1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8
9
10#ifndef GrGLDefines_DEFINED
11#define GrGLDefines_DEFINED
12
13/* Profiles */
14#define GR_GL_CONTEXT_PROFILE_MASK              0x9126
15#define GR_GL_CONTEXT_CORE_PROFILE_BIT          0x00000001
16#define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
17
18// The following constants consist of the intersection of GL constants
19// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
20
21#define GR_GL_DEPTH_BUFFER_BIT               0x00000100
22#define GR_GL_STENCIL_BUFFER_BIT             0x00000400
23#define GR_GL_COLOR_BUFFER_BIT               0x00004000
24
25/* Boolean */
26#define GR_GL_FALSE                          0
27#define GR_GL_TRUE                           1
28
29/* BeginMode */
30#define GR_GL_POINTS                         0x0000
31#define GR_GL_LINES                          0x0001
32#define GR_GL_LINE_LOOP                      0x0002
33#define GR_GL_LINE_STRIP                     0x0003
34#define GR_GL_TRIANGLES                      0x0004
35#define GR_GL_TRIANGLE_STRIP                 0x0005
36#define GR_GL_TRIANGLE_FAN                   0x0006
37
38/* AlphaFunction (not supported in ES20) */
39/*      GL_NEVER */
40/*      GL_LESS */
41/*      GL_EQUAL */
42/*      GL_LEQUAL */
43/*      GL_GREATER */
44/*      GL_NOTEQUAL */
45/*      GL_GEQUAL */
46/*      GL_ALWAYS */
47
48/* BlendingFactorDest */
49#define GR_GL_ZERO                           0
50#define GR_GL_ONE                            1
51#define GR_GL_SRC_COLOR                      0x0300
52#define GR_GL_ONE_MINUS_SRC_COLOR            0x0301
53#define GR_GL_SRC_ALPHA                      0x0302
54#define GR_GL_ONE_MINUS_SRC_ALPHA            0x0303
55#define GR_GL_DST_ALPHA                      0x0304
56#define GR_GL_ONE_MINUS_DST_ALPHA            0x0305
57
58/* BlendingFactorSrc */
59/*      GL_ZERO */
60/*      GL_ONE */
61#define GR_GL_DST_COLOR                      0x0306
62#define GR_GL_ONE_MINUS_DST_COLOR            0x0307
63#define GR_GL_SRC_ALPHA_SATURATE             0x0308
64/*      GL_SRC_ALPHA */
65/*      GL_ONE_MINUS_SRC_ALPHA */
66/*      GL_DST_ALPHA */
67/*      GL_ONE_MINUS_DST_ALPHA */
68
69/* ExtendedBlendFactors */
70#define GR_GL_SRC1_COLOR                     0x88F9
71#define GR_GL_ONE_MINUS_SRC1_COLOR           0x88FA
72/*      GL_SRC1_ALPHA */
73#define GR_GL_ONE_MINUS_SRC1_ALPHA           0x88FB
74
75/* Separate Blend Functions */
76#define GR_GL_BLEND_DST_RGB                  0x80C8
77#define GR_GL_BLEND_SRC_RGB                  0x80C9
78#define GR_GL_BLEND_DST_ALPHA                0x80CA
79#define GR_GL_BLEND_SRC_ALPHA                0x80CB
80#define GR_GL_CONSTANT_COLOR                 0x8001
81#define GR_GL_ONE_MINUS_CONSTANT_COLOR       0x8002
82#define GR_GL_CONSTANT_ALPHA                 0x8003
83#define GR_GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
84#define GR_GL_BLEND_COLOR                    0x8005
85
86/* Buffer Objects */
87#define GR_GL_ARRAY_BUFFER                   0x8892
88#define GR_GL_ELEMENT_ARRAY_BUFFER           0x8893
89#define GR_GL_ARRAY_BUFFER_BINDING           0x8894
90#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
91
92#define GR_GL_STREAM_DRAW                    0x88E0
93#define GR_GL_STATIC_DRAW                    0x88E4
94#define GR_GL_DYNAMIC_DRAW                   0x88E8
95
96#define GR_GL_BUFFER_SIZE                    0x8764
97#define GR_GL_BUFFER_USAGE                   0x8765
98
99#define GR_GL_CURRENT_VERTEX_ATTRIB          0x8626
100
101/* CullFaceMode */
102#define GR_GL_FRONT                          0x0404
103#define GR_GL_BACK                           0x0405
104#define GR_GL_FRONT_AND_BACK                 0x0408
105
106/* DepthFunction */
107/*      GL_NEVER */
108/*      GL_LESS */
109/*      GL_EQUAL */
110/*      GL_LEQUAL */
111/*      GL_GREATER */
112/*      GL_NOTEQUAL */
113/*      GL_GEQUAL */
114/*      GL_ALWAYS */
115
116/* EnableCap */
117#define GR_GL_TEXTURE_2D                     0x0DE1
118#define GR_GL_CULL_FACE                      0x0B44
119#define GR_GL_BLEND                          0x0BE2
120#define GR_GL_DITHER                         0x0BD0
121#define GR_GL_STENCIL_TEST                   0x0B90
122#define GR_GL_DEPTH_TEST                     0x0B71
123#define GR_GL_SCISSOR_TEST                   0x0C11
124#define GR_GL_POLYGON_OFFSET_FILL            0x8037
125#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
126#define GR_GL_SAMPLE_COVERAGE                0x80A0
127#define GR_GL_POLYGON_OFFSET_FILL            0x8037
128#define GR_GL_POLYGON_SMOOTH                 0x0B41
129#define GR_GL_POLYGON_STIPPLE                0x0B42
130#define GR_GL_COLOR_LOGIC_OP                 0x0BF2
131#define GR_GL_COLOR_TABLE                    0x80D0
132#define GR_GL_INDEX_LOGIC_OP                 0x0BF1
133#define GR_GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
134#define GR_GL_LINE_STIPPLE                   0x0B24
135
136/* ErrorCode */
137#define GR_GL_NO_ERROR                       0
138#define GR_GL_INVALID_ENUM                   0x0500
139#define GR_GL_INVALID_VALUE                  0x0501
140#define GR_GL_INVALID_OPERATION              0x0502
141#define GR_GL_OUT_OF_MEMORY                  0x0505
142#define GR_GL_CONTEXT_LOST                   0x300E  // TODO(gman): What value?
