History log of /frameworks/av/services/audioflinger/AudioResamplerSinc.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
5e58b0abe5b6c8f5bd96a8f78bbeeeb4d3892020 24-Jun-2014 Andy Hung <hunga@google.com> Add floating point volume handling to AudioMixer

Use floating point volume in AudioMixer mixing when floating
point input is used with the new mixer engine.
AudioResampler is updated to take floating point volume to match.
Both legacy integer and floating point mixer engines work.

For now, integer volume is used when the new mixer engine
runs in integer input mode, for backward compatibility with
the legacy mixer. The new mixer engine will generally run in
floating point input mode. When the legacy path is removed,
the integer volumes will be removed.

Change-Id: I79e80c292ae7c8b8bdd0aa371a1b2c3a1b618290
/frameworks/av/services/audioflinger/AudioResamplerSinc.h
3348e36c51e91e78020bcc6578eda83d97c31bec 07-Jul-2014 Andy Hung <hunga@google.com> Replace int bitDepth with audio_format_t in Resampler

Remove mBitDepth from class (not used).
Replace with audio_format_t in factory method to distinguish
between float and pcm 16-bit.

Change-Id: I166860796c68285077ef4458d8758d19b82523f9
/frameworks/av/services/audioflinger/AudioResamplerSinc.h
c4974312e5a1e2ab94eca56045f991baf1508d73 14-Dec-2012 Glenn Kasten <gkasten@google.com> Fix build warnings

Change-Id: I9e3cfa0c6b3467fe763ce55f759d179f02c5deea
/frameworks/av/services/audioflinger/AudioResamplerSinc.h
7492a7ff46a75b5d8e10ae11d4ad50429cf945ce 10-Nov-2012 Mathias Agopian <mathias@google.com> more optimizations...

calculate the offsets from the phase differently, this happens
to reduce the register pressure in the main loop, which in turns
allows the compiler to generate much better code (doesn't need
to spill a lot of stuff on the stack).

this gives another 15% performance increase

Change-Id: I2ce3479dd48b9e6941adb80e6d443d6e14d64d96
/frameworks/av/services/audioflinger/AudioResamplerSinc.h
0d585c85524eb5d398fadff5ca8dd43939ed9cb4 10-Nov-2012 Mathias Agopian <mathias@google.com> refactor code to improve neon code

we want to make sure we don't transfer data from the
neon unit to the arm register file, as this can be quite
slow. instead we do all the calculation on the neon side
and write the result directly to main memory.

Change-Id: Ibb56664d3ab03098ae2798b75e2b6927ac900187
/frameworks/av/services/audioflinger/AudioResamplerSinc.h
46afbec3743f1d799f185273ff897d1f8e0175dd 04-Nov-2012 Mathias Agopian <mathias@google.com> change how we store the FIR coefficients

The coefficient table is now transposed and shows
much better its polyphase nature: we now have a FIR
per line, each line corresponding to a phase.

This doesn't change at all the results produced by
the filter, but allows us to make slightly better
use of the data cache and improves performance a bit
(although not as much as I thought it would).

The main benefit is that it is the first step
before we can make much larger optimizations
(like using NEON).

Change-Id: Iebf7695825dcbd41f25861efcaefbaa3365ecb43
/frameworks/av/services/audioflinger/AudioResamplerSinc.h
a798c97386a842d06d290797ba5dce95d031332a 04-Nov-2012 Mathias Agopian <mathias@google.com> improve SINC resampler performance

The improvement is about 60% by just tweaking a few
things to help the compiler generate better code.
It turns out that inlining too much stuff manually was hurting us.

Change-Id: I8068f0f75051f95ac600e50ce552572dd1e8c304
/frameworks/av/services/audioflinger/AudioResamplerSinc.h
443e69625d598ea578e2c838960778ce498fd773 26-Oct-2012 Mathias Agopian <mathias@google.com> improve SINC resampler coefficients

- we increase the interpolation precision from 4 to 7 bits
this doesn't increase CPU power required, it only increases the
size of the filter table but significantly reduces the noise
introduced by the quantization of the impulse response.

