1/* 2 * Copyright 2010 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef GrContext_DEFINED 9#define GrContext_DEFINED 10 11#include "GrClipData.h" 12#include "GrColor.h" 13#include "GrPaint.h" 14#include "GrPathRendererChain.h" 15#include "GrRenderTarget.h" 16#include "GrTexture.h" 17#include "SkMatrix.h" 18#include "SkPathEffect.h" 19#include "SkTypes.h" 20 21class GrAARectRenderer; 22class GrAutoScratchTexture; 23class GrCacheable; 24class GrDrawState; 25class GrDrawTarget; 26class GrEffect; 27class GrFontCache; 28class GrGpu; 29class GrGpuTraceMarker; 30class GrIndexBuffer; 31class GrIndexBufferAllocPool; 32class GrInOrderDrawBuffer; 33class GrLayerCache; 34class GrOvalRenderer; 35class GrPath; 36class GrPathRenderer; 37class GrResourceEntry; 38class GrResourceCache; 39class GrStencilBuffer; 40class GrTestTarget; 41class GrTextureParams; 42class GrVertexBuffer; 43class GrVertexBufferAllocPool; 44class GrStrokeInfo; 45class GrSoftwarePathRenderer; 46class SkStrokeRec; 47 48class SK_API GrContext : public SkRefCnt { 49public: 50 SK_DECLARE_INST_COUNT(GrContext) 51 52 /** 53 * Creates a GrContext for a backend context. 54 */ 55 static GrContext* Create(GrBackend, GrBackendContext); 56 57 virtual ~GrContext(); 58 59 /** 60 * The GrContext normally assumes that no outsider is setting state 61 * within the underlying 3D API's context/device/whatever. This call informs 62 * the context that the state was modified and it should resend. Shouldn't 63 * be called frequently for good performance. 64 * The flag bits, state, is dpendent on which backend is used by the 65 * context, either GL or D3D (possible in future). 66 */ 67 void resetContext(uint32_t state = kAll_GrBackendState); 68 69 /** 70 * Callback function to allow classes to cleanup on GrContext destruction. 71 * The 'info' field is filled in with the 'info' passed to addCleanUp. 72 */ 73 typedef void (*PFCleanUpFunc)(const GrContext* context, void* info); 74 75 /** 76 * Add a function to be called from within GrContext's destructor. 77 * This gives classes a chance to free resources held on a per context basis. 78 * The 'info' parameter will be stored and passed to the callback function. 79 */ 80 void addCleanUp(PFCleanUpFunc cleanUp, void* info) { 81 CleanUpData* entry = fCleanUpData.push(); 82 83 entry->fFunc = cleanUp; 84 entry->fInfo = info; 85 } 86 87 /** 88 * Abandons all GPU resources, assumes 3D API state is unknown. Call this 89 * if you have lost the associated GPU context, and thus internal texture, 90 * buffer, etc. references/IDs are now invalid. Should be called even when 91 * GrContext is no longer going to be used for two reasons: 92 * 1) ~GrContext will not try to free the objects in the 3D API. 93 * 2) If you've created GrGpuObjects that outlive the GrContext they will 94 * be marked as invalid (GrGpuObjects::isValid()) and won't attempt to 95 * free their underlying resource in the 3D API. 96 * Content drawn since the last GrContext::flush() may be lost. 97 */ 98 void contextLost(); 99 100 /** 101 * Similar to contextLost, but makes no attempt to reset state. 102 * Use this method when GrContext destruction is pending, but 103 * the graphics context is destroyed first. 104 */ 105 void contextDestroyed(); 106 107 /////////////////////////////////////////////////////////////////////////// 108 // Resource Cache 109 110 /** 111 * Return the current GPU resource cache limits. 112 * 113 * @param maxResources If non-null, returns maximum number of resources that 114 * can be held in the cache. 115 * @param maxResourceBytes If non-null, returns maximum number of bytes of 116 * video memory that can be held in the cache. 117 */ 118 void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const; 119 SK_ATTR_DEPRECATED("This function has been renamed to getResourceCacheLimits().") 120 void getTextureCacheLimits(int* maxTextures, size_t* maxTextureBytes) const { 121 this->getResourceCacheLimits(maxTextures, maxTextureBytes); 122 } 123 124 /** 125 * Gets the current GPU resource cache usage. 126 * 127 * @param resourceCount If non-null, returns the number of resources that are held in the 128 * cache. 129 * @param maxResourceBytes If non-null, returns the total number of bytes of video memory held 130 * in the cache. 131 */ 132 void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const; 133 134 SK_ATTR_DEPRECATED("Use getResourceCacheUsage().") 135 size_t getGpuTextureCacheBytes() const { 136 size_t bytes; 137 this->getResourceCacheUsage(NULL, &bytes); 138 return bytes; 139 } 140 141 SK_ATTR_DEPRECATED("Use getResourceCacheUsage().") 142 int getGpuTextureCacheResourceCount() const { 143 int count; 144 this->getResourceCacheUsage(&count, NULL); 145 return count; 146 } 147 148 /** 149 * Specify the GPU resource cache limits. If the current cache exceeds either 150 * of these, it will be purged (LRU) to keep the cache within these limits. 151 * 152 * @param maxResources The maximum number of resources that can be held in 153 * the cache. 154 * @param maxResourceBytes The maximum number of bytes of video memory 155 * that can be held in the cache. 