Caches.cpp revision b746371de7f21ae36a14953d9b253df06838efb1
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <utils/Log.h> 20#include <utils/String8.h> 21 22#include "Caches.h" 23#include "DisplayListRenderer.h" 24#include "Properties.h" 25#include "LayerRenderer.h" 26 27namespace android { 28 29#ifdef USE_OPENGL_RENDERER 30using namespace uirenderer; 31ANDROID_SINGLETON_STATIC_INSTANCE(Caches); 32#endif 33 34namespace uirenderer { 35 36/////////////////////////////////////////////////////////////////////////////// 37// Macros 38/////////////////////////////////////////////////////////////////////////////// 39 40#if DEBUG_CACHE_FLUSH 41 #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__) 42#else 43 #define FLUSH_LOGD(...) 44#endif 45 46/////////////////////////////////////////////////////////////////////////////// 47// Constructors/destructor 48/////////////////////////////////////////////////////////////////////////////// 49 50Caches::Caches(): Singleton<Caches>(), 51 mExtensions(Extensions::getInstance()), mInitialized(false) { 52 init(); 53 initFont(); 54 initConstraints(); 55 initProperties(); 56 initStaticProperties(); 57 initExtensions(); 58 59 mDebugLevel = readDebugLevel(); 60 ALOGD("Enabling debug mode %d", mDebugLevel); 61} 62 63bool Caches::init() { 64 if (mInitialized) return false; 65 66 glGenBuffers(1, &meshBuffer); 67 glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); 68 glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); 69 70 mCurrentBuffer = meshBuffer; 71 mCurrentIndicesBuffer = 0; 72 mCurrentPositionPointer = this; 73 mCurrentPositionStride = 0; 74 mCurrentTexCoordsPointer = this; 75 mCurrentPixelBuffer = 0; 76 77 mTexCoordsArrayEnabled = false; 78 79 glDisable(GL_SCISSOR_TEST); 80 scissorEnabled = false; 81 mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; 82 83 glActiveTexture(gTextureUnits[0]); 84 mTextureUnit = 0; 85 86 mRegionMesh = NULL; 87 mMeshIndices = 0; 88 89 blend = false; 90 lastSrcMode = GL_ZERO; 91 lastDstMode = GL_ZERO; 92 currentProgram = NULL; 93 94 mFunctorsCount = 0; 95 96 debugLayersUpdates = false; 97 debugOverdraw = false; 98 debugStencilClip = kStencilHide; 99 100 patchCache.init(*this); 101 102 mInitialized = true; 103 104 resetBoundTextures(); 105 106 return true; 107} 108 109void Caches::initFont() { 110 fontRenderer = GammaFontRenderer::createRenderer(); 111} 112 113void Caches::initExtensions() { 114 if (mExtensions.hasDebugMarker()) { 115 eventMark = glInsertEventMarkerEXT; 116 117 startMark = glPushGroupMarkerEXT; 118 endMark = glPopGroupMarkerEXT; 119 } else { 120 eventMark = eventMarkNull; 121 startMark = startMarkNull; 122 endMark = endMarkNull; 123 } 124 125 if (mExtensions.hasDebugLabel() && (drawDeferDisabled || drawReorderDisabled)) { 126 setLabel = glLabelObjectEXT; 127 getLabel = glGetObjectLabelEXT; 128 } else { 129 setLabel = setLabelNull; 130 getLabel = getLabelNull; 131 } 132} 133 134void Caches::initConstraints() { 135 GLint maxTextureUnits; 136 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 137 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 138 ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 139 } 140 141 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 142} 143 144void Caches::initStaticProperties() { 145 gpuPixelBuffersEnabled = false; 146 147 // OpenGL ES 3.0+ specific features 148 if (mExtensions.hasPixelBufferObjects()) { 149 char property[PROPERTY_VALUE_MAX]; 150 if (property_get(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, property, "true") > 0) { 151 gpuPixelBuffersEnabled = !strcmp(property, "true"); 152 } 153 } 154} 155 156bool Caches::initProperties() { 157 bool prevDebugLayersUpdates = debugLayersUpdates; 158 bool prevDebugOverdraw = debugOverdraw; 159 