SkShader.h revision 592b2d13c9fa856ae23cf6d643a39c21216e928d
1/*
2 * Copyright 2006 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8
9#ifndef SkShader_DEFINED
10#define SkShader_DEFINED
11
12#include "SkBitmap.h"
13#include "SkFlattenable.h"
14#include "SkMask.h"
15#include "SkMatrix.h"
16#include "SkPaint.h"
17
18class SkPath;
19class SkPicture;
20class GrContext;
21class GrEffectRef;
22
23/** \class SkShader
24 *
25 *  Shaders specify the source color(s) for what is being drawn. If a paint
26 *  has no shader, then the paint's color is used. If the paint has a
27 *  shader, then the shader's color(s) are use instead, but they are
28 *  modulated by the paint's alpha. This makes it easy to create a shader
29 *  once (e.g. bitmap tiling or gradient) and then change its transparency
30 *  w/o having to modify the original shader... only the paint's alpha needs
31 *  to be modified.
32 */
33class SK_API SkShader : public SkFlattenable {
34public:
35    SK_DECLARE_INST_COUNT(SkShader)
36
37    SkShader();
38    virtual ~SkShader();
39
40    /**
41     * Returns true if the local matrix is not an identity matrix.
42     */
43    bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); }
44
45    /**
46     *  Returns the local matrix.
47     */
48    const SkMatrix& getLocalMatrix() const { return fLocalMatrix; }
49
50    /**
51     *  Set the shader's local matrix.
52     *  @param localM   The shader's new local matrix.
53     */
54    void setLocalMatrix(const SkMatrix& localM) { fLocalMatrix = localM; }
55
56    /**
57     *  Reset the shader's local matrix to identity.
58     */
59    void resetLocalMatrix() { fLocalMatrix.reset(); }
60
61    enum TileMode {
62        /** replicate the edge color if the shader draws outside of its
63         *  original bounds
64         */
65        kClamp_TileMode,
66
67        /** repeat the shader's image horizontally and vertically */
68        kRepeat_TileMode,
69
70        /** repeat the shader's image horizontally and vertically, alternating
71         *  mirror images so that adjacent images always seam
72         */
73        kMirror_TileMode,
74
75#if 0
76        /** only draw within the original domain, return 0 everywhere else */
77        kDecal_TileMode,
78#endif
79
80        kTileModeCount
81    };
82
83    // override these in your subclass
84
85    enum Flags {
86        //!< set if all of the colors will be opaque
87        kOpaqueAlpha_Flag  = 0x01,
88
89        //! set if this shader's shadeSpan16() method can be called
90        kHasSpan16_Flag = 0x02,
91
92        /** Set this bit if the shader's native data type is instrinsically 16
93            bit, meaning that calling the 32bit shadeSpan() entry point will
94            mean the the impl has to up-sample 16bit data into 32bit. Used as a
95            a means of clearing a dither request if the it will have no effect
96        */
97        kIntrinsicly16_Flag = 0x04,
98
99        /** set (after setContext) if the spans only vary in X (const in Y).
100            e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient
101            that varies from left-to-right. This flag specifies this for
102            shadeSpan().
103         */
104        kConstInY32_Flag = 0x08,
105
106        /** same as kConstInY32_Flag, but is set if this is true for shadeSpan16
107            which may not always be the case, since shadeSpan16 may be
108            predithered, which would mean it was not const in Y, even though
109            the 32bit shadeSpan() would be const.
110         */
111        kConstInY16_Flag = 0x10
112    };
113
114    /**
115     *  Called sometimes before drawing with this shader. Return the type of
116     *  alpha your shader will return. The default implementation returns 0.
117     *  Your subclass should override if it can (even sometimes) report a
118     *  non-zero value, since that will enable various blitters to perform
119     *  faster.
120     */
121    virtual uint32_t getFlags() { return 0; }
122
123    /**
124     *  Returns true if the shader is guaranteed to produce only opaque
125     *  colors, subject to the SkPaint using the shader to apply an opaque
126     *  alpha value. Subclasses should override this to allow some
127     *  optimizations.  isOpaque() can be called at any time, unlike getFlags,
128     *  which only works properly when the context is set.
129     */
130    virtual bool isOpaque() const { return false; }
131
132    /**
133     *  Return the alpha associated with the data returned by shadeSpan16(). If
134     *  kHasSpan16_Flag is not set, this value is meaningless.
135     */
136    virtual uint8_t getSpan16Alpha() const { return fPaintAlpha; }
137
138    /**
139     *  Called once before drawing, with the current paint and device matrix.
140     *  Return true if your shader supports these parameters, or false if not.
141     *  If false is returned, nothing will be drawn. If true is returned, then
142     *  a balancing call to endContext() will be made before the next call to
143     *  setContext.
144     *
145     *  Subclasses should be sure to call their INHERITED::setContext() if they
146     *  override this method.
147     */
148    virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
149                            const SkMatrix& matrix);
150
151    /**
152     *  Assuming setContext returned true, endContext() will be called when
153     *  the draw using the shader has completed. It is an error for setContext
154     *  to be called twice w/o an intervening call to endContext().
