL_PROC_UNUSED(void,glEnableClientState,(GLenum array))
80SDL_PROC(void,glEnd,(void))
81SDL_PROC_UNUSED(void,glEndList,(void))
82SDL_PROC_UNUSED(void,glEvalCoord1d,(GLdouble u))
83SDL_PROC_UNUSED(void,glEvalCoord1dv,(const GLdouble *u))
84SDL_PROC_UNUSED(void,glEvalCoord1f,(GLfloat u))
85SDL_PROC_UNUSED(void,glEvalCoord1fv,(const GLfloat *u))
86SDL_PROC_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v))
87SDL_PROC_UNUSED(void,glEvalCoord2dv,(const GLdouble *u))
88SDL_PROC_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v))
89SDL_PROC_UNUSED(void,glEvalCoord2fv,(const GLfloat *u))
90SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2))
91SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
92SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i))
93SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j))
94SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer))
95SDL_PROC_UNUSED(void,glFinish,(void))
96SDL_PROC(void,glFlush,(void))
97SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param))
98SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params))
99SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param))
100SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params))
101SDL_PROC_UNUSED(void,glFrontFace,(GLenum mode))
102SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
103SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range))
104SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures))
105SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params))
106SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation))
107SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params))
108SDL_PROC_UNUSED(GLenum,glGetError,(void))
109SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params))
110SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params))
111SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params))
112SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params))
113SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v))
114SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v))
115SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v))
116SDL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params))
117SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params))
118SDL_PROC_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values))
119SDL_PROC_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values))
120SDL_PROC_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values))
121SDL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params))
122SDL_PROC_UNUSED(void,glGetPolygonStipple,(GLubyte *mask))
123SDL_PROC(const GLubyte *,glGetString,(GLenum name))
124SDL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params))
125SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params))
126SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params))
127SDL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params))
128SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params))
129SDL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels))
130SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params))
131SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params))
132SDL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params))
133SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params))
134SDL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode))
135SDL_PROC_UNUSED(void,glIndexMask,(GLuint mask))
136SDL_PROC_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
137SDL_PROC_UNUSED(void,glIndexd,(GLdouble c))
138SDL_PROC_UNUSED(void,glIndexdv,(const GLdouble *c))
139SDL_PROC_UNUSED(void,glIndexf,(GLfloat c))
140SDL_PROC_UNUSED(void,glIndexfv,(const GLfloat *c))
141SDL_PROC_UNUSED(void,glIndexi,(GLint c))
142SDL_PROC_UNUSED(void,glIndexiv,(const GLint *c))
143SDL_PROC_UNUSED(void,glIndexs,(GLshort c))
144SDL_PROC_UNUSED(void,glIndexsv,(const GLshort *c))
145SDL_PROC_UNUSED(void,glIndexub,(GLubyte c))
146SDL_PROC_UNUSED(void,glIndexubv,(const GLubyte *c))
147SDL_PROC_UNUSED(void,glInitNames,(void))
148SDL_PROC_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer))
149SDL_PROC_UNUSED(GLboolean,glIsEnabled,(GLenum cap))
150SDL_PROC_UNUSED(GLboolean,glIsList,(GLuint list))
151SDL_PROC_UNUSED(GLboolean,glIsTexture,(GLuint texture))
152SDL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param))
153SDL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params))
154SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param))
155SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params))
156SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param))
157SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params))
158SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param))
159SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params))
160SDL_PROC_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern))
161SDL_PROC_UNUSED(void,glLineWidth,(GLfloat width))
162SDL_PROC_UNUSED(void,glListBase,(GLuint base))
163SDL_PROC(void,glLoadIdentity,(void))
164SDL_PROC_UNUSED(void,glLoadMatrixd,(const GLdouble *m))
165SDL_PROC_UNUSED(void,glLoadMatrixf,(const GLfloat *m))
166SDL_PROC_UNUSED(void,glLoadName,(GLuint name))
167SDL_PROC_UNUSED(void,glLogicOp,(GLenum opcode))
168SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points))