- the parameters of the filter are set such that aliasing is
rejected at 80 dB below 20 KHz. Because we don't use a lot of
coefficient (to save compute power), there are quite a bit of
attenuation in the pass-band: starting at 9KHz for the
down-sampler (48 to 44.1), and starting at 13 KHz for the
up-sampler (44.1 to 48) -- the transition band is about 15 KHz.

Change-Id: I855548d2aab8a0fb0d2a2da3a364b6842d7d3838
/frameworks/av/services/audioflinger/AudioResamplerSinc.h
ac6020508acedd316391dee42329040bf45f8d90 01-Oct-2012 Glenn Kasten <gkasten@google.com> Integrate improved coefficient sinc resampler: VHQ

Summary:
Very high quality is enabled only for 44.1 -> 48 or 48 -> 44.1,
and uses low quality for all other use cases.
Track estimated CPU load and throttles the quality based on load;
as currently configured it should allow up to 2 instances of very high quality.
Medium quality and high quality are currently disabled unless explicitly requested.

Details:
Only load .so the first time it is needed.
Cleanup code style: formatting, indentation, whitespace.
Restore medium quality resampler, but it is not used (see next line).
Fix memory leak for sinc resampler.
Check sample rate in resampler constructor.
Add logs for debugging.
Rename DEFAULT to DEFAULT_QUALITY for consistency with other quality levels.
Renumber VERY_HIGH_QUALITY from 255 to 4.
Use enum src_quality consistently.
Improve parsing of property af.resampler.quality.
Fix reentrancy bug - allow an instance of high quality and an instance
of very high quality to both be active concurrently.

Bug: 7229644
Change-Id: I0ce6b913b05038889f50462a38830b61a602a9f7
/frameworks/av/services/audioflinger/AudioResamplerSinc.h
76b111685010e1fea7c0a865c038aee35507fde4 17-Jan-2012 SathishKumar Mani <smani@codeaurora.org> audioflinger: use resample coefficients from audio-resampler library.

-Add a separate quality VERY_HIGH_QUALITY in resampler
-Use resample coefficients audio-resampler library for
quality VERY_HIGH_QUALITY.
-This improves the quality of resampled output.

Bug: 7024293
Change-Id: Ia44142413bed5f5963d7eab7846eec877a2415e4
Signed-off-by: Iliyan Malchev <malchev@google.com>
/frameworks/av/services/audioflinger/AudioResamplerSinc.h
c19e22450e6e3d07594c935c7a9522e85e909e82 30-Jan-2012 Glenn Kasten <gkasten@google.com> Use virtual destructors

It turns out to be just a comment, as all except AudioMixer are RefBase.

There are only a few performance-sensitive cases where it's worth thinking
about whether you need a virtual destructor, and the headache usually
outweighs the benefit.

Change-Id: I716292f9556ec17c29ce8c76ac8ae602cb496533
/frameworks/av/services/audioflinger/AudioResamplerSinc.h
54c3b66444ebfb9f2265ee70ac3b76ccefa0506a 06-Jan-2012 Glenn Kasten <gkasten@google.com> By convention const goes before the type specifier

Change-Id: I70203abd6a6f54e5bd9f1412800cc01212157e58
/frameworks/av/services/audioflinger/AudioResamplerSinc.h
65ab47156e1c7dfcd8cc4266253a5ff30219e7f0 15-Jul-2010 Mathias Agopian <mathias@google.com> move native services under services/

moved surfaceflinger, audioflinger, cameraservice

all native services should now reside in this location.

Change-Id: Iee42b83dd2a94c3bf5107ab0895fe2dfcd5337a8
/frameworks/av/services/audioflinger/AudioResamplerSinc.h