155     *
156     *  Subclasses should be sure to call their INHERITED::endContext() if they
157     *  override this method.
158     */
159    virtual void endContext();
160
161    SkDEBUGCODE(bool setContextHasBeenCalled() const { return SkToBool(fInSetContext); })
162
163    /**
164     *  Called for each span of the object being drawn. Your subclass should
165     *  set the appropriate colors (with premultiplied alpha) that correspond
166     *  to the specified device coordinates.
167     */
168    virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
169
170    typedef void (*ShadeProc)(void* ctx, int x, int y, SkPMColor[], int count);
171    virtual ShadeProc asAShadeProc(void** ctx);
172
173    /**
174     *  Called only for 16bit devices when getFlags() returns
175     *  kOpaqueAlphaFlag | kHasSpan16_Flag
176     */
177    virtual void shadeSpan16(int x, int y, uint16_t[], int count);
178
179    /**
180     *  Similar to shadeSpan, but only returns the alpha-channel for a span.
181     *  The default implementation calls shadeSpan() and then extracts the alpha
182     *  values from the returned colors.
183     */
184    virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count);
185
186    /**
187     *  Helper function that returns true if this shader's shadeSpan16() method
188     *  can be called.
189     */
190    bool canCallShadeSpan16() {
191        return SkShader::CanCallShadeSpan16(this->getFlags());
192    }
193
194    /**
195     *  Helper to check the flags to know if it is legal to call shadeSpan16()
196     */
197    static bool CanCallShadeSpan16(uint32_t flags) {
198        return (flags & kHasSpan16_Flag) != 0;
199    }
200
201    /**
202     Gives method bitmap should be read to implement a shader.
203     Also determines number and interpretation of "extra" parameters returned
204     by asABitmap
205     */
206    enum BitmapType {
207        kNone_BitmapType,   //<! Shader is not represented as a bitmap
208        kDefault_BitmapType,//<! Access bitmap using local coords transformed
209                            //   by matrix. No extras
210        kRadial_BitmapType, //<! Access bitmap by transforming local coordinates
211                            //   by the matrix and taking the distance of result
212                            //   from  (0,0) as bitmap column. Bitmap is 1 pixel
213                            //   tall. No extras
214        kSweep_BitmapType,  //<! Access bitmap by transforming local coordinates
215                            //   by the matrix and taking the angle of result
216                            //   to (0,0) as bitmap x coord, where angle = 0 is
217                            //   bitmap left edge of bitmap = 2pi is the
218                            //   right edge. Bitmap is 1 pixel tall. No extras
219        kTwoPointRadial_BitmapType,
220                            //<! Matrix transforms to space where (0,0) is
221                            //   the center of the starting circle.  The second
222                            //   circle will be centered (x, 0) where x  may be
223                            //   0. The post-matrix space is normalized such
224                            //   that 1 is the second radius - first radius.
225                            //   Three extra parameters are returned:
226                            //      0: x-offset of second circle center
227                            //         to first.
228                            //      1: radius of first circle in post-matrix
229                            //         space
230                            //      2: the second radius minus the first radius
231                            //         in pre-transformed space.
232        kTwoPointConical_BitmapType,
233                            //<! Matrix transforms to space where (0,0) is
234                            //   the center of the starting circle.  The second
235                            //   circle will be centered (x, 0) where x  may be
236                            //   0.
237                            //   Three extra parameters are returned:
238                            //      0: x-offset of second circle center
239                            //         to first.
240                            //      1: radius of first circle
241                            //      2: the second radius minus the first radius
242        kLinear_BitmapType, //<! Access bitmap using local coords transformed
243                            //   by matrix. No extras
244
245       kLast_BitmapType = kLinear_BitmapType
246    };
247    /** Optional methods for shaders that can pretend to be a bitmap/texture
248        to play along with opengl. Default just returns kNone_BitmapType and
249        ignores the out parameters.
250
251        @param outTexture if non-NULL will be the bitmap representing the shader
252                          after return.
253        @param outMatrix  if non-NULL will be the matrix to apply to vertices
254                          to access the bitmap after return.
255        @param xy         if non-NULL will be the tile modes that should be
256                          used to access the bitmap after return.
257        @param twoPointRadialParams Two extra return values needed for two point
258                                    radial bitmaps. The first is the x-offset of
259                                    the second point and the second is the radius
260                                    about the first point.
261    */
262    virtual BitmapType asABitmap(SkBitmap* outTexture, SkMatrix* outMatrix,
263                         TileMode xy[2]) const;
264
265    /**
266     *  If the shader subclass can be represented as a gradient, asAGradient
267     *  returns the matching GradientType enum (or kNone_GradientType if it
268     *  cannot). Also, if info is not null, asAGradient populates info with
269     *  the relevant (see below) parameters for the gradient.  fColorCount
270     *  is both an input and output parameter.  On input, it indicates how
271     *  many entries in fColors and fColorOffsets can be used, if they are
272     *  non-NULL.  After asAGradient has run, fColorCount indicates how
273     *  many color-offset pairs there are in the gradient.  If there is
274     *  insufficient space to store all of the color-offset pairs, fColors
275     *  and fColorOffsets will not be altered.  fColorOffsets specifies
276     *  where on the range of 0 to 1 to transition to the given color.
