1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 package com.replica.replicaisland;
18
19import android.content.Context;
20
21public class GameFlowEvent implements Runnable {
22	public static final int EVENT_INVALID = -1;
23    public static final int EVENT_RESTART_LEVEL = 0;
24    public static final int EVENT_END_GAME = 1;
25    public static final int EVENT_GO_TO_NEXT_LEVEL = 2;
26
27    public static final int EVENT_SHOW_DIARY = 3;
28    public static final int EVENT_SHOW_DIALOG_CHARACTER1 = 4;
29    public static final int EVENT_SHOW_DIALOG_CHARACTER2 = 5;
30	public static final int EVENT_SHOW_ANIMATION = 6;
31
32    private int mEventCode;
33    private int mDataIndex;
34    private AndouKun mMainActivity;
35
36    public void post(int event, int index, Context context) {
37        if (context instanceof AndouKun) {
38        	DebugLog.d("GameFlowEvent", "Post Game Flow Event: " + event + ", " + index);
39            mEventCode = event;
40            mDataIndex = index;
41            mMainActivity = (AndouKun)context;
42            mMainActivity.runOnUiThread(this);
43        }
44    }
45
46    public void postImmediate(int event, int index, Context context) {
47        if (context instanceof AndouKun) {
48        	DebugLog.d("GameFlowEvent", "Execute Immediate Game Flow Event: " + event + ", " + index);
49            mEventCode = event;
50            mDataIndex = index;
51            mMainActivity = (AndouKun)context;
52            mMainActivity.onGameFlowEvent(mEventCode, mDataIndex);
53        }
54    }
55
56    public void run() {
57        if (mMainActivity != null) {
58        	DebugLog.d("GameFlowEvent", "Execute Game Flow Event: " + mEventCode + ", " + mDataIndex);
59            mMainActivity.onGameFlowEvent(mEventCode, mDataIndex);
60            mMainActivity = null;
61        }
62    }
63
64}
65