History log of /frameworks/base/core/res/res/anim/screen_rotate_minus_90_enter.xml
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
187ae2105eb771e10ef54e0e9f2796e7fb7cb4e9 12-Apr-2012 Dianne Hackborn <hackbod@google.com> Revert to ICS screen rotation animation.

Change-Id: Ida76f17a00e4c8ab828deae51095107e4eeaa321
/frameworks/base/core/res/res/anim/screen_rotate_minus_90_enter.xml
191874e37106ca503003ef3d4bec392ca2627cbe 09-Mar-2012 Dianne Hackborn <hackbod@google.com> Improved rotation animation.

Change-Id: Id21686be8b2b229dc61c5d01f888c9b5deabb857
/frameworks/base/core/res/res/anim/screen_rotate_minus_90_enter.xml
fd1c5ed3705b885ce50b5ecad04ce699248b1d84 13-Jan-2012 Dianne Hackborn <hackbod@google.com> New screen rotation animation design.

We now have an animation that can start as soon as we detect to
rotate the screen, and have a different phase once the new UI
is ready to complete the transition into it.

Change-Id: I05b9c12a699232acbddc36b4a994a4452db71476
/frameworks/base/core/res/res/anim/screen_rotate_minus_90_enter.xml
91c9ac05efd7425565b5c8f0f3f8b7b9658ce143 22-Jul-2011 Dianne Hackborn <hackbod@google.com> Fix issue #5050039: Launcher is sometimes rendering...

...underneath the system/status bar

Change-Id: If65aba64df9362d4721051846a6da6d096a3dc9b
/frameworks/base/core/res/res/anim/screen_rotate_minus_90_enter.xml
f31161a0e71c0446283610e9bf7a11e0be12bd5e 05-Jan-2011 Dianne Hackborn <hackbod@google.com> Add new "animator" and "interpolator" resource directories.

First phase, allowing apps to move over to the new names.

Change-Id: Ia16f3e2383e4a6599a0011d0464f0aacb1ce9207
/frameworks/base/core/res/res/anim/screen_rotate_minus_90_enter.xml
f9d0be917b6f80efad29dce88ad2d2f117986c57 24-Nov-2010 Dianne Hackborn <hackbod@google.com> Implement rotation animations.

This introduces a small new feature for ScaleAnimation allowing
the scaling factor to be expressed as a percentage of the object
(which is the same as the existing float interpretation), a
percentage of the container, or a fixed dimension. Maybe not
useful for anything else, but I needed it for this.

Also fix a bug in how transformation matrices were propagated
from the Animation to Surface Flinger, so that rotate and skew
animations will actually work. :p

Change-Id: I301f4caa2147aa35564b5e511cb9c0b368d2425d
/frameworks/base/core/res/res/anim/screen_rotate_minus_90_enter.xml