143
144/* FrontFaceDirection */
145#define GR_GL_CW                             0x0900
146#define GR_GL_CCW                            0x0901
147
148/* GetPName */
149#define GR_GL_LINE_WIDTH                     0x0B21
150#define GR_GL_ALIASED_POINT_SIZE_RANGE       0x846D
151#define GR_GL_ALIASED_LINE_WIDTH_RANGE       0x846E
152#define GR_GL_CULL_FACE_MODE                 0x0B45
153#define GR_GL_FRONT_FACE                     0x0B46
154#define GR_GL_DEPTH_RANGE                    0x0B70
155#define GR_GL_DEPTH_WRITEMASK                0x0B72
156#define GR_GL_DEPTH_CLEAR_VALUE              0x0B73
157#define GR_GL_DEPTH_FUNC                     0x0B74
158#define GR_GL_STENCIL_CLEAR_VALUE            0x0B91
159#define GR_GL_STENCIL_FUNC                   0x0B92
160#define GR_GL_STENCIL_FAIL                   0x0B94
161#define GR_GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
162#define GR_GL_STENCIL_PASS_DEPTH_PASS        0x0B96
163#define GR_GL_STENCIL_REF                    0x0B97
164#define GR_GL_STENCIL_VALUE_MASK             0x0B93
165#define GR_GL_STENCIL_WRITEMASK              0x0B98
166#define GR_GL_STENCIL_BACK_FUNC              0x8800
167#define GR_GL_STENCIL_BACK_FAIL              0x8801
168#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
169#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
170#define GR_GL_STENCIL_BACK_REF               0x8CA3
171#define GR_GL_STENCIL_BACK_VALUE_MASK        0x8CA4
172#define GR_GL_STENCIL_BACK_WRITEMASK         0x8CA5
173#define GR_GL_VIEWPORT                       0x0BA2
174#define GR_GL_SCISSOR_BOX                    0x0C10
175/*      GL_SCISSOR_TEST */
176#define GR_GL_COLOR_CLEAR_VALUE              0x0C22
177#define GR_GL_COLOR_WRITEMASK                0x0C23
178#define GR_GL_UNPACK_ALIGNMENT               0x0CF5
179#define GR_GL_UNPACK_FLIP_Y                  0x9240
180#define GR_GL_PACK_ALIGNMENT                 0x0D05
181#define GR_GL_PACK_REVERSE_ROW_ORDER         0x93A4
182#define GR_GL_MAX_TEXTURE_SIZE               0x0D33
183#define GR_GL_MAX_VIEWPORT_DIMS              0x0D3A
184#define GR_GL_SUBPIXEL_BITS                  0x0D50
185#define GR_GL_RED_BITS                       0x0D52
186#define GR_GL_GREEN_BITS                     0x0D53
187#define GR_GL_BLUE_BITS                      0x0D54
188#define GR_GL_ALPHA_BITS                     0x0D55
189#define GR_GL_DEPTH_BITS                     0x0D56
190#define GR_GL_STENCIL_BITS                   0x0D57
191#define GR_GL_POLYGON_OFFSET_UNITS           0x2A00
192/*      GL_POLYGON_OFFSET_FILL */
193#define GR_GL_POLYGON_OFFSET_FACTOR          0x8038
194#define GR_GL_TEXTURE_BINDING_2D             0x8069
195#define GR_GL_SAMPLE_BUFFERS                 0x80A8
196#define GR_GL_SAMPLES                        0x80A9
197#define GR_GL_SAMPLE_COVERAGE_VALUE          0x80AA
198#define GR_GL_SAMPLE_COVERAGE_INVERT         0x80AB
199#define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES  0x8CAB
200#define GR_GL_RENDERBUFFER_COLOR_SAMPLES     0x8E10
201#define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11
202#define GR_GL_MULTISAMPLE_COVERAGE_MODES     0x8E12
203
204/* GetTextureParameter */
205/*      GL_TEXTURE_MAG_FILTER */
206/*      GL_TEXTURE_MIN_FILTER */
207/*      GL_TEXTURE_WRAP_S */
208/*      GL_TEXTURE_WRAP_T */
209
210#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
211#define GR_GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
212
213/* Compressed Texture Formats */
214#define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT         0x83F0
215#define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT        0x83F1
216#define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT        0x83F2
217#define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT        0x83F3
218
219#define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG      0x8C00
220#define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG      0x8C01
221#define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG     0x8C02
222#define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG     0x8C03
223
224#define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG     0x9137
225#define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG     0x9138
226
227#define GR_GL_COMPRESSED_RGB8_ETC1                 0x8D64
228
229#define GR_GL_COMPRESSED_R11                       0x9270
230#define GR_GL_COMPRESSED_SIGNED_R11                0x9271
231#define GR_GL_COMPRESSED_RG11                      0x9272
232#define GR_GL_COMPRESSED_SIGNED_RG11               0x9273
233
234#define GR_GL_COMPRESSED_RGB8_ETC2                 0x9274
235#define GR_GL_COMPRESSED_SRGB8                     0x9275
236#define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1  0x9276
237#define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1 0x9277
238#define GR_GL_COMPRESSED_RGBA8_ETC2                0x9278
239#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2         0x9279
240
241#define GR_GL_COMPRESSED_LUMINANCE_LATC1           0x8C70
242#define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1    0x8C71
243#define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2     0x8C72
244#define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 0x8C73
245
246#define GR_GL_COMPRESSED_RED_RGTC1                 0x8DBB
247#define GR_GL_COMPRESSED_SIGNED_RED_RGTC1          0x8DBC
248#define GR_GL_COMPRESSED_RED_GREEN_RGTC2           0x8DBD
249#define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2    0x8DBE
250
251#define GR_GL_COMPRESSED_3DC_X                     0x87F9
252#define GR_GL_COMPRESSED_3DC_XY                    0x87FA
253
254#define GR_GL_COMPRESSED_RGBA_BPTC_UNORM           0x8E8C
255#define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM     0x8E8D
256#define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT     0x8E8E
257#define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT   0x8E8F
258
259#define GR_GL_COMPRESSED_RGBA_ASTC_4x4             0x93B0