156 */ 157 void setResourceCacheLimits(int maxResources, size_t maxResourceBytes); 158 SK_ATTR_DEPRECATED("This function has been renamed to setResourceCacheLimits().") 159 void setTextureCacheLimits(int maxTextures, size_t maxTextureBytes) { 160 this->setResourceCacheLimits(maxTextures, maxTextureBytes); 161 } 162 163 /** 164 * Frees GPU created by the context. Can be called to reduce GPU memory 165 * pressure. 166 */ 167 void freeGpuResources(); 168 169 /** 170 * This method should be called whenever a GrResource is unreffed or 171 * switched from exclusive to non-exclusive. This 172 * gives the resource cache a chance to discard unneeded resources. 173 * Note: this entry point will be removed once totally ref-driven 174 * cache maintenance is implemented. 175 */ 176 void purgeCache(); 177 178 /** 179 * Purge all the unlocked resources from the cache. 180 * This entry point is mainly meant for timing texture uploads 181 * and is not defined in normal builds of Skia. 182 */ 183 void purgeAllUnlockedResources(); 184 185 /** 186 * Stores a custom resource in the cache, based on the specified key. 187 */ 188 void addResourceToCache(const GrResourceKey&, GrCacheable*); 189 190 /** 191 * Finds a resource in the cache, based on the specified key. This is intended for use in 192 * conjunction with addResourceToCache(). The return value will be NULL if not found. The 193 * caller must balance with a call to unref(). 194 */ 195 GrCacheable* findAndRefCachedResource(const GrResourceKey&); 196 197 /////////////////////////////////////////////////////////////////////////// 198 // Textures 199 200 /** 201 * Creates a new entry, based on the specified key and texture and returns it. The caller owns a 202 * ref on the returned texture which must be balanced by a call to unref. 203 * 204 * @param params The texture params used to draw a texture may help determine 205 * the cache entry used. (e.g. different versions may exist 206 * for different wrap modes on GPUs with limited NPOT 207 * texture support). NULL implies clamp wrap modes. 208 * @param desc Description of the texture properties. 209 * @param cacheID Cache-specific properties (e.g., texture gen ID) 210 * @param srcData Pointer to the pixel values. 211 * @param rowBytes The number of bytes between rows of the texture. Zero 212 * implies tightly packed rows. For compressed pixel configs, this 213 * field is ignored. 214 * @param cacheKey (optional) If non-NULL, we'll write the cache key we used to cacheKey. 215 */ 216 GrTexture* createTexture(const GrTextureParams* params, 217 const GrTextureDesc& desc, 218 const GrCacheID& cacheID, 219 const void* srcData, 220 size_t rowBytes, 221 GrResourceKey* cacheKey = NULL); 222 /** 223 * Search for an entry based on key and dimensions. If found, ref it and return it. The return 224 * value will be NULL if not found. The caller must balance with a call to unref. 225 * 226 * @param desc Description of the texture properties. 227 * @param cacheID Cache-specific properties (e.g., texture gen ID) 228 * @param params The texture params used to draw a texture may help determine 229 * the cache entry used. (e.g. different versions may exist 230 * for different wrap modes on GPUs with limited NPOT 231 * texture support). NULL implies clamp wrap modes. 232 */ 233 GrTexture* findAndRefTexture(const GrTextureDesc& desc, 234 const GrCacheID& cacheID, 235 const GrTextureParams* params); 236 /** 237 * Determines whether a texture is in the cache. If the texture is found it 238 * will not be locked or returned. This call does not affect the priority of 239 * the texture for deletion. 240 */ 241 bool isTextureInCache(const GrTextureDesc& desc, 242 const GrCacheID& cacheID, 243 const GrTextureParams* params) const; 244 245 /** 246 * Enum that determines how closely a returned scratch texture must match 247 * a provided GrTextureDesc. 248 */ 249 enum ScratchTexMatch { 250 /** 251 * Finds a texture that exactly matches the descriptor. 252 */ 253 kExact_ScratchTexMatch, 254 /** 255 * Finds a texture that approximately matches the descriptor. Will be 256 * at least as large in width and height as desc specifies. If desc 257 * specifies that texture is a render target then result will be a 258 * render target. If desc specifies a render target and doesn't set the 259 * no stencil flag then result will have a stencil. Format and aa level 260 * will always match. 261 */ 262 kApprox_ScratchTexMatch 263 }; 264 265 /** 266 * Returns a texture matching the desc. It's contents are unknown. Subsequent 267 * requests with the same descriptor are not guaranteed to return the same 268 * texture. The same texture is guaranteed not be returned again until it is 269 * unlocked. Call must be balanced with an unlockTexture() call. The caller 270 * owns a ref on the returned texture and must balance with a call to unref. 271 * 272 * Textures created by createAndLockTexture() hide the complications of 273 * tiling non-power-of-two textures on APIs that don't support this (e.g. 274 * unextended GLES2). Tiling a NPOT texture created by lockScratchTexture on 275 * such an API will create gaps in the tiling pattern. This includes clamp 276 * mode. (This may be addressed in a future update.) 