SkShader.cpp revision 8cad58624bc194390b14a21d0578dfcdd6fbad6f
1/* libs/graphics/sgl/SkShader.cpp
2**
3** Copyright 2006, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#include "SkScalar.h"
19#include "SkShader.h"
20#include "SkPaint.h"
21#include "SkMallocPixelRef.h"
22
23SkShader::SkShader() : fLocalMatrix(NULL) {
24    SkDEBUGCODE(fInSession = false;)
25}
26
27SkShader::SkShader(SkFlattenableReadBuffer& buffer)
28        : INHERITED(buffer), fLocalMatrix(NULL) {
29    if (buffer.readBool()) {
30        SkMatrix matrix;
31        buffer.read(&matrix, sizeof(matrix));
32        setLocalMatrix(matrix);
33    }
34    SkDEBUGCODE(fInSession = false;)
35}
36
37SkShader::~SkShader() {
38    SkASSERT(!fInSession);
39    sk_free(fLocalMatrix);
40}
41
42void SkShader::beginSession() {
43    SkASSERT(!fInSession);
44    SkDEBUGCODE(fInSession = true;)
45}
46
47void SkShader::endSession() {
48    SkASSERT(fInSession);
49    SkDEBUGCODE(fInSession = false;)
50}
51
52void SkShader::flatten(SkFlattenableWriteBuffer& buffer) {
53    this->INHERITED::flatten(buffer);
54    buffer.writeBool(fLocalMatrix != NULL);
55    if (fLocalMatrix) {
56        buffer.writeMul4(fLocalMatrix, sizeof(SkMatrix));
57    }
58}
59
60bool SkShader::getLocalMatrix(SkMatrix* localM) const {
61    if (fLocalMatrix) {
62        if (localM) {
63            *localM = *fLocalMatrix;
64        }
65        return true;
66    } else {
67        if (localM) {
68            localM->reset();
69        }
70        return false;
71    }
72}
73
74void SkShader::setLocalMatrix(const SkMatrix& localM) {
75    if (localM.isIdentity()) {
76        this->resetLocalMatrix();
77    } else {
78        if (fLocalMatrix == NULL) {
79            fLocalMatrix = (SkMatrix*)sk_malloc_throw(sizeof(SkMatrix));
80        }
81        *fLocalMatrix = localM;
82    }
83}
84
85void SkShader::resetLocalMatrix() {
86    if (fLocalMatrix) {
87        sk_free(fLocalMatrix);
88        fLocalMatrix = NULL;
89    }
90}
91
92bool SkShader::setContext(const SkBitmap& device,
93                          const SkPaint& paint,
94                          const SkMatrix& matrix) {
95    const SkMatrix* m = &matrix;
96    SkMatrix        total;
97
98    fDeviceConfig = SkToU8(device.getConfig());
99    fPaintAlpha = paint.getAlpha();
100    if (fLocalMatrix) {
101        total.setConcat(matrix, *fLocalMatrix);
102        m = &total;
103    }
104    if (m->invert(&fTotalInverse)) {
105        fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse);
106        return true;
107    }
108    return false;
109}
110
111#include "SkColorPriv.h"
112
113void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) {
114    SkASSERT(span16);
115    SkASSERT(count > 0);
116    SkASSERT(this->canCallShadeSpan16());
117
118    // basically, if we get here, the subclass screwed up
119    SkASSERT(!"kHasSpan16 flag is set, but shadeSpan16() not implemented");
120}
121
122#define kTempColorQuadCount 6   // balance between speed (larger) and saving stack-space
123#define kTempColorCount     (kTempColorQuadCount << 2)
124
125#ifdef SK_CPU_BENDIAN
126    #define SkU32BitShiftToByteOffset(shift)    (3 - ((shift) >> 3))
127#else
128    #define SkU32BitShiftToByteOffset(shift)    ((shift) >> 3)
129#endif
130
131void SkShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
132    SkASSERT(count > 0);
133
134    SkPMColor   colors[kTempColorCount];
135
136    while ((count -= kTempColorCount) >= 0) {
137        this->shadeSpan(x, y, colors, kTempColorCount);
138        x += kTempColorCount;
139
140        const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
141        int quads = kTempColorQuadCount;
142        do {
143            U8CPU a0 = srcA[0];
144            U8CPU a1 = srcA[4];
145            U8CPU a2 = srcA[8];
146            U8CPU a3 = srcA[12];
147            srcA += 4*4;
148            *alpha++ = SkToU8(a0);
149            *alpha++ = SkToU8(a1);
150            *alpha++ = SkToU8(a2);
151            *alpha++ = SkToU8(a3);
152        } while (--quads != 0);
153    }
154    SkASSERT(count < 0);
155    SkASSERT(count + kTempColorCount >= 0);
156    if (count += kTempColorCount) {
157        this->shadeSpan(x, y, colors, count);
158
159        const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
160        do {
161            *alpha++ = *srcA;
162            srcA += 4;
163        } while (--count != 0);
164    }
165#if 0
166    do {
167        int n = count;
168        if (n > kTempColorCount)
169            n = kTempColorCount;
170        SkASSERT(n > 0);
171
172        this->shadeSpan(x, y, colors, n);
173        x += n;
174        count -= n;
175
176        const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
177        do {
178            *alpha++ = *srcA;
179            srcA += 4;
180        } while (--n != 0);
181    } while (count > 0);
182#endif
183}
184
185SkShader::MatrixClass SkShader::ComputeMatrixClass(const SkMatrix& mat) {