260#define GR_GL_COMPRESSED_RGBA_ASTC_5x4             0x93B1
261#define GR_GL_COMPRESSED_RGBA_ASTC_5x5             0x93B2
262#define GR_GL_COMPRESSED_RGBA_ASTC_6x5             0x93B3
263#define GR_GL_COMPRESSED_RGBA_ASTC_6x6             0x93B4
264#define GR_GL_COMPRESSED_RGBA_ASTC_8x5             0x93B5
265#define GR_GL_COMPRESSED_RGBA_ASTC_8x6             0x93B6
266#define GR_GL_COMPRESSED_RGBA_ASTC_8x8             0x93B7
267#define GR_GL_COMPRESSED_RGBA_ASTC_10x5            0x93B8
268#define GR_GL_COMPRESSED_RGBA_ASTC_10x6            0x93B9
269#define GR_GL_COMPRESSED_RGBA_ASTC_10x8            0x93BA
270#define GR_GL_COMPRESSED_RGBA_ASTC_10x10           0x93BB
271#define GR_GL_COMPRESSED_RGBA_ASTC_12x10           0x93BC
272#define GR_GL_COMPRESSED_RGBA_ASTC_12x12           0x93BD
273
274#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4     0x93D0
275#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4     0x93D1
276#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5     0x93D2
277#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5     0x93D3
278#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6     0x93D4
279#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5     0x93D5
280#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6     0x93D6
281#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8     0x93D7
282#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5    0x93D8
283#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6    0x93D9
284#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8    0x93DA
285#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10   0x93DB
286#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10   0x93DC
287#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12   0x93DD
288
289/* HintMode */
290#define GR_GL_DONT_CARE                      0x1100
291#define GR_GL_FASTEST                        0x1101
292#define GR_GL_NICEST                         0x1102
293
294/* HintTarget */
295#define GR_GL_GENERATE_MIPMAP_HINT            0x8192
296
297/* DataType */
298#define GR_GL_BYTE                           0x1400
299#define GR_GL_UNSIGNED_BYTE                  0x1401
300#define GR_GL_SHORT                          0x1402
301#define GR_GL_UNSIGNED_SHORT                 0x1403
302#define GR_GL_INT                            0x1404
303#define GR_GL_UNSIGNED_INT                   0x1405
304#define GR_GL_FLOAT                          0x1406
305#define GR_GL_FIXED                          0x140C
306
307/* Lighting */
308#define GR_GL_LIGHTING                       0x0B50
309#define GR_GL_LIGHT0                         0x4000
310#define GR_GL_LIGHT1                         0x4001
311#define GR_GL_LIGHT2                         0x4002
312#define GR_GL_LIGHT3                         0x4003
313#define GR_GL_LIGHT4                         0x4004
314#define GR_GL_LIGHT5                         0x4005
315#define GR_GL_LIGHT6                         0x4006
316#define GR_GL_LIGHT7                         0x4007
317#define GR_GL_SPOT_EXPONENT                  0x1205
318#define GR_GL_SPOT_CUTOFF                    0x1206
319#define GR_GL_CONSTANT_ATTENUATION           0x1207
320#define GR_GL_LINEAR_ATTENUATION             0x1208
321#define GR_GL_QUADRATIC_ATTENUATION          0x1209
322#define GR_GL_AMBIENT                        0x1200
323#define GR_GL_DIFFUSE                        0x1201
324#define GR_GL_SPECULAR                       0x1202
325#define GR_GL_SHININESS                      0x1601
326#define GR_GL_EMISSION                       0x1600
327#define GR_GL_POSITION                       0x1203
328#define GR_GL_SPOT_DIRECTION                 0x1204
329#define GR_GL_AMBIENT_AND_DIFFUSE            0x1602
330#define GR_GL_COLOR_INDEXES                  0x1603
331#define GR_GL_LIGHT_MODEL_TWO_SIDE           0x0B52
332#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
333#define GR_GL_LIGHT_MODEL_AMBIENT            0x0B53
334#define GR_GL_FRONT_AND_BACK                 0x0408
335#define GR_GL_SHADE_MODEL                    0x0B54
336#define GR_GL_FLAT                           0x1D00
337#define GR_GL_SMOOTH                         0x1D01
338#define GR_GL_COLOR_MATERIAL                 0x0B57
339#define GR_GL_COLOR_MATERIAL_FACE            0x0B55
340#define GR_GL_COLOR_MATERIAL_PARAMETER       0x0B56
341#define GR_GL_NORMALIZE                      0x0BA1
342
343/* Matrix Mode */
344#define GR_GL_MATRIX_MODE                    0x0BA0
345#define GR_GL_MODELVIEW                      0x1700
346#define GR_GL_PROJECTION                     0x1701
347#define GR_GL_TEXTURE                        0x1702
348
349/* multisample */
350#define GR_GL_MULTISAMPLE                    0x809D
351
352/* Points */
353#define GR_GL_POINT_SMOOTH                   0x0B10
354#define GR_GL_POINT_SIZE                     0x0B11
355#define GR_GL_POINT_SIZE_GRANULARITY         0x0B13
356#define GR_GL_POINT_SIZE_RANGE               0x0B12
357
358/* Lines */
359#define GR_GL_LINE_SMOOTH                    0x0B20
360#define GR_GL_LINE_STIPPLE                   0x0B24
361#define GR_GL_LINE_STIPPLE_PATTERN           0x0B25
362#define GR_GL_LINE_STIPPLE_REPEAT            0x0B26
363#define GR_GL_LINE_WIDTH                     0x0B21
364#define GR_GL_LINE_WIDTH_GRANULARITY         0x0B23
365#define GR_GL_LINE_WIDTH_RANGE               0x0B22
366
367/* PixelFormat */
368#define GR_GL_DEPTH_COMPONENT                0x1902
369#define GR_GL_RED                            0x1903
370#define GR_GL_GREEN                          0x1904
371#define GR_GL_BLUE                           0x1905
372#define GR_GL_ALPHA                          0x1906
373#define GR_GL_RGB                            0x1907
374#define GR_GL_RGBA                           0x1908
375#define GR_GL_BGRA                           0x80E1
376#define GR_GL_LUMINANCE                      0x1909
377#define GR_GL_LUMINANCE_ALPHA                0x190A
378#define GR_GL_PALETTE8_RGBA8                 0x8B96