277 */ 278 GrTexture* lockAndRefScratchTexture(const GrTextureDesc&, ScratchTexMatch match); 279 280 /** 281 * When done with an entry, call unlockScratchTexture(entry) on it, which returns 282 * it to the cache, where it may be purged. This does not unref the texture. 283 */ 284 void unlockScratchTexture(GrTexture* texture); 285 286 /** 287 * Creates a texture that is outside the cache. Does not count against 288 * cache's budget. 289 */ 290 GrTexture* createUncachedTexture(const GrTextureDesc& desc, 291 void* srcData, 292 size_t rowBytes); 293 294 /** 295 * Returns true if the specified use of an indexed texture is supported. 296 * Support may depend upon whether the texture params indicate that the 297 * texture will be tiled. Passing NULL for the texture params indicates 298 * clamp mode. 299 */ 300 bool supportsIndex8PixelConfig(const GrTextureParams*, 301 int width, 302 int height) const; 303 304 /** 305 * Return the max width or height of a texture supported by the current GPU. 306 */ 307 int getMaxTextureSize() const; 308 309 /** 310 * Temporarily override the true max texture size. Note: an override 311 * larger then the true max texture size will have no effect. 312 * This entry point is mainly meant for testing texture size dependent 313 * features and is only available if defined outside of Skia (see 314 * bleed GM. 315 */ 316 void setMaxTextureSizeOverride(int maxTextureSizeOverride); 317 318 /////////////////////////////////////////////////////////////////////////// 319 // Render targets 320 321 /** 322 * Sets the render target. 323 * @param target the render target to set. 324 */ 325 void setRenderTarget(GrRenderTarget* target) { 326 fRenderTarget.reset(SkSafeRef(target)); 327 } 328 329 /** 330 * Gets the current render target. 331 * @return the currently bound render target. 332 */ 333 const GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); } 334 GrRenderTarget* getRenderTarget() { return fRenderTarget.get(); } 335 336 /** 337 * Can the provided configuration act as a color render target? 338 */ 339 bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const; 340 341 /** 342 * Return the max width or height of a render target supported by the 343 * current GPU. 344 */ 345 int getMaxRenderTargetSize() const; 346 347 /** 348 * Returns the max sample count for a render target. It will be 0 if MSAA 349 * is not supported. 350 */ 351 int getMaxSampleCount() const; 352 353 /** 354 * Returns the recommended sample count for a render target when using this 355 * context. 356 * 357 * @param config the configuration of the render target. 358 * @param dpi the display density in dots per inch. 359 * 360 * @return sample count that should be perform well and have good enough 361 * rendering quality for the display. Alternatively returns 0 if 362 * MSAA is not supported or recommended to be used by default. 363 */ 364 int getRecommendedSampleCount(GrPixelConfig config, SkScalar dpi) const; 365 366 /////////////////////////////////////////////////////////////////////////// 367 // Backend Surfaces 368 369 /** 370 * Wraps an existing texture with a GrTexture object. 371 * 372 * OpenGL: if the object is a texture Gr may change its GL texture params 373 * when it is drawn. 374 * 375 * @param desc description of the object to create. 376 * 377 * @return GrTexture object or NULL on failure. 378 */ 379 GrTexture* wrapBackendTexture(const GrBackendTextureDesc& desc); 380 381 /** 382 * Wraps an existing render target with a GrRenderTarget object. It is 383 * similar to wrapBackendTexture but can be used to draw into surfaces 384 * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that 385 * the client will resolve to a texture). 386 * 387 * @param desc description of the object to create. 388 * 389 * @return GrTexture object or NULL on failure. 390 */ 391 GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc); 392 393 /////////////////////////////////////////////////////////////////////////// 394 // Matrix state 395 396 /** 397 * Gets the current transformation matrix. 398 * @return the current matrix. 399 */ 400 const SkMatrix& getMatrix() const { return fViewMatrix; } 401 402 /** 403 * Sets the transformation matrix. 404 * @param m the matrix to set. 405 */ 406 void setMatrix(const SkMatrix& m) { fViewMatrix = m; } 407 408 /** 409 * Sets the current transformation matrix to identity. 410 */ 411 void setIdentityMatrix() { fViewMatrix.reset(); } 412 413 /** 414 * Concats the current matrix. The passed matrix is applied before the 415 * current matrix. 416 * @param m the matrix to concat. 417 */ 418 void concatMatrix(const SkMatrix& m) { fViewMatrix.preConcat(m); } 419 420 421 /////////////////////////////////////////////////////////////////////////// 422 // Clip state 423 /** 424 * Gets the current clip. 425 * @return the current clip. 426 */ 427 const GrClipData* getClip() const { return fClip; } 428 429 /** 430 * Sets the clip. 431 * @param clipData the clip to set. 432 */ 433 void setClip(const GrClipData* clipData) { fClip = clipData; } 434 435 /////////////////////////////////////////////////////////////////////////// 436 // Draws 437 438 /** 439 * Clear the entire or rect of the render target, ignoring any clips. 