DMReplayTask.h revision c1362424b864ee3ae7aa44971985e5481057363a
1#ifndef DMReplayTask_DEFINED
2#define DMReplayTask_DEFINED
3
4#include "DMTask.h"
5#include "SkBitmap.h"
6#include "SkString.h"
7#include "SkTemplates.h"
8#include "gm.h"
9
10// Records a GM through an SkPicture, draws it, and compares against the reference bitmap.
11
12namespace DM {
13
14class ReplayTask : public Task {
15
16public:
17    ReplayTask(const Task& parent,  // ReplayTask must be a child task.  Pass its parent here.
18               skiagm::GM*,         // GM to run through a pipe.  Takes ownership.
19               SkBitmap reference,  // Bitmap to compare pipe results to.
20               bool useRTree);      // Record with an RTree?
21
22    virtual void draw() SK_OVERRIDE;
23    virtual bool usesGpu() const SK_OVERRIDE { return false; }
24    virtual bool shouldSkip() const SK_OVERRIDE;
25    virtual SkString name() const SK_OVERRIDE { return fName; }
26
27private:
28    const SkString fName;
29    SkAutoTDelete<skiagm::GM> fGM;
30    const SkBitmap fReference;
31    const bool fUseRTree;
32};
33
34}  // namespace DM
35
36#endif  // DMReplayTask_DEFINED
37