379#define GR_GL_ALPHA8                         0x803C
380
381#define GR_GL_R8                             0x8229
382
383/* PixelType */
384/*      GL_UNSIGNED_BYTE */
385#define GR_GL_UNSIGNED_SHORT_4_4_4_4         0x8033
386#define GR_GL_UNSIGNED_SHORT_5_5_5_1         0x8034
387#define GR_GL_UNSIGNED_SHORT_5_6_5           0x8363
388
389/* Shaders */
390#define GR_GL_FRAGMENT_SHADER                  0x8B30
391#define GR_GL_VERTEX_SHADER                    0x8B31
392#define GR_GL_GEOMETRY_SHADER                  0x8DD9
393#define GR_GL_MAX_VERTEX_ATTRIBS               0x8869
394#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
395#define GR_GL_MAX_VARYING_VECTORS              0x8DFC
396#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
397#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
398#define GR_GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
399#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
400#define GR_GL_SHADER_TYPE                      0x8B4F
401#define GR_GL_DELETE_STATUS                    0x8B80
402#define GR_GL_LINK_STATUS                      0x8B82
403#define GR_GL_VALIDATE_STATUS                  0x8B83
404#define GR_GL_ATTACHED_SHADERS                 0x8B85
405#define GR_GL_ACTIVE_UNIFORMS                  0x8B86
406#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
407#define GR_GL_ACTIVE_ATTRIBUTES                0x8B89
408#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
409#define GR_GL_SHADING_LANGUAGE_VERSION         0x8B8C
410#define GR_GL_CURRENT_PROGRAM                  0x8B8D
411#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS  0x8B49
412#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS    0x8B4A
413
414/* StencilFunction */
415#define GR_GL_NEVER                          0x0200
416#define GR_GL_LESS                           0x0201
417#define GR_GL_EQUAL                          0x0202
418#define GR_GL_LEQUAL                         0x0203
419#define GR_GL_GREATER                        0x0204
420#define GR_GL_NOTEQUAL                       0x0205
421#define GR_GL_GEQUAL                         0x0206
422#define GR_GL_ALWAYS                         0x0207
423
424/* StencilOp */
425/*      GL_ZERO */
426#define GR_GL_KEEP                           0x1E00
427#define GR_GL_REPLACE                        0x1E01
428#define GR_GL_INCR                           0x1E02
429#define GR_GL_DECR                           0x1E03
430#define GR_GL_INVERT                         0x150A
431#define GR_GL_INCR_WRAP                      0x8507
432#define GR_GL_DECR_WRAP                      0x8508
433
434/* StringName */
435#define GR_GL_VENDOR                         0x1F00
436#define GR_GL_RENDERER                       0x1F01
437#define GR_GL_VERSION                        0x1F02
438#define GR_GL_EXTENSIONS                     0x1F03
439
440/* StringCounts */
441#define GR_GL_NUM_EXTENSIONS                 0x821D
442
443/* Pixel Mode / Transfer */
444#define GR_GL_UNPACK_ROW_LENGTH              0x0CF2
445#define GR_GL_PACK_ROW_LENGTH                0x0D02
446
447
448/* TextureMagFilter */
449#define GR_GL_NEAREST                        0x2600
450#define GR_GL_LINEAR                         0x2601
451
452/* TextureMinFilter */
453/*      GL_NEAREST */
454/*      GL_LINEAR */
455#define GR_GL_NEAREST_MIPMAP_NEAREST         0x2700
456#define GR_GL_LINEAR_MIPMAP_NEAREST          0x2701
457#define GR_GL_NEAREST_MIPMAP_LINEAR          0x2702
458#define GR_GL_LINEAR_MIPMAP_LINEAR           0x2703
459
460/* TextureUsage */
461#define GR_GL_FRAMEBUFFER_ATTACHMENT         0x93A3
462
463/* TextureParameterName */
464#define GR_GL_TEXTURE_MAG_FILTER             0x2800
465#define GR_GL_TEXTURE_MIN_FILTER             0x2801
466#define GR_GL_TEXTURE_WRAP_S                 0x2802
467#define GR_GL_TEXTURE_WRAP_T                 0x2803
468#define GR_GL_TEXTURE_USAGE                  0x93A2
469
470/* TextureTarget */
471/*      GL_TEXTURE_2D */
472#define GR_GL_TEXTURE                        0x1702
473#define GR_GL_TEXTURE_CUBE_MAP               0x8513
474#define GR_GL_TEXTURE_BINDING_CUBE_MAP       0x8514
475#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
476#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
477#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
478#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
479#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
480#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
481#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
482
483/* TextureUnit */
484#define GR_GL_TEXTURE0                       0x84C0
485#define GR_GL_TEXTURE1                       0x84C1
486#define GR_GL_TEXTURE2                       0x84C2
487#define GR_GL_TEXTURE3                       0x84C3
488#define GR_GL_TEXTURE4                       0x84C4
489#define GR_GL_TEXTURE5                       0x84C5
490#define GR_GL_TEXTURE6                       0x84C6
491#define GR_GL_TEXTURE7                       0x84C7
492#define GR_GL_TEXTURE8                       0x84C8
493#define GR_GL_TEXTURE9                       0x84C9
494#define GR_GL_TEXTURE10                      0x84CA
495#define GR_GL_TEXTURE11                      0x84CB
496#define GR_GL_TEXTURE12                      0x84CC
497#define GR_GL_TEXTURE13                      0x84CD
498#define GR_GL_TEXTURE14                      0x84CE
499#define GR_GL_TEXTURE15                      0x84CF
500#define GR_GL_TEXTURE16                      0x84D0
501#define GR_GL_TEXTURE17                      0x84D1
502#define GR_GL_TEXTURE18                      0x84D2
503#define GR_GL_TEXTURE19                      0x84D3
504#define GR_GL_TEXTURE20                      0x84D4
505#define GR_GL_TEXTURE21                      0x84D5
506#define GR_GL_TEXTURE22                      0x84D6
507#define GR_GL_TEXTURE23                      0x84D7
508#define GR_GL_TEXTURE24                      0x84D8
509#define GR_GL_TEXTURE25                      0x84D9