440 * @param rect the rect to clear or the whole thing if rect is NULL. 441 * @param color the color to clear to. 442 * @param canIgnoreRect allows partial clears to be converted to whole 443 * clears on platforms for which that is cheap 444 * @param target if non-NULL, the render target to clear otherwise clear 445 * the current render target 446 */ 447 void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect, 448 GrRenderTarget* target = NULL); 449 450 /** 451 * Draw everywhere (respecting the clip) with the paint. 452 */ 453 void drawPaint(const GrPaint& paint); 454 455 /** 456 * Draw the rect using a paint. 457 * @param paint describes how to color pixels. 458 * @param strokeInfo the stroke information (width, join, cap), and. 459 * the dash information (intervals, count, phase). 460 * If strokeInfo == NULL, then the rect is filled. 461 * Otherwise, if stroke width == 0, then the stroke 462 * is always a single pixel thick, else the rect is 463 * mitered/beveled stroked based on stroke width. 464 * If the stroke is dashed the rect is sent to drawPath. 465 * @param matrix Optional matrix applied to the rect. Applied before 466 * context's matrix or the paint's matrix. 467 * The rects coords are used to access the paint (through texture matrix) 468 */ 469 void drawRect(const GrPaint& paint, 470 const SkRect&, 471 const GrStrokeInfo* strokeInfo = NULL, 472 const SkMatrix* matrix = NULL); 473 474 /** 475 * Maps a rect of local coordinates onto the a rect of destination 476 * coordinates. Each rect can optionally be transformed. The localRect 477 * is stretched over the dstRect. The dstRect is transformed by the 478 * context's matrix. Additional optional matrices for both rects can be 479 * provided by parameters. 480 * 481 * @param paint describes how to color pixels. 482 * @param dstRect the destination rect to draw. 483 * @param localRect rect of local coordinates to be mapped onto dstRect 484 * @param dstMatrix Optional matrix to transform dstRect. Applied before context's matrix. 485 * @param localMatrix Optional matrix to transform localRect. 486 */ 487 void drawRectToRect(const GrPaint& paint, 488 const SkRect& dstRect, 489 const SkRect& localRect, 490 const SkMatrix* dstMatrix = NULL, 491 const SkMatrix* localMatrix = NULL); 492 493 /** 494 * Draw a roundrect using a paint. 495 * 496 * @param paint describes how to color pixels. 497 * @param rrect the roundrect to draw 498 * @param strokeInfo the stroke information (width, join, cap) and 499 * the dash information (intervals, count, phase). 500 */ 501 void drawRRect(const GrPaint& paint, const SkRRect& rrect, const GrStrokeInfo& strokeInfo); 502 503 /** 504 * Shortcut for drawing an SkPath consisting of nested rrects using a paint. 505 * Does not support stroking. The result is undefined if outer does not contain 506 * inner. 507 * 508 * @param paint describes how to color pixels. 509 * @param outer the outer roundrect 510 * @param inner the inner roundrect 511 */ 512 void drawDRRect(const GrPaint& paint, const SkRRect& outer, const SkRRect& inner); 513 514 515 /** 516 * Draws a path. 517 * 518 * @param paint describes how to color pixels. 519 * @param path the path to draw 520 * @param strokeInfo the stroke information (width, join, cap) and 521 * the dash information (intervals, count, phase). 522 */ 523 void drawPath(const GrPaint& paint, const SkPath& path, const GrStrokeInfo& strokeInfo); 524 525 /** 526 * Draws vertices with a paint. 527 * 528 * @param paint describes how to color pixels. 529 * @param primitiveType primitives type to draw. 530 * @param vertexCount number of vertices. 531 * @param positions array of vertex positions, required. 532 * @param texCoords optional array of texture coordinates used 533 * to access the paint. 534 * @param colors optional array of per-vertex colors, supercedes 535 * the paint's color field. 536 * @param indices optional array of indices. If NULL vertices 537 * are drawn non-indexed. 538 * @param indexCount if indices is non-null then this is the 539 * number of indices. 540 */ 541 void drawVertices(const GrPaint& paint, 542 GrPrimitiveType primitiveType, 543 int vertexCount, 544 const SkPoint positions[], 545 const SkPoint texs[], 546 const GrColor colors[], 547 const uint16_t indices[], 548 int indexCount); 549 550 /** 551 * Draws an oval. 552 * 553 * @param paint describes how to color pixels. 554 * @param oval the bounding rect of the oval. 555 * @param strokeInfo the stroke information (width, join, cap) and 556 * the dash information (intervals, count, phase). 557 */ 558 void drawOval(const GrPaint& paint, 559 const SkRect& oval, 560 const GrStrokeInfo& strokeInfo); 561 562 /////////////////////////////////////////////////////////////////////////// 563 // Misc. 564 565 /** 566 * Flags that affect flush() behavior. 