187ae2105eb771e10ef54e0e9f2796e7fb7cb4e9 |
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12-Apr-2012 |
Dianne Hackborn <hackbod@google.com> |
Revert to ICS screen rotation animation. Change-Id: Ida76f17a00e4c8ab828deae51095107e4eeaa321
/frameworks/base/core/res/res/anim/screen_rotate_minus_90_enter.xml
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191874e37106ca503003ef3d4bec392ca2627cbe |
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09-Mar-2012 |
Dianne Hackborn <hackbod@google.com> |
Improved rotation animation. Change-Id: Id21686be8b2b229dc61c5d01f888c9b5deabb857
/frameworks/base/core/res/res/anim/screen_rotate_minus_90_enter.xml
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fd1c5ed3705b885ce50b5ecad04ce699248b1d84 |
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13-Jan-2012 |
Dianne Hackborn <hackbod@google.com> |
New screen rotation animation design. We now have an animation that can start as soon as we detect to rotate the screen, and have a different phase once the new UI is ready to complete the transition into it. Change-Id: I05b9c12a699232acbddc36b4a994a4452db71476
/frameworks/base/core/res/res/anim/screen_rotate_minus_90_enter.xml
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91c9ac05efd7425565b5c8f0f3f8b7b9658ce143 |
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22-Jul-2011 |
Dianne Hackborn <hackbod@google.com> |
Fix issue #5050039: Launcher is sometimes rendering... ...underneath the system/status bar Change-Id: If65aba64df9362d4721051846a6da6d096a3dc9b
/frameworks/base/core/res/res/anim/screen_rotate_minus_90_enter.xml
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f31161a0e71c0446283610e9bf7a11e0be12bd5e |
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05-Jan-2011 |
Dianne Hackborn <hackbod@google.com> |
Add new "animator" and "interpolator" resource directories. First phase, allowing apps to move over to the new names. Change-Id: Ia16f3e2383e4a6599a0011d0464f0aacb1ce9207
/frameworks/base/core/res/res/anim/screen_rotate_minus_90_enter.xml
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f9d0be917b6f80efad29dce88ad2d2f117986c57 |
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24-Nov-2010 |
Dianne Hackborn <hackbod@google.com> |
Implement rotation animations. This introduces a small new feature for ScaleAnimation allowing the scaling factor to be expressed as a percentage of the object (which is the same as the existing float interpretation), a percentage of the container, or a fixed dimension. Maybe not useful for anything else, but I needed it for this. Also fix a bug in how transformation matrices were propagated from the Animation to Surface Flinger, so that rotate and skew animations will actually work. :p Change-Id: I301f4caa2147aa35564b5e511cb9c0b368d2425d
/frameworks/base/core/res/res/anim/screen_rotate_minus_90_enter.xml
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