169SDL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points))
170SDL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points))
171SDL_PROC_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points))
172SDL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2))
173SDL_PROC_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2))
174SDL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2))
175SDL_PROC_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2))
176SDL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param))
177SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params))
178SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param))
179SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params))
180SDL_PROC(void,glMatrixMode,(GLenum mode))
181SDL_PROC_UNUSED(void,glMultMatrixd,(const GLdouble *m))
182SDL_PROC_UNUSED(void,glMultMatrixf,(const GLfloat *m))
183SDL_PROC_UNUSED(void,glNewList,(GLuint list, GLenum mode))
184SDL_PROC_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz))
185SDL_PROC_UNUSED(void,glNormal3bv,(const GLbyte *v))
186SDL_PROC_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz))
187SDL_PROC_UNUSED(void,glNormal3dv,(const GLdouble *v))
188SDL_PROC_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz))
189SDL_PROC_UNUSED(void,glNormal3fv,(const GLfloat *v))
190SDL_PROC_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz))
191SDL_PROC_UNUSED(void,glNormal3iv,(const GLint *v))
192SDL_PROC_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz))
193SDL_PROC_UNUSED(void,glNormal3sv,(const GLshort *v))
194SDL_PROC_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
195SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
196SDL_PROC_UNUSED(void,glPassThrough,(GLfloat token))
197SDL_PROC_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values))
198SDL_PROC_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values))
199SDL_PROC_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values))
200SDL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param))
201SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param))
202SDL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param))
203SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param))
204SDL_PROC_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor))
205SDL_PROC_UNUSED(void,glPointSize,(GLfloat size))
206SDL_PROC_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode))
207SDL_PROC_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units))
208SDL_PROC_UNUSED(void,glPolygonStipple,(const GLubyte *mask))
209SDL_PROC(void,glPopAttrib,(void))
210SDL_PROC(void,glPopClientAttrib,(void))
211SDL_PROC(void,glPopMatrix,(void))
212SDL_PROC_UNUSED(void,glPopName,(void))
213SDL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities))
214SDL_PROC(void,glPushAttrib,(GLbitfield mask))
215SDL_PROC(void,glPushClientAttrib,(GLbitfield mask))
216SDL_PROC(void,glPushMatrix,(void))
217SDL_PROC_UNUSED(void,glPushName,(GLuint name))
218SDL_PROC_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y))
219SDL_PROC_UNUSED(void,glRasterPos2dv,(const GLdouble *v))
220SDL_PROC_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y))
221SDL_PROC_UNUSED(void,glRasterPos2fv,(const GLfloat *v))
222SDL_PROC_UNUSED(void,glRasterPos2i,(GLint x, GLint y))
223SDL_PROC_UNUSED(void,glRasterPos2iv,(const GLint *v))
224SDL_PROC_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y))
225SDL_PROC_UNUSED(void,glRasterPos2sv,(const GLshort *v))
226SDL_PROC_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z))
227SDL_PROC_UNUSED(void,glRasterPos3dv,(const GLdouble *v))
228SDL_PROC_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z))
229SDL_PROC_UNUSED(void,glRasterPos3fv,(const GLfloat *v))
230SDL_PROC_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z))
231SDL_PROC_UNUSED(void,glRasterPos3iv,(const GLint *v))
232SDL_PROC_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z))
233SDL_PROC_UNUSED(void,glRasterPos3sv,(const GLshort *v))
234SDL_PROC_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
235SDL_PROC_UNUSED(void,glRasterPos4dv,(const GLdouble *v))
236SDL_PROC_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
237SDL_PROC_UNUSED(void,glRasterPos4fv,(const GLfloat *v))
238SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w))
239SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v))
240SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w))
241SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v))
242SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode))
243SDL_PROC_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
244SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
245SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2))
246SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
247SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2))
248SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2))
249SDL_PROC_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2))
250SDL_PROC_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2))
251SDL_PROC_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2))
252SDL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode))
253SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
254SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