567 */ 568 enum FlushBits { 569 /** 570 * A client may reach a point where it has partially rendered a frame 571 * through a GrContext that it knows the user will never see. This flag 572 * causes the flush to skip submission of deferred content to the 3D API 573 * during the flush. 574 */ 575 kDiscard_FlushBit = 0x2, 576 }; 577 578 /** 579 * Call to ensure all drawing to the context has been issued to the 580 * underlying 3D API. 581 * @param flagsBitfield flags that control the flushing behavior. See 582 * FlushBits. 583 */ 584 void flush(int flagsBitfield = 0); 585 586 /** 587 * These flags can be used with the read/write pixels functions below. 588 */ 589 enum PixelOpsFlags { 590 /** The GrContext will not be flushed. This means that the read or write may occur before 591 previous draws have executed. */ 592 kDontFlush_PixelOpsFlag = 0x1, 593 /** The src for write or dst read is unpremultiplied. This is only respected if both the 594 config src and dst configs are an RGBA/BGRA 8888 format. */ 595 kUnpremul_PixelOpsFlag = 0x2, 596 }; 597 598 /** 599 * Reads a rectangle of pixels from a render target. 600 * @param target the render target to read from. NULL means the current render target. 601 * @param left left edge of the rectangle to read (inclusive) 602 * @param top top edge of the rectangle to read (inclusive) 603 * @param width width of rectangle to read in pixels. 604 * @param height height of rectangle to read in pixels. 605 * @param config the pixel config of the destination buffer 606 * @param buffer memory to read the rectangle into. 607 * @param rowBytes number of bytes bewtween consecutive rows. Zero means rows are tightly 608 * packed. 609 * @param pixelOpsFlags see PixelOpsFlags enum above. 610 * 611 * @return true if the read succeeded, false if not. The read can fail because of an unsupported 612 * pixel config or because no render target is currently set and NULL was passed for 613 * target. 614 */ 615 bool readRenderTargetPixels(GrRenderTarget* target, 616 int left, int top, int width, int height, 617 GrPixelConfig config, void* buffer, 618 size_t rowBytes = 0, 619 uint32_t pixelOpsFlags = 0); 620 621 /** 622 * Copy the src pixels [buffer, row bytes, pixel config] into a render target at the specified 623 * rectangle. 624 * @param target the render target to write into. NULL means the current render target. 625 * @param left left edge of the rectangle to write (inclusive) 626 * @param top top edge of the rectangle to write (inclusive) 627 * @param width width of rectangle to write in pixels. 628 * @param height height of rectangle to write in pixels. 629 * @param config the pixel config of the source buffer 630 * @param buffer memory to read the rectangle from. 631 * @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly 632 * packed. 633 * @param pixelOpsFlags see PixelOpsFlags enum above. 634 * 635 * @return true if the write succeeded, false if not. The write can fail because of an 636 * unsupported combination of target and pixel configs. 637 */ 638 bool writeRenderTargetPixels(GrRenderTarget* target, 639 int left, int top, int width, int height, 640 GrPixelConfig config, const void* buffer, 641 size_t rowBytes = 0, 642 uint32_t pixelOpsFlags = 0); 643 644 /** 645 * Reads a rectangle of pixels from a texture. 646 * @param texture the texture to read from. 647 * @param left left edge of the rectangle to read (inclusive) 648 * @param top top edge of the rectangle to read (inclusive) 649 * @param width width of rectangle to read in pixels. 650 * @param height height of rectangle to read in pixels. 651 * @param config the pixel config of the destination buffer 652 * @param buffer memory to read the rectangle into. 653 * @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly 654 * packed. 655 * @param pixelOpsFlags see PixelOpsFlags enum above. 656 * 657 * @return true if the read succeeded, false if not. The read can fail because of an unsupported 658 * pixel config. 659 */ 660 bool readTexturePixels(GrTexture* texture, 661 int left, int top, int width, int height, 662 GrPixelConfig config, void* buffer, 663 size_t rowBytes = 0, 664 uint32_t pixelOpsFlags = 0); 665 666 /** 667 * Writes a rectangle of pixels to a texture. 668 * @param texture the render target to read from. 669 * @param left left edge of the rectangle to write (inclusive) 670 * @param top top edge of the rectangle to write (inclusive) 671 * @param width width of rectangle to write in pixels. 672 * @param height height of rectangle to write in pixels. 673 * @param config the pixel config of the source buffer 674 * @param buffer memory to read pixels from 675 * @param rowBytes number of bytes between consecutive rows. Zero 676 * means rows are tightly packed. 677 * @param pixelOpsFlags see PixelOpsFlags enum above. 678 * @return true if the write succeeded, false if not. The write can fail because of an 679 * unsupported combination of texture and pixel configs. 