History log of /external/mesa3d/src/mesa/x86/rtasm/x86sse.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
b5292b4d9967f3a3a35cd7f1909b46fab9179111 19-Mar-2008 Brian <brian.paul@tungstengraphics.com> x86_init_func_size() returns int to indicate success/fail (bug 15119)
/external/mesa3d/src/mesa/x86/rtasm/x86sse.h
a3b5ae783e18040349f1736c2ad812e0ec24a7b8 19-Mar-2008 Alan Hourihane <alanh@tungstengraphics.com> set outputs_safe to 0 as it's possible for the code generation
to slip over the allocated memory for the vb.

pull in sse fixes from gallium-0.1
/external/mesa3d/src/mesa/x86/rtasm/x86sse.h
417cb2c1829f2119f6674987edac09c61d633b45 03-Nov-2007 Brian <brian.paul@tungstengraphics.com> Fix mem leak in SSE code generation path (Michel Dänzer) and don't crash if _mesa_exec_malloc() returns NULL.

(picked from mesa_7_0_branch)
/external/mesa3d/src/mesa/x86/rtasm/x86sse.h
edefc658e4374fea96404715ce176b24942322d3 09-Aug-2006 Michal Krol <mjkrol@gmail.org> More GLSL code - more support for vec4 operations on x86 back-end.
/external/mesa3d/src/mesa/x86/rtasm/x86sse.h
fe57ed4f2566e30384d0c786998842405d8e8990 02-Jun-2006 Roland Scheidegger <rscheidegger@gmx.ch> Fix extended swizzling in vertex programs by introducing special swizzle instruction, extend the 2 bit rsw field to 3 bit like used in other places. While here, also fix up rsw (negation), dph and try to fix up rsq with negative values (doesn't work, bug seems elsewhere) in the sse codegen code.
/external/mesa3d/src/mesa/x86/rtasm/x86sse.h
0b9d7e477a5cdf1d7164bc4db56cbebbcff38fdc 16-May-2006 Michal Krol <mjkrol@gmail.org> Add functions.
/external/mesa3d/src/mesa/x86/rtasm/x86sse.h
6acf1e93a291511cfb20b0e2aeda6e71ceb62a62 25-Apr-2006 Michal Krol <mjkrol@gmail.org> Remove carriage returns.
/external/mesa3d/src/mesa/x86/rtasm/x86sse.h
9ac9605de156408580b81ba7e2780bd3f5372c6d 27-Feb-2006 Michal Krol <mjkrol@gmail.org> More GLSL code:
- add x86 code generator;
- add full support for uniforms in ARB_shader_objects;
- add assembly instruction: global_addr;
- reorganize #includes;
- built-in uniforms accessed by index, rather than by name;
- add some entries to x86sse rtasm;
- add configurations to VC6 projects: 'Release x86' and 'Debug x86';
- #define SLANG_X86 active only on VC6 x86 builds;
- introduce code export table for a shader;
- remove GNU license from the noise library;
/external/mesa3d/src/mesa/x86/rtasm/x86sse.h
0cfbd849ecaa59b842eca303d581d4ce90440bac 10-Jul-2005 Keith Whitwell <keith@tungstengraphics.com> Add lots of x87 fpu instructions.
/external/mesa3d/src/mesa/x86/rtasm/x86sse.h
dce3a91a8d755e394d80b6d594fb3114eed67e49 08-Jun-2005 Keith Whitwell <keith@tungstengraphics.com> Add some more opcodes
/external/mesa3d/src/mesa/x86/rtasm/x86sse.h
461a2a799a99a8c8aba7e09c96d7c2e5c3196dcf 07-Jun-2005 Keith Whitwell <keith@tungstengraphics.com> New files - split off runtime assembly functions from
t_vertex_sse.c.
/external/mesa3d/src/mesa/x86/rtasm/x86sse.h