StencilClipDebug prevDebugStencilClip = debugStencilClip; 160 161 char property[PROPERTY_VALUE_MAX]; 162 if (property_get(PROPERTY_DEBUG_LAYERS_UPDATES, property, NULL) > 0) { 163 INIT_LOGD(" Layers updates debug enabled: %s", property); 164 debugLayersUpdates = !strcmp(property, "true"); 165 } else { 166 debugLayersUpdates = false; 167 } 168 169 if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) { 170 INIT_LOGD(" Overdraw debug enabled: %s", property); 171 debugOverdraw = !strcmp(property, "show"); 172 } else { 173 debugOverdraw = false; 174 } 175 176 // See Properties.h for valid values 177 if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, NULL) > 0) { 178 INIT_LOGD(" Stencil clip debug enabled: %s", property); 179 if (!strcmp(property, "hide")) { 180 debugStencilClip = kStencilHide; 181 } else if (!strcmp(property, "highlight")) { 182 debugStencilClip = kStencilShowHighlight; 183 } else if (!strcmp(property, "region")) { 184 debugStencilClip = kStencilShowRegion; 185 } 186 } else { 187 debugStencilClip = kStencilHide; 188 } 189 190 if (property_get(PROPERTY_DISABLE_DRAW_DEFER, property, "false")) { 191 drawDeferDisabled = !strcasecmp(property, "true"); 192 INIT_LOGD(" Draw defer %s", drawDeferDisabled ? "disabled" : "enabled"); 193 } else { 194 INIT_LOGD(" Draw defer enabled"); 195 } 196 197 if (property_get(PROPERTY_DISABLE_DRAW_REORDER, property, "false")) { 198 drawReorderDisabled = !strcasecmp(property, "true"); 199 INIT_LOGD(" Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled"); 200 } else { 201 INIT_LOGD(" Draw reorder enabled"); 202 } 203 204 return (prevDebugLayersUpdates != debugLayersUpdates) || 205 (prevDebugOverdraw != debugOverdraw) || 206 (prevDebugStencilClip != debugStencilClip); 207} 208 209void Caches::terminate() { 210 if (!mInitialized) return; 211 212 glDeleteBuffers(1, &meshBuffer); 213 mCurrentBuffer = 0; 214 215 glDeleteBuffers(1, &mMeshIndices); 216 delete[] mRegionMesh; 217 mMeshIndices = 0; 218 mRegionMesh = NULL; 219 220 fboCache.clear(); 221 222 programCache.clear(); 223 currentProgram = NULL; 224 225 assetAtlas.terminate(); 226 227 patchCache.clear(); 228 229 mInitialized = false; 230} 231 232/////////////////////////////////////////////////////////////////////////////// 233// Debug 234/////////////////////////////////////////////////////////////////////////////// 235 236void Caches::dumpMemoryUsage() { 237 String8 stringLog; 238 dumpMemoryUsage(stringLog); 239 ALOGD("%s", stringLog.string()); 240} 241 242void Caches::dumpMemoryUsage(String8 &log) { 243 log.appendFormat("Current memory usage / total memory usage (bytes):\n"); 244 log.appendFormat(" TextureCache %8d / %8d\n", 245 textureCache.getSize(), textureCache.getMaxSize()); 246 log.appendFormat(" LayerCache %8d / %8d\n", 247 layerCache.getSize(), layerCache.getMaxSize()); 248 log.appendFormat(" RenderBufferCache %8d / %8d\n", 249 renderBufferCache.getSize(), renderBufferCache.getMaxSize()); 250 log.appendFormat(" GradientCache %8d / %8d\n", 251 gradientCache.getSize(), gradientCache.getMaxSize()); 252 log.appendFormat(" PathCache %8d / %8d\n", 253 pathCache.getSize(), pathCache.getMaxSize()); 254 log.appendFormat(" TextDropShadowCache %8d / %8d\n", dropShadowCache.getSize(), 255 dropShadowCache.getMaxSize()); 256 log.appendFormat(" PatchCache %8d / %8d\n", 257 patchCache.getSize(), patchCache.getMaxSize()); 258 for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { 259 const uint32_t sizeA8 = fontRenderer->getFontRendererSize(i, GL_ALPHA); 260 const uint32_t sizeRGBA = fontRenderer->getFontRendererSize(i, GL_RGBA); 261 log.appendFormat(" FontRenderer %d A8 %8d / %8d\n", i, sizeA8, sizeA8); 262 log.appendFormat(" FontRenderer %d RGBA %8d / %8d\n", i, sizeRGBA, sizeRGBA); 263 