1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_DEBUG_H 18#define ANDROID_HWUI_DEBUG_H 19 20// Turn on to check for OpenGL errors on each frame 21#define DEBUG_OPENGL 1 22 23// Turn on to display informations about the GPU 24#define DEBUG_EXTENSIONS 0 25 26// Turn on to enable initialization information 27#define DEBUG_INIT 0 28 29// Turn on to enable memory usage summary on each frame 30#define DEBUG_MEMORY_USAGE 0 31 32// Turn on to enable debugging of cache flushes 33#define DEBUG_CACHE_FLUSH 0 34 35// Turn on to enable layers debugging when rendered as regions 36#define DEBUG_LAYERS_AS_REGIONS 0 37 38// Turn on to enable debugging when the clip is not a rect 39#define DEBUG_CLIP_REGIONS 0 40 41// Turn on to display debug info about vertex/fragment shaders 42#define DEBUG_PROGRAMS 0 43 44// Turn on to display info about layers 45#define DEBUG_LAYERS 0 46 47// Turn on to display info about render buffers 48#define DEBUG_RENDER_BUFFERS 0 49 50// Turn on to make stencil operations easier to debug 51// (writes 255 instead of 1 in the buffer, forces 8 bit stencil) 52#define DEBUG_STENCIL 0 53 54// Turn on to display debug info about 9patch objects 55#define DEBUG_PATCHES 0 56// Turn on to display vertex and tex coords data about 9patch objects 57// This flag requires DEBUG_PATCHES to be turned on 58#define DEBUG_PATCHES_VERTICES 0 59// Turn on to display vertex and tex coords data used by empty quads 60// in 9patch objects 61// This flag requires DEBUG_PATCHES to be turned on 62#define DEBUG_PATCHES_EMPTY_VERTICES 0 63 64// Turn on to display debug info about shapes 65#define DEBUG_PATHS 0 66 67// Turn on to display debug info about textures 68#define DEBUG_TEXTURES 0 69 70// Turn on to display debug info about the layer renderer 71#define DEBUG_LAYER_RENDERER 0 72 73// Turn on to enable additional debugging in the font renderers 74#define DEBUG_FONT_RENDERER 0 75 76// Turn on to log draw operation batching and deferral information 77#define DEBUG_DEFER 0 78 79// Turn on to dump display list state 80#define DEBUG_DISPLAY_LIST 0 81 82// Turn on to insert an event marker for each display list op 83#define DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 0 84 85// Turn on to insert detailed event markers 86#define DEBUG_DETAILED_EVENTS 0 87 88// Turn on to highlight drawing batches and merged batches with different colors 89#define DEBUG_MERGE_BEHAVIOR 0 90 91// Turn on to enable debugging shadow 92#define DEBUG_SHADOW 0 93 94#if DEBUG_INIT 95 #define INIT_LOGD(...) ALOGD(__VA_ARGS__) 96#else 97 #define INIT_LOGD(...) 98#endif 99 100#endif // ANDROID_HWUI_DEBUG_H 101