186    MatrixClass mc = kLinear_MatrixClass;
187
188    if (mat.getType() & SkMatrix::kPerspective_Mask) {
189        if (mat.fixedStepInX(0, NULL, NULL)) {
190            mc = kFixedStepInX_MatrixClass;
191        } else {
192            mc = kPerspective_MatrixClass;
193        }
194    }
195    return mc;
196}
197
198//////////////////////////////////////////////////////////////////////////////
199
200SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*,
201                                         TileMode*, SkScalar*) const {
202    return kNone_BitmapType;
203}
204
205SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const {
206    return kNone_GradientType;
207}
208
209SkShader* SkShader::CreateBitmapShader(const SkBitmap& src,
210                                       TileMode tmx, TileMode tmy) {
211    return SkShader::CreateBitmapShader(src, tmx, tmy, NULL, 0);
212}
213
214//////////////////////////////////////////////////////////////////////////////
215
216#include "SkColorShader.h"
217#include "SkUtils.h"
218
219SkColorShader::SkColorShader() {
220    fFlags = 0;
221    fInheritColor = true;
222    fAsABitmapPixelRef = NULL;
223}
224
225SkColorShader::SkColorShader(SkColor c) {
226    fFlags = 0;
227    fColor = c;
228    fInheritColor = false;
229    fAsABitmapPixelRef = NULL;
230}
231
232SkColorShader::~SkColorShader() {
233    SkSafeUnref(fAsABitmapPixelRef);
234}
235
236SkColorShader::SkColorShader(SkFlattenableReadBuffer& b) : INHERITED(b) {
237    fFlags = 0; // computed in setContext
238    fAsABitmapPixelRef = NULL;
239
240    fInheritColor = b.readU8();
241    if (fInheritColor) {
242        return;
243    }
244    fColor = b.readU32();
245}
246
247void SkColorShader::flatten(SkFlattenableWriteBuffer& buffer) {
248    this->INHERITED::flatten(buffer);
249    buffer.write8(fInheritColor);
250    if (fInheritColor) {
251        return;
252    }
253    buffer.write32(fColor);
254}
255
256uint8_t SkColorShader::getSpan16Alpha() const {
257    return SkGetPackedA32(fPMColor);
258}
259
260bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint,
261                               const SkMatrix& matrix) {
262    if (!this->INHERITED::setContext(device, paint, matrix)) {
263        return false;
264    }
265
266    unsigned a;
267
268    if (fInheritColor) {
269        fColor = paint.getColor();
270        a = SkColorGetA(fColor);
271    } else {
272        a = SkAlphaMul(SkColorGetA(fColor), SkAlpha255To256(paint.getAlpha()));
273    }
274
275    unsigned r = SkColorGetR(fColor);
276    unsigned g = SkColorGetG(fColor);
277    unsigned b = SkColorGetB(fColor);
278
279    // we want this before we apply any alpha
280    fColor16 = SkPack888ToRGB16(r, g, b);
281
282    if (a != 255) {
283        r = SkMulDiv255Round(r, a);
284        g = SkMulDiv255Round(g, a);
285        b = SkMulDiv255Round(b, a);
286    }
287    fPMColor = SkPackARGB32(a, r, g, b);
288
289    fFlags = kConstInY32_Flag;
290    if (255 == a) {
291        fFlags |= kOpaqueAlpha_Flag;
292        if (paint.isDither() == false) {
293            fFlags |= kHasSpan16_Flag;
294        }
295    }
296
297    return true;
298}
299
300void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
301    sk_memset32(span, fPMColor, count);
302}
303
304void SkColorShader::shadeSpan16(int x, int y, uint16_t span[], int count) {
305    sk_memset16(span, fColor16, count);
306}
307
308void SkColorShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
309    memset(alpha, SkGetPackedA32(fPMColor), count);
310}
311
312// if we had a asAColor method, that would be more efficient...
313SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix,
314                                              TileMode modes[],
315                                      SkScalar* twoPointRadialParams) const {
316    // we cache the pixelref, since its generateID is used in the texture cache
317    if (NULL == fAsABitmapPixelRef) {
318        SkPMColor* storage = (SkPMColor*)sk_malloc_throw(sizeof(SkPMColor));
319        *storage = fPMColor;
320        fAsABitmapPixelRef = new SkMallocPixelRef(storage, sizeof(SkPMColor),
321                                                  NULL);
322    }
323
324    if (bitmap) {
325        bitmap->setConfig(SkBitmap::kARGB_8888_Config, 1, 1);
326        bitmap->setPixelRef(fAsABitmapPixelRef);
327    }
328    if (matrix) {
329        matrix->reset();
330    }
331    if (modes) {
332        modes[0] = modes[1] = SkShader::kRepeat_TileMode;
333    }
334    return kDefault_BitmapType;
335}
336
337SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const {
338    if (info) {
339        if (info->fColors && info->fColorCount >= 1) {
340            info->fColors[0] = fColor;
341        }
342        info->fColorCount = 1;
343        info->fTileMode = SkShader::kRepeat_TileMode;
344    }
345    return kColor_GradientType;
346}
347