277     *  The meaning of fPoint and fRadius is dependant on the type of gradient.
278     *
279     *  None:
280     *      info is ignored.
281     *  Color:
282     *      fColorOffsets[0] is meaningless.
283     *  Linear:
284     *      fPoint[0] and fPoint[1] are the end-points of the gradient
285     *  Radial:
286     *      fPoint[0] and fRadius[0] are the center and radius
287     *  Radial2:
288     *      fPoint[0] and fRadius[0] are the center and radius of the 1st circle
289     *      fPoint[1] and fRadius[1] are the center and radius of the 2nd circle
290     *  Sweep:
291     *      fPoint[0] is the center of the sweep.
292     */
293
294    enum GradientType {
295        kNone_GradientType,
296        kColor_GradientType,
297        kLinear_GradientType,
298        kRadial_GradientType,
299        kRadial2_GradientType,
300        kSweep_GradientType,
301        kConical_GradientType,
302        kLast_GradientType = kConical_GradientType
303    };
304
305    struct GradientInfo {
306        int         fColorCount;    //!< In-out parameter, specifies passed size
307                                    //   of fColors/fColorOffsets on input, and
308                                    //   actual number of colors/offsets on
309                                    //   output.
310        SkColor*    fColors;        //!< The colors in the gradient.
311        SkScalar*   fColorOffsets;  //!< The unit offset for color transitions.
312        SkPoint     fPoint[2];      //!< Type specific, see above.
313        SkScalar    fRadius[2];     //!< Type specific, see above.
314        TileMode    fTileMode;      //!< The tile mode used.
315        uint32_t    fGradientFlags; //!< see SkGradientShader::Flags
316    };
317
318    virtual GradientType asAGradient(GradientInfo* info) const;
319
320    /**
321     *  If the shader subclass has a GrEffect implementation, this resturns the effect to install.
322     *  The incoming color to the effect has r=g=b=a all extracted from the SkPaint's alpha.
323     *  The output color should be the computed SkShader premul color modulated by the incoming
324     *  color. The GrContext may be used by the effect to create textures. The GPU device does not
325     *  call setContext. Instead we pass the SkPaint here in case the shader needs paint info.
326     */
327    virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) const;
328
329    //////////////////////////////////////////////////////////////////////////
330    //  Factory methods for stock shaders
331
332    /** Call this to create a new shader that will draw with the specified bitmap.
333     *
334     *  If the bitmap cannot be used (e.g. has no pixels, or its dimensions
335     *  exceed implementation limits (currently at 64K - 1)) then SkEmptyShader
336     *  may be returned.
337     *
338     *  If the src is kA8_Config then that mask will be colorized using the color on
339     *  the paint.
340     *
341     *  @param src  The bitmap to use inside the shader
342     *  @param tmx  The tiling mode to use when sampling the bitmap in the x-direction.
343     *  @param tmy  The tiling mode to use when sampling the bitmap in the y-direction.
344     *  @return     Returns a new shader object. Note: this function never returns null.
345    */
346    static SkShader* CreateBitmapShader(const SkBitmap& src,
347                                        TileMode tmx, TileMode tmy);
348
349    /** Call this to create a new shader that will draw with the specified picture.
350     *
351     *  @param src  The picture to use inside the shader (if not NULL, its ref count
352     *              is incremented).
353     *  @param tmx  The tiling mode to use when sampling the bitmap in the x-direction.
354     *  @param tmy  The tiling mode to use when sampling the bitmap in the y-direction.
355     *  @return     Returns a new shader object. Note: this function never returns null.
356    */
357    static SkShader* CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy);
358
359    SK_TO_STRING_VIRT()
360    SK_DEFINE_FLATTENABLE_TYPE(SkShader)
361
362protected:
363    enum MatrixClass {
364        kLinear_MatrixClass,            // no perspective
365        kFixedStepInX_MatrixClass,      // fast perspective, need to call fixedStepInX() each scanline
366        kPerspective_MatrixClass        // slow perspective, need to mappoints each pixel
367    };
368    static MatrixClass ComputeMatrixClass(const SkMatrix&);
369
370    // These can be called by your subclass after setContext() has been called
371    uint8_t             getPaintAlpha() const { return fPaintAlpha; }
372    const SkMatrix&     getTotalInverse() const { return fTotalInverse; }
373    MatrixClass         getInverseClass() const { return (MatrixClass)fTotalInverseClass; }
374
375    SkShader(SkReadBuffer& );
376    virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
377private:
378    SkMatrix            fLocalMatrix;
379    SkMatrix            fTotalInverse;
380    uint8_t             fPaintAlpha;
381    uint8_t             fTotalInverseClass;
382    SkDEBUGCODE(SkBool8 fInSetContext;)
383
384    typedef SkFlattenable INHERITED;
385};
386
387#endif
388