510#define GR_GL_TEXTURE26                      0x84DA
511#define GR_GL_TEXTURE27                      0x84DB
512#define GR_GL_TEXTURE28                      0x84DC
513#define GR_GL_TEXTURE29                      0x84DD
514#define GR_GL_TEXTURE30                      0x84DE
515#define GR_GL_TEXTURE31                      0x84DF
516#define GR_GL_ACTIVE_TEXTURE                 0x84E0
517#define GR_GL_MAX_TEXTURE_UNITS              0x84E2
518#define GR_GL_MAX_TEXTURE_COORDS             0x8871
519
520/* TextureWrapMode */
521#define GR_GL_REPEAT                         0x2901
522#define GR_GL_CLAMP_TO_EDGE                  0x812F
523#define GR_GL_MIRRORED_REPEAT                0x8370
524
525/* Texture Swizzle */
526#define GR_GL_TEXTURE_SWIZZLE_R              0x8E42
527#define GR_GL_TEXTURE_SWIZZLE_G              0x8E43
528#define GR_GL_TEXTURE_SWIZZLE_B              0x8E44
529#define GR_GL_TEXTURE_SWIZZLE_A              0x8E45
530#define GR_GL_TEXTURE_SWIZZLE_RGBA           0x8E46
531
532/* Texture mapping */
533#define GR_GL_TEXTURE_ENV                    0x2300
534#define GR_GL_TEXTURE_ENV_MODE               0x2200
535#define GR_GL_TEXTURE_1D                     0x0DE0
536/* GL_TEXTURE_2D */
537/* GL_TEXTURE_WRAP_S */
538/* GL_TEXTURE_WRAP_T */
539/* GL_TEXTURE_MAG_FILTER */
540/* GL_TEXTURE_MIN_FILTER */
541#define GR_GL_TEXTURE_ENV_COLOR             0x2201
542#define GR_GL_TEXTURE_GEN_S                 0x0C60
543#define GR_GL_TEXTURE_GEN_T                 0x0C61
544#define GR_GL_TEXTURE_GEN_R                 0x0C62
545#define GR_GL_TEXTURE_GEN_Q                 0x0C63
546#define GR_GL_TEXTURE_GEN_MODE              0x2500
547#define GR_GL_TEXTURE_BORDER_COLOR          0x1004
548#define GR_GL_TEXTURE_WIDTH                 0x1000
549#define GR_GL_TEXTURE_HEIGHT                0x1001
550#define GR_GL_TEXTURE_BORDER                0x1005
551#define GR_GL_TEXTURE_COMPONENTS            0x1003
552#define GR_GL_TEXTURE_RED_SIZE              0x805C
553#define GR_GL_TEXTURE_GREEN_SIZE            0x805D
554#define GR_GL_TEXTURE_BLUE_SIZE             0x805E
555#define GR_GL_TEXTURE_ALPHA_SIZE            0x805F
556#define GR_GL_TEXTURE_LUMINANCE_SIZE        0x8060
557#define GR_GL_TEXTURE_INTENSITY_SIZE        0x8061
558#define GR_GL_TEXTURE_INTERNAL_FORMAT       0x1003
559/* GL_NEAREST_MIPMAP_NEAREST */
560/* GL_NEAREST_MIPMAP_LINEAR */
561/* GL_LINEAR_MIPMAP_NEAREST */
562/* GL_LINEAR_MIPMAP_LINEAR */
563#define GR_GL_OBJECT_LINEAR                 0x2401
564#define GR_GL_OBJECT_PLANE                  0x2501
565#define GR_GL_EYE_LINEAR                    0x2400
566#define GR_GL_EYE_PLANE                     0x2502
567#define GR_GL_SPHERE_MAP                    0x2402
568#define GR_GL_DECAL                         0x2101
569#define GR_GL_MODULATE                      0x2100
570/* GL_NEAREST */
571/* GL_REPEAT */
572#define GR_GL_CLAMP                         0x2900
573#define GR_GL_S                             0x2000
574#define GR_GL_T                             0x2001
575#define GR_GL_R                             0x2002
576#define GR_GL_Q                             0x2003
577#define GR_GL_TEXTURE_GEN_R                 0x0C62
578#define GR_GL_TEXTURE_GEN_Q                 0x0C63
579
580/* texture_env_combine */
581#define GR_GL_COMBINE                       0x8570
582#define GR_GL_COMBINE_RGB                   0x8571
583#define GR_GL_COMBINE_ALPHA                 0x8572
584#define GR_GL_SOURCE0_RGB                   0x8580
585#define GR_GL_SOURCE1_RGB                   0x8581
586#define GR_GL_SOURCE2_RGB                   0x8582
587#define GR_GL_SOURCE0_ALPHA                 0x8588
588#define GR_GL_SOURCE1_ALPHA                 0x8589
589#define GR_GL_SOURCE2_ALPHA                 0x858A
590#define GR_GL_OPERAND0_RGB                  0x8590
591#define GR_GL_OPERAND1_RGB                  0x8591
592#define GR_GL_OPERAND2_RGB                  0x8592
593#define GR_GL_OPERAND0_ALPHA                0x8598
594#define GR_GL_OPERAND1_ALPHA                0x8599
595#define GR_GL_OPERAND2_ALPHA                0x859A
596#define GR_GL_RGB_SCALE                     0x8573
597#define GR_GL_ADD_SIGNED                    0x8574
598#define GR_GL_INTERPOLATE                   0x8575
599#define GR_GL_SUBTRACT                      0x84E7
600#define GR_GL_CONSTANT                      0x8576
601#define GR_GL_PRIMARY_COLOR                 0x8577
602#define GR_GL_PREVIOUS                      0x8578
603#define GR_GL_SRC0_RGB                      0x8580
604#define GR_GL_SRC1_RGB                      0x8581
605#define GR_GL_SRC2_RGB                      0x8582
606#define GR_GL_SRC0_ALPHA                    0x8588
607#define GR_GL_SRC1_ALPHA                    0x8589
608#define GR_GL_SRC2_ALPHA                    0x858A
609
610/* Uniform Types */
611#define GR_GL_FLOAT_VEC2                     0x8B50
612#define GR_GL_FLOAT_VEC3                     0x8B51
613#define GR_GL_FLOAT_VEC4                     0x8B52
614#define GR_GL_INT_VEC2                       0x8B53
615#define GR_GL_INT_VEC3                       0x8B54
616#define GR_GL_INT_VEC4                       0x8B55
617#define GR_GL_BOOL                           0x8B56
618#define GR_GL_BOOL_VEC2                      0x8B57
619#define GR_GL_BOOL_VEC3                      0x8B58
620#define GR_GL_BOOL_VEC4                      0x8B59
621#define GR_GL_FLOAT_MAT2                     0x8B5A
622#define GR_GL_FLOAT_MAT3                     0x8B5B
623#define GR_GL_FLOAT_MAT4                     0x8B5C
624#define GR_GL_SAMPLER_2D                     0x8B5E
625#define GR_GL_SAMPLER_CUBE                   0x8B60
626
627/* Vertex Arrays */
628#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
629#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
630#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
631#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
632#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
633#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