680 */ 681 bool writeTexturePixels(GrTexture* texture, 682 int left, int top, int width, int height, 683 GrPixelConfig config, const void* buffer, 684 size_t rowBytes, 685 uint32_t pixelOpsFlags = 0); 686 687 /** 688 * Copies a rectangle of texels from src to dst. The size of dst is the size of the rectangle 689 * copied and topLeft is the position of the rect in src. The rectangle is clipped to src's 690 * bounds. 691 * @param src the texture to copy from. 692 * @param dst the render target to copy to. 693 * @param topLeft the point in src that will be copied to the top-left of dst. If NULL, 694 * (0, 0) will be used. 695 */ 696 void copyTexture(GrTexture* src, GrRenderTarget* dst, const SkIPoint* topLeft = NULL); 697 698 /** 699 * Resolves a render target that has MSAA. The intermediate MSAA buffer is 700 * down-sampled to the associated GrTexture (accessible via 701 * GrRenderTarget::asTexture()). Any pending draws to the render target will 702 * be executed before the resolve. 703 * 704 * This is only necessary when a client wants to access the object directly 705 * using the backend API directly. GrContext will detect when it must 706 * perform a resolve to a GrTexture used as the source of a draw or before 707 * reading pixels back from a GrTexture or GrRenderTarget. 708 */ 709 void resolveRenderTarget(GrRenderTarget*); 710 711 /** 712 * Provides a perfomance hint that the render target's contents are allowed 713 * to become undefined. 714 */ 715 void discardRenderTarget(GrRenderTarget*); 716 717#ifdef SK_DEVELOPER 718 void dumpFontCache() const; 719#endif 720 721 /////////////////////////////////////////////////////////////////////////// 722 // Helpers 723 724 class AutoRenderTarget : public ::SkNoncopyable { 725 public: 726 AutoRenderTarget(GrContext* context, GrRenderTarget* target) { 727 fPrevTarget = context->getRenderTarget(); 728 SkSafeRef(fPrevTarget); 729 context->setRenderTarget(target); 730 fContext = context; 731 } 732 AutoRenderTarget(GrContext* context) { 733 fPrevTarget = context->getRenderTarget(); 734 SkSafeRef(fPrevTarget); 735 fContext = context; 736 } 737 ~AutoRenderTarget() { 738 if (NULL != fContext) { 739 fContext->setRenderTarget(fPrevTarget); 740 } 741 SkSafeUnref(fPrevTarget); 742 } 743 private: 744 GrContext* fContext; 745 GrRenderTarget* fPrevTarget; 746 }; 747 748 /** 749 * Save/restore the view-matrix in the context. It can optionally adjust a paint to account 750 * for a coordinate system change. Here is an example of how the paint param can be used: 751 * 752 * A GrPaint is setup with GrEffects. The stages will have access to the pre-matrix source 753 * geometry positions when the draw is executed. Later on a decision is made to transform the 754 * geometry to device space on the CPU. The effects now need to know that the space in which 755 * the geometry will be specified has changed. 756 * 757 * Note that when restore is called (or in the destructor) the context's matrix will be 758 * restored. However, the paint will not be restored. The caller must make a copy of the 759 * paint if necessary. Hint: use SkTCopyOnFirstWrite if the AutoMatrix is conditionally 760 * initialized. 761 */ 762 class AutoMatrix : public ::SkNoncopyable { 763 public: 764 AutoMatrix() : fContext(NULL) {} 765 766 ~AutoMatrix() { this->restore(); } 767 768 /** 769 * Initializes by pre-concat'ing the context's current matrix with the preConcat param. 770 */ 771 void setPreConcat(GrContext* context, const SkMatrix& preConcat, GrPaint* paint = NULL) { 772 SkASSERT(NULL != context); 773 774 this->restore(); 775 776 fContext = context; 777 fMatrix = context->getMatrix(); 778 this->preConcat(preConcat, paint); 779 } 780 781 /** 782 * Sets the context's matrix to identity. Returns false if the inverse matrix is required to 783 * update a paint but the matrix cannot be inverted. 784 */ 785 bool setIdentity(GrContext* context, GrPaint* paint = NULL) { 786 SkASSERT(NULL != context); 787 788 this->restore(); 789 790 if (NULL != paint) { 791 if (!paint->localCoordChangeInverse(context->getMatrix())) { 792 return false; 793 } 794 } 795 fMatrix = context->getMatrix(); 796 fContext = context; 797 context->setIdentityMatrix(); 798 return true; 799 } 800 801 /** 802 * Replaces the context's matrix with a new matrix. Returns false if the inverse matrix is 803 * required to update a paint but the matrix cannot be inverted. 804 */ 805 bool set(GrContext* context, const SkMatrix& newMatrix, GrPaint* paint = NULL) { 806 if (NULL != paint) { 807 if (!this->setIdentity(context, paint)) { 808 return false; 809 } 810 this->preConcat(newMatrix, paint); 811 } else { 812 this->restore(); 813 fContext = context; 814 fMatrix = context->getMatrix(); 815 context->setMatrix(newMatrix); 816 } 817 return true; 818 } 819 820 /** 821 * If this has been initialized then the context's matrix will be further updated by 822 * pre-concat'ing the preConcat param. The matrix that will be restored remains unchanged. 823 * The paint is assumed to be relative to the context's matrix at the time this call is 824 * made, not the matrix at the time AutoMatrix was first initialized. In other words, this 825 * performs an incremental update of the paint. 