255SDL_PROC_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z))
256SDL_PROC_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z))
257SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height))
258SDL_PROC_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer))
259SDL_PROC_UNUSED(void,glShadeModel,(GLenum mode))
260SDL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask))
261SDL_PROC_UNUSED(void,glStencilMask,(GLuint mask))
262SDL_PROC_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass))
263SDL_PROC_UNUSED(void,glTexCoord1d,(GLdouble s))
264SDL_PROC_UNUSED(void,glTexCoord1dv,(const GLdouble *v))
265SDL_PROC_UNUSED(void,glTexCoord1f,(GLfloat s))
266SDL_PROC_UNUSED(void,glTexCoord1fv,(const GLfloat *v))
267SDL_PROC_UNUSED(void,glTexCoord1i,(GLint s))
268SDL_PROC_UNUSED(void,glTexCoord1iv,(const GLint *v))
269SDL_PROC_UNUSED(void,glTexCoord1s,(GLshort s))
270SDL_PROC_UNUSED(void,glTexCoord1sv,(const GLshort *v))
271SDL_PROC_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t))
272SDL_PROC_UNUSED(void,glTexCoord2dv,(const GLdouble *v))
273SDL_PROC(void,glTexCoord2f,(GLfloat s, GLfloat t))
274SDL_PROC_UNUSED(void,glTexCoord2fv,(const GLfloat *v))
275SDL_PROC_UNUSED(void,glTexCoord2i,(GLint s, GLint t))
276SDL_PROC_UNUSED(void,glTexCoord2iv,(const GLint *v))
277SDL_PROC_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t))
278SDL_PROC_UNUSED(void,glTexCoord2sv,(const GLshort *v))
279SDL_PROC_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r))
280SDL_PROC_UNUSED(void,glTexCoord3dv,(const GLdouble *v))
281SDL_PROC_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r))
282SDL_PROC_UNUSED(void,glTexCoord3fv,(const GLfloat *v))
283SDL_PROC_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r))
284SDL_PROC_UNUSED(void,glTexCoord3iv,(const GLint *v))
285SDL_PROC_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r))
286SDL_PROC_UNUSED(void,glTexCoord3sv,(const GLshort *v))
287SDL_PROC_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q))
288SDL_PROC_UNUSED(void,glTexCoord4dv,(const GLdouble *v))
289SDL_PROC_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q))
290SDL_PROC_UNUSED(void,glTexCoord4fv,(const GLfloat *v))
291SDL_PROC_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q))
292SDL_PROC_UNUSED(void,glTexCoord4iv,(const GLint *v))
293SDL_PROC_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q))
294SDL_PROC_UNUSED(void,glTexCoord4sv,(const GLshort *v))
295SDL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
296SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param))
297SDL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params))
298SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param))
299SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params))
300SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param))
301SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params))
302SDL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param))
303SDL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params))
304SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param))
305SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params))
306SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
307SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
308SDL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param))
309SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params))
310SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param))
311SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params))
312SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels))
313SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
314SDL_PROC_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z))
315SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z))
316SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y))
317SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v))
318SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y))
319SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v))
320SDL_PROC(void,glVertex2i,(GLint x, GLint y))
321SDL_PROC_UNUSED(void,glVertex2iv,(const GLint *v))
322SDL_PROC_UNUSED(void,glVertex2s,(GLshort x, GLshort y))
323SDL_PROC_UNUSED(void,glVertex2sv,(const GLshort *v))
324SDL_PROC_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z))
325SDL_PROC_UNUSED(void,glVertex3dv,(const GLdouble *v))
326SDL_PROC_UNUSED(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z))
327SDL_PROC_UNUSED(void,glVertex3fv,(const GLfloat *v))
328SDL_PROC_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z))
329SDL_PROC_UNUSED(void,glVertex3iv,(const GLint *v))
330SDL_PROC_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z))
331SDL_PROC_UNUSED(void,glVertex3sv,(const GLshort *v))
332SDL_PROC_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
333SDL_PROC_UNUSED(void,glVertex4dv,(const GLdouble *v))
334SDL_PROC_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
335SDL_PROC_UNUSED(void,glVertex4fv,(const GLfloat *v))
336SDL_PROC_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w))
337SDL_PROC_UNUSED(void,glVertex4iv,(const GLint *v))
338SDL_PROC_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w))
339SDL_PROC_UNUSED(void,glVertex4sv,(const GLshort *v))
340SDL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
341SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height))
342