634#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
635#define GR_GL_VERTEX_ARRAY                       0x8074
636#define GR_GL_NORMAL_ARRAY                       0x8075
637#define GR_GL_COLOR_ARRAY                        0x8076
638#define GR_GL_SECONDARY_COLOR_ARRAY              0x845E
639#define GR_GL_INDEX_ARRAY                        0x8077
640#define GR_GL_TEXTURE_COORD_ARRAY                0x8078
641#define GR_GL_EDGE_FLAG_ARRAY                    0x8079
642#define GR_GL_VERTEX_ARRAY_SIZE                  0x807A
643#define GR_GL_VERTEX_ARRAY_TYPE                  0x807B
644#define GR_GL_VERTEX_ARRAY_STRIDE                0x807C
645#define GR_GL_NORMAL_ARRAY_TYPE                  0x807E
646#define GR_GL_NORMAL_ARRAY_STRIDE                0x807F
647#define GR_GL_COLOR_ARRAY_SIZE                   0x8081
648#define GR_GL_COLOR_ARRAY_TYPE                   0x8082
649#define GR_GL_COLOR_ARRAY_STRIDE                 0x8083
650#define GR_GL_INDEX_ARRAY_TYPE                   0x8085
651#define GR_GL_INDEX_ARRAY_STRIDE                 0x8086
652#define GR_GL_TEXTURE_COORD_ARRAY_SIZE           0x8088
653#define GR_GL_TEXTURE_COORD_ARRAY_TYPE           0x8089
654#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE         0x808A
655#define GR_GL_EDGE_FLAG_ARRAY_STRIDE             0x808C
656#define GR_GL_VERTEX_ARRAY_POINTER               0x808E
657#define GR_GL_NORMAL_ARRAY_POINTER               0x808F
658#define GR_GL_COLOR_ARRAY_POINTER                0x8090
659#define GR_GL_INDEX_ARRAY_POINTER                0x8091
660#define GR_GL_TEXTURE_COORD_ARRAY_POINTER        0x8092
661#define GR_GL_EDGE_FLAG_ARRAY_POINTER            0x8093
662#define GR_GL_V2F                                0x2A20
663#define GR_GL_V3F                                0x2A21
664#define GR_GL_C4UB_V2F                           0x2A22
665#define GR_GL_C4UB_V3F                           0x2A23
666#define GR_GL_C3F_V3F                            0x2A24
667#define GR_GL_N3F_V3F                            0x2A25
668#define GR_GL_C4F_N3F_V3F                        0x2A26
669#define GR_GL_T2F_V3F                            0x2A27
670#define GR_GL_T4F_V4F                            0x2A28
671#define GR_GL_T2F_C4UB_V3F                       0x2A29
672#define GR_GL_T2F_C3F_V3F                        0x2A2A
673#define GR_GL_T2F_N3F_V3F                        0x2A2B
674#define GR_GL_T2F_C4F_N3F_V3F                    0x2A2C
675#define GR_GL_T4F_C4F_N3F_V4F                    0x2A2D
676
677/* Vertex Buffer Object */
678#define GR_GL_WRITE_ONLY                         0x88B9
679#define GR_GL_BUFFER_MAPPED                      0x88BC
680
681#define GR_GL_MAP_READ_BIT                       0x0001
682#define GR_GL_MAP_WRITE_BIT                      0x0002
683#define GR_GL_MAP_INVALIDATE_RANGE_BIT           0x0004
684#define GR_GL_MAP_INVALIDATE_BUFFER_BIT          0x0008
685#define GR_GL_MAP_FLUSH_EXPLICIT_BIT             0x0010
686#define GR_GL_MAP_UNSYNCHRONIZED_BIT             0x0020
687
688/* Read Format */
689#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
690#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
691
692/* Shader Source */
693#define GR_GL_COMPILE_STATUS                 0x8B81
694#define GR_GL_INFO_LOG_LENGTH                0x8B84
695#define GR_GL_SHADER_SOURCE_LENGTH           0x8B88
696#define GR_GL_SHADER_COMPILER                0x8DFA
697
698/* Shader Binary */
699#define GR_GL_SHADER_BINARY_FORMATS          0x8DF8
700#define GR_GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
701
702/* Shader Precision-Specified Types */
703#define GR_GL_LOW_FLOAT                      0x8DF0
704#define GR_GL_MEDIUM_FLOAT                   0x8DF1
705#define GR_GL_HIGH_FLOAT                     0x8DF2
706#define GR_GL_LOW_INT                        0x8DF3
707#define GR_GL_MEDIUM_INT                     0x8DF4
708#define GR_GL_HIGH_INT                       0x8DF5
709
710/* Queries */
711#define GR_GL_QUERY_COUNTER_BITS             0x8864
712#define GR_GL_CURRENT_QUERY                  0x8865
713#define GR_GL_QUERY_RESULT                   0x8866
714#define GR_GL_QUERY_RESULT_AVAILABLE         0x8867
715#define GR_GL_SAMPLES_PASSED                 0x8914
716#define GR_GL_ANY_SAMPLES_PASSED             0x8C2F
717#define GR_GL_TIME_ELAPSED                   0x88BF
718#define GR_GL_TIMESTAMP                      0x8E28
719#define GR_GL_PRIMITIVES_GENERATED           0x8C87
720#define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
721
722
723/* Framebuffer Object. */
724#define GR_GL_FRAMEBUFFER                    0x8D40
725#define GR_GL_READ_FRAMEBUFFER               0x8CA8
726#define GR_GL_DRAW_FRAMEBUFFER               0x8CA9
727
728#define GR_GL_RENDERBUFFER                   0x8D41
729
730#define GR_GL_RGBA4                          0x8056
731#define GR_GL_RGB5_A1                        0x8057
732#define GR_GL_RGB565                         0x8D62
733#define GR_GL_RGBA8                          0x8058
734#define GR_GL_RGB8                           0x8051
735#define GR_GL_BGRA8                          0x93A1
736#define GR_GL_SRGB                           0x8C40
737#define GR_GL_SRGB8                          0x8C41
738#define GR_GL_SRGB_ALPHA                     0x8C42
739#define GR_GL_SRGB8_ALPHA8                   0x8C43
740#define GR_GL_DEPTH_COMPONENT16              0x81A5
741#define GR_GL_STENCIL_INDEX                  0x1901
742#define GR_GL_STENCIL_INDEX4                 0x8D47
743#define GR_GL_STENCIL_INDEX8                 0x8D48
744#define GR_GL_STENCIL_INDEX16                0x8D49
745#define GR_GL_DEPTH_STENCIL                  0x84F9
746#define GR_GL_DEPTH24_STENCIL8               0x88F0
747
748#define GR_GL_MAX_SAMPLES                    0x8D57
749// GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES
750#define GR_GL_MAX_SAMPLES_IMG                0x9135
751
752#define GR_GL_RENDERBUFFER_WIDTH             0x8D42
753#define GR_GL_RENDERBUFFER_HEIGHT            0x8D43