log.appendFormat(" FontRenderer %d total %8d / %8d\n", i, sizeA8 + sizeRGBA, 264 sizeA8 + sizeRGBA); 265 } 266 log.appendFormat("Other:\n"); 267 log.appendFormat(" FboCache %8d / %8d\n", 268 fboCache.getSize(), fboCache.getMaxSize()); 269 270 uint32_t total = 0; 271 total += textureCache.getSize(); 272 total += layerCache.getSize(); 273 total += renderBufferCache.getSize(); 274 total += gradientCache.getSize(); 275 total += pathCache.getSize(); 276 total += dropShadowCache.getSize(); 277 total += patchCache.getSize(); 278 for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { 279 total += fontRenderer->getFontRendererSize(i, GL_ALPHA); 280 total += fontRenderer->getFontRendererSize(i, GL_RGBA); 281 } 282 283 log.appendFormat("Total memory usage:\n"); 284 log.appendFormat(" %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f); 285} 286 287/////////////////////////////////////////////////////////////////////////////// 288// Memory management 289/////////////////////////////////////////////////////////////////////////////// 290 291void Caches::clearGarbage() { 292 textureCache.clearGarbage(); 293 pathCache.clearGarbage(); 294 patchCache.clearGarbage(); 295 296 Vector<DisplayList*> displayLists; 297 Vector<Layer*> layers; 298 299 { // scope for the lock 300 Mutex::Autolock _l(mGarbageLock); 301 displayLists = mDisplayListGarbage; 302 layers = mLayerGarbage; 303 mDisplayListGarbage.clear(); 304 mLayerGarbage.clear(); 305 } 306 307 size_t count = displayLists.size(); 308 for (size_t i = 0; i < count; i++) { 309 DisplayList* displayList = displayLists.itemAt(i); 310 delete displayList; 311 } 312 313 count = layers.size(); 314 for (size_t i = 0; i < count; i++) { 315 Layer* layer = layers.itemAt(i); 316 delete layer; 317 } 318 layers.clear(); 319} 320 321void Caches::deleteLayerDeferred(Layer* layer) { 322 Mutex::Autolock _l(mGarbageLock); 323 mLayerGarbage.push(layer); 324} 325 326void Caches::deleteDisplayListDeferred(DisplayList* displayList) { 327 Mutex::Autolock _l(mGarbageLock); 328 mDisplayListGarbage.push(displayList); 329} 330 331void Caches::flush(FlushMode mode) { 332 FLUSH_LOGD("Flushing caches (mode %d)", mode); 333 334 switch (mode) { 335 case kFlushMode_Full: 336 textureCache.clear(); 337 patchCache.clear(); 338 dropShadowCache.clear(); 339 gradientCache.clear(); 340 fontRenderer->clear(); 341 fboCache.clear(); 342 dither.clear(); 343 // fall through 344 case kFlushMode_Moderate: 345 fontRenderer->flush(); 346 textureCache.flush(); 347 pathCache.clear(); 348 tasks.stop(); 349 // fall through 350 case kFlushMode_Layers: 351 layerCache.clear(); 352 renderBufferCache.clear(); 353 break; 354 } 355 356 clearGarbage(); 357} 358 359/////////////////////////////////////////////////////////////////////////////// 360// VBO 361/////////////////////////////////////////////////////////////////////////////// 362 363bool Caches::bindMeshBuffer() { 364 return bindMeshBuffer(meshBuffer); 365} 366 367bool Caches::bindMeshBuffer(const GLuint buffer) { 368 if (mCurrentBuffer != buffer) { 369 glBindBuffer(GL_ARRAY_BUFFER, buffer); 370 mCurrentBuffer = buffer; 371 return true; 372 } 373 return false; 374} 375 376bool Caches::unbindMeshBuffer() { 377 if (mCurrentBuffer) { 378 glBindBuffer(GL_ARRAY_BUFFER, 0); 379 mCurrentBuffer = 0; 380 return true; 381 } 382 return false; 383} 384 385bool Caches::bindIndicesBuffer(const GLuint buffer) { 386 if (mCurrentIndicesBuffer != buffer) { 387 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); 388 mCurrentIndicesBuffer = buffer; 389 return true; 390 } 391 return false; 392} 393 394bool Caches::bindIndicesBuffer() { 395 if (!mMeshIndices) { 396 uint16_t* regionIndices = new uint16_t[gMaxNumberOfQuads * 6]; 397 for (uint32_t i = 0; i < gMaxNumberOfQuads; i++) { 398 uint16_t