826 */ 827 void preConcat(const SkMatrix& preConcat, GrPaint* paint = NULL) { 828 if (NULL != paint) { 829 paint->localCoordChange(preConcat); 830 } 831 fContext->concatMatrix(preConcat); 832 } 833 834 /** 835 * Returns false if never initialized or the inverse matrix was required to update a paint 836 * but the matrix could not be inverted. 837 */ 838 bool succeeded() const { return NULL != fContext; } 839 840 /** 841 * If this has been initialized then the context's original matrix is restored. 842 */ 843 void restore() { 844 if (NULL != fContext) { 845 fContext->setMatrix(fMatrix); 846 fContext = NULL; 847 } 848 } 849 850 private: 851 GrContext* fContext; 852 SkMatrix fMatrix; 853 }; 854 855 class AutoClip : public ::SkNoncopyable { 856 public: 857 // This enum exists to require a caller of the constructor to acknowledge that the clip will 858 // initially be wide open. It also could be extended if there are other desirable initial 859 // clip states. 860 enum InitialClip { 861 kWideOpen_InitialClip, 862 }; 863 864 AutoClip(GrContext* context, InitialClip initialState) 865 : fContext(context) { 866 SkASSERT(kWideOpen_InitialClip == initialState); 867 fNewClipData.fClipStack = &fNewClipStack; 868 869 fOldClip = context->getClip(); 870 context->setClip(&fNewClipData); 871 } 872 873 AutoClip(GrContext* context, const SkRect& newClipRect) 874 : fContext(context) 875 , fNewClipStack(newClipRect) { 876 fNewClipData.fClipStack = &fNewClipStack; 877 878 fOldClip = fContext->getClip(); 879 fContext->setClip(&fNewClipData); 880 } 881 882 ~AutoClip() { 883 if (NULL != fContext) { 884 fContext->setClip(fOldClip); 885 } 886 } 887 private: 888 GrContext* fContext; 889 const GrClipData* fOldClip; 890 891 SkClipStack fNewClipStack; 892 GrClipData fNewClipData; 893 }; 894 895 class AutoWideOpenIdentityDraw { 896 public: 897 AutoWideOpenIdentityDraw(GrContext* ctx, GrRenderTarget* rt) 898 : fAutoClip(ctx, AutoClip::kWideOpen_InitialClip) 899 , fAutoRT(ctx, rt) { 900 fAutoMatrix.setIdentity(ctx); 901 // should never fail with no paint param. 902 SkASSERT(fAutoMatrix.succeeded()); 903 } 904 905 private: 906 AutoClip fAutoClip; 907 AutoRenderTarget fAutoRT; 908 AutoMatrix fAutoMatrix; 909 }; 910 911 /////////////////////////////////////////////////////////////////////////// 912 // Functions intended for internal use only. 913 GrGpu* getGpu() { return fGpu; } 914 const GrGpu* getGpu() const { return fGpu; } 915 GrFontCache* getFontCache() { return fFontCache; } 916 GrLayerCache* getLayerCache() { return fLayerCache.get(); } 917 GrDrawTarget* getTextTarget(); 918 const GrIndexBuffer* getQuadIndexBuffer() const; 919 GrAARectRenderer* getAARectRenderer() { return fAARectRenderer; } 920 921 // Called by tests that draw directly to the context via GrDrawTarget 922 void getTestTarget(GrTestTarget*); 923 924 // Functions for managing gpu trace markers 925 bool isGpuTracingEnabled() const { return fGpuTracingEnabled; } 926 void enableGpuTracing() { fGpuTracingEnabled = true; } 927 void disableGpuTracing() { fGpuTracingEnabled = false; } 928 929 void addGpuTraceMarker(const GrGpuTraceMarker* marker); 930 void removeGpuTraceMarker(const GrGpuTraceMarker* marker); 931 932 /** 933 * Stencil buffers add themselves to the cache using addStencilBuffer. findStencilBuffer is 934 * called to check the cache for a SB that matches an RT's criteria. 935 */ 936 void addStencilBuffer(GrStencilBuffer* sb); 937 GrStencilBuffer* findStencilBuffer(int width, int height, int sampleCnt); 938 939 GrPathRenderer* getPathRenderer( 940 const SkPath& path, 941 const SkStrokeRec& stroke, 942 const GrDrawTarget* target, 943 bool allowSW, 944 GrPathRendererChain::DrawType drawType = GrPathRendererChain::kColor_DrawType, 945 GrPathRendererChain::StencilSupport* stencilSupport = NULL); 946 947#if GR_CACHE_STATS 948 void printCacheStats() const; 949#endif 950 951private: 952 // Used to indicate whether a draw should be performed immediately or queued in fDrawBuffer. 953 enum BufferedDraw { 954 kYes_BufferedDraw, 955 kNo_BufferedDraw, 956 }; 957 BufferedDraw fLastDrawWasBuffered; 958 959 GrGpu* fGpu; 960 SkMatrix fViewMatrix; 961 SkAutoTUnref<GrRenderTarget> fRenderTarget; 962 const GrClipData* fClip; // TODO: make this ref counted 963 GrDrawState* fDrawState; 964 965 GrResourceCache* fResourceCache; 966 GrFontCache* fFontCache; 967 SkAutoTDelete<GrLayerCache> fLayerCache; 968 969 GrPathRendererChain* fPathRendererChain; 970 GrSoftwarePathRenderer* fSoftwarePathRenderer; 971 972 GrVertexBufferAllocPool* fDrawBufferVBAllocPool; 973 GrIndexBufferAllocPool* fDrawBufferIBAllocPool; 974 GrInOrderDrawBuffer* fDrawBuffer; 975 976 // Set by OverbudgetCB() to request that GrContext flush before exiting a draw. 977 bool fFlushToReduceCacheSize; 978 979 GrAARectRenderer* fAARectRenderer; 980 GrOvalRenderer* fOvalRenderer; 981 982 bool fDidTestPMConversions; 983 int fPMToUPMConversion; 984 int fUPMToPMConversion; 985 986 struct CleanUpData { 987 PFCleanUpFunc fFunc; 988 void* fInfo; 989 }; 990 991 SkTDArray<CleanUpData> fCleanUpData; 992 993 int fMaxTextureSizeOverride; 994 995 bool fGpuTracingEnabled; 996 997 GrContext(); // init must be called after the constructor. 