754#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
755#define GR_GL_RENDERBUFFER_RED_SIZE          0x8D50
756#define GR_GL_RENDERBUFFER_GREEN_SIZE        0x8D51
757#define GR_GL_RENDERBUFFER_BLUE_SIZE         0x8D52
758#define GR_GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
759#define GR_GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
760#define GR_GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
761
762#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
763#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
764#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
765#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
766#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER         0x8CD4
767#define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE              0x8212
768#define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE            0x8213
769#define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE             0x8214
770#define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE            0x8215
771#define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE            0x8216
772#define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE          0x8217
773
774#define GR_GL_COLOR_ATTACHMENT0              0x8CE0
775#define GR_GL_DEPTH_ATTACHMENT               0x8D00
776#define GR_GL_STENCIL_ATTACHMENT             0x8D20
777
778// GL_EXT_discard_framebuffer
779#define GR_GL_COLOR                          0x1800
780#define GR_GL_DEPTH                          0x1801
781#define GR_GL_STENCIL                        0x1802
782
783#define GR_GL_NONE                           0
784
785#define GR_GL_FRAMEBUFFER_COMPLETE                      0x8CD5
786#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
787#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
788#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
789#define GR_GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
790
791#define GR_GL_FRAMEBUFFER_BINDING            0x8CA6
792#define GR_GL_RENDERBUFFER_BINDING           0x8CA7
793#define GR_GL_MAX_RENDERBUFFER_SIZE          0x84E8
794
795#define GR_GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
796
797/* Path Rendering */
798// commands
799#define GR_GL_CLOSE_PATH                                    0x00
800#define GR_GL_MOVE_TO                                       0x02
801#define GR_GL_RELATIVE_MOVE_TO                              0x03
802#define GR_GL_LINE_TO                                       0x04
803#define GR_GL_RELATIVE_LINE_TO                              0x05
804#define GR_GL_HORIZONTAL_LINE_TO                            0x06
805#define GR_GL_RELATIVE_HORIZONTAL_LINE_TO                   0x07
806#define GR_GL_VERTICAL_LINE_TO                              0x08
807#define GR_GL_RELATIVE_VERTICAL_LINE_TO                     0x09
808#define GR_GL_QUADRATIC_CURVE_TO                            0x0A
809#define GR_GL_RELATIVE_QUADRATIC_CURVE_TO                   0x0B
810#define GR_GL_CUBIC_CURVE_TO                                0x0C
811#define GR_GL_RELATIVE_CUBIC_CURVE_TO                       0x0D
812#define GR_GL_SMOOTH_QUADRATIC_CURVE_TO                     0x0E
813#define GR_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO            0x0F
814#define GR_GL_SMOOTH_CUBIC_CURVE_TO                         0x10
815#define GR_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO                0x11
816#define GR_GL_SMALL_CCW_ARC_TO                              0x12
817#define GR_GL_RELATIVE_SMALL_CCW_ARC_TO                     0x13
818#define GR_GL_SMALL_CW_ARC_TO                               0x14
819#define GR_GL_RELATIVE_SMALL_CW_ARC_TO                      0x15
820#define GR_GL_LARGE_CCW_ARC_TO                              0x16
821#define GR_GL_RELATIVE_LARGE_CCW_ARC_TO                     0x17
822#define GR_GL_LARGE_CW_ARC_TO                               0x18
823#define GR_GL_RELATIVE_LARGE_CW_ARC_TO                      0x19
824#define GR_GL_CIRCULAR_CCW_ARC_TO                           0xF8
825#define GR_GL_CIRCULAR_CW_ARC_TO                            0xFA
826#define GR_GL_CIRCULAR_TANGENT_ARC_TO                       0xFC
827#define GR_GL_ARC_TO                                        0xFE
828#define GR_GL_RELATIVE_ARC_TO                               0xFF
829
830// path string formats
831#define GR_GL_PATH_FORMAT_SVG                               0x9070
832#define GR_GL_PATH_FORMAT_PS                                0x9071
833
834// font targets
835#define GR_GL_STANDARD_FONT_NAME                            0x9072
836#define GR_GL_SYSTEM_FONT_NAME                              0x9073
837#define GR_GL_FILE_NAME                                     0x9074
838
839// handle missing glyphs
840#define GR_GL_SKIP_MISSING_GLYPH                            0x90A9
841#define GR_GL_USE_MISSING_GLYPH                             0x90AA
842
843// path parameters
844#define GR_GL_PATH_STROKE_WIDTH                             0x9075
845#define GR_GL_PATH_INITIAL_END_CAP                          0x9077
846#define GR_GL_PATH_TERMINAL_END_CAP                         0x9078
847#define GR_GL_PATH_JOIN_STYLE                               0x9079
848#define GR_GL_PATH_MITER_LIMIT                              0x907A
849#define GR_GL_PATH_INITIAL_DASH_CAP                         0x907C
850#define GR_GL_PATH_TERMINAL_DASH_CAP                        0x907D
851#define GR_GL_PATH_DASH_OFFSET                              0x907E
852#define GR_GL_PATH_CLIENT_LENGTH                            0x907F
853#define GR_GL_PATH_DASH_OFFSET_RESET                        0x90B4
854#define GR_GL_PATH_FILL_MODE                                0x9080
855#define GR_GL_PATH_FILL_MASK                                0x9081
856#define GR_GL_PATH_FILL_COVER_MODE                          0x9082
857#define GR_GL_PATH_STROKE_COVER_MODE                        0x9083
858#define GR_GL_PATH_STROKE_MASK                              0x9084