quad = i * 4; 399 int index = i * 6; 400 regionIndices[index ] = quad; // top-left 401 regionIndices[index + 1] = quad + 1; // top-right 402 regionIndices[index + 2] = quad + 2; // bottom-left 403 regionIndices[index + 3] = quad + 2; // bottom-left 404 regionIndices[index + 4] = quad + 1; // top-right 405 regionIndices[index + 5] = quad + 3; // bottom-right 406 } 407 408 glGenBuffers(1, &mMeshIndices); 409 bool force = bindIndicesBuffer(mMeshIndices); 410 glBufferData(GL_ELEMENT_ARRAY_BUFFER, gMaxNumberOfQuads * 6 * sizeof(uint16_t), 411 regionIndices, GL_STATIC_DRAW); 412 413 delete[] regionIndices; 414 return force; 415 } 416 417 return bindIndicesBuffer(mMeshIndices); 418} 419 420bool Caches::unbindIndicesBuffer() { 421 if (mCurrentIndicesBuffer) { 422 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 423 mCurrentIndicesBuffer = 0; 424 return true; 425 } 426 return false; 427} 428 429/////////////////////////////////////////////////////////////////////////////// 430// PBO 431/////////////////////////////////////////////////////////////////////////////// 432 433bool Caches::bindPixelBuffer(const GLuint buffer) { 434 if (mCurrentPixelBuffer != buffer) { 435 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); 436 mCurrentPixelBuffer = buffer; 437 return true; 438 } 439 return false; 440} 441 442bool Caches::unbindPixelBuffer() { 443 if (mCurrentPixelBuffer) { 444 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); 445 mCurrentPixelBuffer = 0; 446 return true; 447 } 448 return false; 449} 450 451/////////////////////////////////////////////////////////////////////////////// 452// Meshes and textures 453/////////////////////////////////////////////////////////////////////////////// 454 455void Caches::bindPositionVertexPointer(bool force, GLvoid* vertices, GLsizei stride) { 456 if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) { 457 GLuint slot = currentProgram->position; 458 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); 459 mCurrentPositionPointer = vertices; 460 mCurrentPositionStride = stride; 461 } 462} 463 464void Caches::bindTexCoordsVertexPointer(bool force, GLvoid* vertices, GLsizei stride) { 465 if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) { 466 GLuint slot = currentProgram->texCoords; 467 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); 468 mCurrentTexCoordsPointer = vertices; 469 mCurrentTexCoordsStride = stride; 470 } 471} 472 473void Caches::resetVertexPointers() { 474 mCurrentPositionPointer = this; 475 mCurrentTexCoordsPointer = this; 476} 477 478void Caches::resetTexCoordsVertexPointer() { 479 mCurrentTexCoordsPointer = this; 480} 481 482void Caches::enableTexCoordsVertexArray() { 483 if (!mTexCoordsArrayEnabled) { 484 glEnableVertexAttribArray(Program::kBindingTexCoords); 485 mCurrentTexCoordsPointer = this; 486 mTexCoordsArrayEnabled = true; 487 } 488} 489 490void Caches::disableTexCoordsVertexArray() { 491 if (mTexCoordsArrayEnabled) { 492 glDisableVertexAttribArray(Program::kBindingTexCoords); 493 mTexCoordsArrayEnabled = false; 494 } 495} 496 497void Caches::activeTexture(GLuint textureUnit) { 498 if (mTextureUnit != textureUnit) { 499 glActiveTexture(gTextureUnits[textureUnit]); 500 mTextureUnit = textureUnit; 501 } 502} 503 504void Caches::resetActiveTexture() { 505 mTextureUnit = -1; 506} 507 508void Caches::bindTexture(GLuint texture) { 509 if (mBoundTextures[mTextureUnit] != texture) { 510 glBindTexture(GL_TEXTURE_2D, texture); 511 mBoundTextures[mTextureUnit] = texture; 512 } 513} 514 515void Caches::bindTexture(GLenum target, GLuint texture) { 516 if (mBoundTextures[mTextureUnit] != texture) { 517 glBindTexture(target, texture); 518 mBoundTextures[mTextureUnit] = texture; 519 } 520} 521 522void Caches::deleteTexture(GLuint