998 bool init(GrBackend, GrBackendContext); 999 1000 void setupDrawBuffer(); 1001 1002 class AutoRestoreEffects; 1003 class AutoCheckFlush; 1004 /// Sets the paint and returns the target to draw into. The paint can be NULL in which case the 1005 /// draw state is left unmodified. 1006 GrDrawTarget* prepareToDraw(const GrPaint*, BufferedDraw, AutoRestoreEffects*, AutoCheckFlush*); 1007 1008 void internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath& path, 1009 const GrStrokeInfo& stroke); 1010 1011 GrTexture* createResizedTexture(const GrTextureDesc& desc, 1012 const GrCacheID& cacheID, 1013 const void* srcData, 1014 size_t rowBytes, 1015 bool filter); 1016 1017 // Needed so GrTexture's returnToCache helper function can call 1018 // addExistingTextureToCache 1019 friend class GrTexture; 1020 friend class GrStencilAndCoverPathRenderer; 1021 1022 // Add an existing texture to the texture cache. This is intended solely 1023 // for use with textures released from an GrAutoScratchTexture. 1024 void addExistingTextureToCache(GrTexture* texture); 1025 1026 /** 1027 * These functions create premul <-> unpremul effects if it is possible to generate a pair 1028 * of effects that make a readToUPM->writeToPM->readToUPM cycle invariant. Otherwise, they 1029 * return NULL. 1030 */ 1031 const GrEffectRef* createPMToUPMEffect(GrTexture* texture, 1032 bool swapRAndB, 1033 const SkMatrix& matrix); 1034 const GrEffectRef* createUPMToPMEffect(GrTexture* texture, 1035 bool swapRAndB, 1036 const SkMatrix& matrix); 1037 1038 /** 1039 * This callback allows the resource cache to callback into the GrContext 1040 * when the cache is still overbudget after a purge. 1041 */ 1042 static bool OverbudgetCB(void* data); 1043 1044 /** Creates a new gpu path, based on the specified path and stroke and returns it. 1045 * The caller owns a ref on the returned path which must be balanced by a call to unref. 1046 * 1047 * @param skPath the path geometry. 1048 * @param stroke the path stroke. 1049 * @return a new path or NULL if the operation is not supported by the backend. 1050 */ 1051 GrPath* createPath(const SkPath& skPath, const SkStrokeRec& stroke); 1052 1053 typedef SkRefCnt INHERITED; 1054}; 1055 1056/** 1057 * Gets and locks a scratch texture from a descriptor using either exact or approximate criteria. 1058 * Unlocks texture in the destructor. 1059 */ 1060class GrAutoScratchTexture : public ::SkNoncopyable { 1061public: 1062 GrAutoScratchTexture() 1063 : fContext(NULL) 1064 , fTexture(NULL) { 1065 } 1066 1067 GrAutoScratchTexture(GrContext* context, 1068 const GrTextureDesc& desc, 1069 GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch) 1070 : fContext(NULL) 1071 , fTexture(NULL) { 1072 this->set(context, desc, match); 1073 } 1074 1075 ~GrAutoScratchTexture() { 1076 this->reset(); 1077 } 1078 1079 void reset() { 1080 if (NULL != fContext && NULL != fTexture) { 1081 fContext->unlockScratchTexture(fTexture); 1082 fTexture->unref(); 1083 fTexture = NULL; 1084 } 1085 } 1086 1087 /* 1088 * When detaching a texture we do not unlock it in the texture cache but 1089 * we do set the returnToCache flag. In this way the texture remains 1090 * "locked" in the texture cache until it is freed and recycled in 1091 * GrTexture::internal_dispose. In reality, the texture has been removed 1092 * from the cache (because this is in AutoScratchTexture) and by not 1093 * calling unlockScratchTexture we simply don't re-add it. It will be 1094 * reattached in GrTexture::internal_dispose. 1095 * 1096 * Note that the caller is assumed to accept and manage the ref to the 1097 * returned texture. 1098 */ 1099 GrTexture* detach() { 1100 if (NULL == fTexture) { 1101 return NULL; 1102 } 1103 GrTexture* texture = fTexture; 1104 fTexture = NULL; 1105 1106 // This GrAutoScratchTexture has a ref from lockAndRefScratchTexture, which we give up now. 1107 // The cache also has a ref which we are lending to the caller of detach(). When the caller 1108 // lets go of the ref and the ref count goes to 0 internal_dispose will see this flag is 1109 // set and re-ref the texture, thereby restoring the cache's ref. 1110 SkASSERT(texture->getRefCnt() > 1); 1111 texture->impl()->setFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit); 1112 texture->unref(); 1113 SkASSERT(NULL != texture->getCacheEntry()); 1114 1115 return texture; 1116 } 1117 1118 GrTexture* set(GrContext* context, 1119 const GrTextureDesc& desc, 1120 GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch) { 1121 this->reset(); 1122 1123 fContext = context; 1124 if (NULL != fContext) { 1125 fTexture = fContext->lockAndRefScratchTexture(desc, match); 1126 if (NULL == fTexture) { 1127 fContext = NULL; 1128 } 1129 return fTexture; 1130 } else { 1131 return NULL; 1132 } 1133 } 1134 1135 GrTexture* texture() { return fTexture; } 1136 1137private: 1138 GrContext* fContext; 1139 GrTexture* fTexture; 1140}; 1141 1142#endif 1143