859#define GR_GL_PATH_END_CAPS                                 0x9076
860#define GR_GL_PATH_DASH_CAPS                                0x907B
861#define GR_GL_PATH_COMMAND_COUNT                            0x909D
862#define GR_GL_PATH_COORD_COUNT                              0x909E
863#define GR_GL_PATH_DASH_ARRAY_COUNT                         0x909F
864#define GR_GL_PATH_FILL_BOUNDING_BOX                        0x90A1
865#define GR_GL_PATH_STROKE_BOUNDING_BOX                      0x90A2
866
867// fill modes
868/*      GL_INVERT */
869#define GR_GL_COUNT_UP                                      0x9088
870#define GR_GL_COUNT_DOWN                                    0x9089
871/*      GL_PATH_FILL_MODE_NV */
872
873// path color gen
874/*      GL_PRIMARY_COLOR */
875#define GR_GL_SECONDARY_COLOR                               0x852D
876
877// gen mode
878/*      GL_NONE */
879/*      GL_EYE_LINEAR */
880/*      GL_OBJECT_LINEAR */
881#define GR_GL_PATH_OBJECT_BOUNDING_BOX                      0x908A
882
883// cover mode
884#define GR_GL_CONVEX_HULL                                   0x908B
885#define GR_GL_BOUNDING_BOX                                  0x908D
886#define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES                0x909C
887/*      GL_PATH_FILL_COVER_MODE_NV */
888
889// transform type
890/*      GL_NONE */
891#define GR_GL_TRANSLATE_X                                   0x908E
892#define GR_GL_TRANSLATE_Y                                   0x908F
893#define GR_GL_TRANSLATE_2D                                  0x9090
894#define GR_GL_TRANSLATE_3D                                  0x9091
895#define GR_GL_AFFINE_2D                                     0x9092
896#define GR_GL_AFFINE_3D                                     0x9094
897#define GR_GL_TRANSPOSE_AFFINE_2D                           0x9096
898#define GR_GL_TRANSPOSE_AFFINE_3D                           0x9098
899
900// path string types
901#define GR_GL_UTF8                                          0x909A
902#define GR_GL_UTF16                                         0x909B
903
904#define GR_GL_PATH_COMPUTED_LENGTH                          0x90A0
905
906// cap/dash values
907/*      GL_FLAT */
908#define GR_GL_SQUARE                                        0x90A3
909#define GR_GL_ROUND                                         0x90A4
910#define GR_GL_TRIANGULAR                                    0x90A5
911
912// join values
913/*      GL_NONE */
914/*      GL_ROUND_NV  */
915#define GR_GL_BEVEL                                         0x90A6
916#define GR_GL_MITER_REVERT                                  0x90A7
917#define GR_GL_MITER_TRUNCATE                                0x90A8
918
919// path dash reset values
920#define GR_GL_MOVE_TO_RESETS                                0x90B5
921#define GR_GL_MOVE_TO_CONTINUES                             0x90B6
922
923// font styles
924/*      GL_NONE */
925#define GR_GL_BOLD_BIT                                      0x01
926#define GR_GL_ITALIC_BIT                                    0x02
927
928// pnames for glGet
929#define GR_GL_PATH_ERROR_POSITION                           0x90AB
930#define GR_GL_PATH_FOG_GEN_MODE                             0x90AC
931#define GR_GL_PATH_STENCIL_FUNC                             0x90B7
932#define GR_GL_PATH_STENCIL_REF                              0x90B8
933#define GR_GL_PATH_STENCIL_VALUE_MASK                       0x90B9
934#define GR_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR              0x90BD
935#define GR_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS               0x90BE
936#define GR_GL_PATH_COVER_DEPTH_FUNC                         0x90BF
937
938// per-glyph metrics bits in metric mask query
939#define GR_GL_GLYPH_WIDTH_BIT                               0x01
940#define GR_GL_GLYPH_HEIGHT_BIT                              0x02
941#define GR_GL_GLYPH_HORIZONTAL_BEARING_X_BIT                0x04
942#define GR_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT                0x08
943#define GR_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT          0x10
944#define GR_GL_GLYPH_VERTICAL_BEARING_X_BIT                  0x20
945#define GR_GL_GLYPH_VERTICAL_BEARING_Y_BIT                  0x40
946#define GR_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT            0x80
947#define GR_GL_GLYPH_HAS_KERNING                             0x100
948
949// per-font face metrics in metric mask query
950#define GR_GL_FONT_X_MIN_BOUNDS                             0x00010000
951#define GR_GL_FONT_Y_MIN_BOUNDS                             0x00020000
952#define GR_GL_FONT_X_MAX_BOUNDS                             0x00040000
953#define GR_GL_FONT_Y_MAX_BOUNDS                             0x00080000
954#define GR_GL_FONT_UNITS_PER_EM                             0x00100000
955#define GR_GL_FONT_ASCENDER                                 0x00200000
956#define GR_GL_FONT_DESCENDER                                0x00400000
957#define GR_GL_FONT_HEIGHT                                   0x00800000
958#define GR_GL_FONT_MAX_ADVANCE_WIDTH                        0x01000000
959#define GR_GL_FONT_MAX_ADVANCE_HEIGHT                       0x02000000
960#define GR_GL_FONT_UNDERLINE_POSITION                       0x04000000
961#define GR_GL_FONT_UNDERLINE_THICKNESS                      0x08000000
962#define GR_GL_FONT_HAS_KERNING                              0x10000000
963
964// path list modes (glGetPathSpacing)
965#define GR_GL_ACCUM_ADJACENT_PAIRS                          0x90AD
966#define GR_GL_ADJACENT_PAIRS                                0x90AE
967#define GR_GL_FIRST_TO_REST                                 0x90AF
968
969//path gen modes
970#define GR_GL_PATH_GEN_MODE                                 0x90B0
971#define GR_GL_PATH_GEN_COEFF                                0x90B1
972#define GR_GL_PATH_GEN_COLOR_FORMAT                         0x90B2
973#define GR_GL_PATH_GEN_COMPONENTS                           0x90B3
974
975#endif
976