texture) { 523 // When glDeleteTextures() is called on a currently bound texture, 524 // OpenGL ES specifies that the texture is then considered unbound 525 // Consider the following series of calls: 526 // 527 // glGenTextures -> creates texture name 2 528 // glBindTexture(2) 529 // glDeleteTextures(2) -> 2 is now unbound 530 // glGenTextures -> can return 2 again 531 // 532 // If we don't call glBindTexture(2) after the second glGenTextures 533 // call, any texture operation will be performed on the default 534 // texture (name=0) 535 536 for (int i = 0; i < REQUIRED_TEXTURE_UNITS_COUNT; i++) { 537 if (mBoundTextures[i] == texture) { 538 mBoundTextures[i] = 0; 539 } 540 } 541 glDeleteTextures(1, &texture); 542} 543 544void Caches::resetBoundTextures() { 545 memset(mBoundTextures, 0, REQUIRED_TEXTURE_UNITS_COUNT * sizeof(GLuint)); 546} 547 548/////////////////////////////////////////////////////////////////////////////// 549// Scissor 550/////////////////////////////////////////////////////////////////////////////// 551 552bool Caches::setScissor(GLint x, GLint y, GLint width, GLint height) { 553 if (scissorEnabled && (x != mScissorX || y != mScissorY || 554 width != mScissorWidth || height != mScissorHeight)) { 555 556 if (x < 0) { 557 width += x; 558 x = 0; 559 } 560 if (y < 0) { 561 height += y; 562 y = 0; 563 } 564 if (width < 0) { 565 width = 0; 566 } 567 if (height < 0) { 568 height = 0; 569 } 570 glScissor(x, y, width, height); 571 572 mScissorX = x; 573 mScissorY = y; 574 mScissorWidth = width; 575 mScissorHeight = height; 576 577 return true; 578 } 579 return false; 580} 581 582bool Caches::enableScissor() { 583 if (!scissorEnabled) { 584 glEnable(GL_SCISSOR_TEST); 585 scissorEnabled = true; 586 resetScissor(); 587 return true; 588 } 589 return false; 590} 591 592bool Caches::disableScissor() { 593 if (scissorEnabled) { 594 glDisable(GL_SCISSOR_TEST); 595 scissorEnabled = false; 596 return true; 597 } 598 return false; 599} 600 601void Caches::setScissorEnabled(bool enabled) { 602 if (scissorEnabled != enabled) { 603 if (enabled) glEnable(GL_SCISSOR_TEST); 604 else glDisable(GL_SCISSOR_TEST); 605 scissorEnabled = enabled; 606 } 607} 608 609void Caches::resetScissor() { 610 mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; 611} 612 613/////////////////////////////////////////////////////////////////////////////// 614// Tiling 615/////////////////////////////////////////////////////////////////////////////// 616 617void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard) { 618 if (mExtensions.hasTiledRendering() && !debugOverdraw) { 619 glStartTilingQCOM(x, y, width, height, (discard ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM)); 620 } 621} 622 623void Caches::endTiling() { 624 if (mExtensions.hasTiledRendering() && !debugOverdraw) { 625 glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM); 626 } 627} 628 629bool Caches::hasRegisteredFunctors() { 630 return mFunctorsCount > 0; 631} 632 633void Caches::registerFunctors(uint32_t functorCount) { 634 mFunctorsCount += functorCount; 635} 636 637void Caches::unregisterFunctors(uint32_t functorCount) { 638 if (functorCount > mFunctorsCount) { 639 mFunctorsCount = 0; 640 } else { 641 mFunctorsCount -= functorCount; 642 } 643} 644 645/////////////////////////////////////////////////////////////////////////////// 646// Regions 647/////////////////////////////////////////////////////////////////////////////// 648 649TextureVertex* Caches::getRegionMesh() { 650 // Create the mesh, 2 triangles and 4 vertices per rectangle in the region 651 if (!mRegionMesh) { 652 mRegionMesh = new TextureVertex[gMaxNumberOfQuads * 4]; 653 } 654 655 return mRegionMesh; 656} 657 658}; // namespace uirenderer 659}; // namespace android 660